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Post by Prardenciflar »

Killagain665 wrote: Yesterday, 01:50
just what is the story of why RPGHQ brake off from RPGCodex since I don't know. you can give me a short blurb or a link where i can read it myself.
I'm interested too, hadn't heard of RPGCodex until I found this place.
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Post by rusty_shackleford »

Prardenciflar wrote: Yesterday, 12:45
Killagain665 wrote: Yesterday, 01:50
just what is the story of why RPGHQ brake off from RPGCodex since I don't know. you can give me a short blurb or a link where i can read it myself.
I'm interested too, hadn't heard of RPGCodex until I found this place.
rusty_shackleford wrote: March 26th, 2025, 03:49
Different target audiences, namely, American vs euro/non-american western audience. Biggest obvious difference to point to in recent memory is how different we received KCD2 — barely anyone here played it and it was shat on for being political propaganda. Codex was very positive of it.
rusty_shackleford wrote: April 18th, 2023, 23:54
I was always deeply critical of Codex's cult-like behavior of denying playing or enjoying games that were seen as 'uncool' by the site. Especially when I found out how many in fact did actively play & enjoy those games. Do you have any idea how many codexers actually let me know they play FO76? Or even worse, those that formed opinions without playing them based on what they've merely read about the games. It felt like an informal, stifling form of censorship that everyone would dogpile people who played games that weren't popular with the forum's users and therefore discourage discussion about them.
I figured what was the worst that would happen, I'd end up liking a game that is considered to be 'bad'? So I play a lot of so-called 'bad' games.
rusty_shackleford wrote: May 21st, 2023, 18:41
There is a lingering belief that I wish to clear up regarding the existence of HQ, the explanation of it. No, it did not have anything to do with Turtle Zone, me being banned, or anything of the sort. I'm sorry if this upsets those who continue to believe it despite me telling them this before.

HQ exists because there was a list being drawn up of so-called 'problematic' users who were to be permanently removed from the site. This is the reason HQ was online in such a hurry, ask any who were there, they were quite surprised at how fast it was all done. The bannings, of course, never came to fruition, I can probably make guesses as to why, but I am not a mind reader so I will leave that as an exercise to the reader.
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Post by rusty_shackleford »

The #1 difference is they consider Disco Elysium to not only be an RPG, but one of the greatest of all time. Fundamentally, they consider clicking on dialogue options to be the height of RPG design and should be tortured then murdered for this belief.
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Post by Finarfin »

Shillitron wrote: Yesterday, 12:37
Acrux wrote: Yesterday, 01:55
This image sums up the situation.

Image
Lol What's the source of this image?

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Post by logincrash »

More like Dickso Elysium, amirite?
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Post by Shillitron »

Finarfin wrote: Yesterday, 13:02
Shillitron wrote: Yesterday, 12:37
Acrux wrote: Yesterday, 01:55
This image sums up the situation.

Image
Lol What's the source of this image?

Grimshire
Was someone playing it ? Why is Rusty and Theo together in a furrie farmville?
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Post by Kalarion »

Prardenciflar wrote: Yesterday, 12:45
Killagain665 wrote: Yesterday, 01:50
just what is the story of why RPGHQ brake off from RPGCodex since I don't know. you can give me a short blurb or a link where i can read it myself.
I'm interested too, hadn't heard of RPGCodex until I found this place.
TLDR; the owner of Codex was sucking off a ****** that had consistently denied being a ******. When the ****** got exposed by a member of a "private" Codex chat, the owner got big mad and went full journo mode, posting cropped screenshots of the private chat to the forum at large and attempting to paint us as having coordinated something like a doxxing campaign. Several bans were handed out as a result. Shortly after the drama started, Rusty stood up HQ, and then the members of the private chat started sending out invites. We went from there.

rusty_shackleford wrote: April 18th, 2023, 23:54
I was always deeply critical of Codex's cult-like behavior of denying playing or enjoying games that were seen as 'uncool' by the site. Especially when I found out how many in fact did actively play & enjoy those games. Do you have any idea how many codexers actually let me know they play FO76? Or even worse, those that formed opinions without playing them based on what they've merely read about the games. It felt like an informal, stifling form of censorship that everyone would dogpile people who played games that weren't popular with the forum's users and therefore discourage discussion about them.
I figured what was the worst that would happen, I'd end up liking a game that is considered to be 'bad'? So I play a lot of so-called 'bad' games.
Rusty still butthurt I won't touch BG3, I see :smug:
rusty_shackleford wrote: May 21st, 2023, 18:41
There is a lingering belief that I wish to clear up regarding the existence of HQ, the explanation of it. No, it did not have anything to do with Turtle Zone, me being banned, or anything of the sort. I'm sorry if this upsets those who continue to believe it despite me telling them this before.

HQ exists because there was a list being drawn up of so-called 'problematic' users who were to be permanently removed from the site. This is the reason HQ was online in such a hurry, ask any who were there, they were quite surprised at how fast it was all done. The bannings, of course, never came to fruition, I can probably make guesses as to why, but I am not a mind reader so I will leave that as an exercise to the reader.
I can't speak to "The List", it's never been corroborated, even by other members of the Codex admin team, to my knowledge. The speed with which HQ was up and running was really ******* impressive, though. Rusty does amazing things when he sets his mind to it.
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Post by Finarfin »

Shillitron wrote: Yesterday, 13:07
Finarfin wrote: Yesterday, 13:02
Shillitron wrote: Yesterday, 12:37


Lol What's the source of this image?

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The devs named them like that.
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Post by Kalarion »

Trickster wrote: June 22nd, 2026, 23:06
...
How these ******* woke losers infiltrated a discussion about a game that literally features racism, slave trade, and half-naked female-dancers in a House of Earthly Delights is beyond me. Given their mindset, where they find "sexism" even in ******* Stardew Valley, shouldn't these cocksuckers be absolutely seething over even a fraction of the content this game has and going into full performative activism mode?
******** are the real sexists! YWNBAH. Get out.
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Post by Acrux »

Shillitron wrote: Yesterday, 13:07
Finarfin wrote: Yesterday, 13:02
Shillitron wrote: Yesterday, 12:37


Lol What's the source of this image?
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I took a screenshot from their announcement trailer.
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Post by Prardenciflar »

rusty_shackleford wrote: Yesterday, 12:59
The #1 difference is they consider Disco Elysium to not only be an RPG, but one of the greatest of all time. Fundamentally, they consider clicking on dialogue options to be the height of RPG design and should be tortured then murdered for this belief.
Lol. I have heard lots of good things about DE, though I've never played it myself. Does it even have combat?
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Post by Tangerine »

logincrash wrote: Yesterday, 13:04
More like Dickso Elysium, amirite?
Not one of your best, tbh.
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Post by logincrash »

Tangerine wrote: Yesterday, 13:54
logincrash wrote: Yesterday, 13:04
More like Dickso Elysium, amirite?
Not one of your best, tbh.
That "game" isn't worth the effort.
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Post by Killagain665 »

Prardenciflar wrote: Yesterday, 13:50
rusty_shackleford wrote: Yesterday, 12:59
The #1 difference is they consider Disco Elysium to not only be an RPG, but one of the greatest of all time. Fundamentally, they consider clicking on dialogue options to be the height of RPG design and should be tortured then murdered for this belief.
Lol. I have heard lots of good things about DE, though I've never played it myself. Does it even have combat?
The entire game is the TES V: Skyrim quest A Night to Remember set to a dystopian eurotrash world ending setting. There is one scene that if you find/take the only weapon/gun in the game you can opt to shoot them. The game plays as "an RPG" (think like "an Hero" from old 4-chan, look it up if you need more ref) from the minds of a controlling reddit forum post where there is just enough stability to be cohesive but not enough to make sense. Enough freedom of choice to get you interested but curated to the point your interest in the undiscovered burns like coals instead of a roaring fire. This is the ultimate edge experience between RPG and adventure game. Had there been a decent and simple level progression, enemies, and a dungeon/field area with better world story then, 'Hey, I got drunk and high last night and can't remember my own ******* name and the world is falling apart, literally.', which oddly enough sounds like what I would do if the world was falling apart literally thank you very much. So is it "an RPG" yes (pull the trigger), but is it a RPG? No. It is to artsy fartsy of a story at times and the story takes economics to heavily at times when it really needs to just stop and look around at what is happening in the world instead. But I wouldn't look at a USSR Russian flick from the perspective of a die hard capitalist (which I am not) and call it crap just because they make a jabs at capitalism where ever they can. There is still all the other parts and they might be **** too, but they might not be **** either. It is why Clair Obscura: Expedition 33 even had a chance at being moderately successful :broken: in so much that if I took you to a corporate run pig farm and then took you to a cattle lot you would think it (the cattle lot) smell nice. I won't digress anymore but, Disco Elysium is worth a play if you can get it for a reduced price like 14.99 or something but don't pay anymore, and that is the price from someone that actually likes the game because Kim is cool. Now you could ask around and people would help you acquire it. I don't remember any of the current places though.
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Post by Roguey »

rusty_shackleford wrote: Yesterday, 12:58
Or even worse, those that formed opinions without playing them based on what they've merely read about the games. It felt like an informal, stifling form of censorship that everyone would dogpile people who played games that weren't popular with the forum's users and therefore discourage discussion about them.
I figured what was the worst that would happen, I'd end up liking a game that is considered to be 'bad'? So I play a lot of so-called 'bad' games.
Me on both forums when I write about enjoying a ***** vampire action game masquerading as a sequel to a cult hit role-playing game. :turtle dance:
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Post by rusty_shackleford »

Roguey wrote: Yesterday, 16:49
rusty_shackleford wrote: Yesterday, 12:58
Or even worse, those that formed opinions without playing them based on what they've merely read about the games. It felt like an informal, stifling form of censorship that everyone would dogpile people who played games that weren't popular with the forum's users and therefore discourage discussion about them.
I figured what was the worst that would happen, I'd end up liking a game that is considered to be 'bad'? So I play a lot of so-called 'bad' games.
Me on both forums when I write about enjoying a ***** vampire action game masquerading as a sequel to a cult hit role-playing game. :turtle dance:
But did you write a review?
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Post by Tag365 »

Niggler wrote: June 17th, 2026, 13:02
I already had around 1k hours in Gate to Sovngarde and always wanted to upgrade to LoreRim until I saw this.

Image
Pretty late on this, but Nexus Mods lists that LoreRim has a pronouns mod in it. I remember first finding about that stupid mod in the Tuxborn mod list. I was looking for a Steam Deck relevant mod pack, but that was a red flag and I refused to install it after that.
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Post by Roguey »

rusty_shackleford wrote: Yesterday, 16:51
But did you write a review?
For the other site, yes.
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Post by rusty_shackleford »

Roguey wrote: Yesterday, 16:53
rusty_shackleford wrote: Yesterday, 16:51
But did you write a review?
For the other site, yes.
Wow.


This is possibly the deepest betrayal I've ever experienced.
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Post by Roguey »

rusty_shackleford wrote: Yesterday, 16:53
Roguey wrote: Yesterday, 16:53
rusty_shackleford wrote: Yesterday, 16:51
But did you write a review?
For the other site, yes.
Wow.


This is possibly the deepest betrayal I've ever experienced.
Anti-woke is such a big part of this forum's culture that I don't believe there would be any audience for such a long-form article here. There were a handful of people over there who understood the message of the review.
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Post by Kolgrim »

Prardenciflar wrote: Yesterday, 12:45
Killagain665 wrote: Yesterday, 01:50
just what is the story of why RPGHQ brake off from RPGCodex since I don't know. you can give me a short blurb or a link where i can read it myself.
I'm interested too, hadn't heard of RPGCodex until I found this place.
Add me to list of not knowing the lore. I ask chatgpt the question and it gave me this answer:
Image

Seems accurate all things considered.
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Post by Killagain665 »

rusty_shackleford wrote: Yesterday, 12:58
Prardenciflar wrote: Yesterday, 12:45
Killagain665 wrote: Yesterday, 01:50
just what is the story of why RPGHQ brake off from RPGCodex since I don't know. you can give me a short blurb or a link where i can read it myself.
I'm interested too, hadn't heard of RPGCodex until I found this place.
rusty_shackleford wrote: March 26th, 2025, 03:49
Different target audiences, namely, American vs euro/non-american western audience. Biggest obvious difference to point to in recent memory is how different we received KCD2 — barely anyone here played it and it was shat on for being political propaganda. Codex was very positive of it.
rusty_shackleford wrote: April 18th, 2023, 23:54
I was always deeply critical of Codex's cult-like behavior of denying playing or enjoying games that were seen as 'uncool' by the site. Especially when I found out how many in fact did actively play & enjoy those games. Do you have any idea how many codexers actually let me know they play FO76? Or even worse, those that formed opinions without playing them based on what they've merely read about the games. It felt like an informal, stifling form of censorship that everyone would dogpile people who played games that weren't popular with the forum's users and therefore discourage discussion about them.
I figured what was the worst that would happen, I'd end up liking a game that is considered to be 'bad'? So I play a lot of so-called 'bad' games.
rusty_shackleford wrote: May 21st, 2023, 18:41
There is a lingering belief that I wish to clear up regarding the existence of HQ, the explanation of it. No, it did not have anything to do with Turtle Zone, me being banned, or anything of the sort. I'm sorry if this upsets those who continue to believe it despite me telling them this before.

HQ exists because there was a list being drawn up of so-called 'problematic' users who were to be permanently removed from the site. This is the reason HQ was online in such a hurry, ask any who were there, they were quite surprised at how fast it was all done. The bannings, of course, never came to fruition, I can probably make guesses as to why, but I am not a mind reader so I will leave that as an exercise to the reader.
Kalarion wrote: Yesterday, 13:17
Prardenciflar wrote: Yesterday, 12:45
Killagain665 wrote: Yesterday, 01:50
just what is the story of why RPGHQ brake off from RPGCodex since I don't know. you can give me a short blurb or a link where i can read it myself.
I'm interested too, hadn't heard of RPGCodex until I found this place.
TLDR; the owner of Codex was sucking off a ****** that had consistently denied being a ******. When the ****** got exposed by a member of a "private" Codex chat, the owner got big mad and went full journo mode, posting cropped screenshots of the private chat to the forum at large and attempting to paint us as having coordinated something like a doxxing campaign. Several bans were handed out as a result. Shortly after the drama started, Rusty stood up HQ, and then the members of the private chat started sending out invites. We went from there.

rusty_shackleford wrote: April 18th, 2023, 23:54
I was always deeply critical of Codex's cult-like behavior of denying playing or enjoying games that were seen as 'uncool' by the site. Especially when I found out how many in fact did actively play & enjoy those games. Do you have any idea how many codexers actually let me know they play FO76? Or even worse, those that formed opinions without playing them based on what they've merely read about the games. It felt like an informal, stifling form of censorship that everyone would dogpile people who played games that weren't popular with the forum's users and therefore discourage discussion about them.
I figured what was the worst that would happen, I'd end up liking a game that is considered to be 'bad'? So I play a lot of so-called 'bad' games.
Rusty still butthurt I won't touch BG3, I see :smug:
rusty_shackleford wrote: May 21st, 2023, 18:41
There is a lingering belief that I wish to clear up regarding the existence of HQ, the explanation of it. No, it did not have anything to do with Turtle Zone, me being banned, or anything of the sort. I'm sorry if this upsets those who continue to believe it despite me telling them this before.

HQ exists because there was a list being drawn up of so-called 'problematic' users who were to be permanently removed from the site. This is the reason HQ was online in such a hurry, ask any who were there, they were quite surprised at how fast it was all done. The bannings, of course, never came to fruition, I can probably make guesses as to why, but I am not a mind reader so I will leave that as an exercise to the reader.
I can't speak to "The List", it's never been corroborated, even by other members of the Codex admin team, to my knowledge. The speed with which HQ was up and running was really ******* impressive, though. Rusty does amazing things when he sets his mind to it.
Kolgrim wrote: Yesterday, 17:04
Prardenciflar wrote: Yesterday, 12:45
Killagain665 wrote: Yesterday, 01:50
just what is the story of why RPGHQ brake off from RPGCodex since I don't know. you can give me a short blurb or a link where i can read it myself.
I'm interested too, hadn't heard of RPGCodex until I found this place.
Add me to list of not knowing the lore. I ask chatgpt the question and it gave me this answer:
Image

Seems accurate all things considered.
Here, just start reading, or just realize that no matter what Rusty says, Kal calls him a ****** and now we have RPGHQ
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Post by Kalarion »

Killagain665 wrote: Yesterday, 17:42
Here, just start reading, or just realize that no matter what Rusty says, Kal calls him a ****** and now we have RPGHQ
How on Earth did you come to this?
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Post by Killagain665 »

Kalarion wrote: Yesterday, 17:45
Killagain665 wrote: Yesterday, 17:42
Here, just start reading, or just realize that no matter what Rusty says, Kal calls him a ****** and now we have RPGHQ
How on Earth did you come to this?
TLDR; the owner of Codex was sucking off a ****** that had consistently denied being a ******. When the ****** got exposed by a member of a "private" Codex chat, the owner got big mad and went full journo mode, posting cropped screenshots of the private chat to the forum at large and attempting to paint us as having coordinated something like a doxxing campaign. Several bans were handed out as a result. Shortly after the drama started, Rusty stood up HQ, and then the members of the private chat started sending out invites. We went from there.
Just sounded like you were propping up the ****** that denies being a ****** here and then gets called out and suddenly Rusty is named with a new site after the old site owner was embarrassed about getting called out being with the ****** and started kicking everyone out (but not really? getting confused there but that doesn't matter so much to me) and it is not a HUGE leap of logic to put Rusty as the ****** that doesn't want to be a ******. Mostly it was just fooling around and putting Kolgrim in touch with both yalls posts.
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Post by methoxetamine »

Kal has never called rusty a ****** but numerous occasions have called for it
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Post by Killagain665 »

methoxetamine wrote: Yesterday, 17:56
Kal has never called rusty a ****** but numerous occasions have called for it
I will stand corrected by your greater wisdom ser.
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Post by Acrux »

Killagain665 wrote: Yesterday, 17:52
Kalarion wrote: Yesterday, 17:45
Killagain665 wrote: Yesterday, 17:42
Here, just start reading, or just realize that no matter what Rusty says, Kal calls him a ****** and now we have RPGHQ
How on Earth did you come to this?
TLDR; the owner of Codex was sucking off a ****** that had consistently denied being a ******. When the ****** got exposed by a member of a "private" Codex chat, the owner got big mad and went full journo mode, posting cropped screenshots of the private chat to the forum at large and attempting to paint us as having coordinated something like a doxxing campaign. Several bans were handed out as a result. Shortly after the drama started, Rusty stood up HQ, and then the members of the private chat started sending out invites. We went from there.
Just sounded like you were propping up the ****** that denies being a ****** here and then gets called out and suddenly Rusty is named with a new site after the old site owner was embarrassed about getting called out being with the ****** and started kicking everyone out (but not really? getting confused there but that doesn't matter so much to me) and it is not a HUGE leap of logic to put Rusty as the ****** that doesn't want to be a ******. Mostly it was just fooling around and putting Kolgrim in touch with both yalls posts.
Reading this makes me think you still don't understand what happened.
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Post by Norfleet »

loregamer wrote: Yesterday, 07:10
Imagine the culture shock seeing this forum after you've been in nothing but Discord hugboxes for a decade or longer. This is why they were so shocked Trump was elected
I receive the inverse culture shock anytime I'm forced to read some of that **** after coming from the realm of Traditional Normal People.
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Post by Kalarion »

Killagain665 wrote: Yesterday, 17:52
Just sounded like you were propping up the ****** that denies being a ****** here and then gets called out and suddenly Rusty is named with a new site after the old site owner was embarrassed about getting called out being with the ****** and started kicking everyone out (but not really? getting confused there but that doesn't matter so much to me) and it is not a HUGE leap of logic to put Rusty as the ****** that doesn't want to be a ******. Mostly it was just fooling around and putting Kolgrim in touch with both yalls posts.
Hmmm. I think I see. Context: Rusty owned the "private chat", it was set up with permission from the Codex owner. I was part of the chat at the time, as were most of the oldest HQ members. Rusty and the people in the private chat were who got attacked. Rusty also copped a Codex ban out of the hubbub at some point, which has long since been lifted.

Does that clear things up for you?
. wrote:
Kalarion did this a lot better you know.
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Killagain665
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Post by Killagain665 »

Kalarion wrote: Yesterday, 20:24
Killagain665 wrote: Yesterday, 17:52
Just sounded like you were propping up the ****** that denies being a ****** here and then gets called out and suddenly Rusty is named with a new site after the old site owner was embarrassed about getting called out being with the ****** and started kicking everyone out (but not really? getting confused there but that doesn't matter so much to me) and it is not a HUGE leap of logic to put Rusty as the ****** that doesn't want to be a ******. Mostly it was just fooling around and putting Kolgrim in touch with both yalls posts.
Hmmm. I think I see. Context: Rusty owned the "private chat", it was set up with permission from the Codex owner. I was part of the chat at the time, as were most of the oldest HQ members. Rusty and the people in the private chat were who got attacked. Rusty also copped a Codex ban out of the hubbub at some point, which has long since been lifted.

Does that clear things up for you?
Yeah about the more dramatic side that I was curious but less interested in. More interested in the whole "haven't played BG3 yet" thing there. LOL. Rusty actually gave me the prime meat I wanted to know about and that was,

It felt like an informal, stifling form of censorship that everyone would dogpile people who played games that weren't popular with the forum's users and therefore discourage discussion about them.
I think that was the straw that broke the camels back in everything he said, and that is great. I have never played FO76 and never will. The idea of a world with no NPC's (think that changed at some point, don't care it is written off in my head) and pay for massive advantage/win mechanics isn't a MMO I want to play and if someone else wants to and like it, good for them. I call it crap, they call it gold. I am more interested in Monsters & Memories and have lurked your discussions about that pretty hard and am waiting for a more open sign up. Anyway I am running on. RPGHQ is a no gang up zone that isn't pro gay or investor slop gaming, but if you loved that little psuedo-itemcraft/RPG wanna be game then fine, no one hates you for it, trash is trash, but glad you had fun with it. RPGHQ's adventure guild is prime what it means. Each month you play a new RPG(boarder line in some cases) and talk about random bits you liked/didn't like. And read what others had to say about it. A book club for RPG's. :tipsfedora: Movie nights even better though. IMO.