I'd say that mages' power is cumulative over the game due to card stacking. Weapons are not that big of a deal for a mage but any equipment with bonuses to willpower or endurance is nice.
Completed as well.
- This game is pretty much an immersive sim as it allows many different styles of play and many instruments to interact with the world. Oculuses are also a fun gimmick as they act like drones basically and can be used as a weapon;
- Magic system is nice, I had some fun with experimenting on different spell compositions. Magic also provides many offensive, defensive and quality of life (light, water walking, lockpicking, etc...) options. Altar and trap spells are also somewhat unique. Effects of some combinations are not intuitive though;
- Summons are much more powerful than in the first game;
- I like how different pieces of equipment look. They are simple yet tasteful.
Cons:
- No charismatic OST of the first game;
- Open world is not so open. Many places are locked until the related quests are taken. It heavily discourages exploration. I don't remember such problems in the first game;
- Pozz. Not as bad as in modern games but still noticeable. Homosexual relationships are featured in some side quests and there's also feminist undertones in some parts. Again, don't remember anything like it in the first game.
I think that Two Worlds could compete with Bethseda's game with better worldbuilding and open world but these aspects seem worse than in the first game. I enjoyed the first game a bit more but I had some fun with TW2 as well.
While we're at it, I'd like to do a little survey for anyone interested in the next month's nomination to get broad preferences. What subgenre of RPG would you like to see? Do you prefer older or newer games? Do you prefer obscure or well-known games?
