They're just visual novels for people deep in denial.MrTwinkls wrote: ↑ December 8th, 2025, 11:40You feel something other than boredom when you press them thanks to context provided by the rest of the game.rusty_shackleford wrote: ↑ December 8th, 2025, 11:33what does this have to do with kangmaker being about running around pressing UI buttons as they pop up?MrTwinkls wrote: ↑ December 8th, 2025, 11:27
I think that Larian games are even worse than Telltale games in regards to consequences of your actions from the narrative standpoint. There are no branching or conclusions at all. Reactivity without recoil is meaningless. Killed an NPC which was important later on? Get some back up version with the same dialogue. Stole something instead of buying? Who cares, just go to easily escapable prison only to get out like you've never got in there. Killed the hag in act 1? Well, you actually didn't, she still will be present in act 3. Lost an eye because of your own stupidity? No you didn't there is a magic replacement immediately. An so on and so forth.
In other RPGs there are maybe less choices but they have some lingering weight to them (In Kingmaker games you even get your own music theme based on your alignment or mythic path). In Larian's you forget about the choices you made the next day.► Show Spoiler
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Various role-playing RPG game stuff not deserving its own thread
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rusty_shackleford
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If they are interesting I don't care what they are called. And if I want to enjoy gameplay-focused reactivity i can always boot up Rimworld, Dwarf Fortress or some other simulator.rusty_shackleford wrote: ↑ December 8th, 2025, 11:43They're just visual novels for people deep in denial.MrTwinkls wrote: ↑ December 8th, 2025, 11:40You feel something other than boredom when you press them thanks to context provided by the rest of the game.rusty_shackleford wrote: ↑ December 8th, 2025, 11:33
what does this have to do with kangmaker being about running around pressing UI buttons as they pop up?► Show Spoiler
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rusty_shackleford
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Does anyone know if I can play this on a modern android tablet?
RolandKvltgames wrote: ↑ December 11th, 2025, 20:50It was originally a mobile game that got then ported to Nintendo DS. It was made by ID Software and was a sort of successor to the Doom RPG that Carmack made. @Neocrius , our lead artist, liked to play it a lot and we took inspiration from the way it handles turnbased gameplay (monsters only move when you move)
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Are you talking about Nintendon't DS or "originally a mobile game that got then ported"? DS emulators are very good in emulation now.rusty_shackleford wrote: ↑ December 12th, 2025, 04:42Does anyone know if I can play this on a modern android tablet?RolandKvltgames wrote: ↑ December 11th, 2025, 20:50It was originally a mobile game that got then ported to Nintendo DS. It was made by ID Software and was a sort of successor to the Doom RPG that Carmack made. @Neocrius , our lead artist, liked to play it a lot and we took inspiration from the way it handles turnbased gameplay (monsters only move when you move)
Same reason why Mass Effect and The Witcher 3 were popular. The movie like cutscene presentation makes that makes it look attractive, and is more digestible than having to lean close to your screen to read big paragraphs of tiny text in boxes.roldet wrote: ↑ December 8th, 2025, 04:12Why do you think Larian games are much popular with normgroids compared to POE or Pathfinder games? Turn based combat? Pretty graphics? Environmental reactivity? Humor?

So much RPG cancer in one room.
(that's Dan Vavra, Todd Howard, and Witcher 4's director)
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my issue with doosex and inspired design is that encounters become designed around the skills available
"hack/talk/stealth/shoot your way through!" is an encounter that was created based upon what your character can do, rather than cool encounters that were created because they're cool
"hack/talk/stealth/shoot your way through!" is an encounter that was created based upon what your character can do, rather than cool encounters that were created because they're cool
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@asf did you ever get that game building on linux?
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I can't play your game if the main character is ugly.
I was trying to find an exception but I can't.
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if you mean gorgon alliance, yesrusty_shackleford wrote: ↑ December 15th, 2025, 22:02@asf did you ever get that game building on linux?
if you mean something else, no
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the one that had its source code made availableasf wrote: ↑ December 15th, 2025, 22:47if you mean gorgon alliance, yesrusty_shackleford wrote: ↑ December 15th, 2025, 22:02@asf did you ever get that game building on linux?
if you mean something else, no
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you probably mean birthright, yes it is working
i vaguely remember trying to migrate the render into opengl, but i was having a hard time getting the exact same perspective
i vaguely remember trying to migrate the render into opengl, but i was having a hard time getting the exact same perspective
The only "ugly" good protagonist of a good game I can think of is The Nameless One from Planescape Torment, but I think his rugged scars add to his badassery rather than make him look bad.
Normalize fat balding men as protagonists
I used to think he was an ugly *** protagonist and only played because he looked like a bodybuilder, but then I learned the glory and charm of GUIDO HENKEL and was relieved that the original model is an attractive and handsome man.UltraFan123 wrote: ↑ December 15th, 2025, 23:50The only "ugly" good protagonist of a good game I can think of is The Nameless One from Planescape Torment, but I think his rugged scars add to his badassery rather than make him look bad.
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wndrbr
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Dead Rising 2 Off the record is a pretty decent game with an ugly main character. He wasn't ugly in the first game, but the new devs decided to turn him into a fat balding loser in the sequel.
How he was supposed to look in the first game:
How he looks on the cover art of 'Off the record':
How he was supposed to look in the first game:
► Show Spoiler
► Show Spoiler
Last edited by wndrbr on December 16th, 2025, 14:11, edited 1 time in total.
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rusty_shackleford
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Probably not enough is said about LotR movies causing a massive surge of fantasy RPGs, used to be much more closer to evenly split pre-LotR films
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Don't think I actually like skill-based systems
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They dont suck, but can be too limiting in some areas.rusty_shackleford wrote: ↑ December 21st, 2025, 05:15Don't think I actually like skill-based systems
I just played off the record and he looks like a carbon copy of himself in the first game (ingame that is)wndrbr wrote: ↑ December 16th, 2025, 03:24Dead Rising 2 Off the record is a pretty decent game with an ugly main character. He wasn't ugly in the first game, but the new devs decided to turn him into a fat balding loser in the sequel.
How he was supposed to look in the first game:
How he looks on the cover art of 'Off the record':► Show Spoiler
► Show Spoiler
Edit: cover art is deceptive, ingame he is buff and his hair is like norwood 3 max, that looks like a 5 in the cover art.
► Show Spoiler
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maidenhaver
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Rome: Total War is a cRPG. Character sheet and sats? Check. Factions? Check. Change the world? Check. Rtwp combat? Check. TB campaign movement? Check. Itemization? Check. You can pick up and trade retinue like items. There's base-building. Morale and fatigue systems. Experience points and levels. Aging and dying characters. The game spans many life times. It has everything I want in a crpg, I'd just want the armies to be replaced by adventuring parties, and use AD&D rules.
And speechesmaidenhaver wrote: ↑ December 22nd, 2025, 16:15Rome: Total War is a cRPG. Character sheet and sats? Check. Factions? Check. Change the world? Check. Rtwp combat? Check. TB campaign movement? Check. Itemization? Check. You can pick up and trade retinue like items. There's base-building. Morale and fatigue systems. Experience points and levels. Aging and dying characters. The game spans many life times. It has everything I want in a crpg, I'd just want the armies to be replaced by adventuring parties, and use AD&D rules.
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Yes, but unironically.Irenaeus wrote: ↑ December 22nd, 2025, 16:27And speechesmaidenhaver wrote: ↑ December 22nd, 2025, 16:15Rome: Total War is a cRPG. Character sheet and sats? Check. Factions? Check. Change the world? Check. Rtwp combat? Check. TB campaign movement? Check. Itemization? Check. You can pick up and trade retinue like items. There's base-building. Morale and fatigue systems. Experience points and levels. Aging and dying characters. The game spans many life times. It has everything I want in a crpg, I'd just want the armies to be replaced by adventuring parties, and use AD&D rules.
I've roleplayed in (and got immersed in) Europa Barbarorum much harder than in Fallout, BG or Deus Ex.
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maidenhaver
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I meant it, unironically. Its 9/10s of my crpg fantasies.DemoGraph wrote: ↑ December 22nd, 2025, 19:59Yes, but unironically.Irenaeus wrote: ↑ December 22nd, 2025, 16:27And speechesmaidenhaver wrote: ↑ December 22nd, 2025, 16:15Rome: Total War is a cRPG. Character sheet and sats? Check. Factions? Check. Change the world? Check. Rtwp combat? Check. TB campaign movement? Check. Itemization? Check. You can pick up and trade retinue like items. There's base-building. Morale and fatigue systems. Experience points and levels. Aging and dying characters. The game spans many life times. It has everything I want in a crpg, I'd just want the armies to be replaced by adventuring parties, and use AD&D rules.
I've roleplayed in (and got immersed in) Europa Barbarorum much harder than in Fallout, BG or Deus Ex.
This is the fault of players not bullying other players for complaining endlessly that you had to kill the bosses in Human Revolution.rusty_shackleford wrote: ↑ December 12th, 2025, 22:21my issue with doosex and inspired design is that encounters become designed around the skills available
"hack/talk/stealth/shoot your way through!" is an encounter that was created based upon what your character can do, rather than cool encounters that were created because they're cool
Unnaturally large health bars are anti-immersive sim. Enemies and the player character should follow the same rules.J1M wrote: ↑ December 22nd, 2025, 23:18This is the fault of players not bullying other players for complaining endlessly that you had to kill the bosses in Human Revolution.
He wasn't even a looker in the first game, which was by design. Kejii Inafune said so in the first place. Leave it up to Canadians though to take a gritty everyman guy and uglify him.wndrbr wrote: ↑ December 16th, 2025, 03:24Dead Rising 2 Off the record is a pretty decent game with an ugly main character. He wasn't ugly in the first game, but the new devs decided to turn him into a fat balding loser in the sequel.
How he was supposed to look in the first game:
How he looks on the cover art of 'Off the record':► Show Spoiler
► Show Spoiler
Straw man. The complaints were the lack of being able to ignore/kill phrase/non-lethal the bosses.Roguey wrote: ↑ December 23rd, 2025, 00:05Unnaturally large health bars are anti-immersive sim. Enemies and the player character should follow the same rules.J1M wrote: ↑ December 22nd, 2025, 23:18This is the fault of players not bullying other players for complaining endlessly that you had to kill the bosses in Human Revolution.
You should have been able to tranq or run away from the bosses. Simons didn't have a kill phrase.J1M wrote: ↑ December 23rd, 2025, 00:49Straw man. The complaints were the lack of being able to ignore/kill phrase/non-lethal the bosses.

