Are you perhaps referring to the one where there's a loading screen to go to a different part of the exact same room that's already loaded? Effectively the same as having a loading screen whenever you blink in Dishonored.rusty_shackleford wrote: ↑ December 21st, 2023, 04:47The main video that was being shared around was just the person having to go through loading screens to go inside buildings, which is just whatever to me.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Starfield - Todd Howard's latest masterpiece
Last edited by Oyster Sauce on December 21st, 2023, 08:46, edited 1 time in total.
English, ************. Do you speak it?maidenhaver wrote: ↑ December 21st, 2023, 02:11I thonk Starfield will ne saved by dlc and actually have robust modding tools for terraforming those endless locations to be big locations.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Both Skyrim and Starfield are available on Game Pass yet Skyrim has substantially more current players than Starfield...
AND Beth just broke Skyrim mod compatibility recently with a new nothingburger version update, so a lot of Skyrim mods are currently unusable but it doesn't make a difference.
Starflop is a huge failure ack ack ack
Last edited by aweigh on December 22nd, 2023, 18:52, edited 1 time in total.
I thought people were calling the main love interest an old hag because of Bethesda's ****** modeling/face scanning. Turns out she really is 41 years old. What the **** were these ******* thinking?
Modern societal wisdom is that women should focus on their meaningless mid level position jobs/finding themselves and then have kids in their 30s and 40sOyster Sauce wrote: ↑ December 25th, 2023, 02:01I thought people were calling the main love interest an old hag because of Bethesda's ****** modeling/face scanning. Turns out she really is 41 years old. What the **** were these ******* thinking?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
I haven't a ******* clue.Oyster Sauce wrote: ↑ December 25th, 2023, 02:01I thought people were calling the main love interest an old hag because of Bethesda's ****** modeling/face scanning. Turns out she really is 41 years old. What the **** were these ******* thinking?
It's fractally ****.
The totality is ****, and drilling down to any scale of part of it reveals an equivalent level of ****.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
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maidenhaver
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Saw a video today about modders saying starfield is unmoddable, I wasn't aware the tools were out. Anyway, the argument was its unmoddable (for a bgs game, that means it can't be saved) because the further you walk from player origin, the engine dies. What these newfags don't recall is that was Tamriel Rebuilt's problem, until MGE came along. OpenMW fixed it for good, being a new engine, but MGE patched the game to not stutter and crash as much on the mainland. Starborns will need to wait for modders to make SGE, if seemless planets are going to be possible some day. Starfield should have been made in OpenMW.
Weirdest cracker you know.
With the resources Bethesda has + the backing of Microsoft, I think they would do well to create an entirely new engine from scratch. I think they are incapable of making anything but another Skyrim-like with the kind of tools they're working with. And Unreal Engine slop just won't cut it, despite how "good" it may look to the casual observer.
They can't afford a Starfield-tier blunder with Elder Scrolls VI, that's their make or break point. If the next Elder Scrolls is received poorly, I think a lot of heads will start to roll. Including Todd's.
They can't afford a Starfield-tier blunder with Elder Scrolls VI, that's their make or break point. If the next Elder Scrolls is received poorly, I think a lot of heads will start to roll. Including Todd's.
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rusty_shackleford
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Bethesda has less actual resources now than they had in 1998. One young Julian Lefay or similar is probably worth half of their current programming team.
Current western tech companies are extremely hostile to things like merit or the idea that 'rockstar' employees exist. They absolutely do, and they shaped video games e.g., Carmack.
Current western tech companies are extremely hostile to things like merit or the idea that 'rockstar' employees exist. They absolutely do, and they shaped video games e.g., Carmack.
Last edited by rusty_shackleford on January 3rd, 2024, 23:45, edited 1 time in total.
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They also need new writers bad in the vain of like Ted Peterson since he did most of the Elder Scrolls lore to begin with. Emil Pagliarulo has no creativity at all, look at Starfield for example, boring *** cliche multiverse ark with no substance. When I played up to that point where the multiverse was exposed as the core of the story I uninstalled it and I'm never going back to it.KnightoftheWind wrote: ↑ January 3rd, 2024, 23:38With the resources Bethesda has + the backing of Microsoft, I think they would do well to create an entirely new engine from scratch. I think they are incapable of making anything but another Skyrim-like with the kind of tools they're working with. And Unreal Engine slop just won't cut it, despite how "good" it may look to the casual observer.
They can't afford a Starfield-tier blunder with Elder Scrolls VI, that's their make or break point. If the next Elder Scrolls is received poorly, I think a lot of heads will start to roll. Including Todd's.
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Starfield actually being Skyrim in space was ******* hilarious tho. Probably the only enjoyable thing of the game, I thought there was no way they'd actually do it and then they did lmao
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Just change dragonborn to starborn and set in space with a cliche multiverse plot probably influenced by ****** Avengers movies with the same 5 buildings that randomly generate on every planet. There goes 7 years of development for a crappy game, created by dumb DEI game designers that couldn't create fun if they tried, they should be all sentenced to death for this travesty.rusty_shackleford wrote: ↑ January 3rd, 2024, 23:58Starfield actually being Skyrim in space was ******* hilarious tho. Probably the only enjoyable thing of the game, I thought there was no way they'd actually do it and then they did lmao
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Without colonialism and empires, no one can imagine what adapting to alien worlds would even look like, so you just get bethesda's signature quaker oatmeal "all gods children got money" inoffensive setting. You're told how it all happened, then given Fedora Godhood.
Weirdest cracker you know.
To tell you the truth I'm quite surprised how boring they actually made the game. It's quite honestly shocking, with a new IP they went out of their way so hard to a direction I can't even comprehend and created one of the dullest sci-fi settings I've ever seen.maidenhaver wrote: ↑ January 4th, 2024, 00:49Without colonialism and empires, no one can imagine what adapting to alien worlds would even look like, so you just get bethesda's signature quaker oatmeal "all gods children got money" inoffensive setting. You're told how it all happened, then given Fedora Godhood.
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Spent most of their dev time thinking of ways to insert as much pozz as possible.
The game feels way too new culturally to have been the product of nearly a decade of development. Most of the content in Starfield was made in the last 2-3 years easily.
Altho I'd be willing to believe the raider faction is largely a holdover from a previous iteration.
The game feels way too new culturally to have been the product of nearly a decade of development. Most of the content in Starfield was made in the last 2-3 years easily.
Altho I'd be willing to believe the raider faction is largely a holdover from a previous iteration.
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So basically a Cyberpunk 2077 situation, stuck in development hell for several iterations then finally sticking to one and coming out not as expected with 50/50 positive to negative reaction. Except Cyperpunk 2077 seemed to win over a big portion of naive gamers that bought it when it launched. Can't wait till their screwed again when they release the Witcher 1 remastered and they cope hard.rusty_shackleford wrote: ↑ January 4th, 2024, 01:07Spent most of their dev time thinking of ways to insert as much pozz as possible.
The game feels way too new culturally to have been the product of nearly a decade of development. Most of the content in Starfield was made in the last 2-3 years easily.
Altho I'd be willing to believe the raider faction is largely a holdover from a previous iteration.
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maidenhaver
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Have you also noticed every Bethesda game takes place AFTER all the cool stuff happened? Even in Skyrim, the elves have already won a world war. I had chalked it up to the engine limitations, but no its because bgs can tell you about all the stupid **** that happened a hundred years ago, but they can't drop the player in an interesting role in interesting times, because they are boring and have no idea how to.Goblin_Hammer wrote: ↑ January 4th, 2024, 01:05To tell you the truth I'm quite surprised how boring they actually made the game. It's quite honestly shocking, with a new IP they went out of their way so hard to a direction I can't even comprehend and created one of the dullest sci-fi settings I've ever seen.maidenhaver wrote: ↑ January 4th, 2024, 00:49Without colonialism and empires, no one can imagine what adapting to alien worlds would even look like, so you just get bethesda's signature quaker oatmeal "all gods children got money" inoffensive setting. You're told how it all happened, then given Fedora Godhood.
Could be, if they didn't really go to work until after rona.rusty_shackleford wrote: ↑ January 4th, 2024, 01:07Spent most of their dev time thinking of ways to insert as much pozz as possible.
The game feels way too new culturally to have been the product of nearly a decade of development. Most of the content in Starfield was made in the last 2-3 years easily.
Altho I'd be willing to believe the raider faction is largely a holdover from a previous iteration.
Weirdest cracker you know.
There are the engine issues, but there's also the game issues.maidenhaver wrote: ↑ January 3rd, 2024, 23:11Saw a video today about modders saying starfield is unmoddable, I wasn't aware the tools were out. Anyway, the argument was its unmoddable (for a bgs game, that means it can't be saved) because the further you walk from player origin, the engine dies. What these newfags don't recall is that was Tamriel Rebuilt's problem, until MGE came along. OpenMW fixed it for good, being a new engine, but MGE patched the game to not stutter and crash as much on the mainland. Starborns will need to wait for modders to make SGE, if seemless planets are going to be possible some day. Starfield should have been made in OpenMW.
As in ******* near EVERYTHING has to be changed to make it not dull dreck with brown girlbosses and **** scientists in a stupid and pointless plot on mostly pointless worlds.
Every goddamned settlement would have to be redone to make them make sense.
One example: Mars
Supposed to be a huge colony, but the main entrance is a narrow low tunnel corridor with one small door. It's ridiculous. And the other "cities" are no better.
Perhaps the worst is Titan. It's laughably small and stupid.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
i don't think the elf war would have been more interesting than the skyrim civil war. The game is about the player, what's interesting is what the player does in the world, and the best setting is one that has the most quest hooks to offer. The skyrim secession is also a deeper political question than the diverse tamriel rainbow coalition vs nazi elfs. Keeping the nazi elfs in the background adds some depth.maidenhaver wrote: ↑ January 4th, 2024, 01:21Have you also noticed every Bethesda game takes place AFTER all the cool stuff happened? Even in Skyrim, the elves have already won a world war. I had chalked it up to the engine limitations, but no its because bgs can tell you about all the stupid **** that happened a hundred years ago, but they can't drop the player in an interesting role in interesting times, because they are boring and have no idea how to.
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the problem with skyrim is that the world feels sterile and has near zero reactivity
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Can you expand on this point? What do you mean?rusty_shackleford wrote: ↑ January 4th, 2024, 01:07Altho I'd be willing to believe the raider faction is largely a holdover from a previous iteration.
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It's generally of higher quality than the rest of the game, is interesting, and isn't filled to the brim with pozz/girlbosses. The girlbosses it does have don't feel integral to the plot like the 'main' characters of the storyline.Shillitron wrote: ↑ January 4th, 2024, 15:48Can you expand on this point? What do you mean?rusty_shackleford wrote: ↑ January 4th, 2024, 01:07Altho I'd be willing to believe the raider faction is largely a holdover from a previous iteration.
I mean the red crimson(or whatever it was) storyline. Head and shoulders above the other factions, easily.
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did we play the same game? Crimson fleet's girlboss is the most annoying of them all. You can't even kill her if you side with the SysDef - she magically escapes, probably to reappear in the DLC.rusty_shackleford wrote: ↑ January 4th, 2024, 15:50It's generally of higher quality than the rest of the game, is interesting, and isn't filled to the brim with pozz/girlbosses. The girlbosses it does have don't feel integral to the plot like the 'main' characters of the storyline.Shillitron wrote: ↑ January 4th, 2024, 15:48Can you expand on this point? What do you mean?rusty_shackleford wrote: ↑ January 4th, 2024, 01:07Altho I'd be willing to believe the raider faction is largely a holdover from a previous iteration.
I mean the red crimson(or whatever it was) storyline. Head and shoulders above the other factions, easily.
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she's not the leader, just an annoying side girlboss that could have been added later with the core story remaining mostly the samewndrbr wrote: ↑ January 4th, 2024, 15:58did we play the same game? Crimson fleet's girlboss is the most annoying of them all. You can't even kill her if you side with the SysDef - she magically escapes, probably to reappear in the DLC.rusty_shackleford wrote: ↑ January 4th, 2024, 15:50It's generally of higher quality than the rest of the game, is interesting, and isn't filled to the brim with pozz/girlbosses. The girlbosses it does have don't feel integral to the plot like the 'main' characters of the storyline.
I mean the red crimson(or whatever it was) storyline. Head and shoulders above the other factions, easily.
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starfield should have been avatar + alien: covenant. Not a thousand randomly generated planets, just one island continent on one planet. You need to explore and help expand the colonies. There would be some primitive tribal alien settlements (maybe they live in caves or beehives or anthills so you get big interiors to explore), advanced extinct alien ruins, hostile animals, human pirate/rival faction bases, abandoned human colonies.
And rip off some ideas from AA Attanassio's Last Legends of Earth setting too.
And rip off some ideas from AA Attanassio's Last Legends of Earth setting too.
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