

Is there some place that I can see the effects and damage of each spell?

For damaging spells higher SP cost = more damage, don't think there's any nuance between earth/ice/fire/wind spells in the destructive school such as resistances. Otherwise it's just different flavors of single target/single row/everything.SpellSword wrote: ↑ November 22nd, 2023, 11:09Is there some place that I can see the effects and damage of each spell?

it's stored as a single 16bit unsigned integer?SpellSword wrote: ↑ November 21st, 2023, 00:55Also here is some information that may be useful about gold.
I noticed that the max amount of gold you can store in a chest is 65535.

Turns out you do. Two from the looks of it.SpellSword wrote: ↑ November 24th, 2023, 03:28In the intro there was a second habitable planet, I wonder if we will be travelling to it.


I think it took somewhere between 35-40 hours with a few of those hours dedicated to grinding EXP.
Considering that equipment seems to break less and less the farther you are into the game them not including the ability to repair in the first town is pretty weird. It seemed the chance was higher for a weapon breaking when less damage was able to go through an enemy's armor, but I'm not really sure if that was actually what was happening. With a lot of the humanoid enemies dropping their equipment maybe they thought you'd use this weaker gear then whip out your strongest weapons and armor only for bosses?Watser wrote: ↑ November 28th, 2023, 20:58Specially frustrating when Spannenberg is the only town without a blacksmith for repair.


Rigwort wrote: ↑ December 1st, 2023, 20:40I think my no-spoiler run coupled with being during November should've spelled doom for me far before... Still will keep playing to find more tunes, some of the music is really good.


The tripmined chest after about 10 seconds...but obviously I also walked into the fireplaceTangerine wrote: ↑ February 14th, 2025, 17:09Was it the fireplace or the tripmined cabinet that got you?