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Blood West

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Humbaba
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Blood West

Post by Humbaba »

Gaming is a frivolous hobby. It is unproductive, unsocial, the industry surrounding it is highly predatory and whatever passes for "serious" or "artistic" discourse is laughably juvenile. Gaming is a hobby that is well left to weird teenagers and children that had no real friends growing up. Playing video games as an adult is nothing but a waste of time.

I was fully prepared to quit gaming, especially seeing as nothing on the current market interests me in the slightest. That was before I came across Blood West, and so I indulged my addiction for the last time for the foreseeable future. Lemme tell you about it.

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Blood West is some sort of weird mish mash of whatever genres died a cruel and violent death back in the late nineties and a bunch of other stuff. It's an imsim with a bit of Thief stealth and treasure hunting in there, there's crpg style dialogue trees and the protagonist has the personality of a Build Engine shooter avatar but it's also got a Diablo style inventory system and then there's also some bits and pieces of Stalker in there and even some soulslike elements. Like I said, a buncha stuff.

The game takes place in a weird west setting with the player taking on the role of an undead gunslinger summoned by highly suspect spirits to purge the land of evil and eldritch horrors. The game consists of 3 different and separate maps, divided into their respective chapters, very much how a trooner shooter would divide itself into episodes. In order to progress, you need to fulfil several quests and maybe even do some sidequests along the way. On your adventures, you'll encounter many different enemies, some unique to a chapter, and get the chance to find cool artefacts and unique weapons.

The Primary Gameplay Loop (c) consists of sneaking from location to location and killing **** on the way. The game provides you with a neat selection of ranged and melee weapons so you can kill as efficiently as you can. Stealth is highly encouraged, since even basic enemies are incredibly competent and a head on encounter is always less optimal than taking out an enemy with a critical backstab.

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Blood West sports a somewhat unique equipment system, giving you a slot for big weapons and a slot for small weapons. The big slot is reserved for larger melee weapons, namely axes and sabers, and long guns, while the smaller one is where you put revolvers, knives and the odd tomahawk. Ammo is never plentiful enough that you could shoot every enemy you come across, meaning that having a melee weapon with you is almost mandatory. Melee weapons are also the only weapons that can pull off critical sneak attacks, which as mentioned are the preferred way of dealing with the opposition.

The weapons are well balanced for the most part, each type having their own specific niche. However, some niches are smaller than others. Sawn off shotguns for example are terrible, because their range is so short that you may as well be using a melee weapon, which is "free" to use, requiring no precious ammo. They have a niche as an emergency burst damage option when equipping a melee weapon in the big slot but in most close encounters, melee weapons deal more dps and require no reloads. Guns are able to shoot special types of ammunition but the enemies that are best taken out with a silver bullet for example are few and far between. There is exactly one single enemy that requires special ammo to be killed and that one doesn't show up until the last chapter.

The game in general seems very skewed towards melee even when disregarding sneak attacks. As mentioned, they require no ammo and have higher dps than most guns. In a game with respawning enemies and limited ammo, a weapon that is free to use comes out on top even on that virtue alone. The lack of range is rarely an issue, since there are plenty of ways to sneak around and get close in order to deliver a quick kill. During the end game, I ended up stockpiling loads of ammunition because I had gotten the hang of stealth and was rarely using anything other than my saber to sneak kill most things I came across.

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Look at how dead that guy is lmao

This is a shame because the gunplay feels great actually. Sound design is good and aiming feels substantial. In a wild western setting I'd have liked more of an incentive to go with a gunslinger sort of build.

When you're not killing things, you'll be exploring whatever area you're currently in. The game does a great job of incentivizing exploration even in places that are off the beaten path because more often than not very useful supplies and weapons will be hidden in some shack or down some hole in the ground that's not marked on your map. The maps themselves contain many interesting sights and feature quintessentially 90s environmental storytelling at times.

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Pictured: Environmental storytelling (the horses are dead and there's a broken carriage, meaning the horses mugged the carriage and the carriage killed them both in self defense)

While traversing the prairie/swamp/mountains you'll be constantly haunted by an eerie ambient soundtrack and the weird noises the different enemies make. My favorite one is the one that goes YEEEEEEEHOOOOO (that's not a joke). Speaking of enemies, they're also great. Each of them is given something of a personality with the aforementioned noises and voice lines, their animations and of course their attacks. Since each and every one of them is best approached stealthily however, a lot of their design sadly goes to waste. All backs look the same when you stab them. A notable exception are the Hellbears, late game enemies that are so badass that they're best avoided entirely.

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Now that's what I call a stabbed back, fellas.

Blood West contains some very mild narrative rpg elements, giving you the opportunity to roleplay with some NPCs via dialogue. This falls very flat, the only notable NPCs that you may have any attachment to or interaction with are in chapter 2 and they're underdeveloped as all hell. You have a *whispers* woman an alcoholic and a small child.

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Truly, the greatest of all eldritch terrors.

The lady is a ***** at first but turns nice when you give her flowers. There's a joke to be made here. The alcoholic is a priest and gives you nothing much of use and the child really is just a waste of space. No meaningful choices and consequences here.

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THE HORROR

The voice acting though is surprisingly good. I expected nothing from this midrange indie game but the voice work in there is actually very enjoyable. Still, the roleplaying aspect is woefully undercooked and chapter 3 all but drops it entirely.

This didn't detract from the overall experience, though. All in all, exploration is fun because it has a purpose and is rewarded, combat is meaty and satisfying enough even with the overly heavy emphasis on stealth and the premise and the little story there was kept me engaged throughout the 20 odd hours it took me to complete Blood West. It has no glaring flaws, nothing in it greatly annoyed me, not even the inventory and I was also greatly immersed within the game world thanks to good visual and sound design.

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Relatable.

I wholeheartedly recommend Blood West. I wouldn't call it a hidden gem but it is the kind of game that we have seen very little of in the modern era and it is worth playing for that fact alone. Similar to Stalker it would greatly profit from several iterations and improvements. Maybe we'll see Blood West: Call of Nevada in the future, who knows. In the meantime, I'll return to my retirement from this stupid hobby.






-Humbaba
Last edited by rusty_shackleford on June 7th, 2024, 08:31, edited 5 times in total.
Reason: Fix title
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
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I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
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Hauberk
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Post by Hauberk »

Thanks for the review, @Humbaba I find myself more or less in your camp these days, with very little coming out which interest me. How would you rate the combat if you compare to stuff like (single-player) Quake? Better or worse?
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Post by Humbaba »

Hauberk wrote: ↑ March 10th, 2024, 13:22
How would you rate the combat if you compare to stuff like (single-player) Quake?
Apples and bowling balls. Despite appearances, Blood West is not action game, it's a slow paced affair with gunplay most similar to something like Stalker than anything else. Shooting, reloading and movement are slow. If you're looking for an exciting old school shooter, this isn't it.





-Humbaba
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
wrote: ↑
I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
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Post by Hauberk »

I like Stalker. I might just give this one a try, thanks.
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Post by Shillitron »

Do you get to romance the girl in the mask?

Any Vampire & Bear sex?
Last edited by Shillitron on March 10th, 2024, 16:23, edited 1 time in total.
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Post by Xenich »

Not bad, game play certainly is challenging if you try to run it head on. I get the vibe of "Thief" a bit as well.

Typical 70's/80's woke "White man stupid and evil, Indian good and cultured" narrative at the opening, but typical for westerns of that era.
Last edited by Xenich on March 10th, 2024, 19:09, edited 1 time in total.
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Post by Breathe »

Humbaba wrote: ↑ March 10th, 2024, 13:58
Hauberk wrote: ↑ March 10th, 2024, 13:22
How would you rate the combat if you compare to stuff like (single-player) Quake?
Apples and bowling balls. Despite appearances, Blood West is not action game, it's a slow paced affair with gunplay most similar to something like Stalker than anything else. Shooting, reloading and movement are slow. If you're looking for an exciting old school shooter, this isn't it.





-Humbaba
And this has sold me on it. In the backlog it goes.
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Post by 1998 »

Looks better than Weird West, that's for sure. Thanks for the review, wasn't really on my list before.
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Post by Red7 »

all wrong from the start.

gaming aka simulation is the only productive way to learn without catastrophic losses and poinltess energy expendature. its why our reality is quantized data based simulation as apparent reverse causality/quantum erasion experiments imply.

quality of a game is another debate.
Thou shalt not SIMP
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Post by DagothGeas5 »

Like others here said, thank you for the review! Love how people here are so articulate, it is a pleasure to read!
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Post by Anon »

DagothGeas5 wrote: ↑ March 18th, 2024, 03:49
Like others here said, thank you for the review! Love how people here are so articulate, it is a pleasure to read!
Thanks mate, it was indeed a lot of work to make, glad you appreciated!
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Post by DagothGeas5 »

Anon wrote: ↑ March 18th, 2024, 22:39
DagothGeas5 wrote: ↑ March 18th, 2024, 03:49
Like others here said, thank you for the review! Love how people here are so articulate, it is a pleasure to read!
Thanks mate, it was indeed a lot of work to make, glad you appreciated!
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Post by Ryzer »

This game is trash, I cannot understand how in it's right mind the HQ can recommend it.

First the skills are some of the uninspired I've ever seen, based around ****** +% percentage. There is no skill adding new combat animation, you know, something to make the combat interesting

Which brings us to the second point, the combat is **** and redundant. Stab the dude in the back. Dead. BORINGGG

Respawnable enemies: yawn

Speaking of the enemies, they only have one to two attacks which is ridiculous.

Oh and the graphics are **** too, it's Unturned level but unlike Unturned this game is not free.
Last edited by Ryzer on March 18th, 2025, 10:21, edited 1 time in total.
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Post by Acrux »

Ryzer wrote: ↑ March 18th, 2025, 00:43
This game is trash, I cannot understand how in it's right mind the HQ can recommend it.
It's a Humbaba review: Of course the game is not good.

But, if you have a differing opinion, write your own review and have it officially posted.
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Post by Ryzer »

Acrux wrote: ↑ March 18th, 2025, 01:52
Ryzer wrote: ↑ March 18th, 2025, 00:43
This game is trash, I cannot understand how in it's right mind the HQ can recommend it.
It's a Humbaba review: Of course the game is not good.

But, if you have a differing opinion, write your own review and have it officially posted.
No need to be officially posted, I can write it immediately but unfortunately I don't have any screenshot at my disposal right now, so I'm going to pick some from the internet.

I started playing this game a few months ago because I was curious to see what this game was all about, I booted the game and spent a few hours into it.

Here is how the game starts up, you are a white man among other white evilish men who brought up everything bad in this land, at least this is what the intro cutscene tells you. You happen to be an undead who wander the land, to be honest I didn't care about the story because it made no sense at all.

Your character wake up from the dead and suddendly you realize that the world of Blood West is pixelated and blurry. Apparently, it's an artistic choice taken by the developer but I believe it is just laziness.
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Look at that pretty grass you have here, I want to add as a disclaimer: I'm not a graphic ***** but I expect better textures especially for the ground and the grass. 1990s games could display better details than this.

As you make your first steps into the game, a tutoriel introduces you the basic of stealth with an enemy. Here is how it functions: your character use a rock that you throw at a distance which divert the enemy. Throwing too many rocks will instantly make you spotted. Additionaly, your character must crouch to not quickly rise the sound meter and either you run away or you backstab the monster. This is a simple and effective system, what's the problem you might ask? I expected a bit of vertigo perhaps but the game could have add its own identity. In this case it's just a reheated dish with nothing new poured in.
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The "rewarding" part is that you kill the enemy, otherwise there is nothing rewarding about it.

And then there is the gameplay section, it's stupidly simplistic. Once again the game has no identity on its own. In melee, you can left click with the mouse which triggers the attack animation and that's about it. With a rifle, you can trigger the left click with the mouse which shoots a bullet and ... That's it. That's the gameplay of Blood West for the ENTIRE GAME . No really, that is it. The skills add nothing new except speeding the attack animation (left click) or better reload or life stealing but nothing exciting.
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As you can see, skills only add +% improvement which is banal, **** and boring.

The level design is a mess because it is way too big for its own good with the same monsters copy and pasted everywhere that have at best 2 attack animations. With each passing death, all enemies respawn so you must take them down again which is a penalty among the death penalty that adds maluses (-% of something). You can disable the malus with an item that you obtain fairly easily in the game.
In other words, it's a cool idea ruined by laziness and lack of imagination.

The unique weapons have nothing exciting about them, they suffer from the same issue as skills.

In conclusion, I don't like Blood West. It is like the bigmac version of videogames. It offers nothing new or remotely interesting. It picks upon many games that actually bring something to the table and drains all the uniqueness to shape something without identity.
Last edited by Ryzer on March 18th, 2025, 11:40, edited 3 times in total.
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Post by Nessa »

Humbaba wrote: ↑ March 9th, 2024, 20:18
Gaming is a frivolous hobby. It is unproductive, unsocial, the industry surrounding it is highly predatory and whatever passes for "serious" or "artistic" discourse is laughably juvenile. Gaming is a hobby that is well left to weird teenagers and children that had no real friends growing up. Playing video games as an adult is nothing but a waste of time.
Then you proceed to write a wall of text on a game.

:salute: :salute: :salute:

You are to be saluted!

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Post by Vergil »

Humbaba wrote: ↑ March 9th, 2024, 20:18
Gaming is a frivolous hobby. It is unproductive, unsocial,
Where does molestating and attempting to rape your coworkers rank on the social-productive axis compared to playing video games? Better?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Norfleet »

Ryzer wrote: ↑ March 18th, 2025, 11:17
As you can see, skills only add +% improvement which is banal, **** and boring.
I've actually come to rather dislike this particular design paradigm. If these skills exist, it becomes a requirement to take them to keep the base skill relevant to play. When you then end up having to sink all your points into that skill to keep it relevant, you have few to any points left to do anything else with, as those skills, too, likely will require you to sink all your points into them to be competitive (the alternative being that they're one-point wonders that gain basically nothing from additional points). All this results in the player having greatly decreased options, and thus decreases the relevance of anything else.

See damage types: If a given damage type causes +200% damage over another type to a specific foe, but the player has +9001% damage to his chosen damage type, switching to try to take advantage of this damage type mechanic simply hurts him. This makes the mechanic pointless: It doesn't change anything about how the player should approach the situation.
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Post by asf »

looks like some gimmicky faggotry

also ryzer is a graphic *****
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Post by Norfleet »

Humbaba wrote: ↑ March 9th, 2024, 20:18
Gaming is a frivolous hobby. It is unproductive, unsocial, the industry surrounding it is highly predatory and whatever passes for "serious" or "artistic" discourse is laughably juvenile. Gaming is a hobby that is well left to weird teenagers and children that had no real friends growing up. Playing video games as an adult is nothing but a waste of time.
Maybe, but at the same time, if people did nothing but work, the economy would actually implode. The labor market would become massively oversaturated because with people doing nothing but working, the value of a work-hour would plummet. What's more, people wouldn't buy anything because they never did anything but work. Why do you need a car factory when nobody ever drives anywhere because they never leave work? There would simply not be enough work left to do.