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Junior Adventurer's Guild - July: POLL OPEN

Participate in a new RPG each month with other members of the HQ
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What should we play in July?

You can’t vote on this poll. Reason: You must have at least 15 posts to vote in this poll.

Fable: The Lost Chapters
1
7%
Front Mission
0
No votes
Gothic II
1
7%
I Was A Teenage Exocolonist
0
No votes
Jade Empire
1
7%
King's Field: The Ancient City
1
7%
Knights of The Old Republic II: The Sith Lords
0
No votes
Nox
4
29%
Parasite Eve
0
No votes
The Temple of Elemental Evil
3
21%
The Witcher
3
21%
 
Total votes: 14

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Junior Adventurer's Guild - July: POLL OPEN

Post by Oyster Sauce »

Games nominated by those who beat Dark Messiah this month
Last edited by Oyster Sauce on June 29th, 2026, 04:21, edited 1 time in total.
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Post by Valter »

I played Fable Anniversary. Is that the same game as The Lost Chapters?
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Post by Oyster Sauce »

Valter wrote: Today, 01:04
I played Fable Anniversary. Is that the same game as The Lost Chapters?
It's the remake
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Post by rusty_shackleford »

If you want to suck up to the admin, I nominated King's Field: The Ancient City :)
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Post by wndrbr »

Valter wrote: Today, 01:04
I played Fable Anniversary. Is that the same game as The Lost Chapters?
it's an Unreal engine remake, but a pretty faithful one. Only the graphics were changed, the gameplay and the story remained the same.
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Post by Oyster Sauce »

wndrbr wrote: Today, 01:10
Valter wrote: Today, 01:04
I played Fable Anniversary. Is that the same game as The Lost Chapters?
it's an Unreal engine remake, but a pretty faithful one. Only the graphics were changed, the gameplay and the story remained the same.
I found that you could mess with .ini settings to fix a lot of the artstyle issues, but that was many moons ago
Last edited by Oyster Sauce on June 29th, 2026, 01:22, edited 1 time in total.
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Post by Eyestabber »

It's about time a real RPG was selected, so ToEE is the morally correct choice. Don't let the peasants win!
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Post by wndrbr »

Oyster Sauce wrote: Today, 01:22
wndrbr wrote: Today, 01:10
Valter wrote: Today, 01:04
I played Fable Anniversary. Is that the same game as The Lost Chapters?
it's an Unreal engine remake, but a pretty faithful one. Only the graphics were changed, the gameplay and the story remained the same.
I found that you could mess with .ini settings to fix a lot of the artstyle issues, but that was many moons ago
might be a controversial opinion, but i think both the OG Fable and the Anniversary remake look equally ugly.
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Post by rusty_shackleford »

ToEE isn't particularly good and there's a reason it sold so poorly beyond being woefully unfinished. It's a game for 3.5e nerds and that's about it.
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Post by Tweed »

Last edited by Tweed on June 29th, 2026, 02:02, edited 2 times in total.
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Post by Dorateen »

Temple of Elemental Evil it is.
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Post by Valter »

****, torn between KOTOR 2 and Witcher. Also Parasite Eve though I haven't played that one, just curious since I hear the plot is unhinged.
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Post by rusty_shackleford »

rusty_shackleford wrote: Today, 01:08
If you want to suck up to the admin, I nominated King's Field: The Ancient City :)
Nobody wants to dungeon crawl? :sad:
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Post by Tweed »

Why hasn't @J1M voted for his game yet? :scratch-pipe:
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Post by SpellSword »

The pull of Front Mission's giant robots is strong... but I'll put my vote behind Nox. :voting:

I'm intrigued by the concept of a western Isekai, diablo clone made by the developer of Command & Conquer.
rusty_shackleford wrote: Today, 04:07
rusty_shackleford wrote: Today, 01:08
If you want to suck up to the admin, I nominated King's Field: The Ancient City :)
Nobody wants to dungeon crawl? :sad:
► The trailer looks good:
► Nice soundtrack as well:
Vexingly, I'm not setup to emulate PS2 at the moment.
Last edited by SpellSword on June 29th, 2026, 04:39, edited 1 time in total.
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Post by Tweed »

I'd be in for Kangz Field if I wasn't already in for Nox, even though Rusty doesn't know how to count. KF games are like discount, Japanese versions of Ultima Underworld, but p.fun.
SpellSword wrote: Today, 04:38
The pull of Front Mission's giant robots is strong... but I'll put my vote behind Nox.

I'm intrigued by the concept of a western Isekai, diablo clone from the year 2000 made by the developer of Command & Conquer.
It's decent fun and when you know the history of the development it's a marvel of game design what Westwood pulled off with what little they were given by EA.
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Post by Acrux »

rusty_shackleford wrote: Today, 01:42
ToEE isn't particularly good and there's a reason it sold so poorly beyond being woefully unfinished. It's a game for 3.5e nerds and that's about it.
Before anyone takes rusty's word on this, remind yourself of the games he's lauded over the years.
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Post by rusty_shackleford »

Acrux wrote: 39 minutes ago
rusty_shackleford wrote: Today, 01:42
ToEE isn't particularly good and there's a reason it sold so poorly beyond being woefully unfinished. It's a game for 3.5e nerds and that's about it.
Before anyone takes rusty's word on this, remind yourself of the games he's lauded over the years.
Games like ToEE are barely more than just X-COM with some extra character stats. Wholly detached from the actual RPG experience of your character's story but instead a tactical combat simulator for small scale warfare with units you command.
Too many people forget that D&D wasn't even intended to be played with miniatures let alone a tactical map. D&D was not "Chainmail but more", it was a hard break from Chainmail with some bones thrown for sales.
Gygax wrote:
When I write the original D&D ms. I wasn't sure how many of the players would be cming directly from CHAINMAIL. when it became apparent that only a small fractin of D&D fans were also miniatures players, I wnet with the system that suited the game.
Gygax wrote:
No, as far as I am concerned miniature figurines are more of an impediment to the imagination required for RPGing than they are a help...save in combat situations.
However, as RPGs are not meant to be accurate/realistic combat simulation exercises, the use of miniatures tends to cause an erroneous focus to the play. Yur questin about weapon length highlights this point.
The only time weapon speed and length should be used is when a critical combat between an Avatar and one ot more NACs is being conducted. In general melee with a party, ignore those factors and use initiative only without uncluding them.
Tactical combat in 3e was a complete deviation from what came prior.

If ToEE was sci-fi instead of fantasy, it would be labeled a tactical game or tactics-RPG hybrid. Much like how the Hexen games get labeled RPG despite just being Doom with a fantasy aesthetic.

When you can't identify your own personal character in the story, then it moves out of the RPG genre into a tactical combat genre. It's why ULTIMA was the true adaptation of D&D as intended, not WIZARDRY.
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Post by Acrux »

I don't disagree with any of that. It's still a good game. :)
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