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Junior Adventurer's Guild: April - Two Worlds II

Participate in a new RPG each month with other members of the HQ
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What should we play in April?

You can’t vote on this poll. Reason: You must have at least 15 posts to vote in this poll.

Knights of the Chalice
7
35%
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
5
25%
Two Worlds II
8
40%
 
Total votes: 20

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Tadeusz
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Post by Tadeusz »

Tangerine wrote: April 9th, 2026, 03:10
So many chests and containers, but most of the loot is garbage.
I've found some good loot in them. Chests often have equipment that can be sold or recycled into materials at least. These magic cards aren't cheap.
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Oyster Sauce
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Post by Oyster Sauce »

Holy **** the settings menu doesn't work at all. Bad omen!
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Post by Oyster Sauce »

I forgot this game has proto-Lae'zel, we're so back
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Valter
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Post by Valter »

Oyster Sauce wrote: April 10th, 2026, 19:11
Holy **** the settings menu doesn't work at all. Bad omen!
gotta use the directional keys to change settings, a subtle nod to the fact you're going directionless inside sprawling catacombs
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J1M
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Post by J1M »

Valter wrote: April 10th, 2026, 20:01
Oyster Sauce wrote: April 10th, 2026, 19:11
Holy **** the settings menu doesn't work at all. Bad omen!
gotta use the directional keys to change settings, a subtle nod to the fact you're going directionless inside sprawling catacombs
It still ignores certain settings, like blur and bloom.
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Valter
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Post by Valter »

J1M wrote: April 10th, 2026, 20:19
Valter wrote: April 10th, 2026, 20:01
Oyster Sauce wrote: April 10th, 2026, 19:11
Holy **** the settings menu doesn't work at all. Bad omen!
gotta use the directional keys to change settings, a subtle nod to the fact you're going directionless inside sprawling catacombs
It still ignores certain settings, like blur and bloom.
Well now that you mention it, while I like blur and bloom, I did notice that Depth of Field was still on despite being disabled in the options :scratch-pipe: Was Two Worlds 1 also this janky?
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Zess_T
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Post by Zess_T »

Tadeusz wrote: April 9th, 2026, 06:00
Tangerine wrote: April 9th, 2026, 03:10
So many chests and containers, but most of the loot is garbage.
I've found some good loot in them. Chests often have equipment that can be sold or recycled into materials at least. These magic cards aren't cheap.
magic playthrough has me sifting through people's belongings like I am looking for crack money
Lord Jesus Christ, O Son of God, have mercy on me, a sinner
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Post by J1M »

Valter wrote: April 10th, 2026, 21:16
J1M wrote: April 10th, 2026, 20:19
Valter wrote: April 10th, 2026, 20:01


gotta use the directional keys to change settings, a subtle nod to the fact you're going directionless inside sprawling catacombs
It still ignores certain settings, like blur and bloom.
Well now that you mention it, while I like blur and bloom, I did notice that Depth of Field was still on despite being disabled in the options :scratch-pipe: Was Two Worlds 1 also this janky?
Not sure, I only play shovelware for JAG.
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Post by Oyster Sauce »

Valter wrote: April 10th, 2026, 21:16
J1M wrote: April 10th, 2026, 20:19
Valter wrote: April 10th, 2026, 20:01


gotta use the directional keys to change settings, a subtle nod to the fact you're going directionless inside sprawling catacombs
It still ignores certain settings, like blur and bloom.
Well now that you mention it, while I like blur and bloom, I did notice that Depth of Field was still on despite being disabled in the options :scratch-pipe: Was Two Worlds 1 also this janky?
it looks like they get intensified during conversations
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Oyster Sauce
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Post by Oyster Sauce »

I like that the pause menu has an option for entering DLC codes and another option to pay real money for skill points and wood
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Oyster Sauce
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Post by Oyster Sauce »

hell ******* yes

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Post by Oyster Sauce »

there's no way the inventory is supposed to have this effect, right?

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Post by J1M »

Oyster Sauce wrote: April 10th, 2026, 22:58
there's no way the inventory is supposed to have this effect, right?

Image
Looked the same for me. Was using a patched version. I assume someone was learning how to shader and it just never got updated before launch.
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Valter
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Post by Valter »

Oyster Sauce wrote: April 10th, 2026, 22:58
there's no way the inventory is supposed to have this effect, right?

Image
The glassy effect on the right distorting the background? Yeah mine is like that too, it's art
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Oyster Sauce
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Post by Oyster Sauce »

If the camera is facing right or backwards, all of the options menu noises come in through the right channel. Left or forwards it's the left channel.
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Post by Tangerine »

Completed. Badge me @Oyster Sauce
► Show Spoiler
Pros:
- It looks nicer than TW1
- I liked the savannah section

Cons:
- The biggest loss is the equipment upgrade system from the first game which, while goofy, was at least different. The new system is a resource sink which requires you to disassemble all the equipment you come across to have enough and it really slows the game down.
- Academic China town was annoying to navigate and everything after that felt rushed.
- There's a faction affinity system, but I'm not really sure what it does for me. Better prices maybe? Never dealt with merchants enough for it to be an issue
- The economy is mostly useless. You'll find most of what you need in the field.
- The twist ending where Gandohar is actually a good guy who was manipulated is lame.
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Tadeusz
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Post by Tadeusz »

Encountered a soft lock in New Ashos when siding with Rhodeus (main quest, Most Monstrous Mind). Door to Rhodeus' room locks for some reason but he is needed for a quest. Solvable with console commands but still unpleasant. Maybe a later version fixes it? I have 1.3.7.
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Post by Valter »

Tangerine wrote: April 11th, 2026, 01:37

Cons:
- The biggest loss is the equipment upgrade system from the first game which, while goofy, was at least different. The new system is a resource sink which requires you to disassemble all the equipment you come across to have enough and it really slows the game down.
For anyone else rightfully finding inventory management and equipment disassembly a pain in the ***, there's a option in the menu that disables the confimation popups which helps significantly.
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Post by Tangerine »

Tadeusz wrote: April 11th, 2026, 16:16
Encountered a soft lock in New Ashos when siding with Rhodeus (main quest, Most Monstrous Mind). Door to Rhodeus' room locks for some reason but he is needed for a quest. Solvable with console commands but still unpleasant. Maybe a later version fixes it? I have 1.3.7.
They expected everyone to #believeallwomen and didn't test the alternative.
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Oyster Sauce
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Post by Oyster Sauce »

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Valter
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Post by Valter »

Blessed game lets you bash open locks. :broken: Fuckin' love that and only ever seen it as a DAO mod
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Post by rusty_shackleford »

Valter wrote: April 12th, 2026, 16:04
Blessed game lets you bash open locks. :broken: Fuckin' love that and only ever seen it as a DAO mod
Neverwinter Nights
Dungeon lords
Last edited by rusty_shackleford on April 12th, 2026, 16:06, edited 1 time in total.
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Post by Oyster Sauce »

A savannah is a really strange but beautiful choice. I love when the baboons and cheetahs and ostriches team up. Your eurofantasy game can be set anywhere you want because it's a viddy game.
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Post by rusty_shackleford »

Oyster Sauce wrote: April 12th, 2026, 16:16
A savannah is a really strange but beautiful choice. I love when the baboons and cheetahs and ostriches team up. Your eurofantasy game can be set anywhere you want because it's a viddy game.
Esoteric atlantean europeans
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Post by Valter »

rusty_shackleford wrote: April 12th, 2026, 16:06
Valter wrote: April 12th, 2026, 16:04
Blessed game lets you bash open locks. :broken: Fuckin' love that and only ever seen it as a DAO mod
Neverwinter Nights
Dungeon lords
Lost technology...
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Post by Zess_T »

Final Boss destroyed any love I had for this game, what a terrible way to end the game. But still, the magic was fun...and I could play as a chinaman
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Post by Tadeusz »

Zess_T wrote: April 14th, 2026, 03:45
Final Boss destroyed any love I had for this game, what a terrible way to end the game. But still, the magic was fun...and I could play as a chinaman
Two Worlds 2 is a weird start to the adventurer's guild career so kudos to you. You can now nominate a game for the next month.
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Post by Tweed »

Tadeusz wrote: April 14th, 2026, 07:27
Zess_T wrote: April 14th, 2026, 03:45
Final Boss destroyed any love I had for this game, what a terrible way to end the game. But still, the magic was fun...and I could play as a chinaman
Two Worlds 2 is a weird start to the adventurer's guild career so kudos to you. You can now nominate a game for the next month.
Unless it's gay crap, then don't.
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Post by Valter »

So it is done. Clocked in 27 hours on a game I unexpectedly had a lot of fun with, despite its many flaws. Though I don't think it's good enough to warrant a replay.
Image

The biggest letdown in this game was how easy it is past the beginning. My guy was mostly squashing enemies in 2-3 hits, it was very unbalanced for a 2-handed warrior. And that was BEFORE the main story giving me a Lv30+20 GIGA MACE OF HELL like 80% into the game. Do mages or rogues get anything that stupidly OP too?

Most of this game's writing was unremarkable, though there was a decent amount of lore to the world. The barebones main story served its purpose of letting you explore the world, and I expected no more as it's just that kinda game. Though there were some interesting side quests, particularly in the Chinatown and Swamp areas. While the Savannah was indeed quite beautiful and had a splendid background OST as you explored it, I found the writing there to be less interesting overall. Though I found the quest about the "workers" that were actually bandits in disguise holding a hostage very funny.

Had most of my fun out of exploration and sidequests, wishing the gameplay was harder so it didn't drag down those two aspects. The skill system was kinda decent for the warrior, but nothing too remarkable. Ended up using the Guard Breaker I've had since day 1 as my main killing tool all game, so the progression wasn't very rewarding there.
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