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The most heavily modded Skyrim I've ever seen

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Rand
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The most heavily modded Skyrim I've ever seen

Post by Rand »

You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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WhiteShark
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Post by WhiteShark »

I really, really hope that ends up being good.
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Post by wndrbr »

They probably spent more effort in wrangling bethesda engine into having these modern-day environments and mechanics, than they would ever have should they use Unity or unreal.
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Post by Vergil »

This is more than likely going to have a lot of impressive and in-depth technical effort put into it for a story that feels like it's written by a ******** 13 year old.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by WhiteShark »

wndrbr wrote: ↑ March 20th, 2024, 01:57
They probably spent more effort in wrangling bethesda engine into having these modern-day environments and mechanics, than they would ever have should they use Unity or unreal.
Modern looking environments already exist in the Skyrim modding community and I'm not sure what mechanics to which you're referring. Guns? Those also have already been modded in. There's an Enderal modlist that prominently features guns. I'm not sure how much difficulty there would be with the powers, but I imagine Skyrim already covers many of them; all they would have to do is replace the fx in some cases.
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Post by Tweed »

Job-bait mod.
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Post by Vergil »

I always thought New Vegas would be the perfect breeding ground for a post-apocalyptic/gehenna style VTM total conversion mod. Glad to see modder brain won out and they chose the medieval swords and dragons game for their mod set in a modern city with guns. :D
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by wndrbr »

they probably thought it would be easier to make modern environments in Skyrim engine than medieval Prague in FNV or Fo4 engine.
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Post by Vergil »

wndrbr wrote: ↑ March 20th, 2024, 02:10
they probably thought it would be easier to make modern environments in Skyrim engine than medieval Prague in FNV or Fo4 engine.
Why would they need to make medieval Prague in a modern day VTM setting?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by wndrbr »

@Vergil this mod isn't just "modern VTM in Skyrim", it was supposed to be a remake of VTM Redemption.
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Post by rusty_shackleford »

wndrbr wrote: ↑ March 20th, 2024, 02:15
@Vergil this mod isn't just "modern VTM in Skyrim", it was supposed to be a remake of VTM Redemption.
I forgot about the paved streets in 12th century prague
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Post by The_Mask »

This actually looked good. Colour me impressed.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Vergil »

If it's true it's an adaptation of Redemption there's a chance it might turn out genuinely good as long as they don't let any of the mod ******** turn it into a personal vanity project.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Emphyrio »

WhiteShark wrote: ↑ March 20th, 2024, 02:01
Guns? Those also have already been modded in. There's an Enderal modlist that prominently features guns.
musket guns or m16 guns
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Post by WhiteShark »

Emphyrio wrote: ↑ March 20th, 2024, 03:09
musket guns or m16 guns
The former. A quick search didn't turn up a good video of how they play in game, but they're clearly old-style firearms.
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Post by Vergil »

One of those fromsoft rip off mods had pretty good Bloodborne style guns.
Last edited by Vergil on March 20th, 2024, 03:32, edited 1 time in total.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by ArcaneLurker »

Vergil wrote: ↑ March 20th, 2024, 02:05
I always thought New Vegas would be the perfect breeding ground for a post-apocalyptic/gehenna style VTM total conversion mod. Glad to see modder brain won out and they chose the medieval swords and dragons game for their mod set in a modern city with guns. :D
It's to do with Vampire/ Werewolf transformations & magic.
You can put guns & all kinds of environments into Skyrim, but is it possible to add an entire hardcoded system for powers/ magic & transformations into Fallout?
Last edited by ArcaneLurker on March 20th, 2024, 03:36, edited 2 times in total.
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Post by Vergil »

ArcaneLurker wrote: ↑ March 20th, 2024, 03:34
Vergil wrote: ↑ March 20th, 2024, 02:05
I always thought New Vegas would be the perfect breeding ground for a post-apocalyptic/gehenna style VTM total conversion mod. Glad to see modder brain won out and they chose the medieval swords and dragons game for their mod set in a modern city with guns. :D
It's to do with Vampire/ Werewolf transformations & magic.
You can put guns & all kinds of environments into Skyrim, but is it possible to add an entire hardcoded system for powers/ magic & transformations into Fallout?
Depends on what sort of clans you would be allowed to play. Something like Toreador or Ventrue would be incredibly easy. If this is remaking Redemption than you're already locked into the Brujah (iirc) anyway.
There's a few magic themed mods for New Vegas but I haven't really checked them out due to not really being interested in that. There's a new-ish vampirism mod that looks pretty good except no feeding animations.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?