I bought this for PS4 about a year ago, played it for a bit and then quit because it seemed boring. I'll have to pick it back up.WhiteShark wrote: ↑ December 11th, 2023, 11:27Just finished Banner of the Maid. Really excellent game. Good level of challenge, beautiful artwork (both portraits and sprites), thematically appropriate music, and a story that largely sticks to actual history. The poor translation is a bit annoying, but on the other hand, you can tell that it really is a translation and not a localization. Also, no poz whatsoever and every single character is aryan except the Chinese pirate girl from the DLC. My only regret is too spoilery to share; suffice it to say that it was unavoidable given how closely the game sticks to history.
Unit balance was interesting. There was one unit type I definitely felt to be generally somewhat stronger than the others, but counters and level design made sure I got decent use out of every type. Ironically, the unit type I found to be by far the weakest ended up also being the MVP in one of the really tough postgame DLC missions, so while I would still have tuned it differently, I have to congratulate the dev for making sure none of them ended up worthless. I constantly had to reevaluate as certain units started strong, then fell off as levels increased, and then made a comeback as various skills and equipment were unlocked.
Completed at ~62 hours.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
What game are you playing?
courrently lies of P and getting really fascinated by the impossible hard on koreans apparently have for our classical folklore tales...when i play it i feel a wierd mixture of cringe and pride...especially when they pronounce italian names of words...it's...something.
really good game too...wich is also wierd
really good game too...wich is also wierd
Finished Doom 3 which I picked up because agentorange claimed it was better than nuDoom. I must disagree. nuDoom's intro blows Doom 3's out of the water; in 3 you can spend well over 40 minutes just walking and talking and reading and watching before you even fire a shot. I was amused at how your sergeant chews you out for wasting all that time before you meet him, but when I tested it out again by running straight to him, he gives you the same angry lines for wasting time. They couldn't even be bothered to script a reactive line of dialogue. There's all this text and most of it isn't worth reading; nuDoom had the right idea with its minimalist story and not forcing you to listen to audio logs to get a storage key code at the end. And sure, nuDoom's arenas can get repetitive near the end, but I wouldn't say they're worse than 3's frequent monster closets (which have been well-criticized). With all this mundane writing and monster-closet-filled xbox-small levels I can see how Half-Life 2 ate Doom 3's lunch back in 2004.
Despite my criticisms, I didn't hate it. I liked the difficulty curve, and one would have to be extremely obnoxious to make a truly bad shooter with idtech. I'll go through the expansion after a brief intermission.
Despite my criticisms, I didn't hate it. I liked the difficulty curve, and one would have to be extremely obnoxious to make a truly bad shooter with idtech. I'll go through the expansion after a brief intermission.
I hear it’s always online, is that true?
I don’t have internet.
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Segata
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Nice of you to post on this forum sending letters to your local intel agency.
Anyway, yes, Nu-Hitman games are always online ********. You can bypass that by using a pirate copy (please note RPGHQ does not condone piracy) with a 100% save but obviously it fucks up the pacing of the game (which some detest due to how grindy it is to unlock some things), plus you'll miss a few online only modes.
You can make an offline profile, but it doesn't let you unlock anything for replays. Just for getting through the story missions once.Wretch wrote: ↑ December 12th, 2023, 23:12I hear it’s always online, is that true?
I don’t have internet.
Wow that's ****** up.Roguey wrote: ↑ December 12th, 2023, 23:20You can make an offline profile, but it doesn't let you unlock anything for replays. Just for getting through the story missions once.Wretch wrote: ↑ December 12th, 2023, 23:12I hear it’s always online, is that true?
I don’t have internet.
das rite
Rusty actively encourages it.
I'm sometimes playing Mechwarrior 5. Because if I have 15 minutes of gaming time per day, I may as well spend those stomping around, polluting and hating nature.
Using mods to unlock a full mech lab I can currently field:
A Jenner. Because every frikin' lance ever in every mechwarrior game ever played has had a Jenner in it. Duh.
A Locust. Bear with me... I stole a few clan LRM and the thing is able to fire 5+15 stream salvo while being heat neutral, constantly running in some dank and forgotten corner of the map and with maxed armor (for a locust)
A Hellcat. Probably my best weight to packed punch ratio and the only non-meme mech I have, I love Hellcat prime, I keep it prime. I will maybe add a supercharger if I can loot it and find the 1,5 tons to spare.
A cicada, to which everything superfluous has been removed, even the driver seat (small cockpit), with a downsized core and filled with pulse laser + mask and some countermeasures I ripped from a raven. Surprisinglu super effective, teleports behind you and zaps.
A Thunderbolt, 2 med rifles, 1 ER Large Laser and 20 + 20 MMR. Makes things go boom. Packs about 5 tons of ammo. I'd love some clan armor to cheat CASE in all location, for now I pack my legs full and pray. Super fun tho.
A marauder on which I probably spent too much cbills and too many good parts. It's a laserboat with 4 Short Burst Large Laser 1 PPC and 2 med pulse. I put all the double HS and my only engine kit into it, it still turns the surface of any planet into a small star if I alpha strike but there's... room.... for improvement.
Why I like marauder so much? It's objectively bad...
Gonna start Robocop tonight. Maybe I should actually watch the movie first.
You can play offline but it locks like half the features and progression away so it becomes really barebones.Wretch wrote: ↑ December 12th, 2023, 23:12I hear it’s always online, is that true?
I don’t have internet.
Last edited by Vergil on December 13th, 2023, 01:34, edited 1 time in total.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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rusty_shackleford
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It's mandated unless a good reason to give money to the dev is given otherwise.
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Last I played recently has been Field of Glory: Empires. Great TBS with replayability and historical accuracy.
Planning to resume playing Colony Ship to finish it. Others planned are Shadow Empire and Legionnaire's Life.
Planning to resume playing Colony Ship to finish it. Others planned are Shadow Empire and Legionnaire's Life.
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Finished my second playthrough of Marvel's Midnight Suns over the weekend and I was surprised how well integrated the dlc was into the base game. My backlog has been getting big and I don't feel like working on it, so I'm playing this **** instead since it counts as studying.
☆HQ Defense Force☆
Code Vein. Really surprised with how 'normal' it is. No 'body type' BS, no pronoun BS, and it has probably the best character creation I've seen!
I hate the Antichrist!
If all the online profile enables in story missions is the planning segment (smuggled items and starting disguise/location), and I understand that's the case, then you don't really need progression to enjoy the game. Like the only point of planning is for example smuggling in poison so you don't have to look for it in the level or get a starting disguise you can obtain anyway in 5 minutes etc.
@Pipeweed is that you?
IDK if you can do escalations and freelancer mode if you're offline, and those are more fun than the story missions. And story missions aren't as replayable if you're not trying to do all the challenges.
Even with all the online stuff cut out it's still better than any of the earlier Hitmans though. The only feature it's missing is the human shields from blood money.
I only own the game because last year EGS had it heavily discounted to like $6.
Even with all the online stuff cut out it's still better than any of the earlier Hitmans though. The only feature it's missing is the human shields from blood money.
I only own the game because last year EGS had it heavily discounted to like $6.

Currently playing Quasimorph after putting it on hold for a while. i stumbled into the game a few years back when i was looking for roguelikes to play, but saw that the overall rating on the game was mixed. recently it had a big content update and reception towards the game seems to have been better over all.
the game plays similarly like DoomRL or its successor, Jupiter Hell. Basic Premise of the game is that you're a PMC Corporation that runs jobs around the planetary system by other big corpos.
I'm not too far into the game my self but the game offers a wide variety of guns, melee weapons, grenades, and gadgets. There's also the name of the game it self, quasimorph(osis) in which like a disease you have where the more infected you are to the disease, you can open up rifts/portals for demons to enter from.
Movement mechanic is interesting, you have 3 movemennt choices:
1. Stealth : you move only 1 time a turn but you can detect enemies nearby.
2. Normal : You can move 2 times a turn, you can also move once and shoot (you basically get 2 action points in a single turn, use it however you will)
3. Run : you can move 3 action points to spend but you cannot access your inventory,
There are a few types of missions you can get in the game which are nice to mix things up in a while. You can also trade items with colonies/cities in each planet. the economy works on a barter system so you don't really get money. you just give the item they needd and they will trade you a few items for it (guns, meds, food, etc.)
TLDR : its a fun game.
Last edited by SiMtRy on December 13th, 2023, 13:40, edited 3 times in total.
Dinanzi a me non fuor cose create
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.
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Nemesis
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Mostly from sseth's review.SiMtRy wrote: ↑ December 13th, 2023, 13:32recently ... reception towards the game seems to have been better over all.
Behead those who insult Marauders.
Replaying Desktop Dungeons, the alpha version at the bottom of that page. It's a comfy little puzzle-ish roguelike. Each run is just one screen, monsters don't act except to hit back when you attack them, and the goal is kill the level 10 boss monster. You only regenerate by exploring unseen tiles, but this also causes monsters to regenerate. The main trick is to find ways to kill monsters that are above your level because you get an increasingly large XP bonus based on the level gap.
There's a Steam version as well, but I didn't like it for several reasons. The meta unlocks got grindier, the art was much worse than the simple sprites of the alpha, and it had begun to show signs of pozz:
There's a Steam version as well, but I didn't like it for several reasons. The meta unlocks got grindier, the art was much worse than the simple sprites of the alpha, and it had begun to show signs of pozz:
And, unsurprisingly, it appears they have only become more infected since then:QCF Design wrote:And it wasn’t good enough for us to simply react with deliberate ugliness or typically masculine factors – the idea was for Desktop Dungeons to remove the gender binary entirely instead of just making everyone a man. In de-emphasising sex as much as possible, we hoped that players would be able to enjoy a more gender agnostic environment in general. Some of our proudest mechanical tweaks involved removing notices and choices in particular areas. Male / female adventurer rolls were deliberately made random. Gender-neutral character names were popularised in places. On closer inspection, one may notice the remarkable similarity between the in-dungeon sprites of male and female elves. And we have some quiet thoughts about the fluid nature of our beloved Kingdom Taxidermist.
[...]
If there’s one thing that we hope, it’s that our next game project will be more observant and inclusive from the very beginning, encompassing intersectional representation where possible and showing players that there’s always one more way to represent a complex group of people!
QCF Design wrote:Now that we’re working on Desktop Dungeons: Rewind we have an opportunity to re-visit some of the old decisions that were made during development. A decade ago, we felt we had things to say about gender representation in games. Not only have our views matured, but they’re sadly more pertinent than ever (that’s right, QCF says ***** Rights).
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rusty_shackleford
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This is the kind of person you're allying yourself with when you adopt a third worldist worldview btwWhiteShark wrote: ↑ December 13th, 2023, 21:15Replaying Desktop Dungeons, the alpha version at the bottom of that page. It's a comfy little puzzle-ish roguelike. Each run is just one screen, monsters don't act except to hit back when you attack them, and the goal is kill the level 10 boss monster. You only regenerate by exploring unseen tiles, but this also causes monsters to regenerate. The main trick is to find ways to kill monsters that are above your level because you get an increasingly large XP bonus based on the level gap.
There's a Steam version as well, but I didn't like it for several reasons. The meta unlocks got grindier, the art was much worse than the simple sprites of the alpha, and it had begun to show signs of pozz:And, unsurprisingly, it appears they have only become more infected since then:QCF Design wrote:And it wasn’t good enough for us to simply react with deliberate ugliness or typically masculine factors – the idea was for Desktop Dungeons to remove the gender binary entirely instead of just making everyone a man. In de-emphasising sex as much as possible, we hoped that players would be able to enjoy a more gender agnostic environment in general. Some of our proudest mechanical tweaks involved removing notices and choices in particular areas. Male / female adventurer rolls were deliberately made random. Gender-neutral character names were popularised in places. On closer inspection, one may notice the remarkable similarity between the in-dungeon sprites of male and female elves. And we have some quiet thoughts about the fluid nature of our beloved Kingdom Taxidermist.
[...]
If there’s one thing that we hope, it’s that our next game project will be more observant and inclusive from the very beginning, encompassing intersectional representation where possible and showing players that there’s always one more way to represent a complex group of people!QCF Design wrote:Now that we’re working on Desktop Dungeons: Rewind we have an opportunity to re-visit some of the old decisions that were made during development. A decade ago, we felt we had things to say about gender representation in games. Not only have our views matured, but they’re sadly more pertinent than ever (that’s right, QCF says ***** Rights).
https://twitter.com/dislekcia
Last edited by rusty_shackleford on December 14th, 2023, 01:56, edited 2 times in total.
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Monster Hunter: World.
Because it's good even after not playing it for quite a while.
Also Magical Mixture Mill because I'm a filthy casual and I need something with a cutesy aethetic just to balance out the monster genocide.
Because it's good even after not playing it for quite a while.
Also Magical Mixture Mill because I'm a filthy casual and I need something with a cutesy aethetic just to balance out the monster genocide.
Wretch wrote: ↑ December 12th, 2023, 23:12I hear it’s always online, is that true?
I don’t have internet.
Segata Sanshiro wrote: ↑ December 12th, 2023, 23:19Nice of you to post on this forum sending letters to your local intel agency.
Anyway, yes, Nu-Hitman games are always online ********. You can bypass that by using a pirate copy (please note RPGHQ does not condone piracy) with a 100% save but obviously it fucks up the pacing of the game (which some detest due to how grindy it is to unlock some things), plus you'll miss a few online only modes.
Roguey wrote: ↑ December 12th, 2023, 23:20
You can make an offline profile, but it doesn't let you unlock anything for replays. Just for getting through the story missions once.
There's a fix for that:
https://github.com/thepeacockproject/Peacock
The Peacock Project is a HITMAN World of Assassination Trilogy server replacement. The primary purpose is preservation of the game, but it also adds new features and content to the game, and allows for other enhancements to be made while in online mode.
The days are numbered / And so are words
We repeat / The same old words
We repeat / The same old words
Jumping into Pentiment. I know nothing about it.
Finished Cyanide's Call of Cthulhu. It met my expectations of not being anywhere near as bad as the worst parts of Dark Kornerz uv Da Earth, but also not as good as its beginning. The writing/translation could be clumsy at times and the last real gameplay section was a bit irritating (you have to navigate a path through a burning building and if you linger just a bit too long you die; fortunately it's not too long, though I hate how it starts off with seconds of an unskippable cinematic). You spend most of your time walking, talking, looking at hot spots to unlock dialogue options, and a few puzzles. There are a couple of stealth sections that aren't too demanding, and even one shooter section that thankfully doesn't turn into Call of Cthuty like Dark Corners did. Rolled my eyes a bit how my character got his *** kicked by a woman whom everyone's afraid of near the beginning (faithful to Lovecraft/the time period/biology this isn't; no she doesn't have any special powers either). However a bit of light feminism is all the modernity that made it in (so if one can't stand period pieces with blacks and gays, good news, there aren't any here). I admit that I was largely motivated in checking this out despite the middling reviews because it was directed by this French cutie with the Innsmouth look:


i've been watching Jonathan blow clips on youtube for like a week straight now. funny guy. i used to hatte on him because he was with those early indie dev crowd (phil fish, etc.) that were kinda cringe and super leftist and pushed games as art too hard, but over the years i've grown a huge feeling of respect for the guy. He's a stand up guy with strong opinions on matters but he communicates it in a nuanced way and explains his point of view thoroughly.
anyway i've been playing the witness on and off over the years, never managing to actually get far into the game because i was always distracted playing other games with my friends. recently i've been playing itt again from the start andd actually focusing on whats going on and i'll be damnedd if its not one of the greatest puzzle games ever made. granted its different from the sort of puzzle games i like (zachtronic stuff), but i managed too really understand what he's going for. a lot of indie devs try to push games as art by engaging with the narative side of video games and it often falls flat on its face in doing so. but the witness is really a good arguement for the whole "games as art" issue that people debate on over the years. its one of the games that really maximizes the use oof the medium to convey a new, unique, and creative vision of what games can be.
anyway i've been playing the witness on and off over the years, never managing to actually get far into the game because i was always distracted playing other games with my friends. recently i've been playing itt again from the start andd actually focusing on whats going on and i'll be damnedd if its not one of the greatest puzzle games ever made. granted its different from the sort of puzzle games i like (zachtronic stuff), but i managed too really understand what he's going for. a lot of indie devs try to push games as art by engaging with the narative side of video games and it often falls flat on its face in doing so. but the witness is really a good arguement for the whole "games as art" issue that people debate on over the years. its one of the games that really maximizes the use oof the medium to convey a new, unique, and creative vision of what games can be.
Dinanzi a me non fuor cose create
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.

Beat Cult Simulator a while ago, of course it just unlocked another challenge mode that is much more difficult so it pulled me back in. Great fun and awesome game.
I suppose you only played it once. So you may have missed its more glaring design defect. All those skills you put point into? It's a lie.
It's all RNG based. In a game railroaded such as CoC is, instead of giving you a seamless character build where, for example, if you invest in STR in chapter one you always manage to open the valve in the garage, you only increase your % of success of doing that.
So, even playing through the game multiple times, you're not guaranteed to see each path or experience all lore bits.
I remember reading that some high/low sanity scenarios were also quite highly RNG based, even if you statted your character perfectly for it. That should have been fixed with patches and now you should at least be able to reach the ending you want, if you build your character correctly.
Last edited by Ratcatcher on December 17th, 2023, 11:50, edited 2 times in total.
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rusty_shackleford
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Isn't that the game that portrays the KKK as evil for being against fish monsters
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