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Baldur's Gate 3

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Post by ArcaneLurker »

BobT wrote: ↑ February 15th, 2024, 21:56
DagothGeas5 wrote: ↑ February 15th, 2024, 21:50
Rand wrote: ↑ February 15th, 2024, 18:57

No, no. He's right. The majority of women are enslaved to groupthink. The media is their go-to for what they should consume. They'll (sadly) mostly listen to "journalists" and Twitch "influencers" and other bad actors.
Don't know if true, but I remember reading that women are also more prone/likely to spend money in games. Maybe companies were trying to have "infinite easy-money" by making ****** games with group-think opinions without the "hassle" of making good games that might not be for everyone?
Did they have all the penis options for women, default black character, pronouns and "body type 1 / 2" and all that **** back then?
Yes, all of that was in a similar time frame, nearing closer to release, if not release itself. Most patches to EA were adding new classes, with one large one adding the duergar fort area in the underdark.

The other thing I remember was that in EA, Wyll had a different storyline, where he wasn't such a goody-two-shoes, still boring imo, and Karlach seemed like some ugly background NPC. They made Wyll much safer and more boring, and had to re-write/ re-voice large segments of the story to do so... that was only in release, I think. That must have taken quite a lot of time/ resources, and yet, Wyll is still not a favourite. Oops.
They were also planning to release a werewolf dwarf girl character, which was kind of a joke about red-riding hood, and some others, presumably, as they promised much more variety than what was delivered.
They also made Shadowheart less prickly when you first meet her-- there was no saving her on the ship in EA. If you mentioned something like "we're both half-elves," she'd give you some sass about how meaningless that is.
Last edited by ArcaneLurker on February 15th, 2024, 22:12, edited 1 time in total.
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Post by The_Mask »

Nessa wrote: ↑ February 15th, 2024, 16:32
The refugee thing too. That whole spot there in Act 3 is an anti-private property message. They just make it "evil" because the guy that owns that house just happens to be a "bad guy". All by design. You're "evil" if you don't think refugees can take over somebody's property just because it isn't being used. That's bloody disgusting frankly.
The thing is that the more curious part is that it is a *singular example*. At no point after that the refugee crisis takes such a demanding toll. In fact, after that the tone changes wildly where you get to talk to pigeons, lovable circus people, enthusiastic journalists and some ******* guy that was unlucky to change into an Illithid.

The whole 3rd act is a gigantic steaming pile of **** on the storytelling side.

Quite literally the only saving grace the game has past that point is the D&D mechanics.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Magick »

rusty_shackleford wrote: ↑ February 15th, 2024, 21:58
BobT wrote: ↑ February 15th, 2024, 21:56
pronouns and "body type 1 / 2" and all that **** back then?
this was added after the early access release
can't remember the rest
Cheers. If you do ever find that EA version (to prove that other guy wrong about your "portal" fever dream / acid trip :lol: ) then do let us know. I think it would be really interesting to compare 1 for 1 between then and now (cross referenced to the likes of what NoAlphabets changes). It would be pretty interesting to see just how much was clear original intention, or later outside / inside "influence" to "appeal to modern day audiences", as they say.

Interesting that the Pronouns & Body Type 1 / 2 were a later addition, as I'd have imagined if those were intended to be there from the start then they would have been. Considering the likes of Elden Ring and other games that had very publicly included them before BG's EA release.
ArcaneLurker wrote: ↑ February 15th, 2024, 22:09
They made Wyll much safer and more boring, and had to re-write/ re-voice large segments of the story to do so... that was only in release, I think. That must have taken quite a lot of time/ resources, and yet, Wyll is still not a favourite. Oops.
Interesting.. That would have been pretty expensive, yeah. Re-voicing, re-writing, which then has a knock-on effect on programming, animation and all the rest. Sounds to me like they couldn't possibly have a black man be anything but a saint. This would be consistent with "their" mentality, akin to https://www.curiously.co.uk/news/doctor ... one-210491
Last edited by Magick on February 15th, 2024, 22:24, edited 2 times in total.
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Post by Slavic Sorcerer »

Vergil wrote: ↑ February 15th, 2024, 11:48
wndrbr wrote: ↑ February 15th, 2024, 11:31
https://www.gry-online.pl/newsroom/twor ... go/z428442

Poland is getting more and more pozzed, now in addition to CDPR they are going to have Larian.
According to information received by our website from a reliable source, the creators of Baldur's Gate 3 are planning to establish a Polish branch. We're not sure about the exact location, but Warsaw is an obvious candidate. The reports were also confirmed by a second, independent informant.

Please keep in mind that this is unconfirmed information. Larian Studio has not yet responded to our request to comment on these reports, and the job offers on the developer's official website do not mention anything about the new studio.

It is only worth noting that this would not be the second or even third branch of Larian Studios. Although for some people it is still an independent team, the developer already has 6 studios, including four in Europe: in Barcelona, Dublin, Ghent and Guildford.

It is also worth remembering the Polish contribution to the production of the company's latest hit. Well, Poles from the Katowice team of Anshar Studios (Gamedec, Zoria: Age of Shattering) helped with the third Baldur's Gate. Previously, together with the Fool's Theory team (The Thaumaturge), they developed a handful of free add-ons for Divinity: Original Sin 2, which were released in the form of the so-called Gift Bags.

So, Polish developers are no strangers to Larian. While we are convinced of the truthfulness of our two independent sources, these plans will only be confirmed after an official announcement from the studio.
Oh great @Slavic Sorcerer will have an opportunity to input more Halsin faggotry into the game now :lol
God I WISH :smug:
I'd make him more pale and add beard + more chest hair

But even that wont convince me to move to Warsaw
All Poles that are not from Warsaw hate this place for a reason
That's how you recognize Warszawiaks - they love our capital :read:

If they opened in Katowice - that's another story
Last edited by Slavic Sorcerer on February 15th, 2024, 22:12, edited 1 time in total.
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Post by ArcaneLurker »

The_Mask wrote: ↑ February 15th, 2024, 22:10
Nessa wrote: ↑ February 15th, 2024, 16:32
The refugee thing too. That whole spot there in Act 3 is an anti-private property message. They just make it "evil" because the guy that owns that house just happens to be a "bad guy". All by design. You're "evil" if you don't think refugees can take over somebody's property just because it isn't being used. That's bloody disgusting frankly.
The thing is that the more curious part is that it is a *singular example*. At no point after that the refugee crisis takes such a demanding toll. In fact, after that the tone changes wildly where you get to talk to pigeons, lovable circus people, enthusiastic journalists and some ******* guy that was unlucky to change into an Illithid.

The whole 3rd act is a gigantic steaming pile of **** on the storytelling side.

Quite literally the only saving grace the game has past that point is the D&D mechanics.
Sat waiting for Larian to make some Modding tools so better written campaigns can be made...
Feels like when Square Enix were half-way done making modding tools and they just said "sack it."
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Post by Magick »

ArcaneLurker wrote: ↑ February 15th, 2024, 22:15
The_Mask wrote: ↑ February 15th, 2024, 22:10
Nessa wrote: ↑ February 15th, 2024, 16:32
The refugee thing too. That whole spot there in Act 3 is an anti-private property message. They just make it "evil" because the guy that owns that house just happens to be a "bad guy". All by design. You're "evil" if you don't think refugees can take over somebody's property just because it isn't being used. That's bloody disgusting frankly.
The thing is that the more curious part is that it is a *singular example*. At no point after that the refugee crisis takes such a demanding toll. In fact, after that the tone changes wildly where you get to talk to pigeons, lovable circus people, enthusiastic journalists and some ******* guy that was unlucky to change into an Illithid.

The whole 3rd act is a gigantic steaming pile of **** on the storytelling side.

Quite literally the only saving grace the game has past that point is the D&D mechanics.
Sat waiting for Larian to make some Modding tools so better written campaigns can be made...
Feels like when Square Enix were half-way done making modding tools and they just said "sack it."
It does irk me that I see modders creating, fixing and improving things in just a couple of days, ojectively better than what Larian has released themselves. And this is actual game-dev level **** self-learned in a short space of time, not just minor tweaks.
Just imagine the quality of games we'd get if they stopped wasting resources and attention on woke ****.
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Post by ArcaneLurker »

BobT wrote: ↑ February 15th, 2024, 22:11
rusty_shackleford wrote: ↑ February 15th, 2024, 21:58
BobT wrote: ↑ February 15th, 2024, 21:56
pronouns and "body type 1 / 2" and all that **** back then?
this was added after the early access release
can't remember the rest
Cheers. If you do ever find that EA version (to prove that other guy wrong about your portal fever dream :lol: ) then do let us know. I think it would be really interesting to compare 1 for 1 between then and now (cross referenced to the likes of what NoAlphabets changes). It would be pretty interesting to see just how much was clear original intention, or later outside / inside "influence" to "appeal to modern day audiences", as they say.

Interesting that the Pronouns & Body Type 1 / 2 were a later addition, as I'd have imagined if those were intended to be there from the start then they would have been. Considering the likes of Elden Ring and other games that had very publicly included them before BG's EA release.
ArcaneLurker wrote: ↑ February 15th, 2024, 22:09
They made Wyll much safer and more boring, and had to re-write/ re-voice large segments of the story to do so... that was only in release, I think. That must have taken quite a lot of time/ resources, and yet, Wyll is still not a favourite. Oops.
Interesting.. That would have been pretty expensive, yeah. Re-voicing, re-writing, which then has a knock-on effect on programming, animation and all the rest. Sounds to me like they couldn't possibly have a black man be anything but a saint. This would be consistent with "their" mentality, akin to https://www.curiously.co.uk/news/doctor ... one-210491
Listen... you're just going to have to take my word for it, I have a good memory considering how insignificant this information is.
It was just character creation stuff. In the early early access I remember the complaints on how White it was, and there were comments saying "you can tell this was made by a white man :roll:" etc, the whiny entitled negroes also demanded more and better natty hair options, which they evidently received on release. I wonder what percentage of their customers are black though. The worldbuilding in Act 1 and refugee stuff was pretty much the same. Probably some slight differences in NPC appearances, but the general "multiculti" vibe was there.

He was basically a poser before. Someone that didn't really deserve the title of hero but played the part well enough, he had a dark side, was more of an *******, but nothing too crazy. Admittedly, I didn't interact with the character much in EA, but I think the biggest changes would have been in Act 2/3 anyway, and there's some behind the scenes videos on YT about it, I think.
Last edited by ArcaneLurker on February 15th, 2024, 22:26, edited 1 time in total.
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Post by pokafox »

ArcaneLurker wrote: ↑ February 15th, 2024, 22:09
Yes, all of that was in a similar time frame, nearing closer to release, if not release itself. Most patches to EA were adding new classes, with one large one adding the duergar fort area in the underdark.
****. I don't understand why there's not more noise from EA people about that. Sounds like straight up betrayal.
BobT wrote: ↑ February 15th, 2024, 22:11
Cheers. If you do ever find that EA version (to prove that other guy wrong about your "portal" fever dream / acid trip :lol: ) then do let us know. I think it would be really interesting to compare 1 for 1 between then and now (cross referenced to the likes of what NoAlphabets changes). It would be pretty interesting to see just how much was clear original intention, or later outside / inside "influence" to "appeal to modern day audiences", as they say.
Imagine merging late EA builds and completing it with post release assets ...
ArcaneLurker wrote: ↑ February 15th, 2024, 22:23
He was basically a poser before. Someone that didn't really deserve the title of hero but played the part well enough, he had a dark side, was more of an *******, but nothing too crazy. Admittedly, I didn't interact with the character much in EA, but I think the biggest changes would have been in Act 2/3 anyway, and there's some behind the scenes videos on YT about it, I think.
This makes a lot more sense. The whole "noble hero made a pact with a ******* demon" never sounds right in the final version.
Last edited by pokafox on February 15th, 2024, 23:56, edited 1 time in total.
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Post by Anon »

Big hype for this patch, even changed my avatar again in honor of it
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Post by Gregz »

I'm tired of these goddamned ******* normalizing faggotry inside of this ******* space!
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Post by wndrbr »

rusty_shackleford wrote: ↑ February 15th, 2024, 18:37
I have it on very good authority that women discuss breast size a lot when there are no mens around.
Rusty is a woman confirmed
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Post by Vaako »

Vergil wrote: ↑ February 14th, 2024, 22:36
I don't understand what the contradiction in what he said is. You anti censorship people do understand that means all this ****** stuff you hate won't be censored either right?
As long as its played as a joke its fine. Edwin also got turned into a woman in BG2 for being too power hungry.

Sadly most people which get in positions where they can censor media, will do it fanatical and go way too far or they just do it to justify their jobs. :rip:
Last edited by Vaako on February 16th, 2024, 06:37, edited 1 time in total.
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Post by Vergil »

I cannot believe my first playthrough I ignored Lae'zel and went with ******* Gayle through an entire playthrough. Only at the end of Act 1 and she could basically carry for the rest of the game as is.
I'm just stating the facts.
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Post by Jordy »

19GB kissing update is live. What a stupid feature to highlight or even put in an update.
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Post by pokafox »

Script extender broken apparently ...
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Post by rusty_shackleford »

pirates always stay winning
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Post by Oyster Sauce »

Realizing that the biggest thing keeping me from playing this again is that even with only 3 party slots there aren't enough likable companions to fill them. Who am I going to adventure with, Wyll and Halsin? Minsc one quest before the end of the game?
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Post by Vergil »

Gentle beast. Herbivore.
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I'm just stating the facts.
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Post by Lhynn »

Oyster Sauce wrote: ↑ February 17th, 2024, 23:35
Realizing that the biggest thing keeping me from playing this again is that even with only 3 party slots there aren't enough likable companions to fill them. Who am I going to adventure with, Wyll and Halsin? Minsc one quest before the end of the game?
It is one of the biggest truths of all. You can use the generic companions, but it is a bit of a lonely adventure if you do, with a lot of empty space, as all locations are very meaningful to at least 1 of your companions.

Generally speaking Laez is the easiest choice, shes written well. Shadowheart is mostly harmless, and Astarion is just some ****** that will not complain if you treat him like ****. Heard good things of minthara. So an all female companion team seems like the way to go.

Gayle is rather annoying, and wont stay down when you put him down.
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Post by Nooneatall »

BobT wrote: ↑ February 15th, 2024, 22:23
ArcaneLurker wrote: ↑ February 15th, 2024, 22:15
The_Mask wrote: ↑ February 15th, 2024, 22:10


The thing is that the more curious part is that it is a *singular example*. At no point after that the refugee crisis takes such a demanding toll. In fact, after that the tone changes wildly where you get to talk to pigeons, lovable circus people, enthusiastic journalists and some ******* guy that was unlucky to change into an Illithid.

The whole 3rd act is a gigantic steaming pile of **** on the storytelling side.

Quite literally the only saving grace the game has past that point is the D&D mechanics.
Sat waiting for Larian to make some Modding tools so better written campaigns can be made...
Feels like when Square Enix were half-way done making modding tools and they just said "sack it."
It does irk me that I see modders creating, fixing and improving things in just a couple of days, ojectively better than what Larian has released themselves. And this is actual game-dev level **** self-learned in a short space of time, not just minor tweaks.
Just imagine the quality of games we'd get if they stopped wasting resources and attention on woke ****.
In a software company you can't just jump in and fix what you want. You are given direction on what the most important item is and you may have to play politics or fight to get your fix or change in. Engineers are really awful to work with because they all think they are right and they all think something should take extra time to do instead of just getting something good enough in that will solve the problem sooner. Consider trying to convince someone with autism that it doesn't really matter if train x is 2 percent slower if the track is broken.
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Post by Nooneatall »

Vaako wrote: ↑ February 16th, 2024, 06:36
Vergil wrote: ↑ February 14th, 2024, 22:36
I don't understand what the contradiction in what he said is. You anti censorship people do understand that means all this ****** stuff you hate won't be censored either right?
As long as its played as a joke its fine. Edwin also got turned into a woman in BG2 for being too power hungry.

Sadly most people which get in positions where they can censor media, will do it fanatical and go way too far or they just do it to justify their jobs. :rip:
I'm pro censorship and think gay and ****** stuff should be banned.
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Post by Anon »

Vergil wrote: ↑ February 16th, 2024, 07:52
I cannot believe my first playthrough I ignored Lae'zel and went with ******* Gayle through an entire playthrough. Only at the end of Act 1 and she could basically carry for the rest of the game as is.
Gale is also pretty strong if you use him well. Chromatic orb with thunder element does a lot of damage early on, it's the best offensive lvl 1 spell by far. And yes you do need to long rest to replenish his spell slots, he's total crap without them, that's where he falls off compared to Lae'zel.

And you can always just respec if you don't really like his class.

But honestly Gale is such a ***** that never shuts the **** up so he normally gets benched. Even just skipping his dialogues takes too long.
Last edited by Anon on February 18th, 2024, 03:20, edited 1 time in total.
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Post by rusty_shackleford »

Gale is ******* annoying, easily the worst companion somehow.
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Post by Vergil »

Anon wrote: ↑ February 18th, 2024, 03:14
But honestly Gale is such a ***** that never shuts the **** up so he normally gets benched
This trumped any and all gameplay considerations honestly. Shart had arguably worse performance but she's not too annoying to be around. I also didn't appreciate the game not caring I essentially ignored his entire subplot but still had my character act like they knew wtf he was talking about at the end of the game.
I'm just stating the facts.
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Post by Cohesion »

Nooneatall wrote: ↑ February 18th, 2024, 02:54
BobT wrote: ↑ February 15th, 2024, 22:23
ArcaneLurker wrote: ↑ February 15th, 2024, 22:15


Sat waiting for Larian to make some Modding tools so better written campaigns can be made...
Feels like when Square Enix were half-way done making modding tools and they just said "sack it."
It does irk me that I see modders creating, fixing and improving things in just a couple of days, ojectively better than what Larian has released themselves. And this is actual game-dev level **** self-learned in a short space of time, not just minor tweaks.
Just imagine the quality of games we'd get if they stopped wasting resources and attention on woke ****.
In a software company you can't just jump in and fix what you want. You are given direction on what the most important item is and you may have to play politics or fight to get your fix or change in. Engineers are really awful to work with because they all think they are right and they all think something should take extra time to do instead of just getting something good enough in that will solve the problem sooner. Consider trying to convince someone with autism that it doesn't really matter if train x is 2 percent slower if the track is broken.
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Post by Nooneatall »

Cohesion wrote: ↑ February 18th, 2024, 03:37
Nooneatall wrote: ↑ February 18th, 2024, 02:54
BobT wrote: ↑ February 15th, 2024, 22:23

It does irk me that I see modders creating, fixing and improving things in just a couple of days, ojectively better than what Larian has released themselves. And this is actual game-dev level **** self-learned in a short space of time, not just minor tweaks.
Just imagine the quality of games we'd get if they stopped wasting resources and attention on woke ****.
In a software company you can't just jump in and fix what you want. You are given direction on what the most important item is and you may have to play politics or fight to get your fix or change in. Engineers are really awful to work with because they all think they are right and they all think something should take extra time to do instead of just getting something good enough in that will solve the problem sooner. Consider trying to convince someone with autism that it doesn't really matter if train x is 2 percent slower if the track is broken.
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Post by Anon »

rusty_shackleford wrote: ↑ February 18th, 2024, 03:28
Gale is ******* annoying, easily the worst companion somehow.
If we completely disregard Wyll's existence, yes.

Well, Wyll at least got Mizora who's interesting (and the whole reason I bother recruiting him). Gale's whole plot is pure :sleepy:

Nowadays I can only enjoy Shadowheart (mostly because she's hot tbh), Minthara, Jaheira and Minsc. Astarion's final arc is enjoyable too (and great as ascended) but he's only yet another little ***** before that. Lae'zel and Halsin I just don't care. And Wyll, Karlach and Gale I dislike.
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Post by Cohesion »

Nooneatall wrote: ↑ February 18th, 2024, 03:41
Cohesion wrote: ↑ February 18th, 2024, 03:37
Nooneatall wrote: ↑ February 18th, 2024, 02:54


In a software company you can't just jump in and fix what you want. You are given direction on what the most important item is and you may have to play politics or fight to get your fix or change in. Engineers are really awful to work with because they all think they are right and they all think something should take extra time to do instead of just getting something good enough in that will solve the problem sooner. Consider trying to convince someone with autism that it doesn't really matter if train x is 2 percent slower if the track is broken.
Humanitarian with a useless degree detected.
Someone who's never worked in software detected.
You are probably some kind of AGILE cultist PM dunking on engineers, dismissed.
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Post by Vergil »

Anon wrote: ↑ February 18th, 2024, 03:44
If we completely disregard Wyll's existence, yes.
Kek legitimately forgot about him since I've only ever talked to him one time total throughout three run throughs of Act 1. I always kill Karlach too.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Anon
Posts: 1930
Joined: Jan 6, '24
Gender: Lemon

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Adventurer's Guild

Post by Anon »

Killing Karlach for the robes is good. I think sacrificing her to BOOAL is funnier though, though Gale can perfectly take that spot