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[Tutorial] Tips for using a different head for Aylin?

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Envergence
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[Tutorial] Tips for using a different head for Aylin?

Post by Envergence »

Hi, me again not asking for you to make any changes for me, but asking how I'd go about using a different head model for Aylin. One of my PCs uses that face, and I don't want an important character having the same face as him, lol. I checked in the Aesthetics file, and it looks like if I just tell the HUM_M_Head_Nightsong.lsf to use a different head model in the appropriate line (or lines?), it should be as simple as that? Keeping the same complexion/face texture, but using a different facial structure. (For clarity, telling the value in this line to reference a different CC face: [...]id="Name" type="LSString" value="HUM_M_NKD_Head_D_Base" />.)

Longwinded way of trying to verify if that is indeed all I need to do, or if there are other lines in the file(s) I need to edit before I go and mess everything up by making clumsy assumptions. :scratch:
Last edited by orinEsque on January 21st, 2024, 18:07, edited 1 time in total.
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Post by orinEsque »

Envergence wrote: January 13th, 2024, 20:00
Hi, me again not asking for you to make any changes for me, but asking how I'd go about using a different head model for Aylin. One of my PCs uses that face, and I don't want an important character having the same face as him, lol. I checked in the Aesthetics file, and it looks like if I just tell the HUM_M_Head_Nightsong.lsf to use a different head model in the appropriate line (or lines?), it should be as simple as that? Keeping the same complexion/face texture, but using a different facial structure. (For clarity, telling the value in this line to reference a different CC face: [...]id="Name" type="LSString" value="HUM_M_NKD_Head_D_Base" />.)

Longwinded way of trying to verify if that is indeed all I need to do, or if there are other lines in the file(s) I need to edit before I go and mess everything up by making clumsy assumptions. :scratch:
So this will be complicated. You can't use that file at all.
You need to find the Head lsx file for the head of your choice and add in all the textures I have added from Nightsong. If you attempt to simply change it to Head D to Head E using this file you will get weird lip movement like with Alternate Wyll.

See Padme's New Head Template for Guidance.
https://www.nexusmods.com/baldursgate3/ ... ?tab=files
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Envergence
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Post by Envergence »

Ah, shame it's not a straightforward process, but thank you for the clarification and the resources! 👍