lol.
On the one hand, I agree with you. But on the other hand, let's see what "game" there is here.
Five questlines.
• Society of ESG ****** explorers (main quest) that's dull as **** and ultimately has you floating in the same boring procedurally generated space temples repeatedly.
• The bad space capitalist corporation
• The fascist space cops
• The libertarian space cowboys
• The bad guy (but diverse) space pirates
All are pretty short and have nothing interesting or memorable. You make no lasting decisions in any of them, and there's no significant barrier to completing most if not all of them in one run, despite their animosity towards each other.
Other than that, there's the infinity of small very boring caves and tiny pointless encampments, along with tiny to immense random facilities that exist on every planet for the sole purpose of being overrun by one of three groups of bad guys so you can shoot n' loot.
Oh, and there's the half-braindead shipbuilder that won't let you place doors and ladders where you want and ships serve little purpose other than portable loot storage anyway.
We have decades of experience making fun space shooters and they made boring, no-tactics, turn towards the nearest enemy and shoot until it goes boom or you do dogshit.
Did I miss anything?
Anyway, I believe they fully intended to make this minimum viable product from day 1, relying on the infinite worlds of infinite crap to cover the half-assing of Emil's quests and the idiotic three "cities".
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.