Introduction
This mod was created for those that wish to see a more traditional representation of a fictional, high fantasy world that is ostensibly supposed to be 'medieval' in terms of culture and technology. In the past, this has been represented in its most common form as being deeply rooted in medieval Europe and its cultures.
In modern times, efforts to increase 'diversity' and 'representation' have meant that certain elements are included in such games that seem out of place and, for some, take away from the realism and immersion of the setting. Furthermore, such elements often appear to be inserted in a token manner that is distasteful to some, merely serving to put a 'check in the box' to meet diversity quotas of one sort or another.
This mod seeks to return the game to a state as it would have been made in a bygone time, with these 'certain elements' altered (or removed) in order to have the setting fit the more traditional paradigm.
It is hoped that this effort does not cause division, but rather allows people to play the game and enjoy it in the manner in which they choose, free of judgement... as all games and mods should be.
Overview
This mod is now implemented in separate modules, making the following changes to the base game of Pathfinder: Wrath of the Righteous
- SoundBankMod: A few of the Wokeless Wrath modules add new or edited audio/dialogue to the game (WW_Anevian, WW_Seelie, and WW_NoAlphabets). THIS MODULE IS REQUIRED IN ORDER FOR THE NEW AUDIO TO WORK!!
- Anevian: The female character Anevia has been changed to be a male character named Anevian. Character models, dialog, voiceover audio, banter audio, portraits, etc have been modified to reflect this change.
- Seelie: The recruitable NPC Seelah has been changed to Seelie, a character with an ethnicity more suited to a medieval European setting. Character models, dialog, voiceover audio, banter audio, portraits, etc have been modified to reflect this change.
- Sosiel and Trever: The recruitable NPC Sosiel and the NPC Trever have been changed to be characters with an ethnicity more suited to a medieval European setting. Character models, dialog, and portraits have been modified to reflect these changes.
- No Alphabets: All romance options are limited to heterosexual in nature, and other Alphabet-related material has been edited out.
- Undiversified: Over 350 NPC textures have been edited to look more ethnically European than vanilla. Also, many hair colours have been changed or toned down to reduce the incidence of 'dangerhair' in the game. Vibrantly coloured hair has been left for some NPCs for which coloured hair makes sense in a fantasy setting, like Aasimar and Tieflings, etc. This module also has a variant entitled 'Undiversified - DangerGnomes' in which (at request) gnomes have also been allowed to keep their dangerhair. In the standard version of 'Undiversified', gnomish hair colours have been toned down.
- Race and Gender Distribution: Certain spawning lists have been edited to implement a built-in (but unimplemented in vanilla) functionality whereby spawned units follow a race and gender distribution , as set by a RaceGenderDistribution blueprint file. I have edited the RaceGenderDistribution files for certain spawning lists to give males a greater weight than females for things like crusader soldier units, guards, melee bandits, barbarians, etc.
- Male Encyclopedia Pronouns: Encyclopedia entries for descriptions of classes, abilities, spells, etc have been edited (where it makes sense) to replace female pronouns with male ones. Descriptions related to things like barbarians and paladins should now have male pronouns, whereas female pronouns have been left where they seem to make sense (like witches).
- Canuck English: All American standard spellings of words have been changed to Canadian English. Canadian English differs slightly from full British English in that words like harbour, armour, honour, etc are spelled as in British English, but words that end in -ize (like realize) are still spelled the same as in American standard.
MOD USERS:
As you play through, please make notes of any other instances you consider 'woke', post them under this thread, and I'll see about adding changes to future versions!
Comparison Videos & Screenshots
Dialogue
Characters
Undiversified
Downloads
| Files | Type | Description |
WOKELESS WRATH - SoundBankMod (WW_SoundBankMod.rar) | Module Prereq | Custom soundbank module for Wokeless Wrath: this module is required for any new/edited audio in other modules to be heard in-game! |
WOKELESS WRATH - Anevian (WW_Anevian.rar) | Module | Anevian module for Wokeless Wrath, changing the female character Anevia to the male character Anevian. |
WOKELESS WRATH - Seelie (WW_Seelie.rar) | Module | Seelie module for Wokeless Wrath, changing the character Seelah to Seelie, with a different ethnicity. |
WOKELESS WRATH - Sosiel and Trever (WW_SosielTrever.rar) | Module | Sosiel and Trever module for Wokeless Wrath, changing the ethnicity of the characters Sosiel and Trever. |
WOKELESS WRATH - No Alphabets (WW_NoAlphabets.rar) | Module | No Alphabets module for Wokeless Wrath, removing all Alphabet material and changing all romances to heterosexual-only. |
WOKELESS WRATH - Undiversified (WW_Undiversified.rar) | Module | Undiversified module for Wokeless Wrath, making NPCs look largely European. |
WOKELESS WRATH - Undiversified - DangerGnomes (WW_Undiversified_DangerGnomes.rar) | Variant Module | Undiversified module for Wokeless Wrath, making NPCs look largely European, and gnomes still have dangerhair. |
WOKELESS WRATH - Race and Gender Distribution Implementation (WW_RaceGenderDist.rar) | Module | Race and Gender Distribution module for Wokeless Wrath, making certain spawning lists for guards, soldiers, etc. weighted to a heavier male:female ratio. |
WOKELESS WRATH - Male Encyclopedia Pronouns (WW_EncycloPronouns.rar) | Module | Male Encyclopedia Pronouns module for Wokeless Wrath, making certain encyclopedia entries use male pronouns instead of the default female for things like class, ability, spell descriptions etc. No more barbarians and paladins referred to as 'she' or 'her'! |
WOKELESS WRATH - Canuck English (WW_CanuckEnglish.rar) | Module | The intent of this module is to revise all words in the entire language localization file to be spelled using Canadian English rather than American standard. |
WOKELESS WRATH - Portraits Only (WW_Portraits.rar) | Portraits Only | A pack of just the Wokeless Wrath NPC portraits in PNG format. Portraits for Anevian, Seelie, Sosiel, and Trever included. |
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Language Packs for Translation
| Files | Language | Description |
WOKELESS WRATH - DE files | German | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
WOKELESS WRATH - RU files | Russian | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
WOKELESS WRATH - FR files | French | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
WOKELESS WRATH - ES files | Spanish | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
WOKELESS WRATH - CH files | Chinese | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
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Changelog
βΊ Show Spoiler
- 2.5a (very minor update to WW_SoundBankMod) - 12 August 2025
- For WW_SoundBankMod, forgot to make a very minor but required edit to the DLL before releasing v2.5

- 2.5 (major update to WW_Seelie, minor updates to WW_Anevian and WW_SoundBankMod) - 12 August 2025
- For WW_SoundBankMod, edited the code to load all loose custom BNKs in the game folder rather than hard-code defining them specifically. This means I won't have to update this mod at all in the future if/when new custom BNKs are added through other mods.
- For WW_Anevian, found an instance in the intro cave scene where Seelie still referred to Anevian as 'her' in voiceover audio... this has been fixed with a new VO audio file.
- For WW_Seelie, included fix mentioned above regarding Anevian where needed, but the biggest update for v2.5 is the fact that all the missing DLC6 VO audio has now been generated and added to the WW_Seelie mod.
- 2.4a (minor update to WW_Seelie) - 22 July 2025
- For WW_Seelie, edited some rich text formatting that had mistakenly been caught by my script to change the string 'Seelah' to 'Seelie', breaking it. Thanks to @Airstor .
- 2.4 (Major update involving revisions to WW_NoAlphabets, removing the sound DLL from WW_Anevian, WW_Seelie, and WW_NoAlphabets, and implementing a new module, WW_SoundBankMod, which handles new audio addition to the game for ALL WW modules that add sound) - 20 July 2025
- For WW_NoAlphabets, a camp party banter between Daeran and Alueshalae alluded to some gender-fluid ideology. This dialogue also had voiceover audio. Dialogue was changed and new audio added. Thanks to @CheesusCrust for pointing it out.
- The main impetus for this update was the change to WW_NoAlphabets to rectify the party banter, which required addition of a new custom soundbank. In previous modules that used custom soundbanks (WW_Seelie and WW_Anevian), a copy of the DLL responsible for allowing the injection of new soundbanks into the game was included in each mod's Assemblies folder. This could potentially cause problems later, as the DLL needs to be updated every time a new soundbank is added by a module, so instead of needing to update every module the includes the DLL in the future, I decided to make a separate WW_SoundBankMod module that all other modules that uyse custom sound files refers to. This means there's only 1 DLL to manage now, instead of one in each Assemblies folder for each mod that uses custom soundbanks. This means now that WW_SoundBankMod is a PREREQUISITE MODULE for getting the new audio added by WW_Anevian, WW_Seelie, and WW_NoAlphabets to work in the game.
- 2.3a (minor update to WW_NoAlphabets) - 19 July 2025
- For WW_NoAlphabets, another instance of female pronouns being used in the 'succubi's proverb' was found. Switched to male pronouns. Thanks to @Maklgu.
- 2.3 (another reimplementation of WW_RaceGenderDist) - 19 July 2025
- For WW_RaceGenderDist, the distribution is hooked in a completely different manner this time around, so hopefully I've finally fixed random spawn bugs caused by the initial versions.
- 2.2b (implemented revisions to multiple lines of dialog for Arueshalae) - 13 July 2025
- For WW_NoAlphabets, implemented a bunch of revisions to Arueshalae's lines regarding a priestess of Desna. The priestess is now a priest. Thanks to @CheesusCrust for clearly identifying the lines of dialog needing revision.
- 2.2a (update for WW_No Alphabets module and bugfix for WW_CanuckEnglish module) - 13 July 2025
- In WW_NoAlphabets, a dialog was revised where a succubus refers to mortals using female pronouns. Succubi are supposed to be concerned with male mortals exclusively, so it's unlikely one would refer to mortals in a general manner using female pronouns. Changed the pronouns to male.
- Fixed a bug with the WW_CanuckEnglish module where RichText used to align text to 'center' (i.e. "<align=center>") was revised to "<align=centre>", which breaks the RichText.
- 2.2 (squashed a lingering bug with WW_RaceGenderDist module) - 11 July 2025
- Discovered a lingering bug with the WW_RaceGenderDist module where, if you loaded a savegame in an area with a joinable companion but the companion hadn't joined the party yet, upon joining the party the companion's inventory would be wiped and you couldn't equip anything on them. To the best of my knowledge, this bug has been fixed.
- 2.1 (addition of WW_CanuckEnglish module) - 2 July 2025
- Added a new module, WW_CanuckEnglish, that cahnges all word spelling in the game to Canadian English rather than the default American standard. In order to accomplish this extensive language revisions without conflicting with other mods, it had to be implemented as a post-processing assembly DLL that revises the enGB.json English language localization file after all other mods implement their language file changes.
- 2.0 (addition of WW_RaceGenderDist module, addition of WW_EncycloPronouns module, update to WW_Anevian module) - 27 June 2025
- I think I finally figured out and rectified the savegame problem with the Race/Gender Distribution module!
- This update implements the following changes to the base game of Pathfinder: Wrath of the Righteous:
- WW_RaceGenderDist: In vanilla, the game chose certain multi-spawn distributions (like when spawning in crusader recruits, etc) at random with regard to race and gender. This means that in a group of 10 units spawned, you could end up with the group being 8 females and mostly tieflings/half orcs, by chance. However, the game had a built-in (but unimplemented) system where the distribution of spawned in units could be weighted by race and gender. For example, if a distribution is set to a BaseWeight of 1.0 for males and 0.0 for females, all units spawned will be male. I decided to implement this system because I didn't like seeing groups of soldiers/recruits etc with a 50/50 (on average) distribution between males and females (anecdotally, a lot of time I saw many more females in groups than males)... I felt like it would make more sense if females were represented at about a 1:5 ratio to men in such scenarios. Therefore, females have been set to a BaseWeight of 1.0 and males are set to 5.0. You can modify the races and genders yourself by modifying the values for the weights in the .patch files in the Bundles folder of the mod.
- WW_EncycloPronouns: In vanilla, the game used female pronouns by default for pretty much all encyclopedia entries. At the community's request, the vast majority have been changed to male pronouns except in cases (like the Witch) where female pronouns make sense.
- WW_Anevian: The Anevian module has been updated to fix some dialogue errors where Anevian was still referred to with female pronouns.
- 2.0 (addition of WW_RaceGenderDist module) - 6 July 2024 Unfortunately I have had to roll back to 1.6c due to a serious bug with WW_RaceGenderDist and reloading saved games.
- This module implements the following changes to the base game of Pathfinder: Wrath of the Righteous:
- In vanilla, the game chose certain multi-spawn distributions (like when spawning in crusader recruits, etc) at random with regard to race and gender. This means that in a group of 10 units spawned, you could end up with the group being 8 females and mostly tieflings/half orcs, by chance. However, the game had a built-in (but unimplemented) system where the distribution of spawned in units could be weighted by race and gender. For example, if a distribution is set to a BaseWeight of 1.0 for males and 0.0 for females, all units spawned will be male. I decided to implement this system because I didn't like seeing groups of soldiers/recruits etc with a 50/50 (on average) distribution between males and females (anecdotally, a lot of time I saw many more females in groups than males)... I felt like it would make more sense if females were represented at about a 1:5 ratio to men in such scenarios. Therefore, females have been set to a BaseWeight of 1.0 and males are set to 5.0.
- You can modify the races and genders yourself by modifying the values for the weights in the .patch files in the Bundles folder of the mod.
- 1.6c (update to WW_Anevian module) - 5 July 2024
- 1.6b (update to WW_Seelie module) - 2 July 2024
- Implemented fix to WW_Seelie module only. I found a pair of voiceover audio instances (one for Irabeth and one for Galfrey) where Seelie was still being referred to as Seelah.
- 1.6a (update to WW_Anevian module) - 27 June 2024
- 1.6 (update for full DLC6 compatibility) - 18 June 2024
- Generated and implemented new audio to complete 'full voiceover' compatibility for DLC6.
- NOTE: only the WW_Anevian and WW_Seelie modules are affected by this update, so these are the only modules that need to be redownloaded and installed.
- 1.5 (partial update for DLC6 compatibility)
- Changed portraits for Anevian and Trever to better suit the game's established aesthetic. Special thanks to @amlaith for the artwork!
- Changed dialog/text for Seelie and Anevian to account for DLC6.
- NOTE: thanks to 'full voiceover' for DLC6, at a future point I will need to generate new audio to change the DLC6 audio files. I don't have a timeline for this but it will be a future update.
- 1.4a
- Edited Seelie's backstory so that she is from the Land of the Linnorm Kings.
- 1.4
- A new module is available: Wokeless Wrath - Undiversified! This module implements hundreds of texture edits to make NPCs look more ethnically European than in the vanilla game. The standard module also has a lot of toned down hair colours, except for characters for whom outlandish hair colours make a certain amount of sense in the setting (i.e. some elves, aasimar, tieflings, etc). The variant module, 'Undiversified - DangerGnomes' keeps vanilla gnomish hair colour outlandish for the gnomes that had it.
- 1.3
- Implemented a new portrait for Seelie more aligned with the game art style.
- 1.2
- Implemented a new packaging and installation process utilizing batch (.BAT) files and PowerShell (.PS1) scripts.
- 1.1b
- Fixed an error in the 'modify_sound.bat' file for the WW_Anevian and WW_Seelie mods that was causing people to get a "No mod JSON file found" error during patching.
- 1.1a
- Fixed an extremely important omission from the installation instructions for audio in WW_Seelie and WW_Anevian (involving editing your local system Wrath install folder into the modify_sound.ps1 script).
- 1.1
- Completely repackaged all mod files, which provides a number of benefits:
- Modularity: the mod is now a selection of multiple mods that can be downloaded and used independently from one another, rather than as an all-in-one package.
- Download size: repackaging files into dedicated bundles and soundbanks has allowed for a significant reduction in total download size.
- Simplicity: most files (except soundbank files) are now contained entirely in the Owlcat Modification folder, rather than being edited main game files requiring multiple backups, etc.
- 1.0
Installation
NOTE: Although it does not appear to be strictly necessary, it is HIGHLY RECOMMENDED to START A NEW GAME
NOTE: The installation files used to help automate the installation process are PowerShell scripts. Therefore, as far as I know, this mod is limited to Windows installations only. If someone in the future wants to assist in developing Mac and/or Linux compatibility for the mods, feel free to let me know.
NOTE: This mod currently has no language localization. It is for the English version only.
- The mod RARs contain the following:
- install_WW_mods.bat (BAT file used to execute PowerShell script PS1 file)
- install_WW_mods.ps1 (PowerShell script used to execute installation functions)
- 'WW_<modName>.zip' file (mod content files)
- 'WW_<modName>_ReadMe.txt' file (mod ReadMe file)
- Extract the RAR(s) anywhere on your system. You should have a folder that contains the files listed above.
- Before running the BAT file, decide if you are going to download any of the other Wokeless Wrath mods, there being 5 in total:
- Wokeless Wrath of the Righteous - Anevian (WW_Anevian)
- Wokeless Wrath of the Righteous - Seelie (WW_Seelie)
- Wokeless Wrath of the Righteous - Sosiel and Trever (WW_SosielTrever)
- Wokeless Wrath of the Righteous - No Alphabets (WW_NoAlphabets)
- Wokeless Wrath of the Righteous - Undiversified (WW_Undiversified) OR Undiversified - DangerGnomes (WW_Undiversified_DangerGnomes)
- Wokeless Wrath of the Righteous - Race and Gender Distribution (WW_RaceGenderDist)
- Wokeless Wrath of the Righteous - Male Encyclopedia Pronouns (WW_EncycloPronouns)
If you do decide to download other Wokeless Wrath mods, extract their RARs TO THE SAME FOLDER (allowing the 'install_WW_mods.bat' and 'install_WW_mods.ps1' files to be overwritten) so that you end up with a folder containing the following:
- install_WW_mods.bat
- install_WW_mods.ps1
- a copy of each of the Wokeless Wrath ZIP mod archives from the mod RAR files you downloaded (i.e. ANY COMBINATION OF THE FIVE)
- a copy of each of the Wokeless Wrath ReadMe documents, depending on what RARs you downloaded and extracted.
- The reason for the above step is that the 'install_WW_mods.bat' and 'install_WW_mods.ps1' files were coded in such a way that a single execution of the BAT file will install ALL Wokeless Wrath mod ZIP archives that they find in the same folder as them. It is noted that this step isn't strictly necessary... it's just a time-saving measure. Each mod can also be installed independently by running the 'install_WW_mods.bat' file in the folder with a mod ZIP archive even after other WW mods have been previously installed.
- Run the 'install_WW_mods.bat' file and follow the prompts. The files have been generated in such a way that if you select a wrong directory for either the Wrath '<user>\AppData\LocalLow' directory or the 'Main Game Install' directory, the installation won't proceed.
- Click through all prompts and window pop-ups, noting the progress and success (or failure) of the installation. The scripts will also generate a LOG file in the folder.
- Hopefully all messages indicate success of the mod(s) installation... enjoy!
THERE ARE NO SUSPICIOUS-LOOKING EXEs FOR MAIN GAME FILE PATCHING ANY MORE
Uninstallation
- To uninstall the mod, simply follow the following steps:
- remove the "WW_<modName>" entry in the "EnabledModifications" line of the 'OwlcatModificationManagerSettings.json'
- delete the 'WW_<modName>' folder within the Modifications folder
- If the mod you are trying to uninstall had an audio component (WW_Anevian or WW_Seelie), the following additional steps are required:
- For 'WW_Anevian'
- delete the installed BNK files (Anevian.bnk and AnevSeel.bnk) from the main game 'Wrath_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows' folder.
- if you are removing WW_Anevian but keeping WW_Seelie, you will need to re-install 'WW_Seelie' to ensure that the correct version of AnevSeel.bnk is placed back in the main game audio folder.
- Open the Sound.json file in the main game Localization folder and perform a 'Find and Replace' function, searching for all instances of "_Anevian" and replacing them with "" (nothing). This will restore the default Anevia sound files to their vanilla state, but keep any other edits to the Sound.json file (i.e. WW_Seelie edits).
- For 'WW_Seelie'
- delete the installed BNK files (Seelie.bnk, SeelieBanter.bnk, CMP_Seelie_GVR_ENG.bnk, and AnevSeel.bnk) from the main game 'Wrath_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows' folder.
- if you are removing WW_Seelie but keeping WW_Anevian, you will need to re-install 'WW_Anevian' to ensure that the correct version of AnevSeel.bnk is placed back in the main game audio folder.
- Open the Sound.json file in the main game Localization folder and perform a 'Find and Replace' function, searching for all instances of "_Seelie" and replacing them with "" (nothing). This will restore the default Seelah sound files to their vanilla state, but keep any other edits to the Sound.json file (i.e. WW_Anevian edits).
Reporting Bugs
To report any bugs, please submit a post in the
Mod Support section and mention my username.
Credits