We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

What game are you playing?

No RPG elements? It probably goes here!
Ignore Topic
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

KnightoftheWind wrote: January 23rd, 2024, 00:59
Capcom is trying so hard to be as western and Hollywood-inspired as possible
Uh, that was the whole point of Resident Evil since inception - the original was fully voiced in English, used Westerners as actors, and took inspiration from Hollywood horror schlock. They've actually scaled back the silliness compared to 4, 5 and 6.
It takes itself far too seriously for it's own good
RE1 took itself seriously to a large degree. Also, you can't tell me Jack's lines, mannerism and behavior aren't meant to be morbidly amusing, or that the big vampire mommy in Village is anything but coomer bait. Need I remind you just how campy the original RE4 was with Leon trading bantz with a midget in a tricorn hat and being chased by a gigantic statue of said midget?

In actual fact, RE7 was a return to form after Capcom dropped the ball so hard with RE6 (which was a great action game, just not a good RE game).
Last edited by gerey on January 23rd, 2024, 01:28, edited 1 time in total.
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Didn't really like RE8.

It tries to be both like RE7 and RE4, but shits the bed at both. Inventory management doesn't matter, levels are super linear so learning the layout is pointless, combat system is bad, encounter variety is low, enemy types and bosses are boring, story makes little sense. They should've just made the whole game about navigating the starting castle, sort of like "Resident Evil Castlevania".
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

I really don't like first person Resident Evil at all.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
rusty_shackleford
Site Admin
Posts: 45461
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I tried the terminator game but I don't really like stealth games :(
seems fine otherwise
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Goblin_Hammer
Posts: 165
Joined: Dec 30, '23

Geolocation

Post by Goblin_Hammer »

rusty_shackleford wrote: January 23rd, 2024, 15:44
I tried the terminator game but I don't really like stealth games :(
seems fine otherwise
You might like Robocop one it's by the same team but non-stealth.
:knight: TOTAL GOBLIN DEATH! :knight-cross:
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Prodeus.

Just finished a couple of levels, and cleared the shotgun trial. Not sure about it yet, obviously it's fun blasting ****, but AI really seems brain-dead so far.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
Capybara
Posts: 29
Joined: Jan 23, '24

Geolocation

Post by Capybara »

Jagged Alliance 2, despite loving the game, I never managed to finish it, I don't know why. I made a list of games I want to finish before I die and that is the first one.
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Just finished The Forge, level 19 or so.

Thinking about dropping it. It's just not fun with infinite, mandatory respawns. I am OK with checkpoints, but enemies have to re-spawn as well.

The first few levels you will likely not die anyway, but once you do there is zero suspense, and should you die during a wave, also zero reward.

It's so frustrating getting killed on the last enemy of a final fight and you don't get the chance to redo it, but instead being essentially rewarded with a level clear.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
Roguey
Turtle
Turtle
Posts: 3081
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

Finished Kirby's Adventure. The addition of the copy mechanic was great. A bit annoyed at the occasional slowdowns on account of how this pushed NES hardware to the limit. Also didn't care for how the difficulty was noticeably bumped up over halfway through. Loved the surprise in the final stage, but I didn't like the final boss at all and I wouldn't have bothered to try to beat it if not for rewinds.
User avatar
Gastrick
Turtle
Turtle
Posts: 644
Joined: Feb 2, '23

Geolocation

Post by Gastrick »

Roguey wrote: January 25th, 2024, 17:44
Finished Kirby's Adventure. The addition of the copy mechanic was great. A bit annoyed at the occasional slowdowns on account of how this pushed NES hardware to the limit. Also didn't care for how the difficulty was noticeably bumped up over halfway through. Loved the surprise in the final stage, but I didn't like the final boss at all and I wouldn't have bothered to try to beat it if not for rewinds.
What? Kirby's Adventure is one of the easiest NES Games, how do you have to rely on rewinds to get through it?
Last edited by Gastrick on January 26th, 2024, 02:32, edited 3 times in total.
User avatar
Capybara
Posts: 29
Joined: Jan 23, '24

Geolocation

Post by Capybara »

Roguey wrote: January 25th, 2024, 17:44
Finished Kirby's Adventure. The addition of the copy mechanic was great. A bit annoyed at the occasional slowdowns on account of how this pushed NES hardware to the limit. Also didn't care for how the difficulty was noticeably bumped up over halfway through. Loved the surprise in the final stage, but I didn't like the final boss at all and I wouldn't have bothered to try to beat it if not for rewinds.
Roguey, that's a platformer for toddlers meant to be an introduction to the genre, are you quadriplegic or something like that? There's literally zero challenge in Kirby games except a couple of games that have some kind of post game :headbang:
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

Kirby games are the Patrician's choice. I myself find great joy in playing games like Kirby Super Star to this day.
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

I think I've finally got Oblivion modded to a decent point where it resembles Morrowind as much as possible so I guess I'll play that for 30 minutes and then drop it.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Capybara wrote: January 26th, 2024, 02:33
Roguey, that's a platformer for toddlers meant to be an introduction to the genre, are you quadriplegic or something like that? There's literally zero challenge in Kirby games except a couple of games that have some kind of post game :headbang:
Roguey is so casual he makes Redditors look hardcore. Bear (heh) that in mind when reading his game reviews.
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

WhiteShark wrote: January 26th, 2024, 02:39
Capybara wrote: January 26th, 2024, 02:33
Roguey, that's a platformer for toddlers meant to be an introduction to the genre, are you quadriplegic or something like that? There's literally zero challenge in Kirby games except a couple of games that have some kind of post game :headbang:
Roguey is so casual he makes Redditors look hardcore. Bear (heh) that in mind when reading his game reviews.
Nothing wrong with a casual, relaxing game. I always preferred Diablo-likes and action RPGs far more than a CRPG, and I'm okay with that despite others viewing those genres as "casual".
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

I'm still playing Thief FMs and having a gud time.
User avatar
Capybara
Posts: 29
Joined: Jan 23, '24

Geolocation

Post by Capybara »

KnightoftheWind wrote: January 26th, 2024, 04:01
WhiteShark wrote: January 26th, 2024, 02:39
Capybara wrote: January 26th, 2024, 02:33
Roguey, that's a platformer for toddlers meant to be an introduction to the genre, are you quadriplegic or something like that? There's literally zero challenge in Kirby games except a couple of games that have some kind of post game :headbang:
Roguey is so casual he makes Redditors look hardcore. Bear (heh) that in mind when reading his game reviews.
Nothing wrong with a casual, relaxing game. I always preferred Diablo-likes and action RPGs far more than a CRPG, and I'm okay with that despite others viewing those genres as "casual".
Oh, I'm not criticizing that he's playing a Kirby game, just that he had to use the ******* rewind feature.

I've finished all the 3DS Kirby games and they're all great, but you'd need to have extreme arthritis to need a rewind feature for such games, including the Famicom games.

The best Kirby game is Planet Robobot by the way.
User avatar
Roguey
Turtle
Turtle
Posts: 3081
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

Gastrick wrote: January 26th, 2024, 02:07
What? Kirby's Adventure is one of the easiest NES Games, how do you have to rely on rewinds to get through it?
Capybara wrote: January 26th, 2024, 02:33
Roguey, that's a platformer for toddlers meant to be an introduction to the genre, are you quadriplegic or something like that? There's literally zero challenge in Kirby games except a couple of games that have some kind of post game :headbang:
The first game was very easy. This is the final boss where the game turns into a horizontal shooter with a strict hidden time limit (and thus playing nothing like it has):


The second part was admittedly easier though still annoying.
User avatar
Wretch
Posts: 1037
Joined: Dec 3, '23

Geolocation

Post by Wretch »

Vergil wrote: January 26th, 2024, 02:39
I think I've finally got Oblivion modded to a decent point where it resembles Morrowind as much as possible so I guess I'll play that for 30 minutes and then drop it.
If it turns out good, post your list.
User avatar
Wiglarf
Posts: 4
Joined: Dec 28, '23

Geolocation

Post by Wiglarf »

Starting a new Dragon Age Origins playthrough after so many years. Are there any must have based mods to have?
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

I'm doing the same. This is my list:


Image
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

I like how you can make Wynne a blood mage and she never even says anything about it.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Tweed wrote: January 26th, 2024, 22:38
I like how you can make Wynne a blood mage and she never even says anything about it.
The corruption snuck up on her and by the time she realized what she'd become it was too late, but at least she had the integrity to stay silent instead of making excuses.
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

WhiteShark wrote: December 21st, 2023, 22:36
I'm playing Fire Emblem 6: The Binding Blade (Fuuin no Tsurugi), first of the three GBA entries. It's the one that features Roy as the protagonist, with whom some may be familiar from Smash Bros. I really enjoy the fantasy medieval setting and the themes of the series: war, duty, loyalty, perseverance, fraternity, self-sacrifice, defense of the innocent from the powerful and the wicked. I can't help but feel moved sometimes even when I know exactly what's coming.

The game features ambush spawns - enemies that spawn into the map with no forewarning and act immediately - and was apparently the last Fire Emblem to do so. At first I figured it wouldn't be a big deal, but then I got blindsided near the end of Chapter 5 by a brigand that appeared behind me and one-shotted my fledgling Pegasus Knight, so I'm using FEBuilder to edit the spawn events such that they spawn at the beginning of the player turn before acting on the enemy turn, giving me a bit of room to react.

FEBuilder is a program for ROMhacking the GBA FE games. I've only used it to apply some patches and make edits to spawns but it has all the tools to easily and quickly edit every aspect of the game, up to and including creating your own campaign with its own roster and sprites. Evidently there are quite a number of these homebrew campaigns out there. There's one called Midori ('green') that has a roster consisting exclusively of every green-haired character from the series which, despite the silly premise, is apparently quite good. I'll probably stick to the official series for now but I may come back to try some of these eventually.

User avatar
Roguey
Turtle
Turtle
Posts: 3081
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

Finished with Kirby's Dream Land 2. More manageable than Adventure, though the pet friends could be more of a hindrance than a help. Additionally, one of the last stages goes into trial and error nonsense where the screen autoscrolls but some of the routes you can take end up leading into dead ends (thank goodness for rewind). I didn't bother collecting all the macguffins to face the true final boss, and I'm fine with that. I watched a video and I see there's more strict-time-limit aggravation, this time in the second phase of the fight.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Inspired by the release of Kingsvein and noting that patches may be winding down on Horizon's Gate, I replayed Alvora Tactics on RUIN difficulty. It actually wasn't that hard, but that may be because I'm already familiar with the systems. I died a few times here and there, but the only encounter that actually forced me, after several failed attempts, to go home, gear up, and significantly change my build was the tentacles fight.

I can't find it, but I remember someone posting, maybe on IRC, something like, "I'm autistic and so when I replay games I do so with the exact same build and make all the same choices." I'm not autistic, but that otherwise pretty much describes me. Intentionally making suboptimal build choices causes me psychic pain. Story-wise, I'll make different choices if there is an alternate route or significant branching, but as far as sidequests and the like go, well, there's a reason I made the choice I did the first time.

So, knowing myself to be this way, I spent nearly an hour at character creation agonizing over which races to pick for my starting party, hoping maybe to find some factor I had overlooked that might lead me to do something different. I compared them all thoroughly, loaded an old save file to see what stats looked like at different points in the game, and did math to find the relative value of various racial bonuses. In the end I made a party of all Scurios... just as I did my previous run... just as I did in my RUIN run of Voidspire Tactics. I didn't check but I'm pretty sure even my class composition ended up similar, complete with a useless mage recruit who spent the entire final boss fight doing nothing or dead. Damage mages just don't seem to scale as well as physical attackers and the advantage of AoE rarely seems to make up for it.

Anyway, that was fun, but short. I blasted through it in a few hours spread over a couple days. Now I'm preparing to start Horizon's Gate after installing a bunch of mods @Tweed recommended me. Thus I will maintain my perpetual status quo of being one game behind the latest entry.
User avatar
maidenhaver
Posts: 9452
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

Dragon Warrior 3 for gbc.
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

maidenhaver wrote: February 2nd, 2024, 02:23
Dragon Warrior 3 for gbc.
That was the last one I played due to losing my save. Some day I'll go back...
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

Dragon's Dogma Dark Arisen, been meaning to return to it ever since the first trailers for Dragon's Dogma 2 were released. In this playthrough, I opted for a mod pack that, among other changes, adds infinite stamina for sprinting, unlimited carry weight, and a higher jump. This makes the experience a whole lot better in my opinion, cuts back on the needless waiting during travel, and stops your character from moving slower than an overweight redditor after picking up a few items. This means more time spent engaging in combat, and getting quests done quicker.

As a result, the game is more enjoyable to play than I remember, but the typical open world design issues rear their ugly head as in most games of this type. Despite the scale being more compact and dense then a Bethesda affair, you find yourself just wanting to get to more of the action and experience more of the story, rather than the busy work the game pushes you to do via the quest boards, and the long treks you have to do in-between (even moreso without the mod). The natural scenery can still look pretty nice, but as it's AA-tier in terms of polish, a lot of the houses in the main city of Gran Soren are just set decoration, which can break the immersion you expect from the genre. That, and the game looks like it has a permanent blur filter applied that muddies the image considerably, regardless of your resolution and AA settings. A very puzzling choice, no doubt the fault of the PS3 and Xbox 360 which were the primary platforms the game was built for. Still, as of writing this I'm about 14 hours in, and I find myself encouraged to continue.
User avatar
edict of worms
Posts: 3
Joined: Feb 2, '24

Geolocation

Post by edict of worms »

Playing Palworld on PC but I need something to play on the train on my Chinese emulator Gameboy clone, any suggestions? Plays everything up to ps1