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KnightoftheWind
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Post by KnightoftheWind »

Didn't they basically call anyone who prefers the older, "linear" Zelda games idiots for wanting "less freedom" in their games?. They may be done with the BOTW/TOTK timeline, but that doesn't mean they're going back to the original formula. I've basically lost any interest in revisiting the series after TOTK, if they can't even do a halfway decent job after 6 years of development, what hope does the next game have?.
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Post by Breathe »

Irenaeus wrote: February 28th, 2024, 00:23
Breathe wrote: February 28th, 2024, 00:18
The Zelda director says they're done with the current BoTW and ToTK structure. Hopefully they make a good Zelda game again...
Haven't played a good one since Majora's Mask.
The only one I've completed since then was Wind Waker and I thought it was a decent attempt. I tried to play BoTW a while ago and had to stop after about 10 or so hours. That and ToTK are just ubisoft open world shitfests. Sucks.
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Post by Breathe »

KnightoftheWind wrote: February 28th, 2024, 00:28
Didn't they basically call anyone who prefers the older, "linear" Zelda games idiots for wanting "less freedom" in their games?. They may be done with the BOTW/TOTK timeline, but that doesn't mean they're going back to the original formula. I've basically lost any interest in revisiting the series after TOTK, if they can't even do a halfway decent job after 6 years of development, what hope does the next game have?.
They can stay open world, but make it more like the old 2d ones where it's a very metroidvania-like progression with deeper temples and dungeons. This new stuff is logic filler crap.
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Post by Vergil »

Starting Fable III I'm both shocked at how stark the visual upgrade from the last game is and how stark the downgrade of pretty much everything else is.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by wndrbr »

Fable III looked like a washed out *** even back when it came out. Fable the lost chapters had a way more appealing visual style.
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Post by DagothGeas5 »

Vergil wrote: February 28th, 2024, 01:29
Starting Fable III I'm both shocked at how stark the visual upgrade from the last game is and how stark the downgrade of pretty much everything else is.
Why is it that games and movies are so over the top with the graphics (or trying to be) but lack in everything else nowadays?
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Post by Vergil »

wndrbr wrote: February 28th, 2024, 01:41
Fable III looked like a washed out *** even back when it came out. Fable the lost chapters had a way more appealing visual style.
Having to play Fable II at the original resolution I think Fable III is a pretty clear upgrade in that department and characters look way less like grotesque abominations. Fable I has a charming style to it (that the remaster completely ****** up) but Fable III still holds up as graphically impressive to me to this day.
Kind of want to take some comparison screenshots once I get to some locations that are present in both.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by ArcaneLurker »

Vergil wrote: February 28th, 2024, 01:47
wndrbr wrote: February 28th, 2024, 01:41
Fable III looked like a washed out *** even back when it came out. Fable the lost chapters had a way more appealing visual style.
Having to play Fable II at the original resolution I think Fable III is a pretty clear upgrade in that department and characters look way less like grotesque abominations. Fable I has a charming style to it (that the remaster completely ****** up) but Fable III still holds up as graphically impressive to me to this day.
Kind of want to take some comparison screenshots once I get to some locations that are present in both.
Image

Seemed like they really leaned into the abomination angle on the Fable 1 Anniversary
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Post by Xenich »

Breathe wrote: February 28th, 2024, 00:18
The Zelda director says they're done with the current BoTW and ToTK structure. Hopefully they make a good Zelda game again...
I have them, but never played them. Are they that bad compared to the N64 stuff?
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Post by Vergil »

ArcaneLurker wrote: February 28th, 2024, 01:54
Vergil wrote: February 28th, 2024, 01:47
wndrbr wrote: February 28th, 2024, 01:41
Fable III looked like a washed out *** even back when it came out. Fable the lost chapters had a way more appealing visual style.
Having to play Fable II at the original resolution I think Fable III is a pretty clear upgrade in that department and characters look way less like grotesque abominations. Fable I has a charming style to it (that the remaster completely ****** up) but Fable III still holds up as graphically impressive to me to this day.
Kind of want to take some comparison screenshots once I get to some locations that are present in both.
Image

Seemed like they really leaned into the abomination angle on the Fable 1 Anniversary
Nah Fable characters, especially children, have always been mutants for the most part. It's more anniversary changes the artstyle/lighting and made it feel like everything was made of unreal engine asset store props visually.

Halo 1's "remaster" (also called anniversary funnily enough) suffered a similar fate.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by ArcaneLurker »

Vergil wrote: February 28th, 2024, 02:01
ArcaneLurker wrote: February 28th, 2024, 01:54
Vergil wrote: February 28th, 2024, 01:47

Having to play Fable II at the original resolution I think Fable III is a pretty clear upgrade in that department and characters look way less like grotesque abominations. Fable I has a charming style to it (that the remaster completely ****** up) but Fable III still holds up as graphically impressive to me to this day.
Kind of want to take some comparison screenshots once I get to some locations that are present in both.
Image

Seemed like they really leaned into the abomination angle on the Fable 1 Anniversary
Nah Fable characters, especially children, have always been mutants for the most part. It's more anniversary changes the artstyle/lighting and made it feel like everything was made of unreal engine asset store props visually.

Halo 1's "remaster" (also called anniversary funnily enough) suffered a similar fate.
With the original I didn't even notice it when I played it, because there were so many dodgy looking characters in various games, due to low-poly limitations. With the remaster, I was expecting it to be more like Fable 3. :scratch:
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Post by Vergil »

ArcaneLurker wrote: February 28th, 2024, 02:08
Vergil wrote: February 28th, 2024, 02:01
ArcaneLurker wrote: February 28th, 2024, 01:54


Image

Seemed like they really leaned into the abomination angle on the Fable 1 Anniversary
Nah Fable characters, especially children, have always been mutants for the most part. It's more anniversary changes the artstyle/lighting and made it feel like everything was made of unreal engine asset store props visually.

Halo 1's "remaster" (also called anniversary funnily enough) suffered a similar fate.
With the original I didn't even notice it when I played it, because there were so many dodgy looking characters in various games, due to low-poly limitations. With the remaster, I was expecting it to be more like Fable 3. :scratch:
There's only so much that can be done without totally overhauling the engine and doing big changes to facial animations to compensate and that's waaaay too much work for a budget remaster of a dead (especially in 2014) franchise.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by ArcaneLurker »

Vergil wrote: February 28th, 2024, 02:09
ArcaneLurker wrote: February 28th, 2024, 02:08
Vergil wrote: February 28th, 2024, 02:01

Nah Fable characters, especially children, have always been mutants for the most part. It's more anniversary changes the artstyle/lighting and made it feel like everything was made of unreal engine asset store props visually.

Halo 1's "remaster" (also called anniversary funnily enough) suffered a similar fate.
With the original I didn't even notice it when I played it, because there were so many dodgy looking characters in various games, due to low-poly limitations. With the remaster, I was expecting it to be more like Fable 3. :scratch:
There's only so much that can be done without totally overhauling the engine and doing big changes to facial animations to compensate and that's waaaay too much work for a budget remaster of a dead (especially in 2014) franchise.
It's part of the charm anyway :pirate:
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Post by Breathe »

Xenich wrote: February 28th, 2024, 02:00
Breathe wrote: February 28th, 2024, 00:18
The Zelda director says they're done with the current BoTW and ToTK structure. Hopefully they make a good Zelda game again...
I have them, but never played them. Are they that bad compared to the N64 stuff?
Depends what you enjoy. I dislike the mechanics the games are built on (durability, fusing, ultrahand, shrines etc.), but you may be okay with them.
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Post by Oyster Sauce »

Capcom is easily the best Zelda dev. Give it back to them.
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Post by Piggy »

Oyster Sauce wrote: February 28th, 2024, 03:03
Capcom is easily the best Zelda dev. Give it back to them.
Okami was boring and Minish Cap was nothing special.
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Post by wndrbr »

Xenich wrote: February 28th, 2024, 02:00
Breathe wrote: February 28th, 2024, 00:18
The Zelda director says they're done with the current BoTW and ToTK structure. Hopefully they make a good Zelda game again...
I have them, but never played them. Are they that bad compared to the N64 stuff?
nuzeldas barely have anything in common with N64 games. You get most of your powers early, and then all you do is explore a huge but largely empty overworld, while clearing bokoblin camps and looting more damaging weapons. There are no proper dungeons, just small challenge shrines that give you hp/stamina upgrades.

They are basically Ubisoft-type games, just with less hand-holding.
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Post by aweigh »

wndrbr wrote: February 28th, 2024, 03:22
Xenich wrote: February 28th, 2024, 02:00
Breathe wrote: February 28th, 2024, 00:18
The Zelda director says they're done with the current BoTW and ToTK structure. Hopefully they make a good Zelda game again...
I have them, but never played them. Are they that bad compared to the N64 stuff?
nuzeldas barely have anything in common with N64 games. You get most of your powers early, and then all you do is explore a huge but largely empty overworld, while clearing bokoblin camps and looting more damaging weapons. There are no proper dungeons, just small challenge shrines that give you hp/stamina upgrades.

They are basically Ubisoft-type games, just with less hand-holding.
i played Ocarina of Time for the very first time recently, when it got a fan-made PC port. I enjoyed it a lot, actually surprised me how solid the game was (though there were also a few shrines/temples i did not enjoy at all).

another thing that came to mind was just how different an experience it was from BOTW and TOTK, might as well be completely different genres for completely different audiences.
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Post by Acrux »

aweigh wrote: February 28th, 2024, 04:32
i played Ocarina of Time for the very first time recently, when it got a fan-made PC port. I enjoyed it a lot, actually surprised me how solid the game was (though there were also a few shrines/temples i did not enjoy at all).
Ha ha, aweigh got filtered by the Water Temple. :P
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Post by Vergil »

Acrux wrote: February 28th, 2024, 05:14
aweigh wrote: February 28th, 2024, 04:32
i played Ocarina of Time for the very first time recently, when it got a fan-made PC port. I enjoyed it a lot, actually surprised me how solid the game was (though there were also a few shrines/temples i did not enjoy at all).
Ha ha, aweigh got filtered by the Water Temple. :P
The depictions of religion sent him into a tard frenzy.
I'm just stating the facts.
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Post by rusty_shackleford »

the exodos guy had a meltdown over a kickstarter not delivering, the developer behind it is dying from cancer kidney issues? or something


apparently the game that was kickstarted was actually made and this is all over not getting a physical box lmao
Last edited by rusty_shackleford on February 28th, 2024, 08:58, edited 2 times in total.
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Post by wndrbr »

rusty_shackleford wrote: February 28th, 2024, 08:56
the developer behind it is dying from cancer kidney issues? or something
a few years ago there was even a Codex fundraiser for this guy, it was called Quest for Kidney.
Last edited by wndrbr on February 28th, 2024, 09:04, edited 1 time in total.
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Post by rusty_shackleford »

wndrbr wrote: February 28th, 2024, 09:03
rusty_shackleford wrote: February 28th, 2024, 08:56
the developer behind it is dying from cancer kidney issues? or something
a few years ago there was even a Codex fundraiser for this guy, it was called Quest for Kidney.
Is Quest for Infamy any good?
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Post by WhiteShark »

How is it that even these small titles of which no one has even heard are involved with Sweet Baby? Is there some sort of coercion going on? This is crazy.
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Post by DagothGeas5 »

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Post by KnightoftheWind »

That's a big pet peeve of mine, when newer titles demand that you make multiple accounts just to play online.