Junior Adventurer's Guild: June - Dark Messiah of Might and Magic
Maybe Rusty isn't afraid of spiders, but he's afraid of swirly black monsters.Tinky Winky wrote: ↑ June 7th, 2026, 14:48This game is spookier than Prey thoughrusty_shackleford wrote: ↑ June 6th, 2026, 21:41Prey isn't an RPG because it's spooky so I never made it past the openingroldet wrote: ↑ June 6th, 2026, 21:35So why this and Deus Ex are counted as rpgs but not Prey. It also has different progression systems and approaches to challenges, weapons you can main, inventory and different endings. Lack of social interaction?
Did you try the Large Address Aware patch? https://www.pcgamingwiki.com/wiki/Dark_ ... ress_Aware
Rusty also suggested dxvk (extract DLLs to the same directory as mm.exe): https://github.com/doitsujin/dxvk/releases
yeah i'm using em and i got past the part that was crashing. it was just a pain.enisey wrote: ↑ June 7th, 2026, 17:43Did you try the Large Address Aware patch? https://www.pcgamingwiki.com/wiki/Dark_ ... ress_Aware
Rusty also suggested dxvk (extract DLLs to the same directory as mm.exe): https://github.com/doitsujin/dxvk/releases
Reduce resolution or texture quality.stormvermin wrote: ↑ June 7th, 2026, 17:50yeah i'm using em and i got past the part that was crashing. it was just a pain.enisey wrote: ↑ June 7th, 2026, 17:43Did you try the Large Address Aware patch? https://www.pcgamingwiki.com/wiki/Dark_ ... ress_Aware
Rusty also suggested dxvk (extract DLLs to the same directory as mm.exe): https://github.com/doitsujin/dxvk/releases
Had a similar issue in the necro dorm because I didn't want to read the placards.Oyster Sauce wrote: ↑ June 7th, 2026, 18:17Spent like 30 minutes running around the room where you get the third spider gem trying to find out how to open the gate. There was a lever directly beside it.
Poison enemies are really annoying. Another couple of enemy types would have helped. I think they needed another physics 'tool' item like the **** bow so that wasn't always the solution. Maybe some kind of destructible material that requires a certain spell to blow up. Would create another type of physics interaction to play with. For example, throw a block of this material and then detonate it like a grenade or land mine.
EDIT: Slotted between Arcanum and Trudograd in my relative rankings.
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Adventurer's Guild
Game has almost no loot overall
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For next month, I'm going to nominate something wildly different that is very heavy on choice & consequence and divergent endings. I don't expect it to get any votes because people will be allergic to its aesthetics, but I think the structure of this game's consequences that play out over a decade lifted and shifted into a more traditional RPG would be something people here would respond favorably to.
J1M wrote: ↑ June 8th, 2026, 14:15For next month, I'm going to nominate something wildly different that is very heavy on choice & consequence and divergent endings. I don't expect it to get any votes because people will be allergic to its aesthetics, but I think the structure of this game's consequences that play out over a decade lifted and shifted into a more traditional RPG would be something people here would respond favorably to.
“Contains overtly pro-LGBTQ+ messaging. Contains overtly anti-capitalism messaging. Non-binary player character option. Multiple non-binary npcs using they/them pronouns. Marz criticizes Capitalism.”
J1M wrote: ↑ June 8th, 2026, 14:15For next month, I'm going to nominate something wildly different that is very heavy on choice & consequence and divergent endings. I don't expect it to get any votes because people will be allergic to its aesthetics, but I think the structure of this game's consequences that play out over a decade lifted and shifted into a more traditional RPG would be something people here would respond favorably to.
The protagonist starts as a child and the tone shifts as he grows up.
Admittedly, this took a bit of an adjustment for me to get used to. But I do appreciate what special items there are to get are often tied to exploration. Not always... but enough to encourage me to **** climb to places where the designers made things VERY obvious.
Tangerine wrote: ↑ June 8th, 2026, 14:17J1M wrote: ↑ June 8th, 2026, 14:15For next month, I'm going to nominate something wildly different that is very heavy on choice & consequence and divergent endings. I don't expect it to get any votes because people will be allergic to its aesthetics, but I think the structure of this game's consequences that play out over a decade lifted and shifted into a more traditional RPG would be something people here would respond favorably to.
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I give it a 3/10. If you prefer super easy mini-game like parts, it may be an 8/10 for you.
The game is supposedly a strategic deck building card game and a visual novel. Sadly it is mastering neither.
I love strategic card games, but this one had me tire out of its gameplay after less than 2 hours of active play.
So it's not only ugly and full of **** and commies, it has deckbuilding and isn't even an RPG?

J1M wrote: ↑ June 8th, 2026, 14:15For next month, I'm going to nominate something wildly different that is very heavy on choice & consequence and divergent endings. I don't expect it to get any votes because people will be allergic to its aesthetics, but I think the structure of this game's consequences that play out over a decade lifted and shifted into a more traditional RPG would be something people here would respond favorably to.
you lost some street cred with this one, bro
Tangerine wrote: ↑ June 8th, 2026, 14:39Tangerine wrote: ↑ June 8th, 2026, 14:17J1M wrote: ↑ June 8th, 2026, 14:15For next month, I'm going to nominate something wildly different that is very heavy on choice & consequence and divergent endings. I don't expect it to get any votes because people will be allergic to its aesthetics, but I think the structure of this game's consequences that play out over a decade lifted and shifted into a more traditional RPG would be something people here would respond favorably to.
So it's not only ugly and full of **** and commies, it has deckbuilding and isn't even an RPG?I give it a 3/10. If you prefer super easy mini-game like parts, it may be an 8/10 for you.
The game is supposedly a strategic deck building card game and a visual novel. Sadly it is mastering neither.
I love strategic card games, but this one had me tire out of its gameplay after less than 2 hours of active play.
It's an RPG. Your stats grow over time and there's lots of skill checks. If you distilled it down to a single mechanic, that would probably be worker placement. AKA how you choose to spend your time. It doesn't have tactical combat. The cards are another way of representing your character's growth over time.
It's obviously not a game for everyone, I recommended it because it does something really well that people here claim to care about (choice & consequence).
Since Raven's Cry, at least.
That's an RPG, it's a really really bad RPG, but it's an RPG.
We should play Risen 2 to play a better pirate RPG.
EDIT: And ****, but I wish it had been a good one, the ship stuff was almost sort of kind of fun.
J1M wrote: ↑ June 8th, 2026, 15:09
It's an RPG. Your stats grow over time and there's lots of skill checks. If you distilled it down to a single mechanic, that would probably be worker placement. AKA how you choose to spend your time. It doesn't have tactical combat. The cards are another way of representing your character's growth over time.
It's obviously not a game for everyone, I recommended it because it does something really well that people here claim to care about (choice & consequence).
I can't remember if your stats actually grow in Disco. I think they're set other than gear and whatever bonuses or maluses you get through the thought cabinet.Acrux wrote: ↑ June 8th, 2026, 16:34What are your thoughts on Disco Elysium? It's close to what you described.
J1M wrote: ↑ June 8th, 2026, 15:09
It's an RPG. Your stats grow over time and there's lots of skill checks. If you distilled it down to a single mechanic, that would probably be worker placement. AKA how you choose to spend your time. It doesn't have tactical combat. The cards are another way of representing your character's growth over time.
It's obviously not a game for everyone, I recommended it because it does something really well that people here claim to care about (choice & consequence).

I didn't like it. Most of what I know about it comes from watching this video because I didn't play it that much. I found the world too unpleasant and the gameplay felt like a choose your own adventure novel where most of the pages tell you to go back and choose again.Acrux wrote: ↑ June 8th, 2026, 16:34What are your thoughts on Disco Elysium? It's close to what you described.
J1M wrote: ↑ June 8th, 2026, 15:09
It's an RPG. Your stats grow over time and there's lots of skill checks. If you distilled it down to a single mechanic, that would probably be worker placement. AKA how you choose to spend your time. It doesn't have tactical combat. The cards are another way of representing your character's growth over time.
It's obviously not a game for everyone, I recommended it because it does something really well that people here claim to care about (choice & consequence).


