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Post by methoxetamine »

rusty_shackleford wrote: June 8th, 2026, 13:47
Depending on how tolerant you are of mid-00s grafx, there was a game released not too long after the original Red Dead Revolver (not to be confused with Red Dead Redemption) called GUN that is quite similar
https://en.wikipedia.org/wiki/Gun_(video_game)


Neversoft\u0027s Underrated Western | GUN Retrospective
I played this a bit when it came out, I'll have to revisit it with my newfound appreciation for western kino
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Post by rusty_shackleford »

methoxetamine wrote: June 8th, 2026, 13:52
rusty_shackleford wrote: June 8th, 2026, 13:47
Depending on how tolerant you are of mid-00s grafx, there was a game released not too long after the original Red Dead Revolver (not to be confused with Red Dead Redemption) called GUN that is quite similar
https://en.wikipedia.org/wiki/Gun_(video_game)


Neversoft\u0027s Underrated Western | GUN Retrospective
I played this a bit when it came out, I'll have to revisit it with my newfound appreciation for western kino
It had libtard groups run a boycott campaign against it because you massacre injuns :)
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Post by Rienen »

rusty_shackleford wrote: June 8th, 2026, 13:52
methoxetamine wrote: June 8th, 2026, 13:52
rusty_shackleford wrote: June 8th, 2026, 13:47
Depending on how tolerant you are of mid-00s grafx, there was a game released not too long after the original Red Dead Revolver (not to be confused with Red Dead Redemption) called GUN that is quite similar
https://en.wikipedia.org/wiki/Gun_(video_game)


Neversoft\u0027s Underrated Western | GUN Retrospective
I played this a bit when it came out, I'll have to revisit it with my newfound appreciation for western kino
It had libtard groups run a boycott campaign against it because you massacre injuns :)
Looks like I need to give this a go, then.
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Post by Bhaalspawn Jr »

Watching that new Stellar Blade trailer has got me kind of interested. I missed the boxing bobbing and weaving combat when it was revealed the other day. Gives me Yakuza 0 rush style vibes.

Not a fan of female protagonists though... Even though it is Korean.

Should I play the first one?
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Post by Vaako »

Bhaalspawn Jr wrote: June 8th, 2026, 15:05
Watching that new Stellar Blade trailer has got me kind of interested. I missed the boxing bobbing and weaving combat when it was revealed the other day. Gives me Yakuza 0 rush style vibes.

Not a fan of female protagonists though... Even though it is Korean.

Should I play the first one?
I haven bothered myself but it was okish. I would prefer Nier Automata over that.


Also I want a N64 Duke Nukem remake doesnt even have to be AA+ graphic with all the time travel **** + some additional levels where you go back in time to kill communists and stop the women rights movement.
Last edited by Vaako on June 8th, 2026, 15:13, edited 2 times in total.
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Post by Valter »

Bhaalspawn Jr wrote: June 8th, 2026, 15:05
Watching that new Stellar Blade trailer has got me kind of interested. I missed the boxing bobbing and weaving combat when it was revealed the other day. Gives me Yakuza 0 rush style vibes.

Not a fan of female protagonists though... Even though it is Korean.

Should I play the first one?
I never played Yakuza, but well-timed parrying and dodging is central to Stellar Blade's combat, and the sequel looks like it's going to include that too
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Post by methoxetamine »

Bhaalspawn Jr wrote: June 8th, 2026, 15:05
Watching that new Stellar Blade trailer has got me kind of interested. I missed the boxing bobbing and weaving combat when it was revealed the other day. Gives me Yakuza 0 rush style vibes.

Not a fan of female protagonists though... Even though it is Korean.

Should I play the first one?
Stellar Blade is great, the gameplay is ******* leagues ahead of Nier Automata too btw even if the story isn't as good
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Shift Up's CEO is a visionary
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Post by DemoGraph »

I'm so disturbed right now. They're going to **** on my precious, aren't they?
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Post by Rand »

Bad news:
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You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Rand »

DemoGraph wrote: June 8th, 2026, 19:05
I'm so disturbed right now. They're going to **** on my precious, aren't they?
Doesn't look like it.
They've done a good job on their earlier projects.
Last edited by Rand on June 8th, 2026, 22:43, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by mattig »

rusty_shackleford wrote: June 8th, 2026, 13:47
methoxetamine wrote: June 8th, 2026, 13:34
nepbnhurj wrote: June 8th, 2026, 07:59


Poorly aged shooter. Doesn't have the same issue that every other shooter between 2005 and 2013 had, most guys fall over after being shot once or twice
I should've mentioned that I've been watching a bunch of spaghetti westerns over the past week and that's why I want to check it out, not because I particularly care about the gameplay being great
Bertram_Tung wrote: June 8th, 2026, 08:35


RDR1 is a lot more fun than the sequel and far, far less woke. It reflects more of a lolbertarian anti fed ideology, which is far more preferable than the communist ideals pushed in RDR2, and with more subtlety and nuance.

The shooting is better too. There are ragdoll effects, and enemies react differently depending on where they're hit. If you shoot a guy in the leg he might crawl around and keep shooting at you. If you shoot a guy in both of his knees, he will stop crawling and keep shooting you until you put him down. They will react to specific limbs you shoot, unlike RDR2 where they are basically just bullet sponges with far less reactivity. It makes the combat feel much more dynamic. In that respect, it's basically the opposite of what the poster above me said. RDR2's gunplay actually feels more "dated" to me.

Overall, RDR1 is just more enjoyable to play. It's funnier, has a more interesting darker tone & atmosphere, the movement is snappier, it doesn't lecture you about modern woke ideology, and it doesn't constantly waste your time with slow, drawn-out animations for every mundane action the way RDR2 does.

Since you've been on a spaghetti western kick, it's worth noting that it channels a lot more of that kind of energy than RDR2 does, too.
Going to start it soon, thanks for the very informative rundown :cowboy:
Depending on how tolerant you are of mid-00s grafx, there was a game released not too long after the original Red Dead Revolver (not to be confused with Red Dead Redemption) called GUN that is quite similar
https://en.wikipedia.org/wiki/Gun_(video_game)


Neversoft\u0027s Underrated Western | GUN Retrospective
I actually played that not one year ago. It holds up surprisingly well.
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Post by Nemesis »

Rand wrote: June 8th, 2026, 22:17
Bad news:
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RIP.
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Post by asf »

need to download everything now
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Post by sheet »

The sad part isn't losing access to new games I can just buy on GOG, but that he has a lot of games that were pulled from stores in that archive.
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Post by Finarfin »

The most ******** thing about this is the fact that the website is gone and the entire money that was donated going to some ****** site where you have to register to even access games.
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Post by J1M »

Finarfin wrote: June 9th, 2026, 01:47
The most ******** thing about this is the fact that the website is gone and the entire money that was donated going to some ****** site where you have to register to even access games.
Oh no, 700 censorship dollars.
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Post by DemoGraph »

Rand wrote: June 8th, 2026, 22:43
DemoGraph wrote: June 8th, 2026, 19:05
I'm so disturbed right now. They're going to **** on my precious, aren't they?
Doesn't look like it.
They've done a good job on their earlier projects.
Thi4f was unbelievably ********.
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Post by Rand »

DemoGraph wrote: June 9th, 2026, 10:10
Thi4f was unbelievably ********.
Yes indeed.

But this is Nightdive.
Their remasters have all mostly been good. They seem 100% legit to me and they sound like real game preservation enthusiasts. https://en.wikipedia.org/wiki/Nightdive_Studios
The only bad part I ever saw was their Shodan showdown re-imagining, and they learned their lesson from it, apparently. No need to do that for Thief. It's close enough to perfect as-is.
Last edited by Rand on June 10th, 2026, 17:25, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by methoxetamine »

Finarfin wrote: June 9th, 2026, 01:47
The most ******** thing about this is the fact that the website is gone and the entire money that was donated going to some ****** site where you have to register to even access games.
I didn't realize that was a site, I read it as some dudes name and thought it was kinda based how they just outright said he was getting the money
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Post by rusty_shackleford »

There should be a term for game design choices that were made with contemporary hardware and/or contemporary "design knowledge" in mind, said choices likely would not have been made without such constraints placed on the developers, and yet the choices made are mandatory for the proper way to play the games/inspired games because otherwise they are something different entirely.

Most obvious example is probably tank controls in old survival horror games. There are plenty of these design choices littered across games that often get removed and called "quality of life" when you're fundamentally changing the game altogether.
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Post by sheet »

Plugging the Game Boy Advance into the GameCube for extra HUD for some games, if you had the matching games. I wish I had done that.
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Post by rusty_shackleford »

sheet wrote: June 9th, 2026, 18:10
Plugging the Game Boy Advance into the GameCube for extra HUD for some games, if you had the matching games. I wish I had done that.
Was it used for anything else than Windwaker? I remember doing it for that. The tingle guy would help you on the GBA screen iirc
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Post by sheet »

I think Final Fantasy Chronicles has something, too

Edit:
https://www.ign.com/articles/2004/02/26 ... connection
Last edited by sheet on June 9th, 2026, 18:14, edited 1 time in total.
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Post by Oyster Sauce »

rusty_shackleford wrote: June 9th, 2026, 18:00
There should be a term for game design choices that were made with contemporary hardware and/or contemporary "design knowledge" in mind, said choices likely would not have been made without such constraints placed on the developers, and yet the choices made are mandatory for the proper way to play the games/inspired games because otherwise they are something different entirely.

Most obvious example is probably tank controls in old survival horror games. There are plenty of these design choices littered across games that often get removed and called "quality of life" when you're fundamentally changing the game altogether.
All of them when the Oculus Pleasure Dome is released
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Post by MeatEatingStork »

rusty_shackleford wrote: June 9th, 2026, 18:00
There should be a term for game design choices that were made with contemporary hardware and/or contemporary "design knowledge" in mind, said choices likely would not have been made without such constraints placed on the developers, and yet the choices made are mandatory for the proper way to play the games/inspired games because otherwise they are something different entirely.

Most obvious example is probably tank controls in old survival horror games. There are plenty of these design choices littered across games that often get removed and called "quality of life" when you're fundamentally changing the game altogether.
Technically that's everything. Every design decision and feature is based on the hardware, software, audiences, conventions, and so on of the time. It's just more obvious when one of those drastically changes, because that produces an obvious fault line.

Accordingly, there's no single term for it because that'd be too broad to be useful. Terms for specific transition points, like "technical limitations" or "the jump from 2D to 3D" do get used sometimes, but they're on a case by case basis because they're describing very specifically interesting changes rather than the general philosophy of things being defined by the limitations of other things.

Oyster Sauce wrote: June 9th, 2026, 18:42
All of them when the Oculus Pleasure Dome is released
I cannot wait for holodeck-level immersion that needs a crack to play anything but a sermon on how eating food is killing the planet and oppressing the sewer mutants.
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Post by rusty_shackleford »

MeatEatingStork wrote: June 9th, 2026, 20:27
Technically that's everything. Every design decision and feature is based on the hardware, software, audiences, conventions, and so on of the time. It's just more obvious when one of those drastically changes, because that produces an obvious fault line.

Accordingly, there's no single term for it because that'd be too broad to be useful. Terms for specific transition points, like "technical limitations" or "the jump from 2D to 3D" do get used sometimes, but they're on a case by case basis because they're describing very specifically interesting changes rather than the general philosophy of things being defined by the limitations of other things.
I'm referring specifically to things that are often considered 'poor design', 'outdated' etc., but would fundamentally change the game itself if altered and are actually there for a reason. That is, merely disliking it does not invalidate its importance.
Savepoints are another example. Difficulty was designed around these, a lot of older games are trivialized by using save states, and merely removing savepoints(that is, what they represent — a checkpoint) is not inherently a good design choice.


The basis of my post was a mouselook patch for a game that was not meant to use mouselook. You can dislike that it does not use mouselook, but using it fundamentally changes the game in a way the developers did not intend it to be played. :pipe-thinking:
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Jumping in GZDoom
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Post by Tweed »

rusty_shackleford wrote: June 9th, 2026, 20:37
MeatEatingStork wrote: June 9th, 2026, 20:27
Technically that's everything. Every design decision and feature is based on the hardware, software, audiences, conventions, and so on of the time. It's just more obvious when one of those drastically changes, because that produces an obvious fault line.

Accordingly, there's no single term for it because that'd be too broad to be useful. Terms for specific transition points, like "technical limitations" or "the jump from 2D to 3D" do get used sometimes, but they're on a case by case basis because they're describing very specifically interesting changes rather than the general philosophy of things being defined by the limitations of other things.
I'm referring specifically to things that are often considered 'poor design', 'outdated' etc., but would fundamentally change the game itself if altered and are actually there for a reason. That is, merely disliking it does not invalidate its importance.
Savepoints are another example. Difficulty was designed around these, a lot of older games are trivialized by using save states, and merely removing savepoints(that is, what they represent — a checkpoint) is not inherently a good design choice.


The basis of my post was a mouselook patch for a game that was not meant to use mouselook. You can dislike that it does not use mouselook, but using it fundamentally changes the game in a way the developers did not intend it to be played. :pipe-thinking:
Gonna keep using the mouselook patch in Ultima Underworld and you can go kick rocks.
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Post by SpellSword »

Why is everything a buggy mess?
Why is everything a buggy mess.webp
I just tried to run a LAN multiplayer game of Heretic with a friend, and after fighting with it for a while, I figured that I should give a heads up about the state of this release. This isn't the way to enjoy either of these games if you're trying to play multiplayer.
We got everything setup using Nightdive's Heretic + Hexen pack. My first thought was: "Ok, time for some Hexen!" But, you can't save in this version's multiplayer... So that ruled out Hexen's long campaign.

Heretic is about 3 hours or less an episode, so we went with that. However after getting the server up, we found that whoever wasn't hosting had all their weapon graphics corrupted. The wand became the cudgel, and the cudgel became a corpse that was displayed in the upper left of the screen.

Tried re-installing it. Even gave downgrading to an earlier version a shot just in case it was something wrong with the latest release. Nothing worked to solve it. (I'll have to look into setting up a source port for next time.)

Ended up running some other games so the day wasn't a waste, but I'll be remembering this when Nightdive's Thief: The Dark Project Remastered comes out.
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