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Various role-playing RPG game stuff not deserving its own thread

For discussing role-playing video games, you know, the ones with combat.
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Post by rusty_shackleford »

MrTwinkls wrote: December 8th, 2025, 11:40
rusty_shackleford wrote: December 8th, 2025, 11:33
MrTwinkls wrote: December 8th, 2025, 11:27

I think that Larian games are even worse than Telltale games in regards to consequences of your actions from the narrative standpoint. There are no branching or conclusions at all. Reactivity without recoil is meaningless. Killed an NPC which was important later on? Get some back up version with the same dialogue. Stole something instead of buying? Who cares, just go to easily escapable prison only to get out like you've never got in there. Killed the hag in act 1? Well, you actually didn't, she still will be present in act 3. Lost an eye because of your own stupidity? No you didn't there is a magic replacement immediately. An so on and so forth.
In other RPGs there are maybe less choices but they have some lingering weight to them (In Kingmaker games you even get your own music theme based on your alignment or mythic path). In Larian's you forget about the choices you made the next day.
what does this have to do with kangmaker being about running around pressing UI buttons as they pop up?
You feel something other than boredom when you press them thanks to context provided by the rest of the game.
► Show Spoiler
They're just visual novels for people deep in denial.
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Post by MrTwinkls »

rusty_shackleford wrote: December 8th, 2025, 11:43
MrTwinkls wrote: December 8th, 2025, 11:40
rusty_shackleford wrote: December 8th, 2025, 11:33


what does this have to do with kangmaker being about running around pressing UI buttons as they pop up?
You feel something other than boredom when you press them thanks to context provided by the rest of the game.
► Show Spoiler
They're just visual novels for people deep in denial.
If they are interesting I don't care what they are called. And if I want to enjoy gameplay-focused reactivity i can always boot up Rimworld, Dwarf Fortress or some other simulator.
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Post by rusty_shackleford »

Does anyone know if I can play this on a modern android tablet?
RolandKvltgames wrote: December 11th, 2025, 20:50
rusty_shackleford wrote: December 11th, 2025, 20:44
RolandKvltgames wrote: December 10th, 2025, 08:10
the turn-based gameplay of Orcs & Elves
What's this?
Google suggests some DS game
It was originally a mobile game that got then ported to Nintendo DS. It was made by ID Software and was a sort of successor to the Doom RPG that Carmack made. @Neocrius , our lead artist, liked to play it a lot and we took inspiration from the way it handles turnbased gameplay (monsters only move when you move)
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Post by Faceless_Sentinel »

rusty_shackleford wrote: December 12th, 2025, 04:42
Does anyone know if I can play this on a modern android tablet?
RolandKvltgames wrote: December 11th, 2025, 20:50
rusty_shackleford wrote: December 11th, 2025, 20:44

What's this?
Google suggests some DS game
It was originally a mobile game that got then ported to Nintendo DS. It was made by ID Software and was a sort of successor to the Doom RPG that Carmack made. @Neocrius , our lead artist, liked to play it a lot and we took inspiration from the way it handles turnbased gameplay (monsters only move when you move)
Are you talking about Nintendon't DS or "originally a mobile game that got then ported"? DS emulators are very good in emulation now.
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Post by Val the Moofia Boss »

roldet wrote: December 8th, 2025, 04:12
Why do you think Larian games are much popular with normgroids compared to POE or Pathfinder games? Turn based combat? Pretty graphics? Environmental reactivity? Humor?
Same reason why Mass Effect and The Witcher 3 were popular. The movie like cutscene presentation makes that makes it look attractive, and is more digestible than having to lean close to your screen to read big paragraphs of tiny text in boxes.
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Post by Roguey »

Image
So much RPG cancer in one room.

(that's Dan Vavra, Todd Howard, and Witcher 4's director)
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Post by rusty_shackleford »

my issue with doosex and inspired design is that encounters become designed around the skills available

"hack/talk/stealth/shoot your way through!" is an encounter that was created based upon what your character can do, rather than cool encounters that were created because they're cool
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Post by rusty_shackleford »

@asf did you ever get that game building on linux?
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Post by Lich »

I can't play your game if the main character is ugly.
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Post by Irenaeus »

Lich wrote: December 15th, 2025, 22:36
I can't play your game if the main character is ugly.
I was trying to find an exception but I can't. :scratch-pipe:
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Post by asf »

rusty_shackleford wrote: December 15th, 2025, 22:02
@asf did you ever get that game building on linux?
if you mean gorgon alliance, yes

if you mean something else, no
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Post by rusty_shackleford »

asf wrote: December 15th, 2025, 22:47
rusty_shackleford wrote: December 15th, 2025, 22:02
@asf did you ever get that game building on linux?
if you mean gorgon alliance, yes

if you mean something else, no
the one that had its source code made available
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Post by asf »

you probably mean birthright, yes it is working

i vaguely remember trying to migrate the render into opengl, but i was having a hard time getting the exact same perspective
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Post by UltraFan123 »

Irenaeus wrote: December 15th, 2025, 22:41
Lich wrote: December 15th, 2025, 22:36
I can't play your game if the main character is ugly.
I was trying to find an exception but I can't. :scratch-pipe:
The only "ugly" good protagonist of a good game I can think of is The Nameless One from Planescape Torment, but I think his rugged scars add to his badassery rather than make him look bad.
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Post by Oyster Sauce »

Normalize fat balding men as protagonists
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Post by Irenaeus »

UltraFan123 wrote: December 15th, 2025, 23:50
Irenaeus wrote: December 15th, 2025, 22:41
Lich wrote: December 15th, 2025, 22:36
I can't play your game if the main character is ugly.
I was trying to find an exception but I can't. :scratch-pipe:
The only "ugly" good protagonist of a good game I can think of is The Nameless One from Planescape Torment, but I think his rugged scars add to his badassery rather than make him look bad.
I used to think he was an ugly *** protagonist and only played because he looked like a bodybuilder, but then I learned the glory and charm of GUIDO HENKEL and was relieved that the original model is an attractive and handsome man.
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Post by wndrbr »

Dead Rising 2 Off the record is a pretty decent game with an ugly main character. He wasn't ugly in the first game, but the new devs decided to turn him into a fat balding loser in the sequel.

How he was supposed to look in the first game:
► Show Spoiler
How he looks on the cover art of 'Off the record':
► Show Spoiler
Last edited by wndrbr on December 16th, 2025, 14:11, edited 1 time in total.
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Post by rusty_shackleford »

Probably not enough is said about LotR movies causing a massive surge of fantasy RPGs, used to be much more closer to evenly split pre-LotR films
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Post by rusty_shackleford »

Don't think I actually like skill-based systems
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Post by Lhynn »

rusty_shackleford wrote: December 21st, 2025, 05:15
Don't think I actually like skill-based systems
They dont suck, but can be too limiting in some areas.
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Post by traxtan »

wndrbr wrote: December 16th, 2025, 03:24
Dead Rising 2 Off the record is a pretty decent game with an ugly main character. He wasn't ugly in the first game, but the new devs decided to turn him into a fat balding loser in the sequel.

How he was supposed to look in the first game:
► Show Spoiler
How he looks on the cover art of 'Off the record':
► Show Spoiler
I just played off the record and he looks like a carbon copy of himself in the first game (ingame that is)

Edit: cover art is deceptive, ingame he is buff and his hair is like norwood 3 max, that looks like a 5 in the cover art.
► Show Spoiler
You do not have the required permissions to view the files attached to this post.
Last edited by traxtan on December 21st, 2025, 21:30, edited 2 times in total.
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Post by maidenhaver »

Rome: Total War is a cRPG. Character sheet and sats? Check. Factions? Check. Change the world? Check. Rtwp combat? Check. TB campaign movement? Check. Itemization? Check. You can pick up and trade retinue like items. There's base-building. Morale and fatigue systems. Experience points and levels. Aging and dying characters. The game spans many life times. It has everything I want in a crpg, I'd just want the armies to be replaced by adventuring parties, and use AD&D rules.
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Post by Irenaeus »

maidenhaver wrote: December 22nd, 2025, 16:15
Rome: Total War is a cRPG. Character sheet and sats? Check. Factions? Check. Change the world? Check. Rtwp combat? Check. TB campaign movement? Check. Itemization? Check. You can pick up and trade retinue like items. There's base-building. Morale and fatigue systems. Experience points and levels. Aging and dying characters. The game spans many life times. It has everything I want in a crpg, I'd just want the armies to be replaced by adventuring parties, and use AD&D rules.
And speeches

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Post by DemoGraph »

Irenaeus wrote: December 22nd, 2025, 16:27
maidenhaver wrote: December 22nd, 2025, 16:15
Rome: Total War is a cRPG. Character sheet and sats? Check. Factions? Check. Change the world? Check. Rtwp combat? Check. TB campaign movement? Check. Itemization? Check. You can pick up and trade retinue like items. There's base-building. Morale and fatigue systems. Experience points and levels. Aging and dying characters. The game spans many life times. It has everything I want in a crpg, I'd just want the armies to be replaced by adventuring parties, and use AD&D rules.
And speeches

Yes, but unironically.
I've roleplayed in (and got immersed in) Europa Barbarorum much harder than in Fallout, BG or Deus Ex.
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Post by maidenhaver »

DemoGraph wrote: December 22nd, 2025, 19:59
Irenaeus wrote: December 22nd, 2025, 16:27
maidenhaver wrote: December 22nd, 2025, 16:15
Rome: Total War is a cRPG. Character sheet and sats? Check. Factions? Check. Change the world? Check. Rtwp combat? Check. TB campaign movement? Check. Itemization? Check. You can pick up and trade retinue like items. There's base-building. Morale and fatigue systems. Experience points and levels. Aging and dying characters. The game spans many life times. It has everything I want in a crpg, I'd just want the armies to be replaced by adventuring parties, and use AD&D rules.
And speeches

Yes, but unironically.
I've roleplayed in (and got immersed in) Europa Barbarorum much harder than in Fallout, BG or Deus Ex.
I meant it, unironically. Its 9/10s of my crpg fantasies.
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Post by J1M »

rusty_shackleford wrote: December 12th, 2025, 22:21
my issue with doosex and inspired design is that encounters become designed around the skills available

"hack/talk/stealth/shoot your way through!" is an encounter that was created based upon what your character can do, rather than cool encounters that were created because they're cool
This is the fault of players not bullying other players for complaining endlessly that you had to kill the bosses in Human Revolution.
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Post by Roguey »

J1M wrote: December 22nd, 2025, 23:18
This is the fault of players not bullying other players for complaining endlessly that you had to kill the bosses in Human Revolution.
Unnaturally large health bars are anti-immersive sim. Enemies and the player character should follow the same rules.
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Post by Tweed »

wndrbr wrote: December 16th, 2025, 03:24
Dead Rising 2 Off the record is a pretty decent game with an ugly main character. He wasn't ugly in the first game, but the new devs decided to turn him into a fat balding loser in the sequel.

How he was supposed to look in the first game:
► Show Spoiler
How he looks on the cover art of 'Off the record':
► Show Spoiler
He wasn't even a looker in the first game, which was by design. Kejii Inafune said so in the first place. Leave it up to Canadians though to take a gritty everyman guy and uglify him.
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Post by J1M »

Roguey wrote: December 23rd, 2025, 00:05
J1M wrote: December 22nd, 2025, 23:18
This is the fault of players not bullying other players for complaining endlessly that you had to kill the bosses in Human Revolution.
Unnaturally large health bars are anti-immersive sim. Enemies and the player character should follow the same rules.
Straw man. The complaints were the lack of being able to ignore/kill phrase/non-lethal the bosses.
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Post by Roguey »

J1M wrote: December 23rd, 2025, 00:49
Straw man. The complaints were the lack of being able to ignore/kill phrase/non-lethal the bosses.
You should have been able to tranq or run away from the bosses. Simons didn't have a kill phrase.