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COLONY SHIP

For discussing role-playing video games, you know, the ones with combat.
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Post by Tweed »

rusty_shackleford wrote: ↑ March 4th, 2024, 06:55
Tweed wrote: ↑ March 4th, 2024, 06:54
I used to review games.
You made video essays.
Rusty used to want me to come back, now he doesn't.
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Post by Rand »

aweigh wrote: ↑ March 4th, 2024, 06:21
Colony ship setting is something that is like, "hey that sounds interesting", but nobody actually wants to play anything like it.
There's potential for a game here, but they didn't find it.
It needs to be open world similar to Fallout 2, with a huge ship and different factions actively plotting that the player can interact with any way they want.
Then they set up their own crew to go into the "dark" areas of the ship to find resources and tech and stumble across something even worse down there as a climax.
Requiring them to choose whether to try to form a coalition or just break up the other factions for their resources and manpower.
Something like that. But this studio was too shortsighted and small to make that game, unfortunately.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by wndrbr »

Tweed wrote: ↑ March 4th, 2024, 07:09
wndrbr wrote: ↑ March 4th, 2024, 06:55
If you think that recording the first 30 minutes of the game with some surface level comments such as "it runs ok" and "the graphics are good" is a proper review, then you may as well buy games based on steam userscore.
Are you accusing me of that?
No, I was referring to Rusty's previous post.
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Post by Rand »

wndrbr wrote: ↑ March 4th, 2024, 06:48
I don't know who splattercat is
A successful YouTube dingus.
I literally hate listening to the guy because of the stream of annoying nonsense that comes out of his mouth, but the videos are informative nonetheless.
He does initial impressions on RPG-like indie games, often in early release, that a lot of people might not be aware of.
He's annoying, but his impressions are generally correct, imo.
Last edited by Rand on March 4th, 2024, 18:09, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

Rand wrote: ↑ March 4th, 2024, 07:24
aweigh wrote: ↑ March 4th, 2024, 06:21
Colony ship setting is something that is like, "hey that sounds interesting", but nobody actually wants to play anything like it.
There's potential for a game here, but they didn't find it.
It needs to be open world similar to Fallout 2, with a huge ship and different factions actively plotting that the player can interact with any way they want.
Then they set up their own crew to go into the "dark" areas of the ship to find resources and tech and stumble across something even worse down there as a climax.
Requiring them to choose whether to try to form a coalition or just break up the other factions for their resources and manpower.
Something like that. But this studio was too shortsighted and small to make that game, unfortunately.
INSOMNIA: The Ark, maybe?
It has issues because it's not really finished. I'm pretty sure you can complete the game, but it didn't get the QA passes it needed.
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Post by Rand »

rusty_shackleford wrote: ↑ March 4th, 2024, 07:28
INSOMNIA: The Ark, maybe?
It has issues because it's not really finished. I'm pretty sure you can complete the game, but it didn't get the QA passes it needed.
I have that but have never even booted it up. I actually forgot I had it.
The premise looks like there my be something there, though.
Last edited by Rand on March 4th, 2024, 07:31, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Tweed »

I bought it new because I thought it sounded great, didn't even have keybinds.
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Post by Lhynn »

rusty_shackleford wrote: ↑ March 4th, 2024, 06:32

Sseth reviews for whoever pays him to shill games.
Untrue, almost every game hes ever reviewed, with the exception of a few mmos, is a small game, and every time he has been paid to shill, he has disclosed it. Thats why people pay attention to him, he recommends good indie games. Most of the ***** titles hes covered dont even have a discord, because discord is banned in CHINA I believe, so its hard to believe there was ever any contact with the developers.
Last edited by Lhynn on March 6th, 2024, 20:36, edited 2 times in total.
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Post by Segata »

None of the IT games would make for good Sseth material anyway
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Post by The_Mask »


Iron Tower wrote:
Colony Ship scored another Daily Deal and is now on sale at 50% off! Buy now while supplies last!

We also bring you another update to celebrate 1.5 years since release. Visual improvements, stealth colorblind mode, more interactions, new music tracks.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by rusty_shackleford »

stealth colorblind mode,
Something like 1 in 10 men are colorblind. Considering the various other weird things that tend to cluster with higher IQ, this is probably also one of those things, meaning it's likely higher than that for the target audience.
Making a niche grognard game without colorblind options is probably not a good idea
Last edited by rusty_shackleford on April 15th, 2025, 00:01, edited 1 time in total.
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Post by Kain »

Played it for a while before giving up. This is my impression of the game:

The general idea is not bad, BUT:

The game is too dark.
Combat is too tedious.
Skill checks are too high.
No proper map.
No grind spot.

A niche game for a niche audience.
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Post by 1998 »

rusty_shackleford wrote: ↑ April 15th, 2025, 00:01
stealth colorblind mode,
Something like 1 in 10 men are colorblind. Considering the various other weird things that tend to cluster with higher IQ, this is probably also one of those things, meaning it's likely higher than that for the target audience.
Making a niche grognard game without colorblind options is probably not a good idea
1 out of 10 have some issues, they are not fully colorblind. I also have issues the moment colors are too mixed, too much red/green in there. But almost none of those features ever improved visual clarity for me.
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Post by Nessa »

Oh yeah this one. Setting was too bland. I had a brief look last year. Yawnfest. Reminds me a lot of that absolutely awful Ixion game at least in terms of setting. You're on a UN created hellscape spaceship that barely can hold together. Complete with living in pods and eating ze bugs.
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Post by Vergil »

Can you change the thread name I don't like being shouted at :sad:
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Ilovecheezecake »

Its a good game you noobs. Git gud.
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Post by Nessa »

Vergil wrote: ↑ April 16th, 2025, 16:21
Can you change the thread name I don't like being shouted at :sad:
THIS ISN'T YOUR DAY. :lol:
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Post by rusty_shackleford »

Ilovecheezecake wrote: ↑ April 16th, 2025, 16:23
Its a good game you noobs. Git gud.
It's **** and vince has zero understanding of RPG design

got into a debate with vince about why his games suck and are for pseudointellectuals and he didn't even know you could destroy doors in fallout. The only thing he thought made fallout what it is was the dialogue, it's why AoD is a visual novel with combat.
Last edited by rusty_shackleford on April 16th, 2025, 20:05, edited 1 time in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ April 16th, 2025, 20:04
Ilovecheezecake wrote: ↑ April 16th, 2025, 16:23
Its a good game you noobs. Git gud.
It's **** and vince has zero understanding of RPG design

got into a debate with vince about why his games suck and are for pseudointellectuals and he didn't even know you could destroy doors in fallout. The only thing he thought made fallout what it is was the dialogue, it's why AoD is a visual novel with combat.
You could force vince to watch this video on repeat for a year straight and he'd still not grasp it


also, learn by use in such a restricted fashion is perhaps one of the worst design decisions I've ever seen so bravo for outdoing his teleport simulator in shittiness
Last edited by rusty_shackleford on April 16th, 2025, 20:08, edited 1 time in total.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: ↑ April 16th, 2025, 20:04
Ilovecheezecake wrote: ↑ April 16th, 2025, 16:23
Its a good game you noobs. Git gud.
It's **** and vince has zero understanding of RPG design

got into a debate with vince about why his games suck and are for pseudointellectuals and he didn't even know you could destroy doors in fallout. The only thing he thought made fallout what it is was the dialogue, it's why AoD is a visual novel with combat.
I’m curious on what you consider good RPG design And how you would implement it.
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Post by rusty_shackleford »

Unhelpful Contrarian wrote: ↑ April 16th, 2025, 20:23
rusty_shackleford wrote: ↑ April 16th, 2025, 20:04
Ilovecheezecake wrote: ↑ April 16th, 2025, 16:23
Its a good game you noobs. Git gud.
It's **** and vince has zero understanding of RPG design

got into a debate with vince about why his games suck and are for pseudointellectuals and he didn't even know you could destroy doors in fallout. The only thing he thought made fallout what it is was the dialogue, it's why AoD is a visual novel with combat.
I’m curious on what you consider good RPG design And how you would implement it.
act 1 BG3 minus women fighters and homosexuals and other various libtardisms
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Post by The_Mask »

Ilovecheezecake wrote: ↑ April 16th, 2025, 16:23
Its a good game you noobs. Git gud.
The only good part about the game is the character creation screen, and even that one has a couple of issues.

Stop being a fanboy and judge objectively. :heart:
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Ilovecheezecake »

Tbh i have a lot of criticism for CS and the rigid approach it takes to a lot of things, but still consider it a good game overall.
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Post by Tweed »

rusty_shackleford wrote: ↑ March 4th, 2024, 06:55
Tweed wrote: ↑ March 4th, 2024, 06:54
I used to review games.
You made video essays.
Well, I review them now.
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Post by kyosuke »

I had fun playing AoD, all them different routes and how you can double or triple cross NPCs to get stuff done.
Game's rough, but the fun is there.
So I thought CS will be something similar but in a Sci-Fi setting and polished.

D1Ped it and all I got was boredom and stupid dev decisions.
Why the **** is the door that I forced open doesn't remain open after the encounter and I am forced to click it every time I need to go through, why was every equipment almost similar to each other?
So I stopped upon reaching Habitat, cause it was one of the most dreary and empty location in a RPG I've ever encountered, entire place feels as dead as the game I was playing.
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Post by Lhynn »

Colony ship is an absolute failure, dull and boring game, no imagination, no passion, nothing.
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Post by Ilovecheezecake »

****, thats harsh.

Dont know, it tickled my autism pretty well with trying out different kinds of ranged chars, stealth, diplo etc.

Had a blast with it, even while EA lasted.
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Post by BlueMemphis »

I liked Colony ship, but a big part of it might have to do with the general premise.

Am more a storyfag them a combatfag though, so played it like a VN.
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Post by kyosuke »

I can't say that it's totally devoid of anything good but compared to AoD, it's like the newer game just feels so much more restricted in terms of choices and the writing didn't make up for it by being boring.
I went through the starting area thinking the setting should've been cool and fun, but it's just grey and more grey all the way, and I didn't have much opportunity to stab story NPCs in the back.
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Post by Lhynn »

The main thing is that the game has no soul, no heart. I very much feel like VD had no idea what to fill the setting with, so he went with big themes nobody gave a **** about. Very much feels like a pillars of eternity clone in many ways.

Like holy ****, he could have gone for a number of things, instead he went with generic implants that are glorified perks, multiple piece armor, which was just a novelty but he did nothing with it, "VR training" that amounted to a few lines of text and meaningless bonuses, and some philosophical slop I couldnt give two shits about. No interesting developments, no unexpected twists, no gripping characters, ******* nothing. He went realistic in the "Nothing ever really happens" sense and I despise the game for it.

To this day Dungeon Rats remains the sole ITS quality offering. You may argue AoD is great, but Ill say its merely good, it has a very clear vision, but its so needlessly structured what even is the point of giving choices? Your path is set by your point investment anyway, and the only real skill you need is the skill to meta future developments and invest in the correct skills to arrive to the conclusion you are looking for. I am so irritated at VD over missing these ******* obvious flaws in his approach.