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Did Halo kill the first person shooter genre? (Halo General)

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Did Halo kill the "boomer shooter"?

Yes
11
19%
No
48
81%
 
Total votes: 59

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Vergil
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Post by Vergil »

rusty_shackleford wrote: October 25th, 2025, 08:42
I've never played halo
You had to be there.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: October 25th, 2025, 08:48
rusty_shackleford wrote: October 25th, 2025, 08:42
I've never played halo
You had to be there.
I was, I saw other people played it and called it gaylo
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Post by rusty_shackleford »

Too tired to figure out how to fix that sentence
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Post by KnightoftheWind »

rusty_shackleford wrote: October 25th, 2025, 08:42
I've never played halo
Ignore the naysaying *******, the Halo Trilogy is great, and even moreso now that enhancement mods are around.
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Post by olifromsolly »

Halo was always great. All first-person games going against the grain are good. Doomlikes and the Build Engine games made the first-person genre derivative and predictable. Every game was the ******* same.
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Post by Vergil »

The best they can do after totally failing with Infinite is to take Halo Combat Evolved and make it look like Ark Survival Evolved. Probably will run about as well too!
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Breathe »

Vergil wrote: October 25th, 2025, 19:10
The best they can do after totally failing with Infinite is to take Halo Combat Evolved and make it look like Ark Survival Evolved. Probably will run about as well too!
I really wish they had gone the dark and gritty route for graphics. It would have captured the game's character better, at least to me. Leading up to and playing the flood levels would have so much tension.
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Post by Finarfin »

At this point 343, Oh sorry I mean the Halo Studio needs to be shutdown and someone competent (hah, as if there is anyone competent in this gaming industry anymore) needs to take over.
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Post by Breathe »

Finarfin wrote: October 25th, 2025, 21:02
At this point 343, Oh sorry I mean the Halo Studio needs to be shutdown and someone competent (hah, as if there is anyone competent in this gaming industry anymore) needs to take over.
Should've happened after Halo 5 or MCC, but Microsoft decided they didn't care enough about the IP.
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Post by Vergil »

Breathe wrote: October 25th, 2025, 20:56
Vergil wrote: October 25th, 2025, 19:10
The best they can do after totally failing with Infinite is to take Halo Combat Evolved and make it look like Ark Survival Evolved. Probably will run about as well too!
I really wish they had gone the dark and gritty route for graphics. It would have captured the game's character better, at least to me. Leading up to and playing the flood levels would have so much tension.
Yea after the graphic brutal triple x rated adults only raping the lighting in levels like The Library got in the analversary edition there was no chance of this. We know what the "artistic" sensibilities of the sweat shop devs they farm this crap out to are.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Kolgrim »

Yes it did and that's a good thing.
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Post by rusty_shackleford »

didn't they already remake halo 1 like 20 years ago and everyone hated it?
didn't they also remaster halo 1?
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Post by Xenich »

I never understood how people could play first person shooters on a console.
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Post by Oyster Sauce »

Xenich wrote: October 25th, 2025, 21:53
I never understood how people could play first person shooters on a console.
Halo 1 is a PC game :wise:
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Post by Xenich »

Oyster Sauce wrote: October 25th, 2025, 22:55
Xenich wrote: October 25th, 2025, 21:53
I never understood how people could play first person shooters on a console.
Halo 1 is a PC game :wise:
It was a console game ported to PC if I remember right. (edit: ported to PC by Gearbox Software and released in 2003, original Xbox game console on November 15, 2001)

I played it a bit on release, it felt like a console game and it pretty much settled the argument that using a controller is a handicap in play (the console players were destroyed by the PC players and they had to split the servers because of it).
Last edited by Xenich on October 26th, 2025, 12:27, edited 1 time in total.
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Post by Atlantico »

Halflife killed the boomershooter. Not in a single punch because Halflife is 50% boomershooter itself, but after Halflife there was no turning back. Boomershooter genre had been given a mortal blow. By HL2 in 2004 the genre was dead.

Halo is immaterial to PC gaming and boomershooters. It did pave the way from consoleslop multiplayer military shooters.
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Post by Xenich »

As to the main topic, I wouldn't say it was Halo, but it did point out a glaring problem with console FPS games due to the input issues.

From what I noticed (which was a growing issue in other games as well) was that consoles began to force the standard on input design/play. First person is horrible with a controller and takes an excessive amount of learning and control to become adept at. Even then, a controller will never match a mouse/keyboard in ability and why you ended up with "cover positions", "iron sights", "auto assisted aim", 3rd person view, etc...

Those games never felt like the older FPS games in play. Even early doom keyboard only play was far superior to using a controller. When quake came out, mouse input became the input of choice and it dominated all FPS games in design and play. Consoles could not deal with that level of control and pace in play (being able to change aim mid jump with a sniper rifle and head shot someone before you hit the ground). I couldn't even imagine playing some of the Zero-G maps in Quake with a controller, it would be insane.

Once consoles took over and pretty much most PC games were just console ports, it became even more of an issue.

In the early days, they did a pretty good job of trying to attend to PC input in their ports (while I could tell Halo was console in feel, it was still a functional and solid port to PC for input control).

After a while though, they stopped caring about a faithful port to PC and so either you got "phone in" type translations, or the game was already ruined with tons of controller based limitations in play.

I am not sure if this was the cause, but I did notice that FPS games became less of an interest for myself and those I used to play with. We did a lot of LAN parties back then with DOOM, Duke Nukem, Quake, Unreal Tournament, etc... LOL I remember running Token Ring setups with Novell NetWare in the beginning.

For me personally though, it was the console ports and design limitations that caused me to lose interest. It just isn't the same type of game with all that stuff added.
Last edited by Xenich on October 26th, 2025, 12:54, edited 1 time in total.
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Post by Xenich »

Atlantico wrote: October 26th, 2025, 12:47
Halflife killed the boomershooter. Not in a single punch because Halflife is 50% boomershooter itself, but after Halflife there was no turning back. Boomershooter genre had been given a mortal blow. By HL2 in 2004 the genre was dead.

Halo is immaterial to PC gaming and boomershooters. It did pave the way from consoleslop multiplayer military shooters.
What about it though killed it? Was it the level design? Unreal was released at that time and it led to Unreal Tournament which was rather huge in FPS gaming for a while. Not to mention Quake continued on for quite a while as well.

What exactly about it (or its style) led to the reduction in interest?

Also, I never understood the reference to "boomer shooters" to be honest. There was a portion of boomers who played them and obviously some were the designers (early Wolfenstein, Blake Stone, etc...), but most of the FPS players around that time were Gen X.

edit:

I had to look it up to be sure, but John Carmack isn't even a boomer, he is Gen-X. So the core of the FPS generation shooters are Gen-X both in designers and players.
Last edited by Xenich on October 26th, 2025, 13:08, edited 2 times in total.
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Post by KnightoftheWind »

Atlantico wrote: October 26th, 2025, 12:47
Halflife killed the boomershooter. Not in a single punch because Halflife is 50% boomershooter itself, but after Halflife there was no turning back. Boomershooter genre had been given a mortal blow. By HL2 in 2004 the genre was dead.

Halo is immaterial to PC gaming and boomershooters. It did pave the way from consoleslop multiplayer military shooters.
Halo and Call of Duty have nothing whatsoever to do with one another, it's a bizarre correlation I've never understood. Halo is a Sci-Fi FPS with vastly different gameplay to your average Call of Duty. Call of Duty isn't even as advanced as Doom, while Halo is an open sandbox with competent AI, fun weapons, and driveable vehicles. Halo's multiplayer was also more casual focused, with a wider variety of modes.
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Post by Atlantico »

KnightoftheWind wrote: October 26th, 2025, 13:09
Halo is a Sci-Fi FPS with vastly different gameplay to your average Call of Duty.
Not the multiplayer
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Post by Atlantico »

Xenich wrote: October 26th, 2025, 12:53
Also, I never understood the reference to "boomer shooters" to be honest.
Same here, it's some newspeak where "boomer" pretty much just means "old".

All old people are "boomers". etc.
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Post by Breathe »

Atlantico wrote: October 26th, 2025, 13:35
KnightoftheWind wrote: October 26th, 2025, 13:09
Halo is a Sci-Fi FPS with vastly different gameplay to your average Call of Duty.
Not the multiplayer
Halo was a basic arena shooter - everyone starts the same and you have to acquire powerups on the map. COD doesn't work that way, so I'd say the multiplayer is different.
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Post by fasdftha »

as halo went console exclusive i never played it, got gifted that collection on steam and suffered through the first one. my god that game is ****. when you enter those grey corridors, i guess alien buildings, it's over. i suppose you had to be a non-gamer back on its release to be impressed by that boring shite.
finished it on thursday, still ****** i kept going waiting for the "good part". it never came.
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Post by rusty_shackleford »

halo fans not takin the sprint button well
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Post by rusty_shackleford »

Vergil wrote: August 17th, 2025, 03:59
rusty_shackleford wrote: August 16th, 2025, 22:24
Vergil wrote: August 16th, 2025, 17:55
and finally beating the original Bungie games
What's your opinion of myth?
Does Myth have a Legendary difficulty?
Did you get around to playing Myth yet?
Not even really the same genre as RTS, has very little in common with starcraft/etc., other than controlling many units.
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Post by rusty_shackleford »

what version of gaylo should I play? the remaster?
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Post by Xenich »

rusty_shackleford wrote: June 1st, 2024, 11:03
if you like doom you're a *****
Hey now... Doom was pre-*****, regardless of what group has claimed ownership of it now.
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Post by rusty_shackleford »

Vergil wrote: January 6th, 2025, 05:39
How would you save Halo? Personally I would have the next game ignore literally everything after Halo 3. It opens with Master Chief coming out of cryo sleep and chuckling while telling Cortana he had a crazy dream she turned evil etc etc and then they would both laugh while she uses the suit to jerk him off and then they have a new adventure.
Just make mass effect except master chief instead of Shepard
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Post by J1M »

maidenhaver wrote: May 31st, 2024, 16:17
Is Metroid Prime good?
Great first person exploration game.
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Post by J1M »

rusty_shackleford wrote: October 25th, 2025, 08:42
I've never played halo
Thought you would have appreciated it for having a masculine protagonist.