didn't watch it yet but I suspect he will probably cover how little like rogue most roguelikes are, because they're technically nethack-likes
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Do you Roguelike?
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Not an expert (yet), and I don't really know that dude despite having a seemingly huge following, but all in all not a bad a review. I never played that version of Rogue though, I usually mess around with v3.6 thanks to the Roguelike Restoration Project. I was kinda expecting him to **** on it a priori but instead he actually reviewed it without being too harsh, he even managed to retrieve the Amulet!
I feel like the best-known modern roguelikes are closer to Angband variants than NetHack. There aren't many NetHack-like roguelikes other than NetHack variants.rusty_shackleford wrote: β January 30th, 2026, 20:14didn't watch it yet but I suspect he will probably cover how little like rogue most roguelikes are, because they're technically nethack-likes
Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
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mostly made by programmers, who notoriously have a large culture of sharingAlgol wrote: β February 10th, 2026, 02:31Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
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Can't be that hard if the 7DRLs are a thing. Some of the best Roguelikes got their start that way.Algol wrote: β February 10th, 2026, 02:31Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
RPGHQ should hold its own competition. I'd love to see what some of you would come up with. Probably far better than some Qud shyte.Tweed wrote: β February 10th, 2026, 03:20Can't be that hard if the 7DRLs are a thing. Some of the best Roguelikes got their start that way.Algol wrote: β February 10th, 2026, 02:31Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
It's about maintaining that UNIX spirit alive. It's also a good exercise if one wants to learn or simply dip their toes into a new programming language, or so I've heard.Algol wrote: β February 10th, 2026, 02:31Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
I'm apprehensive about clicking on this. Looks like furryshit.
PICK THREEEEEEEEEE!!!
Grief by democracy...it might have potential.
A game based around the all-consuming, parasitical nature of humanity might be entertaining.
Has anyone ever tried the isometric graphical variants of NetHack? Talking about good old Falcon's Eye and its spiritual successor Vulture.
I love Monster Train 2. Childish name and not too keen on the graphics style, but such a great game. I also like TOME4. Besides those I don't really like roguelikes in general. Limited content so they make you play through it over and over. I can accept that for small budget games but I wish some of the bigger budget games would figure out how to be more RPG and less rogueish. I would have loved Noita if it had a few more levels and some kind of ending/progression.
I liked a few other of the card game types. Not sure if they even qualify as a roguelike but I like some of them, pretty cozy to play.
I liked a few other of the card game types. Not sure if they even qualify as a roguelike but I like some of them, pretty cozy to play.
Last edited by anvi on April 19th, 2026, 20:41, edited 2 times in total.
Hmm, the titles you mention, Monster Train and Noita, do not look like roguelikes in all honesty. One seems like some sort of card game with gacha tendencies, the other is a platformer. ToME4 is indeed a roguelike though.
My 2c.
At this point I'm thinking you're describing those lesser products that people like to call roguelites. Because as far as traditional roguelikes are concerned, limited content is a blatant lie. And playing it over and over is the standard as you usually die at some point and have to start from the beginning.Besides those I don't really like roguelikes in general. Limited content so they make you play through it over and over. I can accept that for small budget games but I wish some of the bigger budget games would figure out how to be more RPG and less rogueish.
My 2c.
Last edited by OGchan on April 19th, 2026, 22:33, edited 1 time in total.
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Any good roguelites that are basically nethack/ADOM with "meta" progression?
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Caves of Qudrusty_shackleford wrote: β April 28th, 2026, 23:45Any good roguelites that are basically nethack/ADOM with "meta" progression?
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I meant you still progress in some way between runsenisey wrote: β April 29th, 2026, 00:11Caves of Qudrusty_shackleford wrote: β April 28th, 2026, 23:45Any good roguelites that are basically nethack/ADOM with "meta" progression?
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My bad, I could have sworn you unlocked races/classes or something like that, but I looked it up and apparently not.rusty_shackleford wrote: β April 29th, 2026, 00:12I meant you still progress in some way between runsenisey wrote: β April 29th, 2026, 00:11Caves of Qudrusty_shackleford wrote: β April 28th, 2026, 23:45Any good roguelites that are basically nethack/ADOM with "meta" progression?
Doesn't Tales of Maj'eyal have meta progression?
NetHack v5.0.0 has been released:
Pretty huge leap from 3.6 I believe.
Download it now!The NetHack DevTeam is announcing the release of NetHack 5.0.0 on May 2, 2026
NetHack 5.0 is an enhancement to the dungeon exploration game NetHack, which is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.6.
NetHack 5.0.0 is a release of NetHack. As a .0 version, there may be some bugs encountered. Constructive suggestions, GitHub pull requests, and bug reports are all welcome and encouraged.
Along with the game improvements and bug fixes, NetHack 5.0 strives to make some general architectural improvements to the game or to its building process. Among them, 5.0:
Has its source code compliant with the C99 standard.
Removes barriers to building NetHack on one platform and operating system, for later execution on another (possibly quite different) platform and/or operating system. That capability is generally known as "cross-compiling." See the file "Cross-compiling" in the top-level folder for more information on that.
The build-time "yacc and lex"-based level compiler, the "yacc and lex"-based dungeon compiler, and the quest text file processing previously done by NetHack's "makedefs" utility, have been replaced with Lua text alternatives that are loaded and processed by the game during play.
A list of over 3100 fixes and changes can be found in the game's sources in the file doc/fixes5-0-0.txt. The text in there was written for the development team's own use and is provided "as is". Some entries might be considered "spoilers", particularly in the "new features" section.
Existing saved games and bones files will not work with NetHack 5.0.0.
Checksums (sha256) of binaries that you have downloaded from nethack.org can be verified on Windows platforms using:
certUtil -hashfile nethack-500-win-x64.zip SHA256 or
certUtil -hashfile nethack-500-win-arm64.zip SHA256
The following command can be used on most platforms to help confirm the location of various files that NetHack may use: nethack --showpaths
As with all releases of the game, we appreciate your feedback. Please submit any bugs using the problem report form. Also, please check the "known bugs" list before you log a problem - somebody else may have already found it.
Happy NetHacking!
Pretty huge leap from 3.6 I believe.
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any opinion on japanese mystery dungeons?
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I miss Pokemon Mystery Dungeon, more fun than the main games. Never played any other MD though
Steam friend code: 1525876263
I liked Dark Cloud, and some of the earlier Touhous. There was a series with Chocobos as characters, I can't remember what it was called, but it was fun because it had coop. I haven't played them much beyond that.
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Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
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Can I get a chili dog, hold the chili?rusty_shackleford wrote: β Today, 06:21Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
A top genre for me. DCSS was probably the first one I sank a lot of time into, like 20 years ago. Too bad they completely casualraped that one, no idea what the **** happened there.
This game is a roguelike and also happens to be the best game in existence past and future and it's not close. I've got at least 3k hours and cannot recommend it enough:

Caves of Qud is cool, lots of novel gameplay mechanics, even though there is a lot of woke rot in the story.
Binding of Isaac is extremely popular even though it sucks ***.
Good: Rogue Legacy 2, Path of Achra, Monster Train 1 (didn't love 2), STS1/2 of course, Balatro, Blue Prince, Heat Signature, Cogmind, oh and did I mention NOITA, THE BEST GAME EVER?
This game is a roguelike and also happens to be the best game in existence past and future and it's not close. I've got at least 3k hours and cannot recommend it enough:

Caves of Qud is cool, lots of novel gameplay mechanics, even though there is a lot of woke rot in the story.
Binding of Isaac is extremely popular even though it sucks ***.
Good: Rogue Legacy 2, Path of Achra, Monster Train 1 (didn't love 2), STS1/2 of course, Balatro, Blue Prince, Heat Signature, Cogmind, oh and did I mention NOITA, THE BEST GAME EVER?
Hitman: World of Assassination uses fixed maps. Risk of Rain 2 also. Project Zomboid if you count that (I do).rusty_shackleford wrote: β Today, 06:21Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
the right man in the wrong place
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Randomized enemy placement, items, etc., without randomized maps can probably be done well.Tweed wrote: β Today, 06:28Can I get a chili dog, hold the chili?rusty_shackleford wrote: β Today, 06:21Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
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Noita is the best example of a roguelike that actually has roguelike elements besides permadeath.chud_irenicus wrote: β Today, 08:45A top genre for me. DCSS was probably the first one I sank a lot of time into, like 20 years ago. Too bad they completely casualraped that one, no idea what the **** happened there.
This game is a roguelike and also happens to be the best game in existence past and future and it's not close. I've got at least 3k hours and cannot recommend it enough:
Caves of Qud is cool, lots of novel gameplay mechanics, even though there is a lot of woke rot in the story.
Binding of Isaac is extremely popular even though it sucks ***.
Good: Rogue Legacy 2, Path of Achra, Monster Train 1 (didn't love 2), STS1/2 of course, Balatro, Blue Prince, Heat Signature, Cogmind, oh and did I mention NOITA, THE BEST GAME EVER?
Hitman: World of Assassination uses fixed maps. Risk of Rain 2 also. Project Zomboid if you count that (I do).rusty_shackleford wrote: β Today, 06:21Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
And also more depth and complexity than any title of any genre. And exploration, secrets, skill ceiling, satisfying/rewarding mastery, etc. etc. etc.Tweed wrote: β Today, 09:05Noita is the best example of a roguelike that actually has roguelike elements besides permadeath.
the right man in the wrong place
