rusty_shackleford wrote: ↑
May 6th, 2024, 12:38
I don't think there will be much demand for AI-generated content like this outside of porn. I'm not saying the machines lack "SOVL" like paintpigs do, but they do lack intent.
Not denying any of those claims.
I'm not sure how much demand there will be for AI in games. All we've heard so far is a few publishers/developers experimenting with the technology. The fervor will likely die down significantly once the AI bubble bursts, but I think we're still far away from fully figuring out the potential of the technology.
And yes, LLMs are awful at generating a coherent plot, true, but with a properly tuned model you could get it to create a quest that, on the surface at least, has an interesting premise. Even something as basic as a "go there, kill critter" type of mission can be made all the more interesting if there's some sort of backstory to the target of your bounty. I'm not saying the AI should write the whole plot of the game, but merely populate it with additional side-quests, preferably ones generated based on what the player did.
We're fast approaching the limits of what any developer, regardless of time, money and manpower, can cram into a game, with modern Rockstar likely being the upper limit of what is realistically achievable or financially sound to attempt. The only two paths forward is scaling back, or making use of AI to generate content that sits in a middle-ground of sorts - not so formulaic and random to be instantly categorized as procedurally generated, and yet not nearly as good as what a talented human (or team of humans) could create.
The AI also has the distinct advantage of being able to create new content out of thin air, on the fly, and tailor made for whatever the player is currently experiencing. Also, no one has actually attempted to train a model to do what I spoke above, so there's really no proof either way on whether something like it is possible, let alone feasible.
Cyberpunk 2077 was touted as the true "next-gen" experience, and many people bought into the hype, so there's clearly an appetite for games that push the boundaries further than ever before.