We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Realms Restored 4.2 — Baldur's Gate 3

Looking for the download?
This mod's files are on ModHQ.
Go to mod page
Share things you've made or found for games here.

Moderator: Mod Janitor

Ignore Topic
User avatar
Luckmann
Hamster
Hamster
Posts: 544
Joined: Feb 6, '23
Location: Scanian Lowlands, National Republic of Scandinavia

Geolocation

Adventurer's Guild

Post by Luckmann »

I'm having an intensely frustrating and vexing problem on my hands with the mod(s). As we sat down to start playing today, from scratch, after I've reinstalled and updated everything, and verified that everything works on my machine, it simply will not launch on my girlfriends machine. :broken:

It's important for me to impart that we're running the exact same ******* installation, from the same base GOG installation files, with me having literally copied the mods from my mods folder to her mods folder, and me having copied my modsettings.lsx to replace hers. It's the same ******* files, in the same ******* load order. I ended up even nuking her /AppData/ Larian folder and then having the game create a new fresh one, over which I again copied the same mod files and the same modsettings.lsx, but it refuses to work on her machine, yet it works fine on mine.

I've managed to track it down to two potentially offending files, but I cannot fathom why or how something would cause this behavior, which is why I say "potentially" because I cannot make sense of it.

For reference, this is the load order that works fine on my machine, but will stall on her machine at 93% (DirectX_11) or 95% (Vulcan):
image[1].png
Now, I've tried to move things around a bit, to no avail; I found somewhere saying that BetterRomance (actually Even Better Romance, but the internal name is unchanged) should go last, and I found another note saying that NoAlphabetsAesthetics should go last on the list of NoAlphabets mods. Moving things around didn't actually seem to help.

In fact, I can even strip the entire thing down to this:
image[1].png
And it will still hang the game at 93%/95%. I can move BetterRomance to the bottom and NoAlphabetsAesthetics to the bottom of its pile too, but it doesn't matter; the game shits itself. But again, only on her machine, not mine.

Unless I omit both RR - [+] Assorted Fixes and RR - [Patch] No Alphabets.
Then it suddenly launches on her machine. I have no idea what issues it causes, but it ******* launches. And I have absolutely no ******* clue why. :headbang:
Include either, and boom, dead.

I've wasted hours today staring at this **** and trying to work out what the **** is going on, and it was only in the last hour I figured out that taking out those two specifically "solved" the issue, except it is obviously not a solution at all. Any kind of ideas would be greatly appreciated.
You do not have the required permissions to view the files attached to this post.
Last edited by Luckmann on December 23rd, 2025, 23:12, edited 3 times in total.
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Luckmann wrote: December 23rd, 2025, 23:10
I'm having an intensely frustrating and vexing problem on my hands ....
1. While you were zealously trying to make sure you have the same copy, did you by any chance replace profile.lsf or playerprofile.lsf in the following folders?

%AppData%\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public
%AppData%\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\

2. Does your game goes to Main menu? If so, are you saying it crashes while doing loading a save/starting a game in MP?
Last edited by orinEsque on December 24th, 2025, 00:37, edited 2 times in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Luckmann
Hamster
Hamster
Posts: 544
Joined: Feb 6, '23
Location: Scanian Lowlands, National Republic of Scandinavia

Geolocation

Adventurer's Guild

Post by Luckmann »

orinEsque wrote: December 24th, 2025, 00:32
Luckmann wrote: December 23rd, 2025, 23:10
I'm having an intensely frustrating and vexing problem on my hands ....
1. While you were zealously trying to make sure you have the same copy, did you by any chance replace profile.lsf or playerprofile.lsf in the following folders?

%AppData%\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public
%AppData%\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\

2. Does your game goes to Main menu? If so, are you saying it crashes while doing loading a save/starting a game in MP?
1. Nope. But even if I would've done so by accident, the nuking of her \AppData\Local\Larian Studios\ would've generated new ones on game launch (which it did). I was initially reluctant to nuke them because I know that they contain unique identifiers used for players in multiplayer, but since the folder can contain things from the previous installation, I thought it best to try. I then took care to only replace the Modsettings and the Mods folder.

2. Also no. Stuck at 93%/95% on launch. It's just when the game often tend to stutter and hang for a moment before jumping to 100% and loading the main menu, and a common fail point for mods, but I've never had a difference per-machine like this. Not like this. :cry:

Edit: Having just woken up, I decided to try to strip out every single other mod from the mod directory, just to be sure that none of those "will be doing things whether they are in the load order or not"-mods interfere. I also made sure to take out the other extras. No dice.

Edit 2: I may have found a lower-stakes culprit, but I can't test it for a few hours, whatwith it being Christmas, but if we're lucky it's very ********. Nope.
Last edited by Luckmann on December 24th, 2025, 11:04, edited 7 times in total.
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
User avatar
Face
Posts: 46
Joined: Dec 3, '23

Geolocation

Post by Face »

Image
User avatar
Luckmann
Hamster
Hamster
Posts: 544
Joined: Feb 6, '23
Location: Scanian Lowlands, National Republic of Scandinavia

Geolocation

Adventurer's Guild

Post by Luckmann »

@Orin, what kind of fuckyness can I expect from not running with the RR No Alphabets Patch? Not getting the Assorted Fixes is of course sad, but living without Better Aesthetics/Realms Restored+No Alphabets is a dystopian thought.

Edit: Also, I gotta ask. I tried extracting the No Alphabets Patch, with the intent to also extract the Assorted Fixes to see if I can see some commonality in why they are ******* with me, and I gotta just..

Image

What the ****? Image
Last edited by Luckmann on December 24th, 2025, 18:19, edited 1 time in total.
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Luckmann wrote: December 24th, 2025, 18:10
@Orin, what kind of fuckyness can I expect from not running with the RR No Alphabets Patch? Not getting the Assorted Fixes is of course sad, but living without Better Aesthetics/Realms Restored+No Alphabets is a dystopian thought.
No Alphabets Patch is mainly Aesthetic, it uses the new heads and textures we use in RR, makes Aelen more attractive. Fixes oversights like Aelen's eyes not glowing during magical boy transformation. Gives Aylin a new weapon. Bottom line: the LGBTQ erasure is unaffected by the patch. But you will have vanilla uglier faces without the patch.

Giving Aylin a new weapon is the part that requires a script, I have a vague suspicion that this is the bit that might be causing the crash.

Luckmann wrote: December 24th, 2025, 18:10
Edit: Also, I gotta ask. I tried extracting the No Alphabets Patch, with the intent to also extract the Assorted Fixes to see if I can see some commonality in why they are ******* with me, and I gotta just..

Image

What the ****? Image
Once lore is up, i'm sure he'll be happy to give you the version that doesn't say "****** ****** ****** ******" when you try to unpack the mod :lol:
Last edited by orinEsque on December 24th, 2025, 19:46, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Luckmann
Hamster
Hamster
Posts: 544
Joined: Feb 6, '23
Location: Scanian Lowlands, National Republic of Scandinavia

Geolocation

Adventurer's Guild

Post by Luckmann »

orinEsque wrote: December 24th, 2025, 19:43
Giving Aylin a new weapon is the part that requires a script, I have a vague suspicion that this is the bit that might be causing the crash.
I have that exact same suspicion and I was thinking I'd rip out the scripts from both and see if it would help. Is it the same thing in the Assorted Fixes, with the sword or whatnot?

But still, it's just so ******* weird that it'd be unique to her machine.
orinEsque wrote: December 24th, 2025, 19:43
Once lore is up, i'm sure he'll be happy to give you the version that doesn't say "****** ****** ****** ******" when you try to unpack the mod :lol:
I mostly thought it was ******* funny. Image But yeah, @Lore, this isn't very cathedralpilled and if you could dump a non-niggered file via PM that'd be very cash money of you. Image
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
User avatar
loregamer
Site Moderator
Posts: 5059
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Luckmann wrote: December 24th, 2025, 20:53
orinEsque wrote: December 24th, 2025, 19:43
Giving Aylin a new weapon is the part that requires a script, I have a vague suspicion that this is the bit that might be causing the crash.
I have that exact same suspicion and I was thinking I'd rip out the scripts from both and see if it would help. Is it the same thing in the Assorted Fixes, with the sword or whatnot?

But still, it's just so ******* weird that it'd be unique to her machine.
orinEsque wrote: December 24th, 2025, 19:43
Once lore is up, i'm sure he'll be happy to give you the version that doesn't say "****** ****** ****** ******" when you try to unpack the mod :lol:
I mostly thought it was ******* funny. Image But yeah, @Lore, this isn't very cathedralpilled and if you could dump a non-niggered file via PM that'd be very cash money of you. Image
PMed
Jingle Jangle Jingle
User avatar
Luckmann
Hamster
Hamster
Posts: 544
Joined: Feb 6, '23
Location: Scanian Lowlands, National Republic of Scandinavia

Geolocation

Adventurer's Guild

Post by Luckmann »

orinEsque wrote: December 24th, 2025, 19:43
No Alphabets Patch is mainly Aesthetic, it uses the new heads and textures we use in RR, makes Aelen more attractive. Fixes oversights like Aelen's eyes not glowing during magical boy transformation. Gives Aylin a new weapon. Bottom line: the LGBTQ erasure is unaffected by the patch. But you will have vanilla uglier faces without the patch.

Giving Aylin a new weapon is the part that requires a script, I have a vague suspicion that this is the bit that might be causing the crash.
Alright, so, having taken a look at the files, I immediately realized that I am far too much of a dumb ******* troglodyte to work out what I was actually looking at, let alone isolating specific scripts. So I nuked the entire \Mods\[modname]\Story\ folder of each mod - because I think that's where most scripts go - and repackaged them, and.. no dice. Didn't work. Still got hung at 93%.

So I went back and decided that working on two mods at once was ******* stupid, so I decided to focus on RealmsRestored_NoAlphabets, stripping things out to see if I could find a singular culprit. So I restored the \Story\ folder and instead started at the top, removing the entire \Generated\ folder of RealmsRestored_NoAlphabets... and it ******* worked! Image

So I went deeper, and deleted only the subfolder of \VirtualTextures\, and it again worked. Luckily, there's only two files in that folder; so I chose to delete 9cf0bd79-75a9-4dba-85c2-56e31955877d.gts, the smaller of them, and lo' and behold, I have finally found the culprit. The problem, of course, is that I have absolutely no ******* clue what this file does, or what other functions/files may call upon it.

Switching back to including RealmsRestored_AssortedFixes into the load order, I removed c98f2aed-f3aa-44ea-b8d3-73ae9f7fc0a6.gts from the same corresponding \VirtualTextures\ folder and repackaged it, and now everything.. "works".

QED:
RealmsRestored_NoAlphabets\Generated\Public\[internalname]\VirtualTextures\9cf0bd79-75a9-4dba-85c2-56e31955877d.gts
RealmsRestored_AssortedFixes\Generated\Public\[internalname]\VirtualTextures\c98f2aed-f3aa-44ea-b8d3-73ae9f7fc0a6.gts

These two files, or something that they call upon (the .gtp-files contained in the same folder?) breaks the game on one of our two computers, for reasons I cannot even begin to fathom.

Of course, many other RealmsRestored_ mods (such as the basic RealmsRestored_Aesthetics) also uses .gts/.gtp-files in their own /VirtualTextures/ folders with no such issues, so whatever is breaking things is unique to these two mods (out of the RealmsRestored mods I have tried so far).

Also, it would be helpful if any one of you (ping @Orin @Lore @Silver) could tell me what I can expect to break from just having killed these two files, especially if you can't immediately see whatever could be wrong with them or different from all those other files in the other mods that works fine - and indeed, it is entirely possible that the fault is entirely on my girlfriend's computer and that's just that, for whatever reason.

Either way, thanks for your help, for all of your continued much-loved hard work, and I hope you're having a fantastic and very merry Christmas and the goodest of good Yules! Image :heart: Image
Last edited by Luckmann on December 25th, 2025, 12:38, edited 2 times in total.
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Luckmann wrote: December 25th, 2025, 12:36
orinEsque wrote: December 24th, 2025, 19:43
No Alphabets Patch is mainly Aesthetic, it uses the new heads and textures we use in RR, makes Aelen more attractive. Fixes oversights like Aelen's eyes not glowing during magical boy transformation. Gives Aylin a new weapon. Bottom line: the LGBTQ erasure is unaffected by the patch. But you will have vanilla uglier faces without the patch.

Giving Aylin a new weapon is the part that requires a script, I have a vague suspicion that this is the bit that might be causing the crash.
Alright, so, having taken a look at the files, I immediately realized that I am far too much of a dumb ******* troglodyte to work out what I was actually looking at, let alone isolating specific scripts. So I nuked the entire \Mods\[modname]\Story\ folder of each mod - because I think that's where most scripts go - and repackaged them, and.. no dice. Didn't work. Still got hung at 93%.

So I went back and decided that working on two mods at once was ******* stupid, so I decided to focus on RealmsRestored_NoAlphabets, stripping things out to see if I could find a singular culprit. So I restored the \Story\ folder and instead started at the top, removing the entire \Generated\ folder of RealmsRestored_NoAlphabets... and it ******* worked! Image

So I went deeper, and deleted only the subfolder of \VirtualTextures\, and it again worked. Luckily, there's only two files in that folder; so I chose to delete 9cf0bd79-75a9-4dba-85c2-56e31955877d.gts, the smaller of them, and lo' and behold, I have finally found the culprit. The problem, of course, is that I have absolutely no ******* clue what this file does, or what other functions/files may call upon it.

Switching back to including RealmsRestored_AssortedFixes into the load order, I removed c98f2aed-f3aa-44ea-b8d3-73ae9f7fc0a6.gts from the same corresponding \VirtualTextures\ folder and repackaged it, and now everything.. "works".

QED:
RealmsRestored_NoAlphabets\Generated\Public\[internalname]\VirtualTextures\9cf0bd79-75a9-4dba-85c2-56e31955877d.gts
RealmsRestored_AssortedFixes\Generated\Public\[internalname]\VirtualTextures\c98f2aed-f3aa-44ea-b8d3-73ae9f7fc0a6.gts

These two files, or something that they call upon (the .gtp-files contained in the same folder?) breaks the game on one of our two computers, for reasons I cannot even begin to fathom.

Of course, many other RealmsRestored_ mods (such as the basic RealmsRestored_Aesthetics) also uses .gts/.gtp-files in their own /VirtualTextures/ folders with no such issues, so whatever is breaking things is unique to these two mods (out of the RealmsRestored mods I have tried so far).

Also, it would be helpful if any one of you (ping @Orin @Lore @Silver) could tell me what I can expect to break from just having killed these two files, especially if you can't immediately see whatever could be wrong with them or different from all those other files in the other mods that works fine - and indeed, it is entirely possible that the fault is entirely on my girlfriend's computer and that's just that, for whatever reason.

Either way, thanks for your help, for all of your continued much-loved hard work, and I hope you're having a fantastic and very merry Christmas and the goodest of good Yules! Image :heart: Image
Thank you so much for diagnosing this. We will know what to do here. So virtual textures are the colors and materials in your armour and weapons. With these files missing, when you come across said armor, either your game will crash or the armor will show no texture just a grey "placeholder" 2d colour.

The bright side is, we can convert VirtualTextures to regular textures that may not look as good but should work similarly. That or we need to find a way to pack the gtp that doesn't break your gf's game.
Last edited by orinEsque on December 25th, 2025, 22:31, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
CheesusCrust
Posts: 604
Joined: Nov 6, '23
Location: Nobere's two dads' bedroom

Geolocation

Post by CheesusCrust »

the textures difference make this gobbo's hairstyle look goofy :c

Image



and Ulthred the humanoid human got glowy eyes

Image
User avatar
Lyx0081
Posts: 61
Joined: Feb 14, '24

Geolocation

Post by Lyx0081 »

Luckmann wrote: December 25th, 2025, 12:36
orinEsque wrote: December 24th, 2025, 19:43
No Alphabets Patch is mainly Aesthetic, it uses the new heads and textures we use in RR, makes Aelen more attractive. Fixes oversights like Aelen's eyes not glowing during magical boy transformation. Gives Aylin a new weapon. Bottom line: the LGBTQ erasure is unaffected by the patch. But you will have vanilla uglier faces without the patch.

Giving Aylin a new weapon is the part that requires a script, I have a vague suspicion that this is the bit that might be causing the crash.
Alright, so, having taken a look at the files, I immediately realized that I am far too much of a dumb ******* troglodyte to work out what I was actually looking at, let alone isolating specific scripts. So I nuked the entire \Mods\[modname]\Story\ folder of each mod - because I think that's where most scripts go - and repackaged them, and.. no dice. Didn't work. Still got hung at 93%.

So I went back and decided that working on two mods at once was ******* stupid, so I decided to focus on RealmsRestored_NoAlphabets, stripping things out to see if I could find a singular culprit. So I restored the \Story\ folder and instead started at the top, removing the entire \Generated\ folder of RealmsRestored_NoAlphabets... and it ******* worked! Image

So I went deeper, and deleted only the subfolder of \VirtualTextures\, and it again worked. Luckily, there's only two files in that folder; so I chose to delete 9cf0bd79-75a9-4dba-85c2-56e31955877d.gts, the smaller of them, and lo' and behold, I have finally found the culprit. The problem, of course, is that I have absolutely no ******* clue what this file does, or what other functions/files may call upon it.

Switching back to including RealmsRestored_AssortedFixes into the load order, I removed c98f2aed-f3aa-44ea-b8d3-73ae9f7fc0a6.gts from the same corresponding \VirtualTextures\ folder and repackaged it, and now everything.. "works".

QED:
RealmsRestored_NoAlphabets\Generated\Public\[internalname]\VirtualTextures\9cf0bd79-75a9-4dba-85c2-56e31955877d.gts
RealmsRestored_AssortedFixes\Generated\Public\[internalname]\VirtualTextures\c98f2aed-f3aa-44ea-b8d3-73ae9f7fc0a6.gts

These two files, or something that they call upon (the .gtp-files contained in the same folder?) breaks the game on one of our two computers, for reasons I cannot even begin to fathom.

Of course, many other RealmsRestored_ mods (such as the basic RealmsRestored_Aesthetics) also uses .gts/.gtp-files in their own /VirtualTextures/ folders with no such issues, so whatever is breaking things is unique to these two mods (out of the RealmsRestored mods I have tried so far).

Also, it would be helpful if any one of you (ping @Orin @Lore @Silver) could tell me what I can expect to break from just having killed these two files, especially if you can't immediately see whatever could be wrong with them or different from all those other files in the other mods that works fine - and indeed, it is entirely possible that the fault is entirely on my girlfriend's computer and that's just that, for whatever reason.

Either way, thanks for your help, for all of your continued much-loved hard work, and I hope you're having a fantastic and very merry Christmas and the goodest of good Yules! Image :heart: Image
i heard that there's some "limit of virtual textures" (that depends on user's pc) that can be used at the same time. so if there's enough mods with vt used, game can start crashing and may even stop launching until some mods with virtual textures are removed.
it seems to be the issue there, so potentially installing any other mods with vt may cause the crashes again
Last edited by Lyx0081 on December 25th, 2025, 22:54, edited 1 time in total.
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Lyx0081 wrote: December 25th, 2025, 22:54
Luckmann wrote: December 25th, 2025, 12:36
orinEsque wrote: December 24th, 2025, 19:43
No Alphabets Patch is mainly Aesthetic, it uses the new heads and textures we use in RR, makes Aelen more attractive. Fixes oversights like Aelen's eyes not glowing during magical boy transformation. Gives Aylin a new weapon. Bottom line: the LGBTQ erasure is unaffected by the patch. But you will have vanilla uglier faces without the patch.

Giving Aylin a new weapon is the part that requires a script, I have a vague suspicion that this is the bit that might be causing the crash.
Alright, so, having taken a look at the files, I immediately realized that I am far too much of a dumb ******* troglodyte to work out what I was actually looking at, let alone isolating specific scripts. So I nuked the entire \Mods\[modname]\Story\ folder of each mod - because I think that's where most scripts go - and repackaged them, and.. no dice. Didn't work. Still got hung at 93%.

So I went back and decided that working on two mods at once was ******* stupid, so I decided to focus on RealmsRestored_NoAlphabets, stripping things out to see if I could find a singular culprit. So I restored the \Story\ folder and instead started at the top, removing the entire \Generated\ folder of RealmsRestored_NoAlphabets... and it ******* worked! Image

So I went deeper, and deleted only the subfolder of \VirtualTextures\, and it again worked. Luckily, there's only two files in that folder; so I chose to delete 9cf0bd79-75a9-4dba-85c2-56e31955877d.gts, the smaller of them, and lo' and behold, I have finally found the culprit. The problem, of course, is that I have absolutely no ******* clue what this file does, or what other functions/files may call upon it.

Switching back to including RealmsRestored_AssortedFixes into the load order, I removed c98f2aed-f3aa-44ea-b8d3-73ae9f7fc0a6.gts from the same corresponding \VirtualTextures\ folder and repackaged it, and now everything.. "works".

QED:
RealmsRestored_NoAlphabets\Generated\Public\[internalname]\VirtualTextures\9cf0bd79-75a9-4dba-85c2-56e31955877d.gts
RealmsRestored_AssortedFixes\Generated\Public\[internalname]\VirtualTextures\c98f2aed-f3aa-44ea-b8d3-73ae9f7fc0a6.gts

These two files, or something that they call upon (the .gtp-files contained in the same folder?) breaks the game on one of our two computers, for reasons I cannot even begin to fathom.

Of course, many other RealmsRestored_ mods (such as the basic RealmsRestored_Aesthetics) also uses .gts/.gtp-files in their own /VirtualTextures/ folders with no such issues, so whatever is breaking things is unique to these two mods (out of the RealmsRestored mods I have tried so far).

Also, it would be helpful if any one of you (ping @Orin @Lore @Silver) could tell me what I can expect to break from just having killed these two files, especially if you can't immediately see whatever could be wrong with them or different from all those other files in the other mods that works fine - and indeed, it is entirely possible that the fault is entirely on my girlfriend's computer and that's just that, for whatever reason.

Either way, thanks for your help, for all of your continued much-loved hard work, and I hope you're having a fantastic and very merry Christmas and the goodest of good Yules! Image :heart: Image
i heard that there's some "limit of virtual textures" (that depends on user's pc) that can be used at the same time. so if there's enough mods with vt used, game can start crashing and may even stop launching until some mods with virtual textures are removed.
it seems to be the issue there, so potentially installing any other mods with vt may cause the crashes again
Hmm interesting i know the gtp files are further packed into a gts file. I wonder if that could help nope its already gts.
Last edited by orinEsque on December 26th, 2025, 00:38, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Luckmann
Hamster
Hamster
Posts: 544
Joined: Feb 6, '23
Location: Scanian Lowlands, National Republic of Scandinavia

Geolocation

Adventurer's Guild

Post by Luckmann »

Lyx0081 wrote: December 25th, 2025, 22:54
i heard that there's some "limit of virtual textures" (that depends on user's pc) that can be used at the same time. so if there's enough mods with vt used, game can start crashing and may even stop launching until some mods with virtual textures are removed.
it seems to be the issue there, so potentially installing any other mods with vt may cause the crashes again
That's interesting, and sounds plausible, but man, if so something is really cutting a tight corner; the \VirtualTextures\ .gtp/.gts-files of RealmsRestored_NoAlphabets is only 14 MB, and results in the same hangup as the \VirtualTextures\ .gtp/.gts-files of RealmsRestored_AssortedFixes that clocks in at a whopping ~283 MB by comparison.

I'd test this myself if I could find some random mods that use virtual textures up to the ~15 MB range to diagnose if that's it, but I don't know what would be good to test with, and I don't want to just download random mods and then extract them all just to see if one of them would be useful for testing purposes.
orinEsque wrote: December 25th, 2025, 22:31
Thank you so much for diagnosing this. We will know what to do here. So virtual textures are the colors and materials in your armour and weapons. With these files missing, when you come across said armor, either your game will crash or the armor will show no texture just a grey "placeholder" 2d colour.

The bright side is, we can convert VirtualTextures to regular textures that may not look as good but should work similarly. That or we need to find a way to pack the gtp that doesn't break your gf's game.
Well on the bright side, VirtualTextures can also allegedly cause performance issues, I guess? :scratch-pipe:

What I did was that I'm running the unmodded mods, while she's running the one where I removed the .gts-files, and it's close enough for the game to not scream at us so far at least. We've made it to the grove and we haven't noticed anything so far that's stood out enough for her to notice. At least not under the assumption that Kagha and Rath are really intended to have such intense glowing eyes, presumably because ******* elves/half-elves.

I really liked the changes to Nettie and Arron. Especially Arron, as I always felt that as one of the first people at the Grove that you run into when going into the grove proper, I always felt unsure of whether he was even one of the druids or not, or just a trader, which is exacerbated by the hard division between the two sections of the grove with druids in one and the tieflings in the other (which never made sense to me; why wouldn't the druids have their own guards at the gate?) now he really looks the part and conveys a clear druid energy.

I did find an oversight, though:
image[1].png
One of the possible recruits from Withers. Presumably not intended to be a Tiefling.
Funnily enough, when edited, all his choices are tiefling choices, but none are selected, meaning that it's possible to make a hornless and tailless tiefling, finally, albeit only a follower.

As an aside, with Kertz now made into a Human, I cannot make my usual half-orc camp follower mule. No male dragonborn or dwarf, either. Literally nothing to fit for a big burly mule!
You do not have the required permissions to view the files attached to this post.
Last edited by Luckmann on December 26th, 2025, 10:26, edited 1 time in total.
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Luckmann wrote: December 26th, 2025, 10:22
Lyx0081 wrote: December 25th, 2025, 22:54
i heard that there's some "limit of virtual textures" (that depends on user's pc) that can be used at the same time. so if there's enough mods with vt used, game can start crashing and may even stop launching until some mods with virtual textures are removed.
it seems to be the issue there, so potentially installing any other mods with vt may cause the crashes again
That's interesting, and sounds plausible, but man, if so something is really cutting a tight corner; the \VirtualTextures\ .gtp/.gts-files of RealmsRestored_NoAlphabets is only 14 MB, and results in the same hangup as the \VirtualTextures\ .gtp/.gts-files of RealmsRestored_AssortedFixes that clocks in at a whopping ~283 MB by comparison.

I'd test this myself if I could find some random mods that use virtual textures up to the ~15 MB range to diagnose if that's it, but I don't know what would be good to test with, and I don't want to just download random mods and then extract them all just to see if one of them would be useful for testing purposes.
orinEsque wrote: December 25th, 2025, 22:31
Thank you so much for diagnosing this. We will know what to do here. So virtual textures are the colors and materials in your armour and weapons. With these files missing, when you come across said armor, either your game will crash or the armor will show no texture just a grey "placeholder" 2d colour.

The bright side is, we can convert VirtualTextures to regular textures that may not look as good but should work similarly. That or we need to find a way to pack the gtp that doesn't break your gf's game.
Well on the bright side, VirtualTextures can also allegedly cause performance issues, I guess? :scratch-pipe:

What I did was that I'm running the unmodded mods, while she's running the one where I removed the .gts-files, and it's close enough for the game to not scream at us so far at least. We've made it to the grove and we haven't noticed anything so far that's stood out enough for her to notice. At least not under the assumption that Kagha and Rath are really intended to have such intense glowing eyes, presumably because ******* elves/half-elves.

I really liked the changes to Nettie and Arron. Especially Arron, as I always felt that as one of the first people at the Grove that you run into when going into the grove proper, I always felt unsure of whether he was even one of the druids or not, or just a trader, which is exacerbated by the hard division between the two sections of the grove with druids in one and the tieflings in the other (which never made sense to me; why wouldn't the druids have their own guards at the gate?) now he really looks the part and conveys a clear druid energy.

I did find an oversight, though:
Image
One of the possible recruits from Withers. Presumably not intended to be a Tiefling.
Funnily enough, when edited, all his choices are tiefling choices, but none are selected, meaning that it's possible to make a hornless and tailless tiefling, finally, albeit only a follower.

As an aside, with Kertz now made into a Human, I cannot make my usual half-orc camp follower mule. No male dragonborn or dwarf, either. Literally nothing to fit for a big burly mule!
We're aware it's the tiefling issue. We'll have to fix it next patch

If i were you I'd just make an orc henchmen from scratch but with bare minimum effort
Last edited by orinEsque on December 26th, 2025, 16:07, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
valleygal
Posts: 5
Joined: Dec 26, '25
Location: California
Gender: Dinosaur

Geolocation

Post by valleygal »

Just wanted to say I can't thank you guys enough for these mods, and for the No Alphabets one too. One of the big disappointments in my vanilla run a couple years back was
► Show Spoiler
, then you finally see him and he just looks like my orthodontist or a substitute teacher, not to mention all the other California aesthetics. Only a couple hours in but the changes are really noticeable already, can't wait to see what's ahead :wizard:
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

valleygal wrote: December 26th, 2025, 21:58
Just wanted to say I can't thank you guys enough for these mods, and for the No Alphabets one too. One of the big disappointments in my vanilla run a couple years back was
► Show Spoiler
, then you finally see him and he just looks like my orthodontist or a substitute teacher, not to mention all the other California aesthetics. Only a couple hours in but the changes are really noticeable already, can't wait to see what's ahead :wizard:
Welcome, once again amazed at how many women users we have.

How did you find us, btw?
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Lyx0081
Posts: 61
Joined: Feb 14, '24

Geolocation

Post by Lyx0081 »

Luckmann wrote: December 26th, 2025, 10:22
I'd test this myself if I could find some random mods that use virtual textures up to the ~15 MB range to diagnose if that's it, but I don't know what would be good to test with, and I don't want to just download random mods and then extract them all just to see if one of them would be useful for testing purposes.
people usually put virtual textures into clothes/armor mods. or in mods that change vanilla textures. like mods that recolor the slayer or other monsters
you can check if you had anything like that installed
Last edited by Lyx0081 on December 26th, 2025, 22:59, edited 1 time in total.
User avatar
valleygal
Posts: 5
Joined: Dec 26, '25
Location: California
Gender: Dinosaur

Geolocation

Post by valleygal »

orinEsque wrote: December 26th, 2025, 22:44
valleygal wrote: December 26th, 2025, 21:58
Just wanted to say I can't thank you guys enough for these mods, and for the No Alphabets one too. One of the big disappointments in my vanilla run a couple years back was
► Show Spoiler
, then you finally see him and he just looks like my orthodontist or a substitute teacher, not to mention all the other California aesthetics. Only a couple hours in but the changes are really noticeable already, can't wait to see what's ahead :wizard:
Welcome, once again amazed at how many women users we have.

How did you find us, btw?

Thanks it's good to be here. Yeah that is surprising to hear. Maybe there are a lot more guys using the mods but they just don't bother to sign up and talk on the forums as much? And pretty sure I found out about it through this post a while back or another one like it:

User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

valleygal wrote: December 26th, 2025, 23:22
Thanks it's good to be here. Yeah that is surprising to hear. Maybe there are a lot more guys using the mods but they just don't bother to sign up and talk on the forums as much? And pretty sure I found out about it through this post a while back or another one like it:

Love seeing word of mouth getting people here :heart:

Plenty of guys here, in fact we mainly expected racist men to be using these mods :lol:. But I think like me it's not just gonna be racists, but it's clear that regular people are sick of the gender ideology and the uglification of games.

Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

@Luckmann just to make sure we're covering our bases here, is your gf on a mac?
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Johnnytoon0717
Posts: 6
Joined: Dec 8, '25

Geolocation

Post by Johnnytoon0717 »

Hi, is there a way to make realm restored 3.0 work on the steamdeck?? when i launch the mod manager on the steam deck the mods dont show on the manager but yet there present in the mod folder
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Johnnytoon0717 wrote: December 27th, 2025, 00:33
Hi, is there a way to make realm restored 3.0 work on the steamdeck?? when i launch the mod manager on the steam deck the mods dont show on the manager but yet there present in the mod folder
I'm pretty sure finding the answer on the first page of google last time I checked. Can't remember it now, I'd say just google it. It sounds like a very common question for modding in general.
Last edited by orinEsque on December 27th, 2025, 01:14, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Face
Posts: 46
Joined: Dec 3, '23

Geolocation

Post by Face »

Johnnytoon0717 wrote: December 27th, 2025, 00:33
Hi, is there a way to make realm restored 3.0 work on the steamdeck?? when i launch the mod manager on the steam deck the mods dont show on the manager but yet there present in the mod folder
Image

Image
User avatar
PaxVenire
Posts: 24
Joined: Jul 23, '24

Geolocation

Post by PaxVenire »

I've been playing with a friend of mine using 3.0 and just wanted to thank you all again for your incredible work. My game has never looked better and we love seeing all the changes made as we make our way through campaign. You guys rock
User avatar
Luckmann
Hamster
Hamster
Posts: 544
Joined: Feb 6, '23
Location: Scanian Lowlands, National Republic of Scandinavia

Geolocation

Adventurer's Guild

Post by Luckmann »

Lyx0081 wrote: December 26th, 2025, 22:57
Luckmann wrote: December 26th, 2025, 10:22
I'd test this myself if I could find some random mods that use virtual textures up to the ~15 MB range to diagnose if that's it, but I don't know what would be good to test with, and I don't want to just download random mods and then extract them all just to see if one of them would be useful for testing purposes.
people usually put virtual textures into clothes/armor mods. or in mods that change vanilla textures. like mods that recolor the slayer or other monsters
you can check if you had anything like that installed
Note more than what comes with the other Realms Restored/No Alphabets; I had it stripped down to those two, and adding either the Alphabets patch or the Additional Fixes makes the game kill. Not sure if anything else in my usual list of mods uses VirtualTextures, but I assume no?

Disabling the VirtualTexture .gts-files, we've only run into one oddity so far, which could be due to that:
image-1[1].png
The statue in the background, the statue by the windmill in Moonhaven, is a black void.
Johnnytoon0717 wrote: December 27th, 2025, 00:33
Hi, is there a way to make realm restored 3.0 work on the steamdeck?? when i launch the mod manager on the steam deck the mods dont show on the manager but yet there present in the mod folder
*Realms Restored
*Steam
*I
*Steam
*don't/do not
*they're/they are
*.

We strive for excellence here at the HQ; apply yourself. 3/10.
orinEsque wrote: December 27th, 2025, 00:23
@Luckmann just to make sure we're covering our bases here, is your gf on a mac?
Ew, no. :o
You do not have the required permissions to view the files attached to this post.
Last edited by Luckmann on December 27th, 2025, 10:10, edited 5 times in total.
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
User avatar
danG
Posts: 7
Joined: Oct 3, '25

Geolocation

Post by danG »

Russian translation for RR 3.0

Thank you guys once again for an amazing mod and thanks to Tipfy for strings without ****** error XD
User avatar
RubyMage
Posts: 39
Joined: Apr 27, '25
Location: Down Under
Gender: Potato

Geolocation

Post by RubyMage »

Lancaster wrote: December 23rd, 2025, 17:48
RubyMage wrote: December 23rd, 2025, 06:48
loregamer wrote: December 22nd, 2025, 22:31


Do you know how to do equipment modding? As in creating an armor item that Tavs and companions can equip in game. It's something I'm not very interested in, but we need to do it to create the Durge Introduction armor, incase you are interested in doing that:
I have thrown together a guide on how I get custom armour into the game. It only covers vanilla assets at this point and doesn't delve into custom stats but hopefully this helps. If anyone gets stuck I can try and troubleshoot

https://f.rpghq.org/zC7gFiFKEiUo.pdf?n= ... Guide.pdf
Can the same concept be applied to weapons? I don't really care about altering stats as much as I want to overhaul some of the greatswords that are the size of flagpoles. The Githyanki swords also look like something you can buy from the toy section at a local pharmacy.
Weapons that don't have animations (e.g. swords, maces, daggers) are super easy, I can smash them out in no time. Weapons with animations (e.g. bows) are a bit more fiddley. I can certainly try adjusting the size of some of the weapons in blender to make them shorter. I can either provide these as a new separate weapon or I can override the appearance of the vanilla assets.

Otherwise I've pulled some assets and I can put together a set of more normal looking medieval weapons (I'm also working on some more over the top sets). I'll look up some reference images but if anyone has suggestions for sizing let me know.
User avatar
RubyMage
Posts: 39
Joined: Apr 27, '25
Location: Down Under
Gender: Potato

Geolocation

Post by RubyMage »

loregamer wrote: December 23rd, 2025, 20:58
RubyMage wrote: December 23rd, 2025, 06:48
I have thrown together a guide on how I get custom armour into the game. It only covers vanilla assets at this point and doesn't delve into custom stats but hopefully this helps. If anyone gets stuck I can try and troubleshoot

https://f.rpghq.org/zC7gFiFKEiUo.pdf?n= ... Guide.pdf
Thank you very much for the guide!

But can you do it for me? I'm lazy :P
Lol I can, it shouldn't take long. Can I get the colour codes so I get the appearance correct?
User avatar
ModdersHQ
Group Account
Posts: 109
Joined: Mar 10, '25

Geolocation

Post by ModdersHQ »

Luckmann wrote: December 27th, 2025, 10:03
Disabling the VirtualTexture .gts-files, we've only run into one oddity so far, which could be due to that:
That's because behind your character is a ruined statue of Selune, which had a texture update.
Since RR AF is a mod that consists entirely of VT edits, I suggest just disabling it. By the time you get to Wyrm's Rock EVERYTHING is going to be void, because AF edits an asset of a stone wall which is used repeatedly in the environment of Wyrm's Rock and Lower City.

RR NA has only sword for Ser Aylin, which is going to be pitch black if it behaves anything like vanilla VT edits.