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Junior Adventurer's Guild: June - Dark Messiah of Might and Magic
My badge proposition, just a game logo.
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I think if someone manages to put the DM from dark messiah on a badge, it would look much neater than the game logo.
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An old secrets locations walkthrough
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When you need to defend the ship, I like that it doesn't tell you to use the ballistas constantly like in a modern game. It trusts you to figure it out.
Like hell I'm using the ballistas to defend the ship. At that point my murder spree was reaching a pinnacle that I ended up chasing the goons down the corridors, looking for where the vermin was coming from so that I can cut their necks and limbs. A lot of blood was spilled on the docks that day.
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rusty_shackleford
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I just stood on the gangplank and kicked people as they got close until all the melee guys were down then went and killed the archers
if you have a shield the archers can't hurt you, but shields will break from melee hits eventually
if you have a shield the archers can't hurt you, but shields will break from melee hits eventually
Last edited by rusty_shackleford on June 3rd, 2026, 13:17, edited 1 time in total.
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rusty_shackleford
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I'm at the part with the zombies and i feel like I'm missing stuff idk, it just keeps going and going and going and there's no limit to the enemies that spawn. I can do maybe 15-20 minutes before I get bored
Doesn't help that it takes like 10 power attacks with either of my two strongest weapons to down a single zombo
Doesn't help that it takes like 10 power attacks with either of my two strongest weapons to down a single zombo
Last edited by rusty_shackleford on June 3rd, 2026, 15:11, edited 1 time in total.
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I could be wrong, but there might be locational damage. I was decapitating their heads in one or two power attacks and I only have level 2 strength and the orc cleaver.rusty_shackleford wrote: ↑ Yesterday, 15:08I'm at the part with the zombies and i feel like I'm missing stuff idk, it just keeps going and going and going and there's no limit to the enemies that spawn. I can do maybe 15-20 minutes before I get bored
Doesn't help that it takes like 10 power attacks with either of my two strongest weapons to down a single zombo
Completed. @Oyster Sauce Took power for myself.
Thoughts:
Didn't really feel this. Fortunately, it's pretty easy.
- Everything about combat felt janky. Sometimes I was unsure if a power strike connected, or why my kick sent a guy flying across the room one time and barely moved him another time.
- Most of the time, there's very little incentive to actually fight. You're better off just running past most combat.
- I spoke too early about the game trusting the player; once you get the **** bow, Xana regularly reminds you to use it.
- Other than the fire sword, equipment progression never felt substantial.
- I found this to be a visually unappealing game.
- Lockpicking wasn't worth the points invested.
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Didn't really feel this. Fortunately, it's pretty easy.
- Everything about combat felt janky. Sometimes I was unsure if a power strike connected, or why my kick sent a guy flying across the room one time and barely moved him another time.
- Most of the time, there's very little incentive to actually fight. You're better off just running past most combat.
- I spoke too early about the game trusting the player; once you get the **** bow, Xana regularly reminds you to use it.
- Other than the fire sword, equipment progression never felt substantial.
- I found this to be a visually unappealing game.
- Lockpicking wasn't worth the points invested.
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Last edited by Tangerine on June 4th, 2026, 01:45, edited 1 time in total.
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rusty_shackleford
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I'll probably finish this up as I'm presumably not that far away from the end but I expected a much better game than what I've played so far 2bqhTangerine wrote: ↑ Today, 01:44Completed. @Oyster Sauce Took power for myself.Thoughts:► Show Spoiler
Didn't really feel this. Fortunately, it's pretty easy.
- Everything about combat felt janky. Sometimes I was unsure if a power strike connected, or why my kick sent a guy flying across the room one time and barely moved him another time.
- Most of the time, there's very little incentive to actually fight. You're better off just running past most combat.
- I spoke too early about the game trusting the player; once you get the **** bow, Xana regularly reminds you to use it.
- Other than the fire sword, equipment progression never felt substantial.
- I found this to be a visually unappealing game.
- Lockpicking wasn't worth the points invested.
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Source engine is pure garbage, glad that this **** has never become mainsteam and is now ******* dead lol.wndrbr wrote: ↑ Today, 02:01yeah, it's clear that Source engine was made with scifi/contemporary settings in mind. At times the game just looks like a janky fantasy-themed Half Life 2 mod.
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rusty_shackleford
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also, can't tell if it's a bug, but the earthfire sword has no flinching when hitting any enemies
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rusty_shackleford
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the game is way too dark, and they tried to ""fix"" it with the night vision spell but that just makes your entire screen white
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logincrash
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That's a bug.rusty_shackleford wrote: ↑ Today, 04:14the game is way too dark, and they tried to ""fix"" it with the night vision spell but that just makes your entire screen white
"Oh, it all makes sense now, brother."
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rusty_shackleford
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the **** bow becomes too mandatory, turns it from fun problem solving to mandatory zelda puzzle solving
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boy why is this game called dark messiah so darkrusty_shackleford wrote: ↑ Today, 04:14the game is way too dark, and they tried to ""fix"" it with the night vision spell but that just makes your entire screen white
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There's like 50 secret areas in chapter 9, but again, there's nothing to actually GIVE players
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rusty_shackleford
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Finished. It gets 6 watermelons out of 10.
I expected it to be much better than it was, maybe I'd have liked it more if I didn't go in expecting an RPG but an action-adventure game.
I nominate King's Field: The Ancient City

I expected it to be much better than it was, maybe I'd have liked it more if I didn't go in expecting an RPG but an action-adventure game.
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rusty_shackleford
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AFAIK as long as it can be emulated without issue it's fine
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There's way, way too many enemies towards the end by the way. Very little encounter design, just enemy spam.rusty_shackleford wrote: ↑ Today, 06:56Finished. It gets 6 watermelons out of 10.
I expected it to be much better than it was, maybe I'd have liked it more if I didn't go in expecting an RPG but an action-adventure game.
Often there's a way to quickly eliminate the enemies you're supposed to use like a trap you're meant to lure them under. Meh.
Last edited by rusty_shackleford on June 4th, 2026, 11:38, edited 1 time in total.
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What further compounded equipment progression not feeling good was the need to spend points to meet skill requirements. Plate mail requires Endurance 2, but I didn't feel any more protected wearing it. The extra health did more for me than the armor.
I remember that being the norm back in the day.rusty_shackleford wrote: ↑ Today, 06:04There's like 50 secret areas in chapter 9, but again, there's nothing to actually GIVE players
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you're supposed to get rewards for exploring in RPGsFitz wrote: ↑ Today, 12:47I remember that being the norm back in the day.rusty_shackleford wrote: ↑ Today, 06:04There's like 50 secret areas in chapter 9, but again, there's nothing to actually GIVE players
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rusty_shackleford wrote: ↑ Today, 13:02you're supposed to get rewards for exploring in RPGsFitz wrote: ↑ Today, 12:47I remember that being the norm back in the day.rusty_shackleford wrote: ↑ Today, 06:04There's like 50 secret areas in chapter 9, but again, there's nothing to actually GIVE players

Agreed
I can't speak for Chapter 9 specifically, but so far I've found a Soulreaver staff and some lifesucking sword in some of the secret areas.
Loot generally feels a bit underwhelming here. Might be 'cuz I'm playing with some hybrid build, but anytime I find something I'm always a few levels shy of actually wearing it.
Loot generally feels a bit underwhelming here. Might be 'cuz I'm playing with some hybrid build, but anytime I find something I'm always a few levels shy of actually wearing it.
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Gothic has the same issue, it's actually very similar to Dark Messiah in terms of RPG mechanics. Gothic is an RPG by virtue of quest and world design, which Dark Messiah does not have.Oyster Sauce wrote: ↑ Today, 13:04
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