As of now, the emphasis has been on Arena Mode that allows you to take a group through hundreds of arena battles, gaining XP, gold, and equipment as you go along. Some of these are really challenging, and I believe there are some achievements around never having a loss.
I know a lot of people have been waiting for Adventure Mode, which is now actively being worked on. It's in pre-alpha right now, so still pretty rough. Also, I think a lot of people are expecting a campaign, but that's never been promised. It looks like it's going to be pretty sandbox.
Adventure Mode 2 Pre-Alpha
Hi adventurers, welcome to new worlds! This is a pre-alpha version of the new adventure mode in development. The main purpose of this version is to get feedback from players in early development and adjust the direction of development in a timely manner.
In this version, players can create randomized worlds ranging in size from tiny to huge, and freely adventure, fight, level-up, and train their party in the world, but there are no guides, storyline quests, or random events such as large-scale monster invasions yet. A lot of in development features have not be added, and most gameplay settings are temporarily using modules of the old adventure mode. So for players who want a more complete experience, we suggest waiting for more iterations.
Thank you again for your support! Below is a rough list of our dev plans.
Next, we'll work on (rough list):
Other adventurers and NPC parties
Multiple continents and planes
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
World map browser
ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).