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Post by Emphyrio »

Humbaba wrote: ↑ December 30th, 2023, 15:39
Emphyrio wrote: ↑ December 30th, 2023, 15:19
And it's not Lovecraft without Lovecraft's writing. Darkest Dungeon is the only game that did better than some tentacles and cultists, because it had the narrator to borrow from Lovecraft's style.
Darkest Dungeon also stayed faithful to Lovecraft's work by being equally ****.



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Post by Lutte »

Shadow over Innsmouth and Herbert West Reanimator are true classics and the amount of influence they've had over literature can't be overstated.

It's very hard to make a game about the sort of themes explored by Lovecraft, because games ultimately are power fantasies - a fail state, a win state, and the player wants to win. But the whole point of lovecraftian horror is the feeling of being the fish in the bowl, the mouse looking at the cat, the ant in front of a true higher civilization that it can't even begin to comprehend.
Those who wrote more about the creatures / great old ones / aesthetics stuff more than focusing on the feeling of powerlessness just didn't understand.

I am of the opinion that you could write something that feels every bit Lovecraft without ever using one of his aesthetics or cosmology, as long as you can evoke that feeling of being irrelevant existences in a cold, uncaring universe.
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Post by rusty_shackleford »

Lutte wrote: ↑ December 30th, 2023, 10:10
rusty_shackleford wrote: ↑ December 30th, 2023, 01:16
steampunk is ******** as **** because it's basically "wow what if they had advanced machines… POWERED BY ...STEAM??? WHOA!!!!" That's the entire genre.
It's just retrofuturism applied to an older era than usual. People don't whine when Fallout shows the future partly as imagined in the 50s and 80s but somehow steampunk is always offensive?
So, there's two parts here.

It depends entirely on how far you stretch plausible. The movie Alien is retrofuturism, despite it using technology that was current when it was made. But it makes sense and is plausible. It could be explained as simple as the computers used are common for said vessels because they're certified and have decades of proven reliability.
Whereas, contrast this with the ridiculousness of Not-Arcanum-2's video from InXile:
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This is just ridiculous.
And if you missed it, yes, this is really from InXile: viewtopic.php?p=13906-clockwork-revolut ... roika-devs

Arcanum, the most prominent example of 'steampunk' in RPGs, is not futuristic. Again, another knock against Arcanum being 'steampunk', and I simply say it's not at all. Not everything Victorian and/or inspired by the industrial revolution is inherently steampunk. It's a fantasy period piece. In the same way Standard Fantasy Setting is some vague mashup of Ye Olde Angleland with magic, Arcanum is Ye Not Quite So Olde Angleland with magic.
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Post by Tweed »

The problem is that garbage like that has little to do with Steampunk in general and is used more as a license to make tons of ********, quirky **** covered in brass. No one is probably interested in trying to make an actual Steampunk game, they're only interested in the aesthetics.
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Post by Lutte »

Arcanum, the most prominent example of 'steampunk' in RPGs, is not futuristic
That's actually a good point. It has a few out of place things like the mechanized arachnid but the overall level of civilization of the world is more realistic to the industrial era than it is futuristic. In many ways, it is less forward thinking and imaginative than literature written in the actual 1800s. Still remains my favorite RPG, and we probably shouldn't expect too much from video games writers.
Whereas, contrast this with the ridiculousness of Not-Arcanum-2's video from InXile:
Looks like redditor marketing material. I can already imagine the numerous land whales cosplaying in victorian clothing adorned with useless gears. It's clear the choice of setting was made to sell something to a loyal niche more than out of inspired artistic considerations.
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Post by Emphyrio »

Lutte wrote: ↑ December 30th, 2023, 15:45
Emphyrio wrote: ↑ December 30th, 2023, 15:09
I haven't seen Bioshock described as steampunk. Maybe Bioshock Infinite... almost, kinda, not really.
The original Bioshock is definitely more steampunk than most things moderntard call steampunk just because there's a lot of unneeded gears on armor sets.
Is Andrew Ryan based on Nemo for sure? Always thought he was a combination of Ayn Rand and the creator's loxism (A. Ryan). Bioshock 1 is not set in Verne's period, and the art deco look imitates the famous covers of Ayn Rand's books.
I am not the illithid in the writer's brain, I dunno what things he read and I'm not the sort to read hundreds of interviews. What I do know though is that I did read Leagues and it's impossible not to see some of Captain Nemo in Andrew Ryan's experience of life. If you've experienced both things then the similarities couldn't be more obvious.
Of course, there's also the Ayn Rand influences, but she herself was inspired by the writers of the 1800s.
The aesthetics of art deco are indeed anachronistic to the vibes and themes of the game, which from a writing point of view is firmly rooted in the expectations of the genre. But even with the heavy art deco presence, there's quite a few direct steampunk influences on visuals. You can't look at a Big Daddy and not think "yeah, that looks like an armor version of a Verne suit".
The hate on steampunk is for the stuff that all looks the same, following a generic style sheet, like Rusty's game.
Steampunk as a genre is not at fault for what people did with it. The person who coined the term for the first time to describe a type of literature didn't have any of this in mind. There's millions of things you can do with "the future and fantasy as perceived by people who lived in the era of steam power, and before the use of transistors". Frankenstein was written in 1818, that's an industrial revolution era novel exploring the idea of man creating artificial man and the consequences of such perversion of life not through mysticism but through the scientific method. You can even see it as one of the first novels to prop up sci-fi as a genre. It's a good example of the sort of inspiration you can have to build upon when you write retrofuturism of that era.
I don't know what you mean by "Steampunk as a genre is not at fault for what people did with it." What is the genre except the media it contains? There might be good steampunk media somewhere, but I haven't seen it.

Bioshock is set in the 1960s. Big Daddy looks like a normal diving suit from that era. The art deco stuff isn't "anachronistic", it's intended to look old-fashioned by the standards of 1960 because the city is run-down. The fantasy element in the game isn't advanced steam technology, it's the magic sea slugs or whatever. Bioshock did not market itself as "steampunk".

There is nothing wrong with fantasy that's set in the past. There's nothing wrong with retrofurism. There are good examples of both. I haven't ever seen a good example of media that self-marketted as steampunk. Frankenstein is not steampunk.

Are you talking about some apirational, platonic ideal of steampunk? If you concede that the aesthetic is ugly, what are you defending?
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Post by Emphyrio »

Tweed wrote: ↑ December 31st, 2023, 21:02
The problem is that garbage like that has little to do with Steampunk in general and is used more as a license to make tons of ********, quirky **** covered in brass. No one is probably interested in trying to make an actual Steampunk game, they're only interested in the aesthetics.
What is "steampunk in general"? What is an "actual" steampunk game besides the aesthetics?
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Post by Acrux »

Emphyrio wrote: ↑ December 31st, 2023, 22:42
I don't know what you mean by "Steampunk as a genre is not at fault for what people did with it." What is the genre except the media it contains? There might be good steampunk media somewhere, but I haven't seen it.
The Anubis Gates is probably the best steampunk novel that's been written, and it has nothing of the glued-on cogs and such that the genre has come to mean. Same with Morlock Night. Now, you can make an argument that steampunk now means just the aesthetics, and that those are just fantasy novels set in a Victorian time period (to rusty's point). But @Tweeds point (and I agree with it) is that the genre began from that foundation and has changed to become what it is now.

(As an aside, a good case could be made for The Wild, Wild West (the original 1960s TV series) as proto-steampunk media, and it was good. It still holds up imho.)
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Post by maidenhaver »

Shadow of the Road is one of those games, or should it become a game, that is only going to be hurt by attaching steampunk to it. They have to create non-**** looking steampunk gadgets and men to battle, with mechanics so that fighting the steampunk English isn't impossible, when they've got a solid premise already: a stealth action tactics in late Tokugawa. Devs are stupid.
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Post by Emphyrio »

maidenhaver wrote: ↑ January 1st, 2024, 05:29
Shadow of the Road is one of those games, or should it become a game, that is only going to be hurt by attaching steampunk to it. They have to create non-**** looking steampunk gadgets and men to battle, with mechanics so that fighting the steampunk English isn't impossible, when they've got a solid premise already: a stealth action tactics in late Tokugawa. Devs are stupid.
what they have now is a little dull but not visually offensive like the inexile stuff.

putting giant robots in is a good narrative excuse to diversify the enemies and keep battles fresh with different mechanics.

adding little bits of "steampunk" to fantasy games is super common now, i assume for that reason. that seems to work better than making steampunk the entire setting.
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Post by Emphyrio »

the d&d style elfs and dwarfs are 100x more offensive than the steampunk gears tbh. They're lazy enough in a medieval setting. Putting them in a modern setting is even worse.

here's some races for an industrial fantasy setting just off the top of my head:
  • Bird people. Factory pollution fucks up their eggs. At the same time, they don't respect things like airship right-of-way and cause huge disasters. A pathetic, dying race, they get little sympathy, partly their own fault. They range from ugly and stupid vulture-like harpies to beautifully plumed, noble seraphs. The seraphs are also called angels and faries, and sometimes use magic to help individual humans who earn their sympathy, especially children and fair adolescents. Harpies form small gangs and spend a lot of time making shoddy magical charms and casting dubiously effectual curses.
  • Ant men. About the size of a child. They take jobs in the factories, work harder than humans, take less pay, never complain about the conditions. Hated by working men, loved by factory owners and coddled by the authorities. Their docility is a ruse. They are actually very driven, warlike, and spiteful. In public they turn the other cheek to the abuse they suffer, in the dark they make ruthless plots to remove all obstacles to their master plan. They have constructed a secret maze of tunnels under the cities. Many working men intuit the ant's malevolence, but the government ministers write this off as bigotry.
  • Goat-men, also called satyrs or incubi. Strongly magical, large, charming in a bestial way. Mostly stay in the countryside where they often lead disaffected humans in sex-cults, unless the goatmen's insatiable lust draws them to the cities. Individually very dangerous but not capable of social organization larger than local cults. They reproduce with human women, who can bear a litter of 6-8 goatman kids, which renders the women barren to human children. All attempts to destroy the goatman race have been unsuccesful, but there is enthusiasm for a new pogrom which might succeed with the help of modern weapons. Not all human men are hostile to the goats because the goats trade access to their harems and magic.
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Post by Humbaba »

Lutte wrote: ↑ December 30th, 2023, 16:08
Shadow over Innsmouth and Herbert West Reanimator are true classics
Shadow over Innsmouth is just NOOOOO I'M CHASED BY WEIRD FISH PEOPLE HELP and ends with NOOOOOO I'M A FISH PERSON MYSELF BECAUSE OF RACE MIXING AAAAAAAHHH. ****'s boring, it's just being copied by everyone because for some reason that story got a lot of traction at some point in time.




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Post by Humbaba »

HaQmasters: "eugh I hate non-human races, they're just humans but x!"

Also HaQmasters:
Emphyrio wrote: ↑ January 1st, 2024, 07:31
here's some races for an industrial fantasy setting just off the top of my head:
Bird people. Factory pollution fucks up their eggs. At the same time, they don't respect things like airship right-of-way and cause huge disasters. A pathetic, dying race, they get little sympathy, partly their own fault. They range from ugly and stupid vulture-like harpies to beautifully plumed, noble seraphs. The seraphs are also called angels and faries, and sometimes use magic to help individual humans who earn their sympathy, especially children and fair adolescents. Harpies form small gangs and spend a lot of time making shoddy magical charms and casting dubiously effectual curses.
Ant men. About the size of a child. They take jobs in the factories, work harder than humans, take less pay, never complain about the conditions. Hated by working men, loved by factory owners and coddled by the authorities. Their docility is a ruse. They are actually very driven, warlike, and spiteful. In public they turn the other cheek to the abuse they suffer, in the dark they make ruthless plots to remove all obstacles to their master plan. They have constructed a secret maze of tunnels under the cities. Many working men intuit the ant's malevolence, but the government ministers write this off as bigotry.
Goat-men, also called satyrs or incubi. Strongly magical, large, charming in a bestial way. Mostly stay in the countryside where they often lead disaffected humans in sex-cults, unless the goatmen's insatiable lust draws them to the cities. Individually very dangerous but not capable of social organization larger than local cults. They reproduce with human women, who can bear a litter of 6-8 goatman kids, which renders the women barren to human children. All attempts to destroy the goatman race have been unsuccesful, but there is enthusiasm for a new pogrom which might succeed with the help of modern weapons. Not all human men are hostile to the goats because the goats trade access to their harems and magic.



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Post by Atlantico »

Lutte wrote: ↑ December 30th, 2023, 15:45
it's impossible not to see some of Captain Nemo in Andrew Ryan's experience of life
There's definitely Captain Nemo influences with Ryan/Bioshock, both his technological genius, XIX century aesthetic of certain things

The Juden influence is by far the most dominating. Ryan is a Juden and that aspect characterizes the entire game in the most profound way.
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Post by Emphyrio »

Humbaba wrote: ↑ January 1st, 2024, 12:11
HaQmasters: "eugh I hate non-human races, they're just humans but x!"

Also HaQmasters:
i like you, so i won't point out the humor in a turk not understanding the difference between bugs, goats and humans.
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Last edited by Segata on February 10th, 2024, 00:39, edited 1 time in total.
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Post by 1998 »

Will be ”funβ€œ to see how they present this clash between magic and technology and class inequality.

New Arc Line: The Iron Plague Explained

Image

Greetings, Magicians and Technologists!

We are excited to share with you more details from the lore of New Arc Line - the inciting incident, and underlying cause of the game’s story, in fact! The protagonist sets out on a journey to save their family, and their whole village, from a terrible affliction known as the β€œIron Plague.” On your quest, you will encounter many obstacles and other adventures and pursuits you can choose to undertake; but the Iron Plague is an integral, ever-present part of the game’s world. That’s why we would like to tell you more about it now.

The Plague’s Origins
No one fully understands how the Iron Plague came to be, how it spreads or what exactly causes it. What is known is that it began spreading after the Mago-Technology Wars. Scientists believe it to be a result of the clash between magic and technology, manifesting directly inside living beings. Even though technology has long dominated the country, the Iron Plague continues to devastate all sentient races.

Image

A Deadly Disease
The sickness causes a person's skin and internal organs to sprout growths composed of iron. Once infected, one can only wait for their inevitable end – the Iron Plague is universally fatal, and nobody has found a cure. Even the transmission methods are not fully understood; still, many communities choose to isolate their sick in a vain attempt to stop the plague from spreading.

Image

Inequality and the So-Called Treatment
There is one remedy that can at least slow down the progress of the disease, but it is extremely rare and expensive, only the rich can hope to obtain it – dragon blood. It is a cruel and deeply ironic twist of fate that a magical substance is the only hope for life that a wealthy technologist has. For those who can't afford such luxuries, the government pretends to control the epidemic. It even tells panicked citizens that they are being treated – all lies, of course. In the game, hospitals have separate blocks for plague patients, and there's even a fully separated Leprosarium. In these institutions, automatons are used to… Provide care to patients.

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(Spoiler! wink-wink) A special quest awaits particularly interested players in this location.

Mages or Technologists? Indiscriminate Killer
Our main goal was to highlight the game's core conflict: the clash between magic and technology and class inequality. We focused on how both groups react to the epidemic, possible clashes, and the myths surrounding the disease. In the slums, you can hear all kinds of dubious gossip about the Iron Plague. Irritated technologists blame the mages, while desperate mages look for unlikely cures or simply escape reality with an illicit drug made from pixie dust. The truth is, the disease doesn’t discriminate and kills members of both groups equally – yet not even this great equalizer is enough to bridge the chasm between the distinct social groups and make them work together. And when we say β€œindiscriminate,” we mean it - even the player character may get infected and feel the effects of the plague.

Inspiration and Narrative Purpose
We drew inspiration from medieval epidemics such as the Black Death, particularly conceptually - the visuals, crafted by our artists, blend classic steampunk aesthetics with reimagined looks of plague doctors and patients. Narratively, we wanted to infuse the game with a sense of uncertainty and anxious anticipation in society;. To that end, the ongoing Iron Plague epidemic serves as a catalyst, highlighting the many other problems inherent in New Arc’s society.

Thank you for joining us on this brief foray into the world of New Arc Line – we hope you enjoyed it! We will soon share even more details from the development of the game. Until then, we will be glad if you share all your questions or even speculations about the Iron Plage here in the comments, the Steam Discussions, or better yet, join the official New Arc Line Discord server[discord.com]! We do reserve the right not to give any spoiler-containing answers though, of course.

And don't forget to wishlist & follow the game here on Steam, so you stay up to date on all news and announcements!

Until next time!
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Post by 1998 »

This has also a demo during next fest.

Optimization seems horrible. Likely very woke, but devs are quick to delete critical threads.
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Post by horstg »

Performance was awful when i tested it...
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Post by Unhelpful Contrarian »

1998 wrote: ↑ October 17th, 2024, 04:43
This has also a demo during next fest.

Optimization seems horrible. Likely very woke, but devs are quick to delete critical threads.

Really showing there best foot forward.
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Post by Finarfin »

Saw ****** elves in the trailer so it went to the "ignored" section
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Post by 1998 »

They talked about a full release late 2024, now they turned it into an EA on 26th Nov. Probably a reaction to the dreadful performance of the demo.

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Post by IloveRPG »

I hope someone will make anti-woke mods for this game just like in Baldur's Gate.
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Post by 1998 »

Get hyped bois, we may get a premium review right around EA release out
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Post by WaterMage »

At 1:14 - No pronouns and GENDERS in character creation.



So, I will probably buy this game.
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Post by rusty_shackleford »

I detest playing CRPGs in early access, it's like reading an unfinished book. Very poor genre for early access beyond being nearly complete and having people test it for you, imo.
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Post by 1998 »

Will write a review for it. Shouldn't take all that long to finish.
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Post by WaterMage »

The combat seems good.

At 54:15



The Voodoo class has a skull attack and a totem. Both of his spells are DoT(Damage over time). He literally punching the enemy dealt more damage than his spells.

At 1:38:50 - The level up screen.

Seems like the magic is divided in Celestial, Voodoo and Occult. And that tech is divided in STEAM, Diesel and TESLA.

At 1:43:15 - A encounter with party

As he leveled up, his spells are doing much more damage.

His voodoo skull attack is now doing 4+d6 damage. He also got another spell dealing 11+d6 damage. The melee guy in his party also has cool stuff, a stunning blow, sprint and I assume that he will unlock charge and other interesting stuff. At 1:45:32 - His grasping hands seems to only affect enemies.
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Post by Unhelpful Contrarian »

1998 wrote: ↑ November 26th, 2024, 16:24
Will write a review for it. Shouldn't take all that long to finish.

Looking forward to it.
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Post by Rand »

Many elves are *****.
Hard pass.
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You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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