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Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

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SniperChris
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Post by SniperChris »

doctornirgon wrote: December 6th, 2023, 18:47
okay but renaming body types to female type 1/2 seems more doable

along with maybe disabling facial hair option when those are selected

i figure if u can remove the binary/non binary options, then other options are removable and binary operations may be able to determine that

cool stuff to hear how all this works, demystifies it a bit
Like I said, renaming Body Types is probably a Localization issue. You'd just need to find the relevant line in the loc file and change it.
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Post by SoLong »

rusty_shackleford wrote: December 6th, 2023, 02:51
"Playersexual" means death of male companionship.
Only because game devs and writers are too thick to account for you being nice to someone without wanting to **** them.
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Post by orinEsque »

SniperChris wrote: December 6th, 2023, 18:28
doctornirgon wrote: December 6th, 2023, 17:48
And now for the homerun...

How difficult is it to add additional body types?

IE: more feminized or masculine ones?


Ah! And 1 more!

Replace "body type" with
Male 1/2
Female 1/2

?
More body types would require experience with blender - and then you’d need to change all of the clothing/armor too. It’s why so many of the body mods on Nexus say “not compatible with armor” or include a limited selection of outfits that work with the body mod.

The latter issue is just one of localization, I assume.
doctornirgon wrote: December 6th, 2023, 17:48
And now for the homerun...

How difficult is it to add additional body types?

IE: more feminized or masculine ones?


Ah! And 1 more!

Replace "body type" with
Male 1/2
Female 1/2

?
Impossible because each body has animation associated with it. Altering existing body is possible but like Chris said, you have to go editing every single piece of armour. Might as well develop your own game at that point.

Body type 1-4 are not Localization. They are images. I haven't been able to find them in the pak files. Haven't done an exhaustive look. But there is get little space there too put F ,FS , M and MS
Last edited by orinEsque on December 6th, 2023, 20:29, edited 1 time in total.
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Post by Luckmann »

rusty_shackleford wrote: December 6th, 2023, 02:51
"Playersexual" means death of male companionship.
It's the degenerate mindset. It's not just "playersexualism". It reminds me of the time I played a female bard or whatever in Kingmaker, and after the party gets kidnapped I run into Soysiel and have my character exclaim something to the effect of "Soysiel, thank the gods you're OK!" and it turns out that the game immediately tried to flag a romance flag on me, after which Soysiel essentially goes "Uuh, I only **** men, OK?".

You can't express any kind of closeness or affection without it immediately being sexual in the minds of these ******* weirdos.
Last edited by Luckmann on December 7th, 2023, 11:23, edited 2 times in total.
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Post by Luckmann »

AlbertHeinous wrote: December 4th, 2023, 08:26
Tipfy wrote: December 4th, 2023, 00:22
AlbertHeinous version is compatible https://f.rpghq.org/obRh8X87XMxf.zip?n= ... eticsW.zip
orinEsque version is compatible too https://f.rpghq.org/0qJUUPQvHHyl.zip?n= ... malist.zip

Both versions are Update of this one.
orinEsque version is simply an updated/fixed version of SniperChris mod (if i am not mistaken)
Albert's version expand the changes making all(?) human NPCs caucasian.

SniperChris version should work too, but it is oudtaded as of the moment i post this message, so use one of the above.
We're back to the age old question: Are Italians white?

The changes I've made mostly affect NPCs with dark brown skintones.
It applies to Elves, halflings, gnomes and dwarves too, for example. Yes, I'm even strict on Gold dwarves in the sword coast.
Yeah, I'd be strict on them, but gold dwarves *are* gold dwarves, and should be brow-ish and gold-y, for the same reason why drow should be black. We might question why they are where they are in the numbers that they are, much the same as I think that the idea of meaningful amounts of "good drow" is ******** and I hate tieflings coming out of the *** everywhere with a passion, but those are larger setting concerns.

By all means, eliminate every actually black gold dwarf, and disintegrate every brown shield dwarf, but keep gold dwarves gold dwarf-y.

Also, create your own thread so we don't have to go digging through this thread for potential updates.

And Sniper, you might as well update the OP of this thread with Orin's proper modfile version, whether you intend to keep working on it or not. It will be easier for people to find and work with if they want to.
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Post by pokafox »

Mpn44 wrote: December 6th, 2023, 13:20
Just do what I did and make all the companions women….. the ai voices exist as does the ability to change their appearance. If I could mod like some of yall I’d change the pronouns 😂 and be set. The actual romance with gale (now Abigail) and wyll (now a hot Asian chick named willow) come across like they were written to be women anyway. Crazy what AI can do with voices but makes the game more enjoyable since all of the flirt with your character anyway regardless of gender. Sad there’s no bros but my character just has a harem now instead.
Hey that's actually pretty clever ... What do you mean AI voices ?
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Post by SniperChris »

Luckmann wrote: December 7th, 2023, 15:39
AlbertHeinous wrote: December 4th, 2023, 08:26
Tipfy wrote: December 4th, 2023, 00:22
AlbertHeinous version is compatible https://f.rpghq.org/obRh8X87XMxf.zip?n= ... eticsW.zip
orinEsque version is compatible too https://f.rpghq.org/0qJUUPQvHHyl.zip?n= ... malist.zip

Both versions are Update of this one.
orinEsque version is simply an updated/fixed version of SniperChris mod (if i am not mistaken)
Albert's version expand the changes making all(?) human NPCs caucasian.

SniperChris version should work too, but it is oudtaded as of the moment i post this message, so use one of the above.
We're back to the age old question: Are Italians white?

The changes I've made mostly affect NPCs with dark brown skintones.
It applies to Elves, halflings, gnomes and dwarves too, for example. Yes, I'm even strict on Gold dwarves in the sword coast.
Yeah, I'd be strict on them, but gold dwarves *are* gold dwarves, and should be brow-ish and gold-y, for the same reason why drow should be black. We might question why they are where they are in the numbers that they are, much the same as I think that the idea of meaningful amounts of "good drow" is ******** and I hate tieflings coming out of the *** everywhere with a passion, but those are larger setting concerns.

By all means, eliminate every actually black gold dwarf, and disintegrate every brown shield dwarf, but keep gold dwarves gold dwarf-y.

Also, create your own thread so we don't have to go digging through this thread for potential updates.

And Sniper, you might as well update the OP of this thread with Orin's proper modfile version, whether you intend to keep working on it or not. It will be easier for people to find and work with if they want to.
Sure!

How do I do that?
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Post by WhiteShark »

SniperChris wrote: December 7th, 2023, 18:53
How do I do that?
Go to the OP and click the edit button at the top right of your post. It has a pencil icon.
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Post by The_Mask »

Luckmann wrote: December 7th, 2023, 11:19
rusty_shackleford wrote: December 6th, 2023, 02:51
"Playersexual" means death of male companionship.
It's the degenerate mindset. It's not just "playersexualism". It reminds me of the time I played a female bard or whatever in Kingmaker, and after the party gets kidnapped I run into Soysiel and have my character exclaim something to the effect of "Soysiel, thank the gods you're OK!" and it turns out that the game immediately tried to flag a romance flag on me, after which Soysiel essentially goes "Uuh, I only **** men, OK?".

You can't express any kind of closeness or affection without it immediately being sexual in the minds of these ******* weirdos.
Your synapses are misfiring. Sosiel was in Wrath.
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rusty_shackleford wrote: October 28th, 2024, 07:36
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Post by Tipfy »

SniperChris wrote: December 7th, 2023, 18:53
How do I do that?
By editing you'r mod page and adding to it the link of the mods;
orinEsque minimalistic link ; https://f.rpghq.org/0qJUUPQvHHyl.zip?n= ... malist.zip
AlbertHeinous Whiter link ; https://f.rpghq.org/obRh8X87XMxf.zip?n= ... eticsW.zip
(Both link are from No Alphabets page)
Last edited by Tipfy on December 7th, 2023, 21:14, edited 2 times in total.
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Post by SniperChris »

Added the new links.
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Post by dantrag28 »

orinEsque wrote: December 6th, 2023, 20:27
SniperChris wrote: December 6th, 2023, 18:28
doctornirgon wrote: December 6th, 2023, 17:48
And now for the homerun...

How difficult is it to add additional body types?

IE: more feminized or masculine ones?


Ah! And 1 more!

Replace "body type" with
Male 1/2
Female 1/2

?
More body types would require experience with blender - and then you’d need to change all of the clothing/armor too. It’s why so many of the body mods on Nexus say “not compatible with armor” or include a limited selection of outfits that work with the body mod.

The latter issue is just one of localization, I assume.
doctornirgon wrote: December 6th, 2023, 17:48
And now for the homerun...

How difficult is it to add additional body types?

IE: more feminized or masculine ones?


Ah! And 1 more!

Replace "body type" with
Male 1/2
Female 1/2

?
Impossible because each body has animation associated with it. Altering existing body is possible but like Chris said, you have to go editing every single piece of armour. Might as well develop your own game at that point.

Body type 1-4 are not Localization. They are images. I haven't been able to find them in the pak files. Haven't done an exhaustive look. But there is get little space there too put F ,FS , M and MS
Balthazar has fat body model. Is it exclusive to only him?
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Post by tilchi »

Tipfy wrote: December 4th, 2023, 00:22
AlbertHeinous version is compatible https://f.rpghq.org/obRh8X87XMxf.zip?n= ... eticsW.zip
orinEsque version is compatible too https://f.rpghq.org/0qJUUPQvHHyl.zip?n= ... malist.zip

Both versions are Update of this one.
orinEsque version is simply an updated/fixed version of SniperChris mod (if i am not mistaken)
Albert's version expand the changes making all(?) human NPCs caucasian.

SniperChris version should work too, but it is oudtaded as of the moment i post this message, so use one of the above.
i download AlbertHeinous version but i cant click and talk to npc and everything
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Post by Tipfy »

tilchi wrote: December 9th, 2023, 09:44
i cant click and talk to npc and everything
Do you have mod fixer ? https://www.nexusmods.com/baldursgate3/mods/141
Last edited by Tipfy on December 9th, 2023, 09:58, edited 1 time in total.
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Post by tilchi »

Tipfy wrote: December 9th, 2023, 09:56
tilchi wrote: December 9th, 2023, 09:44
i cant click and talk to npc and everything
Do you have mod fixer ? https://www.nexusmods.com/baldursgate3/mods/141
yes
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Post by Tipfy »

tilchi wrote: December 9th, 2023, 09:44
i cant click and talk to npc and everything
Maybe try BG3 script extender/update it if you have an older version ? if it does not work either than i do not know sorry.
Last edited by Tipfy on December 9th, 2023, 19:48, edited 1 time in total.
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Post by pokafox »

Are you using BG3 mod manager ? If so update script extender with it.
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Post by BannedForBeingSane »

tilchi wrote: December 9th, 2023, 09:44
i download AlbertHeinous version but i cant click and talk to npc and everything
Do you have Party Limit Begone?
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Post by Vaako »

Tipfy wrote: December 9th, 2023, 09:56
tilchi wrote: December 9th, 2023, 09:44
i cant click and talk to npc and everything
Do you have mod fixer ? https://www.nexusmods.com/baldursgate3/mods/141
I had a bug yesterday with patch 5 version, where I had to delete modfixer because apparently the newest scriptextender has that built in and you dont need that anymore if scriptextender is in the gamefolder. The bug was that I could not do dice checks.
Last edited by Vaako on December 10th, 2023, 14:32, edited 1 time in total.
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Post by Deadpan55 »

Both links appear to be the "Whiter" version, the "Minimalist" version is missing.
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Post by SniperChris »

Thank you for letting me know, @Deadpan55. Fixed it.
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Post by Deadpan55 »

Thanks, and you're welcome!
Last edited by Deadpan55 on December 11th, 2023, 03:44, edited 1 time in total.
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Post by DagothGeas5 »

Wanted to say thank you! I first saw your mod on Nexus, and then I hunted it down when it was "under moderation" and found myself here. You rock SniperChris, thank you for starting such a wonderful endeavour as to make this game what it deserves to be!
- Here to show my support for normal gaming.

Thank you for existing! :bounce:
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Post by GOW LIKE A BOSS »

Question for @SniperChris and @orinEsque :

I have installed No Alphabets 2.3, and the FAQ there says to use the minimalist version of this mod because this one is out of date. I think I have seen Chris say to use the minimalist mod for some reason somewhere?

Long story short, I'm confused. Do I use the Minimalist version of BBA on the No Alphabets mod page, or this one on this thread?

Thanks!
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Post by lexo1000 »

GOW LIKE A BOSS wrote: December 14th, 2023, 20:26
Long story short, I'm confused. Do I use the Minimalist version of BBA on the No Alphabets mod page, or this one on this thread?
They are the same files ;)
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Post by SoLong »

GOW LIKE A BOSS wrote: December 14th, 2023, 20:26
Question for @SniperChris and @orinEsque :

I have installed No Alphabets 2.3, and the FAQ there says to use the minimalist version of this mod because this one is out of date. I think I have seen Chris say to use the minimalist mod for some reason somewhere?

Long story short, I'm confused. Do I use the Minimalist version of BBA on the No Alphabets mod page, or this one on this thread?

Thanks!
I'm not who you asked but I think I can answer that:

The minimalist version (on the first page of this thread) is identical to the minimalist version on the No Alphabets front page. You can use either.

The problem with the classic version of BBA is that it overwrites all files, even the ones where nothing was changed. This can cause problems when patches change things (like the floating cat head problem we had reported).
Last edited by SoLong on December 14th, 2023, 20:37, edited 1 time in total.
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Post by orinEsque »

GOW LIKE A BOSS wrote: December 14th, 2023, 20:26
Question for @SniperChris and @orinEsque :

I have installed No Alphabets 2.3, and the FAQ there says to use the minimalist version of this mod because this one is out of date. I think I have seen Chris say to use the minimalist mod for some reason somewhere?

Long story short, I'm confused. Do I use the Minimalist version of BBA on the No Alphabets mod page, or this one on this thread?

Thanks!
I believe SniperChris added a description on his page:
1. Old version = replaces all visuals even those that he didn't change. So when a patch comes out, many NPCs are standing around without heads.
2. Minimalist version = removes all unnecessary NPC data. So this is a BUG FREE version of the old version
3. Albert's (whiter version) = Builds on Minimalist by changing a lot more NPCs. Also should be BUG FREE
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Post by GOW LIKE A BOSS »

Gotcha. Thanks all!
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Post by lexo1000 »

I wonder if this mod simply replaces skin colors or if it also changes face models of NPCs?
Last edited by lexo1000 on December 17th, 2023, 07:57, edited 1 time in total.
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Post by Tipfy »

@lexo1000
It change some faces, for example the druit and dwarf on the preview images.
Last edited by Tipfy on December 17th, 2023, 13:00, edited 2 times in total.
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