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Realms Restored 4.2 — Baldur's Gate 3

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Post by Luckmann »

Here's an odd one that seems to be caused by Realms Restored (or possibly Realms Restored in interaction with something else? Either way, removing Realms Restored and No Alphabets fixed it): Having it active seems to create a lolhueg (the game actually slows down when clicking the box) amount of skin colors when "All Skin Colors" are selected, most of which are non-functional and results in a "! Choices Pending!" when selected:

Image

Did you rip out skin colors wholesale from another mod, but then didn't use it all, or something, leaving this floating vestigially? I would suspect something like Astralities' Skintone Expansions (https://www.nexusmods.com/baldursgate3/mods/8538 https://www.nexusmods.com/baldursgate3/mods/15934 https://www.nexusmods.com/baldursgate3/mods/8534 https://www.nexusmods.com/baldursgate3/mods/2900 https://www.nexusmods.com/baldursgate3/mods/2536) which I do not have installed, giving the ****** naming convention of the colors mirroring that of Astralities' Hair Color mods (https://www.nexusmods.com/baldursgate3/mods/5020 https://www.nexusmods.com/baldursgate3/mods/7852 https://www.nexusmods.com/baldursgate3/mods/2002) which were listed in the recommended's list (for which reason I tried them).

Either way, didn't see it mentioned in the Troubleshooting/FAQ so I thought I'd mention it and add it to the pile of things that should be fixed or maybe have an added dependency or something, I don't ******* know. :salute:

Edit: I took the time to install Astralities' Skintone Expansions (all but the "LIFELIKE" one) and it seems to have resolved the issue, insofar that the added skin colors are now usable.
Last edited by Luckmann on December 17th, 2025, 11:17, edited 1 time in total.
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Post by Luckmann »

I really do feel a need to apologize, I am just ******** out issues all over your great works here. Making a separate post since it is a very separate issue:

Image

Icons for big muscle-mommy-dommy elf and drow female faces aren't showing up.

I consider this a very minor issue, because it only seems to be affecting the gigantism women of the elves and drow, and who the **** wants to play elves like that? I assume that it was never discovered because IIRC the No Alphabets CC mod (or one of the other CC mods) actually kills the option to select them, although I might misremember. I myself avoid the CC mods because while I think some options are stupid and should not have been in the game to begin with, they also don't bother me enough to potentially cause compatibility issues down the line or whatever; I just don't use them, and who knows, maybe one day I'll use vitiligo to simulate camouflage or something, I don't ******* know.

But I do think that this should be fixed at some point. Either that or make the relevant CC mod(s) listed dependencies.
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Post by orinEsque »

Luckmann wrote: December 17th, 2025, 11:33
I really do feel a need to apologize, I am just ******** out issues all over your great works here. Making a separate post since it is a very separate issue:

Image

Icons for big muscle-mommy-dommy elf and drow female faces aren't showing up.

I consider this a very minor issue, because it only seems to be affecting the gigantism women of the elves and drow, and who the **** wants to play elves like that? I assume that it was never discovered because IIRC the No Alphabets CC mod (or one of the other CC mods) actually kills the option to select them, although I might misremember. I myself avoid the CC mods because while I think some options are stupid and should not have been in the game to begin with, they also don't bother me enough to potentially cause compatibility issues down the line or whatever; I just don't use them, and who knows, maybe one day I'll use vitiligo to simulate camouflage or something, I don't ******* know.

But I do think that this should be fixed at some point. Either that or make the relevant CC mod(s) listed dependencies.
This is because you are meant to delete Female Strong using No Alphabets CCreator. Because **** bull *****.
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Post by Luckmann »

orinEsque wrote: December 17th, 2025, 15:32
Luckmann wrote: December 17th, 2025, 11:33
I really do feel a need to apologize, I am just ******** out issues all over your great works here. Making a separate post since it is a very separate issue:

Image

Icons for big muscle-mommy-dommy elf and drow female faces aren't showing up.

I consider this a very minor issue, because it only seems to be affecting the gigantism women of the elves and drow, and who the **** wants to play elves like that? I assume that it was never discovered because IIRC the No Alphabets CC mod (or one of the other CC mods) actually kills the option to select them, although I might misremember. I myself avoid the CC mods because while I think some options are stupid and should not have been in the game to begin with, they also don't bother me enough to potentially cause compatibility issues down the line or whatever; I just don't use them, and who knows, maybe one day I'll use vitiligo to simulate camouflage or something, I don't ******* know.

But I do think that this should be fixed at some point. Either that or make the relevant CC mod(s) listed dependencies.
This is because you are meant to delete Female Strong using No Alphabets CCreator. Because **** bull *****.
Reasonable reaction.
Last edited by Luckmann on December 17th, 2025, 15:54, edited 1 time in total.
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Post by loregamer »

Luckmann wrote: December 17th, 2025, 09:07
Here's an odd one that seems to be caused by Realms Restored (or possibly Realms Restored in interaction with something else? Either way, removing Realms Restored and No Alphabets fixed it): Having it active seems to create a lolhueg (the game actually slows down when clicking the box) amount of skin colors when "All Skin Colors" are selected, most of which are non-functional and results in a "! Choices Pending!" when selected:

Image

Did you rip out skin colors wholesale from another mod, but then didn't use it all, or something, leaving this floating vestigially? I would suspect something like Astralities' Skintone Expansions (https://www.nexusmods.com/baldursgate3/mods/8538 https://www.nexusmods.com/baldursgate3/mods/15934 https://www.nexusmods.com/baldursgate3/mods/8534 https://www.nexusmods.com/baldursgate3/mods/2900 https://www.nexusmods.com/baldursgate3/mods/2536) which I do not have installed, giving the ****** naming convention of the colors mirroring that of Astralities' Hair Color mods (https://www.nexusmods.com/baldursgate3/mods/5020 https://www.nexusmods.com/baldursgate3/mods/7852 https://www.nexusmods.com/baldursgate3/mods/2002) which were listed in the recommended's list (for which reason I tried them).

Either way, didn't see it mentioned in the Troubleshooting/FAQ so I thought I'd mention it and add it to the pile of things that should be fixed or maybe have an added dependency or something, I don't ******* know. :salute:

Edit: I took the time to install Astralities' Skintone Expansions (all but the "LIFELIKE" one) and it seems to have resolved the issue, insofar that the added skin colors are now usable.
We ported and then used the skin tones for NPCs. I forget if I added them to Character Creation intentionally or not. If they're broken, I'll remove them from the next update :scratch-pipe:
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Post by The_Mask »

loregamer wrote: October 3rd, 2025, 18:26
pokafox wrote: October 3rd, 2025, 18:25
Sooo got floating heads all over the place ... Something wrong with my load order ?


Image
Turn animation level of detail to high in settings
I just wanted to point out that this should be mentioned somewhere. This was very helpful and saved a lot of headaches.
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Post by loregamer »

The_Mask wrote: December 18th, 2025, 22:35
loregamer wrote: October 3rd, 2025, 18:26
pokafox wrote: October 3rd, 2025, 18:25
Sooo got floating heads all over the place ... Something wrong with my load order ?


Image
Turn animation level of detail to high in settings
I just wanted to point out that this should be mentioned somewhere. This was very helpful and saved a lot of headaches.
We have it in the troubleshoot tab on the main post but I dunno if it gets kinda buried in all the text and other tabs
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Post by ModdersHQ »

The_Mask wrote: December 18th, 2025, 22:35
loregamer wrote: October 3rd, 2025, 18:26
pokafox wrote: October 3rd, 2025, 18:25
Sooo got floating heads all over the place ... Something wrong with my load order ?


Image
Turn animation level of detail to high in settings
I just wanted to point out that this should be mentioned somewhere. This was very helpful and saved a lot of headaches.
Made a quote section with it in Downloads tab. Wouldn't hurt for it to be there AND in Troubleshooting section.
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Post by campersinc »

This is good work, thanks for publishing it.
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Post by loregamer »

Perplexes me how so many of you who use our mods are w*men
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Post by loregamer »

Thought our target demographic was solely the chuds
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Post by Ty6 »

loregamer wrote: December 21st, 2025, 16:10
Thought our target demographic was solely the chuds
Someone needs to release a mod using ai voices for more bg3 conpanion/npc dialogue on nexus. The amount of hysteria that adding a bunch of astarion ai voice lines to bg3 would generate would make the hysteria surrounding no alphabets look minor.
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Post by Mortadela_Viva »

loregamer wrote: December 21st, 2025, 16:09
Perplexes me how so many of you who use our mods are w*men
No one hates seeing ugly people more than women
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Post by Alderbrand »

loregamer wrote: December 21st, 2025, 16:10
Thought our target demographic was solely the chuds
Chud reporting in
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Post by roldet »

orinEsque wrote: December 12th, 2025, 20:14
I, at least, won't touch that Larian woke slop. I am here as an established bg1 & 2 fan. I played the really old divinity games and divinity eco draconis, but it doesn't have the same magic as bg.
Well, idle hands work for the devil; you should fix POE games then! :eyebrows:
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Post by RubyMage »

Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
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Post by orinEsque »

RubyMage wrote: December 22nd, 2025, 14:08
Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
Image
That looks really good!
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Post by Lancaster »

RubyMage wrote: December 22nd, 2025, 14:08
Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
Image
Try the weapons on hip mods on Modio.
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Post by loregamer »

RubyMage wrote: December 22nd, 2025, 14:08
Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
Image
Do you know how to do equipment modding? As in creating an armor item that Tavs and companions can equip in game. It's something I'm not very interested in, but we need to do it to create the Durge Introduction armor, incase you are interested in doing that:
loregamer wrote: October 20th, 2025, 15:25
PaxVenire wrote: October 20th, 2025, 14:42
Can you guys please add the outfit you guys made for Durge in the Nautiloid starting area, in the player's camp chest, or even as the default fit for him regardless of class picked? It looks so cool.
I'll add a note for myself to create it. Requires some investigation on my end on how equipment modding works, though

Here's what pieces were used incase any other modders are reading this and want to create it

BODY
Image


FOOTWEAR
Image


GLOVES
Image


COLORS
Image
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Post by orinEsque »

loregamer wrote: December 22nd, 2025, 22:31
RubyMage wrote: December 22nd, 2025, 14:08
Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
Image
Do you know how to do equipment modding? As in creating an armor item that Tavs and companions can equip in game. It's something I'm not very interested in, but we need to do it to create the Durge Introduction armor, incase you are interested in doing that:
loregamer wrote: October 20th, 2025, 15:25
PaxVenire wrote: October 20th, 2025, 14:42
Can you guys please add the outfit you guys made for Durge in the Nautiloid starting area, in the player's camp chest, or even as the default fit for him regardless of class picked? It looks so cool.
I'll add a note for myself to create it. Requires some investigation on my end on how equipment modding works, though

Here's what pieces were used incase any other modders are reading this and want to create it

BODY
Image


FOOTWEAR
Image


GLOVES
Image


COLORS
Image
I know hope to do it in code. But that's inefficient.Want to know modding tool solution
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Post by RubyMage »

orinEsque wrote: December 23rd, 2025, 01:33
loregamer wrote: December 22nd, 2025, 22:31
RubyMage wrote: December 22nd, 2025, 14:08
Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
Image
Do you know how to do equipment modding? As in creating an armor item that Tavs and companions can equip in game. It's something I'm not very interested in, but we need to do it to create the Durge Introduction armor, incase you are interested in doing that:
loregamer wrote: October 20th, 2025, 15:25


I'll add a note for myself to create it. Requires some investigation on my end on how equipment modding works, though

Here's what pieces were used incase any other modders are reading this and want to create it

BODY
Image


FOOTWEAR
Image


GLOVES
Image


COLORS
Image
I know hope to do it in code. But that's inefficient.Want to know modding tool solution
Happy to provide mod files for Wyll if anyone would like it or if you want to incorporate it into the Wyll's of Toril mod. Current version can't be dyed (working on a mask map atm) and is only fitted to male body type but happy to try and put something together for any other body types requested. I'm just ripping assets from other games, but it does have cloth physics on the skirt/waist and can be used with any of the vanilla gloves and boots as well.

I'm pretty sure I can also put together the Durge outfit as an item/armour set. I can try to write up the process I use as well. Should be easy enough as it's just vanilla assets so no custom icons or anything.

Happy to post other armours/weapons if that would be something people would be interested in?
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Post by Tipfy »

RubyMage wrote: December 23rd, 2025, 03:30
Happy to post other armours/weapons if that would be something people would be interested in?
That would be greatly appreciated, that Wyll one is very well made and mods exist to be shared around. :bounce:
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Post by orinEsque »

RubyMage wrote: December 23rd, 2025, 03:30
orinEsque wrote: December 23rd, 2025, 01:33
loregamer wrote: December 22nd, 2025, 22:31


Do you know how to do equipment modding? As in creating an armor item that Tavs and companions can equip in game. It's something I'm not very interested in, but we need to do it to create the Durge Introduction armor, incase you are interested in doing that:
I know hope to do it in code. But that's inefficient.Want to know modding tool solution
Happy to provide mod files for Wyll if anyone would like it or if you want to incorporate it into the Wyll's of Toril mod. Current version can't be dyed (working on a mask map atm) and is only fitted to male body type but happy to try and put something together for any other body types requested. I'm just ripping assets from other games, but it does have cloth physics on the skirt/waist and can be used with any of the vanilla gloves and boots as well.

I'm pretty sure I can also put together the Durge outfit as an item/armour set. I can try to write up the process I use as well. Should be easy enough as it's just vanilla assets so no custom icons or anything.

Happy to post other armours/weapons if that would be something people would be interested in?
I'll be happy to incorporate it into the Wylls of toril. There's 2 ways to do it. You can post it as a new mod in rpghq and I'll link the thread in the downloads section. Or i would post the download link directly. It's upto you.
Last edited by orinEsque on December 23rd, 2025, 05:54, edited 1 time in total.
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Post by RubyMage »

Tipfy wrote: December 23rd, 2025, 04:18
RubyMage wrote: December 23rd, 2025, 03:30
Happy to post other armours/weapons if that would be something people would be interested in?
That would be greatly appreciated, that Wyll one is very well made and mods exist to be shared around. :bounce:
I absolutely agree. I'm happy to post things if people would like them and/or to use in their own mods. I mean I don't own any of it anyway, I'm literally pinching assets from other games. The Wyll outfit is from Throne and Liberty fyi.
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Post by RubyMage »

loregamer wrote: December 22nd, 2025, 22:31
RubyMage wrote: December 22nd, 2025, 14:08
Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
Image
Do you know how to do equipment modding? As in creating an armor item that Tavs and companions can equip in game. It's something I'm not very interested in, but we need to do it to create the Durge Introduction armor, incase you are interested in doing that:
loregamer wrote: October 20th, 2025, 15:25
PaxVenire wrote: October 20th, 2025, 14:42
Can you guys please add the outfit you guys made for Durge in the Nautiloid starting area, in the player's camp chest, or even as the default fit for him regardless of class picked? It looks so cool.
I'll add a note for myself to create it. Requires some investigation on my end on how equipment modding works, though

Here's what pieces were used incase any other modders are reading this and want to create it

BODY
Image


FOOTWEAR
Image


GLOVES
Image


COLORS
Image
I have thrown together a guide on how I get custom armour into the game. It only covers vanilla assets at this point and doesn't delve into custom stats but hopefully this helps. If anyone gets stuck I can try and troubleshoot

https://f.rpghq.org/zC7gFiFKEiUo.pdf?n= ... Guide.pdf
Last edited by loregamer on December 23rd, 2025, 20:47, edited 1 time in total.
Reason: Changed PDF link to Vault mirror
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Post by CheesusCrust »

hey @ModdersHQ , assuming gith overhaul is in development, maybe implement that outfit for Ghustil Stornugoss? says it supports all vanilla bodies, but idk if it includes male bodies too (because i expect Ghustil Stornugoss will be de-girlbossed)

https://www.nexusmods.com/baldursgate3/ ... ?tab=posts

Image
Image
Last edited by CheesusCrust on December 23rd, 2025, 16:34, edited 1 time in total.
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Post by Lancaster »

RubyMage wrote: December 23rd, 2025, 06:48
loregamer wrote: December 22nd, 2025, 22:31
RubyMage wrote: December 22nd, 2025, 14:08
Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
Image
Do you know how to do equipment modding? As in creating an armor item that Tavs and companions can equip in game. It's something I'm not very interested in, but we need to do it to create the Durge Introduction armor, incase you are interested in doing that:
loregamer wrote: October 20th, 2025, 15:25


I'll add a note for myself to create it. Requires some investigation on my end on how equipment modding works, though

Here's what pieces were used incase any other modders are reading this and want to create it

BODY
Image


FOOTWEAR
Image


GLOVES
Image


COLORS
Image
I have thrown together a guide on how I get custom armour into the game. It only covers vanilla assets at this point and doesn't delve into custom stats but hopefully this helps. If anyone gets stuck I can try and troubleshoot

https://f.rpghq.org/zC7gFiFKEiUo.pdf?n= ... Guide.pdf
Can the same concept be applied to weapons? I don't really care about altering stats as much as I want to overhaul some of the greatswords that are the size of flagpoles. The Githyanki swords also look like something you can buy from the toy section at a local pharmacy.
Last edited by loregamer on December 23rd, 2025, 20:47, edited 2 times in total.
Reason: Changed PDF link to Vault mirror
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Post by Capuchin »

RubyMage wrote: December 22nd, 2025, 14:08
Just wanted to say thanks for all the hard work that went into this - it has been immensely fun to play so far. You have inspired me to try modding bg3 again, working on some new starting gear for Wyll
Image
**** this fit looks sick!
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Post by loregamer »

RubyMage wrote: December 23rd, 2025, 06:48
I have thrown together a guide on how I get custom armour into the game. It only covers vanilla assets at this point and doesn't delve into custom stats but hopefully this helps. If anyone gets stuck I can try and troubleshoot

https://f.rpghq.org/zC7gFiFKEiUo.pdf?n= ... Guide.pdf
Thank you very much for the guide!

But can you do it for me? I'm lazy :P
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