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Baldur's Gate 3

For discussing role-playing video games, you know, the ones with combat.
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Vaako
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Post by Vaako »

Goblin_Hammer wrote: January 6th, 2024, 14:01
Anon wrote: January 6th, 2024, 13:38
Goblin_Hammer wrote: January 5th, 2024, 00:55


There's a reddit post that shows there's a ton of cut content from the game like your supposed to go the upper city in Baldur's Gate, Minthara was supposed to be more fleshed out and have a pregnancy. I think Misnc or Jaheira was to be recruitable from Act 1. Avernus was supposed to have an exploreable level. Here's the post of all the removed stuff.

Imo the big BG3 problem is the very early level cap. By the time you're early into act 3 you're already lvl 12, and from then on progression only comes from gear. That makes players feel burned out and think content is pointless. Act 3 already feels very long and a lot of players already feel burned out while exploring act 3, so it's understandable Larian felt the need to cut out a lot of content from the game so the game wouldn't take too long when you're already level 12.

If Larian could rework content into allowing you a higher level cap, surely people would love more content for the game.
Yeah, I noticed the same thing. It's funny, on Nexus people were making mods to increase the rate of leveling even faster or making it you can reach level 12 in multiple classes during your playthrough. I'm one of those people that think mods that make things easier also make it incredible boring and not worth playing.

I do love these mods so that you can have more class combinations to play arround with in higher level, gives a lot of replayability. But yeah game becomes too easy then even on honor mode you can can easiely kill Raphael in 2 rounds then with the right classes/buffs. Sadly its not that easy to mod more enemies into the game without breaking stuff to increase difficulty.

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Post by Anon »

Vaako wrote: January 6th, 2024, 16:02
Anon wrote: January 6th, 2024, 13:19
Vaako wrote: January 5th, 2024, 09:27
Sure some of the writing could be better but its a game where you have to fight your way through endless hordes of enemies and if you then have characters like Aerie from BG2 which are constantly afraid or lecture you on your decisions and morals the game would get annoying really fast. So you get some nihilist sociopaths which kinda makes sense with their background and in that world. Completly rightous morally good characters would fit even less in this game world, you just need to take a look at Wyll and what that cost him, an eye and then becomes the slave of a devil and gets some horns.

From what I have heard the companions in one of the Pathfinder games are supposed to be really well written but I once tried it and didnt really get warm with that. But I dont really know games with this many characters were most are well written feel free to name a few.
The point is more about having variation of company personalities. Yeah somebody like Aerie can get boring, but you can always simply opt to not recruit her/have her at your camp. In BG2 you had a range from evil murderhobo to a righteous paladin, and that's amazing writing.

The fact that in BG3 8 out of the 10 possible companions are sexual perverts who'll always try to seduce you gets tiring quick. Although Larian made a fair job of making them feel different from each other, you can still tell there are some similarities between some of them, like the "I don't trust you, I'm a traumatized miserable ****" trope.
Sure that would be nice if there were more companions maybe they will improve the none voiced companions you can recruit or a modder does that. But having the amount of companions like BG2 fully voiced and decently written is probably too much to ask, game would probably have a 300gb installsize then.
Sure of course, but at the same time 8 of the 10 possible companions being a human or an elf wasn't really needed, they could've varied a lot more with how much they had at disposal.
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Post by Mondain »

They should have added more female elfs
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Post by Vaako »

Anon wrote: January 6th, 2024, 17:00
Vaako wrote: January 6th, 2024, 16:02
Anon wrote: January 6th, 2024, 13:19


The point is more about having variation of company personalities. Yeah somebody like Aerie can get boring, but you can always simply opt to not recruit her/have her at your camp. In BG2 you had a range from evil murderhobo to a righteous paladin, and that's amazing writing.

The fact that in BG3 8 out of the 10 possible companions are sexual perverts who'll always try to seduce you gets tiring quick. Although Larian made a fair job of making them feel different from each other, you can still tell there are some similarities between some of them, like the "I don't trust you, I'm a traumatized miserable ****" trope.
Sure that would be nice if there were more companions maybe they will improve the none voiced companions you can recruit or a modder does that. But having the amount of companions like BG2 fully voiced and decently written is probably too much to ask, game would probably have a 300gb installsize then.
Sure of course, but at the same time 8 of the 10 possible companions being a human or an elf wasn't really needed, they could've varied a lot more with how much they had at disposal.
Agree, a male drow and a halfling/gnom or dwarf at least would have been great also its a surprise that there wasnt even 1 paladin starting class. And most of the fighters were women. And they arent exactly looking like Calisto from Xena either.
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Post by Anon »

Vaako wrote: January 6th, 2024, 18:01
Anon wrote: January 6th, 2024, 17:00
Vaako wrote: January 6th, 2024, 16:02


Sure that would be nice if there were more companions maybe they will improve the none voiced companions you can recruit or a modder does that. But having the amount of companions like BG2 fully voiced and decently written is probably too much to ask, game would probably have a 300gb installsize then.
Sure of course, but at the same time 8 of the 10 possible companions being a human or an elf wasn't really needed, they could've varied a lot more with how much they had at disposal.
Most of the fighters were women. And they arent exactly looking like Calisto from Xena either.
We all know how extensively woke BG3 is, this isn't even the tip of the iceberg.
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Post by Anon »

Shillitron wrote: December 29th, 2023, 15:32
Breathe wrote: December 28th, 2023, 03:28
Shillitron wrote: December 28th, 2023, 02:56
Lae'zel best girl? :scratch:

God that made me cringe. People really love making fools of themselves for everyone to see.
Now I can't play with Lae'zel without associating with this goblin. In all history VAs were supposed to be anonymous or not much known except to hardcore fans, I don't understand why Larian and BG3 community decided to give them so much exposure and compromise the game's immersion.
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Post by pokafox »

Just made it into Act 3. Won't even comment on the lag fest it was at first. Downgraded graphics and switched to Vulkan and it's "playable" now. Game of the year everyone.

Kinda feeling the "game takes a dip in Act 3" rumors already but tried my best to immerse myself. Was pleasantly surprised to finally run into a temple of Ilmater and immediately got greeted with this on the altar:


Image


Why do they hate their own lore so much ?
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Post by rusty_shackleford »

pokafox wrote: January 7th, 2024, 23:03
Just made it into Act 3. Won't even comment on the lag fest it was at first. Downgraded graphics and switched to Vulkan and it's "playable" now. Game of the year everyone.

Kinda feeling the "game takes a dip in Act 3" rumors already but tried my best to immerse myself. Was pleasantly surprised to finally run into a temple of Ilmater and immediately got greeted with this on the altar:


Image


Why do they hate their own lore so much ?
Ilmater is a stand-in for Jesus Christ, don't expect them to have anything positive to say about him.
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Post by Oyster Sauce »

I forgot how bad the [the book says X] is in this game. It's a book, ******* write something.
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Post by rusty_shackleford »

This game is carried heavily by reactivity & encounter design. The writing is the worst Larian has done.
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Post by Orvas Dren »

pokafox wrote: January 7th, 2024, 23:03
Just made it into Act 3. Won't even comment on the lag fest it was at first. Downgraded graphics and switched to Vulkan and it's "playable" now. Game of the year everyone.

Kinda feeling the "game takes a dip in Act 3" rumors already but tried my best to immerse myself. Was pleasantly surprised to finally run into a temple of Ilmater and immediately got greeted with this on the altar:


Image


Why do they hate their own lore so much ?
This is just embarrassing. Why even write anything at all? This could have just been an intractable description at most. As for the lore, modern D&D lore is probably some of the worst in the genre. It's basically the MCU of fantasy, a far cry from the early days (though never a real strongsuit to my knowledge).
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Post by Goblin_Hammer »

Baldur's Gate 3 is probably the definitive example of a Love/Hate relationship I've ever had with a game before. I believe Larain outsourced some of the writing or a majority of it to some Californian filth. If @orinEsque, @Crusaderknight20 and other modders make it at least equivalent to Baldur's Gate 2 in fun, they deserve an award for cleaning up this goyslop and showing at least a nice rough diamond underneath all this woke ****.
:knight: TOTAL GOBLIN DEATH! :knight-cross:
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Post by Mondain »

Canonically, Ilmater is known to incarnate in people being tortured to bear their pain for them. How nice to reduce it to someone being butthurt that their parents made them go to church.
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Post by pokafox »

This is just a tiny example. So much crap like this in this game. I was replaying a bit of BG1 the other day and it hit me hard how different the tone was. Awkward as it was at times, RPG devs in general used to put clear efforts into making things feel otherwordly. You can constantly read and hear how current era everyone and everything is in BG3.

If I ever do another playthrough I'll go for Barbarian, murder every legacy characters from the start and go on a chaotic run with Hirelings. Playing Paladin right now and it just feels like self punishment.

Says a lot when the point of the game becomes escaping the writer's vision.
Last edited by pokafox on January 8th, 2024, 14:04, edited 3 times in total.
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Last edited by pokafox on January 8th, 2024, 23:20, edited 1 time in total.
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Post by Cipher »

Indeed. That's the problem, this Original Sin 2.5 with a Forgotten Realms coat of paint.

The problem with the "main character syndrome" with the companions is that they actually can be the main character and were written each by a different writer.

So, Larian really, really wanted to use their super awesomely unique special main characters that have unique faces and hairstyles.

But the PLAYER CHARACTER? Nah, **** you. You plebs get even less selections than the regular no name NPCs.

That's how much Larian wanted everyone to play as their self-inserts instead of creating a custom character.

At least DUrge is customizable.

There is some fun to be had in the game, but at every turn I see the devs complaining about my "bad wrong fun" and making every attempt to make sure I can only enjoy the game the way they intended.
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Post by Orvas Dren »

Larian are such ****. Imagine how great this game would have been if it just had normal writing with its gameplay and reaction mechanics
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Post by pokafox »

Cipher wrote: January 8th, 2024, 23:31
There is some fun to be had in the game, but at every turn I see the devs complaining about my "bad wrong fun" and making every attempt to make sure I can only enjoy the game the way they intended.
There is some fun indeed but I'm personally at a point where I feel I spent most of the game cautiously, selectively looking at the good parts while trying way to hard to ignore the rest.

There were rare moments of genuine wonder, exploring the first dungeon or my first time in the Underdark for instance. Basically those rare moments where the forced hammering narrative stops and gives you room and silence to actually immerse yourself in the mystery of exploration and forging your own path.

But then that bloody narrator starts whispering in your ear again and explains your own feelings to you. The focus always returns to the tired, redundant silly tadpole plot. People start talking to you like you met at Starbucks, and half of the dialogue options seem to lecture you over this or that.

The worst I think is how they pretend to give you choice when in actuality you're given none. The whole plot and story is a straight on-rail line.
► Show Spoiler
I'll say it again, but my advice to anyone who resonates with the post I linked above would be to play the game without any legacy characters and go full chaotic with hirelings. There's fun to be had in the game indeed, but AFAIC absolutely nothing related to it's plot and settings.
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Post by Orvas Dren »

pokafox wrote: January 9th, 2024, 00:20
Cipher wrote: January 8th, 2024, 23:31
There is some fun to be had in the game, but at every turn I see the devs complaining about my "bad wrong fun" and making every attempt to make sure I can only enjoy the game the way they intended.
There is some fun indeed but I'm personally at a point where I feel I spent most of the game cautiously, selectively looking at the good parts while trying way to hard to ignore the rest.

There were rare moments of genuine wonder, exploring the first dungeon or my first time in the Underdark for instance. Basically those rare moments where the forced hammering narrative stops and gives you room and silence to actually immerse yourself in the mystery of exploration and forging your own path.

But then that bloody narrator starts whispering in your ear again and explains your own feelings to you. The focus always returns to the tired, redundant silly tadpole plot. People start talking to you like you met at Starbucks, and half of the dialogue options seem to lecture you over this or that.

The worst I think is how they pretend to give you choice when in actuality you're given none. The whole plot and story is a straight on-rail line.
► Show Spoiler
I'll say it again, but my advice to anyone who resonates with the post I linked above would be to play the game without any legacy characters and go full chaotic with hirelings. There's fun to be had in the game indeed, but AFAIC absolutely nothing related to it's plot and settings.
This is literally what I'm planning for my new playthrough. The Legacy PCs are going to be battles along my warpath rather than companions. Now to just decide on a class for my soon-to-be warlord.
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Post by Vaako »

Nammu Archag wrote: January 9th, 2024, 00:34
pokafox wrote: January 9th, 2024, 00:20
Cipher wrote: January 8th, 2024, 23:31
There is some fun to be had in the game, but at every turn I see the devs complaining about my "bad wrong fun" and making every attempt to make sure I can only enjoy the game the way they intended.
There is some fun indeed but I'm personally at a point where I feel I spent most of the game cautiously, selectively looking at the good parts while trying way to hard to ignore the rest.

There were rare moments of genuine wonder, exploring the first dungeon or my first time in the Underdark for instance. Basically those rare moments where the forced hammering narrative stops and gives you room and silence to actually immerse yourself in the mystery of exploration and forging your own path.

But then that bloody narrator starts whispering in your ear again and explains your own feelings to you. The focus always returns to the tired, redundant silly tadpole plot. People start talking to you like you met at Starbucks, and half of the dialogue options seem to lecture you over this or that.

The worst I think is how they pretend to give you choice when in actuality you're given none. The whole plot and story is a straight on-rail line.
► Show Spoiler
I'll say it again, but my advice to anyone who resonates with the post I linked above would be to play the game without any legacy characters and go full chaotic with hirelings. There's fun to be had in the game indeed, but AFAIC absolutely nothing related to it's plot and settings.
This is literally what I'm planning for my new playthrough. The Legacy PCs are going to be battles along my warpath rather than companions. Now to just decide on a class for my soon-to-be warlord.
I had a playthrough like that too. But hirelings cant have tadpole powers and have nothing to say in dialogue, then you can very well play a solo run.
Last edited by Vaako on January 9th, 2024, 01:16, edited 1 time in total.
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Post by Rand »

The sad part is that they have good designers.
Take the first little dungeon, for example. The ruins of Jergal's monestery.
It's different inside if you fight your way in the front door or sneak in the back.
That's good design, and I see it all over the place.
But the overlay of "epic" and pozzed 5e nonsense is everywhere.
Last edited by Rand on January 9th, 2024, 06:02, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Cipher »

Rand wrote: January 9th, 2024, 02:26
The sad part is that they have good designers.
Take the first little dungeon, for example. The ruins of Jergal's monestery.
It's different inside if you fight your way in the front door or sneak in the back.
That's good design, and I see it all over the place.
But the overlay of epic 5e nonsense is everywhere.
And on the side of the writers as well.

They complained that the devs spent so much effort to put all those different races during Early Access but were dissapointed and offended the vast majority of the EA crowd was rolling with "the average Vault Dweller" in their own words, a white human male.

So, the forced diversity and lack of humans was by choice. People have this idea that WotC forced their hand but many many times Larian has been shown themselves to be extremely pozzed.
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Post by Orvas Dren »

Rand wrote: January 9th, 2024, 02:26
The sad part is that they have good designers.
Take the first little dungeon, for example. The ruins of Jergal's monestery.
It's different inside if you fight your way in the front door or sneak in the back.
That's good design, and I see it all over the place.
But the overlay of epic 5e nonsense is everywhere.
The nerds who made the good aspects of this game are probably just normal dudes, sadly they have to work with a bunch of **** or else they wouldn't have a job/be able to make these style of games
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Post by Anon »

What a big surprise! Make your own conclusions:


Image
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Post by Cipher »

Anon wrote: January 9th, 2024, 19:33
What a big surprise! Make your own conclusions:


Image
Yup. Its been like this since Early Access.

They complained that the devs spent so much time and effort putting all those races in and people where just rolling "the average Vault Dweller", in their words, and where really dissapointed.

They wanted to see shemales with three colored hair.

Turns out, most gamers are male, most males are heterosexual and, despite what Hollywood and the woke crowd try to claim, the US is still predominably white, which results in most gamers being straight white men.

Shocker. I know.
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Post by Emphyrio »

Cipher wrote: January 9th, 2024, 20:01
Anon wrote: January 9th, 2024, 19:33
What a big surprise! Make your own conclusions:


Image
Yup. Its been like this since Early Access.

They complained that the devs spent so much time and effort putting all those races in and people where just rolling "the average Vault Dweller", in their words, and where really dissapointed.

They wanted to see shemales with three colored hair.

Turns out, most gamers are male, most males are heterosexual and, despite what Hollywood and the woke crowd try to claim, the US is still predominably white, which results in most gamers being straight white men.

Shocker. I know.
it's to be expected if this is generated from the "most common choices" even if brown-haired white men are only a plurality. Brown-haired white men all look the same, but freaks and minorities are each freaks and minorities in their own way. Larian is ******** if they thought they'd get any different results.
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Post by Cipher »

Emphyrio wrote: January 9th, 2024, 20:08
Cipher wrote: January 9th, 2024, 20:01
Anon wrote: January 9th, 2024, 19:33
What a big surprise! Make your own conclusions:


Image
Yup. Its been like this since Early Access.

They complained that the devs spent so much time and effort putting all those races in and people where just rolling "the average Vault Dweller", in their words, and where really dissapointed.

They wanted to see shemales with three colored hair.

Turns out, most gamers are male, most males are heterosexual and, despite what Hollywood and the woke crowd try to claim, the US is still predominably white, which results in most gamers being straight white men.

Shocker. I know.
it's to be expected if this is generated from the "most common choices" even if brown-haired white men are only a plurality. Brown-haired white men all look the same, but freaks and minorities are each freaks and minorities in their own way. Larian is ******** if they thought they'd get any different results.

Exactly. That's what is called being "normal". The most abundant traits within a population.

But all the wokesters want to be special snowflakes, just like Larian's Origin Companions.

And they are ******** because they did expected different results, enough to voice their displeasure to finding out what everyone knows.
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Post by Orvas Dren »

Anon wrote: January 9th, 2024, 19:33
What a big surprise! Make your own conclusions:


Image
Larian being disappointed in its player base making adventurers that look akin to themselves :| . Not sure why but this pisses me off more than anything else they've done. **** them.
Last edited by Orvas Dren on January 9th, 2024, 20:36, edited 1 time in total.
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Post by Orvas Dren »

Nammu Archag wrote: January 9th, 2024, 20:36

Not sure why but this pisses me off more than anything else they've done. **** them.
Actually, I realized why. They just hate us. They sincerely hate me and you just for existing. They rabidly hate those of us who are the only reason their okayish game is even remotely successful. Comments like these are just their sanitized way of saying "we ******* hate white people!", and they are so deluded by their genocidal attitude toward us that they post this **** without even realizing how it looks. Is everyone with access to the Internet at Larian just an insufferable shithead? Amelia Taylor, the companion casts, the entire marketing and corporate team, the writing team, and I'm sure many more, are all spiteful abominations who actively spit on their player base. Without that player base, most of said shitheads would remain as irrelevant nobodies working gig jobs to survive and taking antidepressants until they finally ACK.

We need a "Larian employees being insufferable *******" thread at some point.
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Post by Cipher »

Nammu Archag wrote: January 9th, 2024, 21:15
Nammu Archag wrote: January 9th, 2024, 20:36

Not sure why but this pisses me off more than anything else they've done. **** them.
Actually, I realized why. They just hate us. They sincerely hate me and you just for existing. They rabidly hate those of us who are the only reason their okayish game is even remotely successful. Comments like these are just their sanitized way of saying "we ******* hate white people!", and they are so deluded by their genocidal attitude toward us that they post this **** without even realizing how it looks. Is everyone with access to the Internet at Larian just an insufferable shithead? Amelia Taylor, the companion casts, the entire marketing and corporate team, the writing team, and I'm sure many more, are all spiteful abominations who actively spit on their player base. Without that player base, most of said shitheads would remain as irrelevant nobodies working gig jobs to survive and taking antidepressants until they finally ACK.

We need a "Larian employees being insufferable *******" thread at some point.
That's the thing with the woke cult.

The white devil is Evil incarnate. So, even though some wokesters are white they so much shame and guilt that they have to cleanser their sins of whiteness to be smiled upon the rest of their degenerate cult.

"Muh diversity" and "muh inclusion" are just excuses to both normalize and encourage being racist towards whites and sometimes even towards other ethnicities.

Take a look at the Asians. When the wokesters find it convenient, they are minority that needs to be championed, when not, they are considered priviliged and white.

Its all just a hoax to get money and to enshrine themselves as a priviliged class.

Remember animal farm. "All animals are equal, but some animals are more equal than others."

They want to be more "equal" than the rest.