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Wylls of Toril 3.2 β€” Baldur's Gate 3

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orinEsque
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Post by orinEsque »

Nessa wrote: ↑ January 31st, 2024, 00:20
Will a good looking Wyll make up for the terrible personality though?

Worth a try. :lol:
it's kinda like Skie Silvershield. She may be dumb as a nut, but at least she can stand there and look pretty.
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Post by The_Mask »

Didn't Skie have like 13 charisma? Not even that pretty. :P :P :P
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by orinEsque »

The_Mask wrote: ↑ January 31st, 2024, 02:21
Didn't Skie have like 13 charisma? Not even that pretty. :P :P :P
13 is above average (10 being average). Probably her spoilt rich kid personality makes her unlikeable and brings down CHR rather than looks .
Last edited by orinEsque on January 31st, 2024, 17:24, edited 1 time in total.
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Post by citard »

orinEsque wrote: ↑ January 29th, 2024, 21:50
citard wrote: ↑ January 29th, 2024, 16:54
i dunno what happened here lol

also the console UI is not working at all lmao
Image
I recall something like this happening with Alternate Wyll. I can probably help. Show me screenshot of your mod order.

Wait did you say console? I haven't tested my Wyll on console before. No idea if it uses different files to be honest.
controller* ui, not console UI
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Post by CheesusCrust »

orinEsque wrote: ↑ January 31st, 2024, 14:11
13 is above average (10 being average). Probably her child personality makes her unlikeable and brings down CHR rather than looks .
that feeling when you got used seeing modded BG2 portraits so much you need a minute to remember that vanilla portraits are actually hideous
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Post by orinEsque »

citard wrote: ↑ January 31st, 2024, 15:07
orinEsque wrote: ↑ January 29th, 2024, 21:50
citard wrote: ↑ January 29th, 2024, 16:54
i dunno what happened here lol

also the console UI is not working at all lmao
Image
I recall something like this happening with Alternate Wyll. I can probably help. Show me screenshot of your mod order.

Wait did you say console? I haven't tested my Wyll on console before. No idea if it uses different files to be honest.
controller* ui, not console UI
Odd, you don't get this issue with no Alphabets CCreator?
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Post by jschott17 »

New look fits him so perfectly!
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Post by orinEsque »

jschott17 wrote: ↑ January 31st, 2024, 18:05
New look fits him so perfectly!
Image
Nice. You've given him a proper spellcaster vibe :D

(poor karlach)
Last edited by orinEsque on February 1st, 2024, 03:30, edited 2 times in total.
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Post by jschott17 »

orinEsque wrote: ↑ January 31st, 2024, 23:10
jschott17 wrote: ↑ January 31st, 2024, 18:05
New look fits him so perfectly!
Image
Nice. You've given him a proper spellcaster vibe :D

(poor karlach)
Sacrifices must be made!
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Post by CheesusCrust »

orinEsque wrote: ↑ January 31st, 2024, 23:10
jschott17 wrote: ↑ January 31st, 2024, 18:05
New look fits him so perfectly!
Image
Nice. You've given him a proper spellcaster vibe :D

(poor karlach)
my only problem is that the Infernal robe is identical to selune robe's mesh. but Larian eventually added unique mesh to some stuff, like sussur weapons (look dope btw), so maybe there's still a chance them robes will get fixed
Last edited by CheesusCrust on February 1st, 2024, 09:56, edited 1 time in total.
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Post by orinEsque »

Update - Beard Options
I've gone ahead and added 3 beard options. cba making github account. Fesstrom looks to be banned on nexus.
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Post by Nessa »

And I thought it was bad when I decided not to release anything on the Nexus. Full on psycho over there now. :headbang:

So far: he's .. somewhat less annoying when actually attractive. However, the dance scene is now actually amazing and I don't want to shut him down after 5 seconds just to see his dejected reaction. Progress? :lol:
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Post by orinEsque »

Nessa wrote: ↑ February 4th, 2024, 06:33
And I thought it was bad when I decided not to release anything on the Nexus. Full on psycho over there now. :headbang:

So far: he's .. somewhat less annoying when actually attractive. However, the dance scene is now actually amazing and I don't want to shut him down after 5 seconds just to see his dejected reaction. Progress? :lol:
Exactly what I thought, the dance is mesmerising due to the eyecandy :D. And the sad face is actually worth feeling sad for. Kinda like Ser Aylin, while testing selling him off to Lorroakan, I decided that route is not viable with Ser Aylin activated!!
Last edited by orinEsque on February 4th, 2024, 07:18, edited 2 times in total.
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Post by irillthedreamer »

orinEsque wrote: ↑ January 31st, 2024, 17:25
citard wrote: ↑ January 31st, 2024, 15:07
orinEsque wrote: ↑ January 29th, 2024, 21:50

I recall something like this happening with Alternate Wyll. I can probably help. Show me screenshot of your mod order.

Wait did you say console? I haven't tested my Wyll on console before. No idea if it uses different files to be honest.
controller* ui, not console UI
Odd, you don't get this issue with no Alphabets CCreator?
I have the same issue. Only portrait changed and I have no idea why, I have no mods for companions...

Image

Image
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Post by orinEsque »

irillthedreamer wrote: ↑ February 4th, 2024, 21:23
orinEsque wrote: ↑ January 31st, 2024, 17:25
citard wrote: ↑ January 31st, 2024, 15:07


controller* ui, not console UI
Odd, you don't get this issue with no Alphabets CCreator?
I have the same issue. Only portrait changed and I have no idea why, I have no mods for companions...

Image

Image
Unfortunately i got no idea why this doesn't work with controller :S

Does BBA work for you?
Last edited by orinEsque on February 4th, 2024, 23:06, edited 2 times in total.
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Post by orinEsque »

@irillthedreamer @citard

I have a feeling this has something to do with BG3 mod manager working only with DirectX 11 or higher.

Could you perhaps try using Vortex mod manager instead?
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Post by ArcaneLurker »

irillthedreamer wrote: ↑ February 4th, 2024, 21:23
orinEsque wrote: ↑ January 31st, 2024, 17:25
citard wrote: ↑ January 31st, 2024, 15:07


controller* ui, not console UI
Odd, you don't get this issue with no Alphabets CCreator?
I have the same issue. Only portrait changed and I have no idea why, I have no mods for companions...

Image

Image
Hey, I just had the same issue with Mod Manager and I realised the problem-- You have to make sure you save Load Order and Export Load Order to Game before running the Game. It's easy to forget to do this every time.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by irillthedreamer »

ArcaneLurker wrote: ↑ February 6th, 2024, 21:12
irillthedreamer wrote: ↑ February 4th, 2024, 21:23
orinEsque wrote: ↑ January 31st, 2024, 17:25

Odd, you don't get this issue with no Alphabets CCreator?
I have the same issue. Only portrait changed and I have no idea why, I have no mods for companions...

Image

Image
Hey, I just had the same issue with Mod Manager and I realised the problem-- You have to make sure you save Load Order and Export Load Order to Game before running the Game. It's easy to forget to do this every time.
THIS! Everything works now, thank you so much!!
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Post by ArcaneLurker »

irillthedreamer wrote: ↑ February 6th, 2024, 22:26
ArcaneLurker wrote: ↑ February 6th, 2024, 21:12
irillthedreamer wrote: ↑ February 4th, 2024, 21:23


I have the same issue. Only portrait changed and I have no idea why, I have no mods for companions...

Image

Image
Hey, I just had the same issue with Mod Manager and I realised the problem-- You have to make sure you save Load Order and Export Load Order to Game before running the Game. It's easy to forget to do this every time.
THIS! Everything works now, thank you so much!!
No problem, I felt compelled to share when I saw you having the exact same issue. Enjoy!
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by orinEsque »

ArcaneLurker wrote: ↑ February 6th, 2024, 23:36
No problem, I felt compelled to share when I saw you having the exact same issue. Enjoy!
What really? It was just that?
Just to confirm, it works with controller now?
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Post by ArcaneLurker »

orinEsque wrote: ↑ February 7th, 2024, 00:21
ArcaneLurker wrote: ↑ February 6th, 2024, 23:36
No problem, I felt compelled to share when I saw you having the exact same issue. Enjoy!
What really? It was just that?
Just to confirm, it works with controller now?
Yep, it's really just that... :groan: :lol:
Personally, I sometimes mix up BG3 MM and Mod Organiser, but they both work very differently.

Well, I'm not sure about the controller aspect actually... as I don't use it for BG3. It's just that only the Overwrite part of the mod applies if you don't Export the Load Order to the Game.
Last edited by ArcaneLurker on February 7th, 2024, 01:29, edited 1 time in total.
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Post by citard »

orinEsque wrote: ↑ January 31st, 2024, 17:25
citard wrote: ↑ January 31st, 2024, 15:07
orinEsque wrote: ↑ January 29th, 2024, 21:50

I recall something like this happening with Alternate Wyll. I can probably help. Show me screenshot of your mod order.

Wait did you say console? I haven't tested my Wyll on console before. No idea if it uses different files to be honest.
controller* ui, not console UI
Odd, you don't get this issue with no Alphabets CCreator?
The issue was that I downloaded a metric shitton of hair and horn mods and didn't check if they caused issues, so I kinda fixed it by removing like 80% of my mods.
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Post by orinEsque »

citard wrote: ↑ February 7th, 2024, 13:28
orinEsque wrote: ↑ January 31st, 2024, 17:25
citard wrote: ↑ January 31st, 2024, 15:07


controller* ui, not console UI
Odd, you don't get this issue with no Alphabets CCreator?
The issue was that I downloaded a metric shitton of hair and horn mods and didn't check if they caused issues, so I kinda fixed it by removing like 80% of my mods.
I recall someone else had this issue with alternate wyll, but never got back to me. Thanks for the info!
Last edited by orinEsque on February 7th, 2024, 13:33, edited 1 time in total.
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Post by Peter Boyd »

Where does the bloodstone eye go in the load order. When I tried it some time back with Wyll of Neverwinter it didn't work.
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Post by orinEsque »

Peter Boyd wrote: ↑ February 17th, 2024, 08:17
Where does the bloodstone eye go in the load order. When I tried it some time back with Wyll of Neverwinter it didn't work.
Bloodstone eye should be At the bottom.
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Post by Peter Boyd »

orinEsque wrote: ↑ February 17th, 2024, 11:07
Peter Boyd wrote: ↑ February 17th, 2024, 08:17
Where does the bloodstone eye go in the load order. When I tried it some time back with Wyll of Neverwinter it didn't work.
Bloodstone eye should be At the bottom.
Thanks. To be honest, I'm a bit confused about BG3 mod manager. I looked around on google at one point without getting any wiser. So if I understand you correctly, higher number ie. "lower on the list" means it get's loaded before the mods that has a lower number, but are at the top of the list?

I guess I'll give the blodstone eye another twirl.
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Post by Magick »

Peter Boyd wrote: ↑ February 17th, 2024, 19:10
orinEsque wrote: ↑ February 17th, 2024, 11:07
Peter Boyd wrote: ↑ February 17th, 2024, 08:17
Where does the bloodstone eye go in the load order. When I tried it some time back with Wyll of Neverwinter it didn't work.
Bloodstone eye should be At the bottom.
Thanks. To be honest, I'm a bit confused about BG3 mod manager. I looked around on google at one point without getting any wiser. So if I understand you correctly, higher number ie. "lower on the list" means it get's loaded before the mods that has a lower number, but are at the top of the list?

I guess I'll give the blodstone eye another twirl.
Orin will correct me if I'm wrong, but imagine it "layering" / "merging" the mods starting from top to bottom. Lower down on the list = higher priority, as in it likely gets loaded "afterwards", as in "layered on top" of whatever came before.
So the bloodstone eye, if lower on the list, would override anything that came before it. (Which is what you want, in that case, as you'd want it overriding any of the Wyll's eyes which are default in any of the other mods).

I see where the mod manager devs are coming from, but I think it would be simpler for people to understand if higher on the list was higher priority lol. But think of it in their terms as "layering" and how it is now makes more sense, where lower = higher priority.
Last edited by Magick on February 17th, 2024, 20:00, edited 1 time in total.
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Post by orinEsque »

Peter Boyd wrote: ↑ February 17th, 2024, 19:10
orinEsque wrote: ↑ February 17th, 2024, 11:07
Peter Boyd wrote: ↑ February 17th, 2024, 08:17
Where does the bloodstone eye go in the load order. When I tried it some time back with Wyll of Neverwinter it didn't work.
Bloodstone eye should be At the bottom.
Thanks. To be honest, I'm a bit confused about BG3 mod manager. I looked around on google at one point without getting any wiser. So if I understand you correctly, higher number ie. "lower on the list" means it get's loaded before the mods that has a lower number, but are at the top of the list?

I guess I'll give the blodstone eye another twirl.
What Bobt says is correct. The list is load order. So the last mod to load gets highest priority. So the no.1 mod will get overwritten by no.2 etc.
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Post by Peter Boyd »

Yeah, thanks. That's what I realised. Not really intuitive imo. Blood stone eye works for me now.
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Post by Kowe »

First, while it concerns other topics, thank you very much for the Dignify and No Alphabets mods, Orin. They make the game more enjoyable and way more appropriate for a medieval fantasy story free from modern garbage.

Now, I have a few (tangential) questions concerning this mod, as a beginner modder. Maybe you or someone else here can answer them.

As Fesstorm offers a revision of Duke Ravengard alongside Wyll, which I have isolated for personal use from the other parts of this mod, is it possible to change the Duke's eye colour from what seems some brown-ish to some Blue one ? With tinkering with the ravengard.lsf.lsx file ? Can even other mods' eye modifications like Eye of the Beholder, Astralities, etc. be used in this context, given they should probably have some unique values to copy and paste into the lsx file ?
And if yes, does it extend to body and head imports too, like, let's say, Vemperen's Other Heads ?
In fact, is there any good guide somewhere where it shows how to properly edit appeance-related lsx files ? This would come in handy for other characters too.

And any clue how he made the Wyll and Duke Ravengard portraits like he did ? Having read your NPC Modding Help guide, the use of screenshots as DDS files is available. It fulfills its purpose, but looks out of place compared to this mod's portraits or the level-up base game ones. Using GIMP with the Alternative Portrait Backgrounds from Nexus is also kind of lackluster, while better than just using a resized screenshot.
On a similar note, has anyone figured out a way to extract portraits from Custom Characters in BG3 somehow ? Or how to access the Portrait Generation Room ?

Thanks in advance for any help.