Longwinded way of trying to verify if that is indeed all I need to do, or if there are other lines in the file(s) I need to edit before I go and mess everything up by making clumsy assumptions.
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[Tutorial] Tips for using a different head for Aylin?
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Envergence
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[Tutorial] Tips for using a different head for Aylin?
Hi, me again not asking for you to make any changes for me, but asking how I'd go about using a different head model for Aylin. One of my PCs uses that face, and I don't want an important character having the same face as him, lol. I checked in the Aesthetics file, and it looks like if I just tell the HUM_M_Head_Nightsong.lsf to use a different head model in the appropriate line (or lines?), it should be as simple as that? Keeping the same complexion/face texture, but using a different facial structure. (For clarity, telling the value in this line to reference a different CC face: [...]id="Name" type="LSString" value="HUM_M_NKD_Head_D_Base" />.)
Longwinded way of trying to verify if that is indeed all I need to do, or if there are other lines in the file(s) I need to edit before I go and mess everything up by making clumsy assumptions.
Longwinded way of trying to verify if that is indeed all I need to do, or if there are other lines in the file(s) I need to edit before I go and mess everything up by making clumsy assumptions.
Last edited by orinEsque on January 21st, 2024, 18:07, edited 1 time in total.
So this will be complicated. You can't use that file at all.Envergence wrote: ↑ January 13th, 2024, 20:00Hi, me again not asking for you to make any changes for me, but asking how I'd go about using a different head model for Aylin. One of my PCs uses that face, and I don't want an important character having the same face as him, lol. I checked in the Aesthetics file, and it looks like if I just tell the HUM_M_Head_Nightsong.lsf to use a different head model in the appropriate line (or lines?), it should be as simple as that? Keeping the same complexion/face texture, but using a different facial structure. (For clarity, telling the value in this line to reference a different CC face: [...]id="Name" type="LSString" value="HUM_M_NKD_Head_D_Base" />.)
Longwinded way of trying to verify if that is indeed all I need to do, or if there are other lines in the file(s) I need to edit before I go and mess everything up by making clumsy assumptions.![]()
You need to find the Head lsx file for the head of your choice and add in all the textures I have added from Nightsong. If you attempt to simply change it to Head D to Head E using this file you will get weird lip movement like with Alternate Wyll.
See Padme's New Head Template for Guidance.
https://www.nexusmods.com/baldursgate3/ ... ?tab=files
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