Welcome to the world Fear & Hunger!
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If you're unfamiliar with the game and the setting, Fear & Hunger 2 is a turn-based RPG based on alternate universe Europa (Europe). A mix of JRPG and survival horror, you play as one of the eight people travelling to the town of Prehevil (Prague), each with their own motivations and skills. While the first game is set in the Dungeon of Fear & Hunger during medieval times, F&H 2 is set briefly after World War II. A dark and unforgiving world where gods are cruel and morality is sparse, we will have to manage our Body, Mind and Hunger while trying to uncover the dark secrets of Prehevil!
► Introduction
The game starts with what we will encounter throughout our Let's Play, including but not limited to...

Fun. After we pass that trigger warning, we come across our character selection screen.

Our characters, from left to right, are the;
1) Heroin addicted child Ex-soldier excelling at firearms.
2) Occultist who focuses on "use of otherworldly magic", such as Necromancy.
3) Doctor who has a specialty in curing ailments and analyzing enemy anatomy.
4) Mechanic who can short-circuit devices and craft makeshift weapons and traps.
5) Yellow mage that uses his powers to "only to his own benefit and further his agenda."
6) Wheelchair-bound Botanist that can create potions or poisons.
7) Thug/Boxer that excels at bare-knuckle fighting.
8) Journalist that knows how to use a gun and talk her way out of things.
The tagline of "Death of Innocence" and "Birth of a God" is foreboding, to say the least. For the brief time I played this game, I always picked the Ex-soldier, so I'm gonna stay away from him. Doctor seems interesting, so let's pick him.

Doctor's canonical name is Daan. I accept the name, pick my difficulty (Normal), and enter the game.
Our scene starts at a train, bound for the city of Prehevil. This is the part where we do our character history, which gives us additional perks, items, and a background for character's life. A soothing music is playing for the peaceful atmosphere of the train, alongside the rumbling of the train wheels.

The soothing sound of the railtracks... You are not used to such peaceful and tranquil atmosphere. You can't help but let your mind wander. You reminisce what has lead you to this point in life... Since you were a toddler, you had been travelling around the Europa with your parents. Your parents were devout followers of the older god of fertility and creation, Sylvian. Because of the nature of Sylvian's cult, in each new town you'd witness your parents putting on their rabbit masks and heading to the meadows naked with all the other cult members. You hated this life. Your parents would be more concerned on the matters of religion than you. To make it worse, they even tried to pass on the healing gift of Sylvian to you. From very early on you learned that no gift comes without a price. With Sylvian's "gift of healing" you saw how the mental state of your parents deteriorated over time. They spent longer and longer times on the meadows. Until one day they never returned... You were 13 years of age and alone in the Kingdom of Rondon. You had to do something for living.

Crime pays!
We learn Loving whispers and increase our affinity with Sylvian by 2.
You didn't have any natural talent as a pickpocket per se and the underworld of Rondon was very rough on you... You weren't cut out to be a street thug, so you had to rely on the only skills you had for the money... The healing gift of Sylvian. You ended up starting a street praction of medical care where you'd heal people of all social classes. You soon became surprisingly adept with the healing gift of Sylvian. One day the local doctor and aristocrat, Baron Eihner Von Dutch came to your dirty office out of curiosity. He wasn't familiar with the Sylvian's teachings. The modern medical care worked with very different concepts and methods where magic certainly wasn't included in the curriculum. Nevertheless, the baron was fascinated by your otherwordly means of healing and was impressed by the results. He made a proposition to you that you simply couldn't turn down. He offered to take you in as his apprentice and in return he only asked to learn more about Sylvian and other older gods. You agreed and moved in to his huge manor. The first one to welcome you was the daughter of the baron, Elise Von Dutch. Something inside you changed that very moment as the two of you locked eyes.
As time went on, you became an item with Elise. Everything fell into place very naturally and even the baron gave you his blessing despite your background being anything but noble. For the first time in your life, everything felt just right. But this wouldn't last for long as something terrible had been brewing in the Eastern Europa for a good while. The conflict between the Eastern Union and the Bremen Empire had dragged many neighbouring countries to take part in the hostilities and the Kingdom of Rondon was no exception. The kingdom was enlisting all able-bodied men to the frontlines and you had no choice but to pack your bags and join the Great War. Because of your knowledge in medicine, you were given an option to join the army as a medic or pick up a gun and join as an infantry trooper.

Let's leave the frontline fighting to rank-and-file grunts. We have lives to save goddamn it!
As a medic, we get our Scalpel, Light blue vial, and Pep pills.
The war was cruel and inhumane. You had to take part in countless things better left unspoken. The only thing that kept you going was the thought of your new family waiting for you back home. Every night you'd read letters from home and fall asleep to a photograph of Elise. One day the letters ended. It was natural for letters to get lost in all the chaos, but you couldn't help your ominous feelings... So when the Kingdom of Rondon finally withdrew from the war, you rushed straight back home as fast as possible... The manor of Von Dutch was lifeless and dark on that gloomy day. You stormed through the countless rooms, but couldn't find a soul in sight. That was until you found the basement door partly open. In the darkness below you could only tell apart the silhouette of a person who had died standing in the middle of swirling ritual circles. The person was Eihner Von Dutch himself. He had died on the spot from what seemed like self-inflicted wounds and cuts. Each corner of the basement had sacrificial gifts to an old god unknown to you. Your heart sank as you recognized just who was the main sacrifice of this maddening rite. You tried to save Elise with any means necessary. You tried to exchange vital parts of yourself for the life of her, but that didn't work. You tried unspeakable methods for days, but it was all in vain. She was too far gone. Occult had completely swallowed the baron while you were away and you could only guess what he had tried to accomplish with this unholy ritual. Upon searching through baron's documents you noticed a certain place mentioned frequently time and time again. A town called Prehevil in the country of Bohemia. The place had something to do with the beliefs of the baron and maybe there you'd find at least some sense to this madness. It wouldn't bring back your old life, but frankly, you had nothing else going for you anymore. Only this small clue on what took everything away from you.
Answers... That was enough of a reason to get you back on the road. How did you prepare for your trip?

Give me the alcohol. We get a bottle of Beer and a bottle of Vodka!
It's been a long and mentally taxing travel to this point... You hope that whatever you find from this small town could give at least some closure to your sorrow...
We save our character history and promptly doze off for the remainder of the journey. Until...

Oh great, little girls watching me while I sleep. After a good nap, I can finally move though. Getting up from my seat, I check my cabin. The window to other cabin seems pitch black, so I walk to the other side. Meanwhile I check all the luggages to see if I can get me some goodies...



Maybe we will have some uses for them down the line. I keep walking down the aisle, but something feels off...

Entire aisle has been replaced by walls upon walls of luggages. There is a small entrance, so I keep following.

We stepped through something altogether otherworldly, and are in a place called the Workshop. The Janitor spots us and comes rushing, demanding to know "where the hell we've been".

I scream at him to get his hands off of me, and his eyes bulge out of their sockets. "WE CAN DO IT THE HARD WAY TOO!" he screams, and our first combat encounter starts.

The combat in Fear & Hunger is, like I mentioned before, turn-based. There is a hidden speed stat, and whoever has the highest speed goes first. In combat, we can target the limbs of our opponents. Attacking the limbs that hold weapons is generally our top priority, so we can dismember the enemy. Likewise, we can also lose limbs if we get hit by a particularly wicked weapon, like axes and blades. I target the Janitor's knife-wielding arm. I manage to dismember him with my scalpel. but I take too much damage in the process, and I lose.

Janitor cuts both of our legs from the thigh, and tells us to "get back to work." He leaves us to look after other slaves. A chance to escape! We crawl on the ground, bleeding from our wounds. Entering a hallway, we see giant figures sitting around various tables. Daan, at this sight, combined with blood loss, is positively losing his sanity. The screen glitches and we lose consciousness. IS THIS THE END OF OUR DOCTOR?!

Apparently not. When we wake up, we are in a completely different location, on top of a tower. The giant moon has a face on it, never a good sign... Beside that, there is a mysterious person in front of us. He tells us that he pulled us from that "nasty place," and his master mended all our wounds to show his goodwill. Indeed, both our legs are back to where they're supposed to be. Huzzah!

We ask if this is some kind of nightmare. He positively denies it, and speaks on behalf of his master, Rher - the trickster moon god. He says that his name is Per'kele (Yes, finnish people, that one), a humble servant of his celestial majesty. Rher invited 14 of us to this "jubilee of cosmic proportions". 14 contestants, but only one true victor. The Festival of Termina!

When we ask Per'kele what the festival is, he tells us that it is a festival "to give humans a peek to grandeur and a chance to reach illustrious heights." Other than this, he doesn't tell us very much. Just that we should reach the tower and that is all we need to know for now. He bids us farewell and says that we should meet again under the moonlight...

And we are suddenly jolted awake! Was it all just a dream? The train stopped, so we should go out to see where we are...

Upon exiting the train, we interrupt a discussion. The girl with the pigtails tells us that the train stopped in the middle of nowhere. Daan asks if they are close to the city, and the girl says that couple passengers already left for town. A red-haired mechanic girl cuts in, telling that there is nothing particularly wrong with the engine, but that train just won't start. She asks what our name is, and everyone introduces themselves. Mechanic is Abella, girl with the pigtails is Marina.

One by one we meet Olivia the Botanist, August, Karin Sauer the Journalist, Henryk and O'saa, the Yellow Mage. Wasting no time with smalltalk, Karin asks the group how she can get to the city.

Could that be the tower Per'kele mentioned? Before Karin leaves, Olivia stops her, telling us about the dream. Apparently, everyone had the same exact dream! Very ominous. Karin scoffs at her, telling that this is probably a sadistic army experiment by the Bremen army and effects of hallucinogens. Apparently, one Bremen soldiers already rushed off in a hurry right after the train stopped. After a brief talk, she leaves too. And with that, our game officially starts, and my introductory post ends. Day 1!


Fun. After we pass that trigger warning, we come across our character selection screen.

Our characters, from left to right, are the;
1) Heroin addicted child Ex-soldier excelling at firearms.
2) Occultist who focuses on "use of otherworldly magic", such as Necromancy.
3) Doctor who has a specialty in curing ailments and analyzing enemy anatomy.
4) Mechanic who can short-circuit devices and craft makeshift weapons and traps.
5) Yellow mage that uses his powers to "only to his own benefit and further his agenda."
6) Wheelchair-bound Botanist that can create potions or poisons.
7) Thug/Boxer that excels at bare-knuckle fighting.
8) Journalist that knows how to use a gun and talk her way out of things.
The tagline of "Death of Innocence" and "Birth of a God" is foreboding, to say the least. For the brief time I played this game, I always picked the Ex-soldier, so I'm gonna stay away from him. Doctor seems interesting, so let's pick him.

Doctor's canonical name is Daan. I accept the name, pick my difficulty (Normal), and enter the game.
Our scene starts at a train, bound for the city of Prehevil. This is the part where we do our character history, which gives us additional perks, items, and a background for character's life. A soothing music is playing for the peaceful atmosphere of the train, alongside the rumbling of the train wheels.

The soothing sound of the railtracks... You are not used to such peaceful and tranquil atmosphere. You can't help but let your mind wander. You reminisce what has lead you to this point in life... Since you were a toddler, you had been travelling around the Europa with your parents. Your parents were devout followers of the older god of fertility and creation, Sylvian. Because of the nature of Sylvian's cult, in each new town you'd witness your parents putting on their rabbit masks and heading to the meadows naked with all the other cult members. You hated this life. Your parents would be more concerned on the matters of religion than you. To make it worse, they even tried to pass on the healing gift of Sylvian to you. From very early on you learned that no gift comes without a price. With Sylvian's "gift of healing" you saw how the mental state of your parents deteriorated over time. They spent longer and longer times on the meadows. Until one day they never returned... You were 13 years of age and alone in the Kingdom of Rondon. You had to do something for living.

Crime pays!
You didn't have any natural talent as a pickpocket per se and the underworld of Rondon was very rough on you... You weren't cut out to be a street thug, so you had to rely on the only skills you had for the money... The healing gift of Sylvian. You ended up starting a street praction of medical care where you'd heal people of all social classes. You soon became surprisingly adept with the healing gift of Sylvian. One day the local doctor and aristocrat, Baron Eihner Von Dutch came to your dirty office out of curiosity. He wasn't familiar with the Sylvian's teachings. The modern medical care worked with very different concepts and methods where magic certainly wasn't included in the curriculum. Nevertheless, the baron was fascinated by your otherwordly means of healing and was impressed by the results. He made a proposition to you that you simply couldn't turn down. He offered to take you in as his apprentice and in return he only asked to learn more about Sylvian and other older gods. You agreed and moved in to his huge manor. The first one to welcome you was the daughter of the baron, Elise Von Dutch. Something inside you changed that very moment as the two of you locked eyes.
As time went on, you became an item with Elise. Everything fell into place very naturally and even the baron gave you his blessing despite your background being anything but noble. For the first time in your life, everything felt just right. But this wouldn't last for long as something terrible had been brewing in the Eastern Europa for a good while. The conflict between the Eastern Union and the Bremen Empire had dragged many neighbouring countries to take part in the hostilities and the Kingdom of Rondon was no exception. The kingdom was enlisting all able-bodied men to the frontlines and you had no choice but to pack your bags and join the Great War. Because of your knowledge in medicine, you were given an option to join the army as a medic or pick up a gun and join as an infantry trooper.

Let's leave the frontline fighting to rank-and-file grunts. We have lives to save goddamn it!
The war was cruel and inhumane. You had to take part in countless things better left unspoken. The only thing that kept you going was the thought of your new family waiting for you back home. Every night you'd read letters from home and fall asleep to a photograph of Elise. One day the letters ended. It was natural for letters to get lost in all the chaos, but you couldn't help your ominous feelings... So when the Kingdom of Rondon finally withdrew from the war, you rushed straight back home as fast as possible... The manor of Von Dutch was lifeless and dark on that gloomy day. You stormed through the countless rooms, but couldn't find a soul in sight. That was until you found the basement door partly open. In the darkness below you could only tell apart the silhouette of a person who had died standing in the middle of swirling ritual circles. The person was Eihner Von Dutch himself. He had died on the spot from what seemed like self-inflicted wounds and cuts. Each corner of the basement had sacrificial gifts to an old god unknown to you. Your heart sank as you recognized just who was the main sacrifice of this maddening rite. You tried to save Elise with any means necessary. You tried to exchange vital parts of yourself for the life of her, but that didn't work. You tried unspeakable methods for days, but it was all in vain. She was too far gone. Occult had completely swallowed the baron while you were away and you could only guess what he had tried to accomplish with this unholy ritual. Upon searching through baron's documents you noticed a certain place mentioned frequently time and time again. A town called Prehevil in the country of Bohemia. The place had something to do with the beliefs of the baron and maybe there you'd find at least some sense to this madness. It wouldn't bring back your old life, but frankly, you had nothing else going for you anymore. Only this small clue on what took everything away from you.
Answers... That was enough of a reason to get you back on the road. How did you prepare for your trip?

Give me the alcohol. We get a bottle of Beer and a bottle of Vodka!
It's been a long and mentally taxing travel to this point... You hope that whatever you find from this small town could give at least some closure to your sorrow...
We save our character history and promptly doze off for the remainder of the journey. Until...

Oh great, little girls watching me while I sleep. After a good nap, I can finally move though. Getting up from my seat, I check my cabin. The window to other cabin seems pitch black, so I walk to the other side. Meanwhile I check all the luggages to see if I can get me some goodies...



Maybe we will have some uses for them down the line. I keep walking down the aisle, but something feels off...

Entire aisle has been replaced by walls upon walls of luggages. There is a small entrance, so I keep following.

We stepped through something altogether otherworldly, and are in a place called the Workshop. The Janitor spots us and comes rushing, demanding to know "where the hell we've been".

I scream at him to get his hands off of me, and his eyes bulge out of their sockets. "WE CAN DO IT THE HARD WAY TOO!" he screams, and our first combat encounter starts.

The combat in Fear & Hunger is, like I mentioned before, turn-based. There is a hidden speed stat, and whoever has the highest speed goes first. In combat, we can target the limbs of our opponents. Attacking the limbs that hold weapons is generally our top priority, so we can dismember the enemy. Likewise, we can also lose limbs if we get hit by a particularly wicked weapon, like axes and blades. I target the Janitor's knife-wielding arm. I manage to dismember him with my scalpel. but I take too much damage in the process, and I lose.

Janitor cuts both of our legs from the thigh, and tells us to "get back to work." He leaves us to look after other slaves. A chance to escape! We crawl on the ground, bleeding from our wounds. Entering a hallway, we see giant figures sitting around various tables. Daan, at this sight, combined with blood loss, is positively losing his sanity. The screen glitches and we lose consciousness. IS THIS THE END OF OUR DOCTOR?!

Apparently not. When we wake up, we are in a completely different location, on top of a tower. The giant moon has a face on it, never a good sign... Beside that, there is a mysterious person in front of us. He tells us that he pulled us from that "nasty place," and his master mended all our wounds to show his goodwill. Indeed, both our legs are back to where they're supposed to be. Huzzah!

We ask if this is some kind of nightmare. He positively denies it, and speaks on behalf of his master, Rher - the trickster moon god. He says that his name is Per'kele (Yes, finnish people, that one), a humble servant of his celestial majesty. Rher invited 14 of us to this "jubilee of cosmic proportions". 14 contestants, but only one true victor. The Festival of Termina!

When we ask Per'kele what the festival is, he tells us that it is a festival "to give humans a peek to grandeur and a chance to reach illustrious heights." Other than this, he doesn't tell us very much. Just that we should reach the tower and that is all we need to know for now. He bids us farewell and says that we should meet again under the moonlight...

And we are suddenly jolted awake! Was it all just a dream? The train stopped, so we should go out to see where we are...

Upon exiting the train, we interrupt a discussion. The girl with the pigtails tells us that the train stopped in the middle of nowhere. Daan asks if they are close to the city, and the girl says that couple passengers already left for town. A red-haired mechanic girl cuts in, telling that there is nothing particularly wrong with the engine, but that train just won't start. She asks what our name is, and everyone introduces themselves. Mechanic is Abella, girl with the pigtails is Marina.

One by one we meet Olivia the Botanist, August, Karin Sauer the Journalist, Henryk and O'saa, the Yellow Mage. Wasting no time with smalltalk, Karin asks the group how she can get to the city.

Could that be the tower Per'kele mentioned? Before Karin leaves, Olivia stops her, telling us about the dream. Apparently, everyone had the same exact dream! Very ominous. Karin scoffs at her, telling that this is probably a sadistic army experiment by the Bremen army and effects of hallucinogens. Apparently, one Bremen soldiers already rushed off in a hurry right after the train stopped. After a brief talk, she leaves too. And with that, our game officially starts, and my introductory post ends. Day 1!















Let's say "Time for what?"







































We loot a .303 Rifle among other things, and we finally enter the Mayor's house. There is a towering, moonscorched butler greeting us.





































