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Post by logincrash »

methoxetamine wrote: ↑ Yesterday, 15:13
Image

***** looks like Renee Good
Deborah Ann Woll is one of the few actresses I consider genuinely beautiful.
They absolutely mangled her beyond recognition - I literally did not recognize her until I saw a comparison on twitter.
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Post by Oyster Sauce »

Oyster Sauce wrote: ↑ March 4th, 2026, 02:39
gamers once again shocked to learn that professional headshots cherrypicked from a photoshoot with 1000+ pictures taken with lighting and makeup set up for one specific angle may not perfectly represent what the 35 year old model actually looks like
She's 41 years old. I have family members who became grandmothers much younger than that. Plus she already looks beat with uneven eyes in the 2026 pictures I found of her.
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Post by Acrux »

Her husband is blind, and most of her work now is DMing D&D 5E podcasts, so she has no motivating factor to continue looking good.
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Post by Oyster Sauce »

Acrux wrote: ↑ Yesterday, 18:28
most of her work now is DMing D&D 5E podcasts
She has an ugly soul and people expect her to look good?
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Post by ZeElessarTelcontar »

Why the **** were the gates opened for these foids. They're RUINERS gamerbros.
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Post by A Chinese opium den »

Why would they add cosmetics for the player AVATAR in an ace combat game, I don't even think the most raped consumer will use these even if they do buy them.
ACE COMBAT 8: WINGS OF THEVE | Digital Deluxe Edition Trailer
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Post by Oyster Sauce »

A Chinese opium den wrote: ↑ Yesterday, 23:26
Why would they add cosmetics for the player AVATAR in an ace combat game, I don't even think the most raped consumer will use these even if they do buy them.
ACE COMBAT 8: WINGS OF THEVE | Digital Deluxe Edition Trailer
I know nothing about this game but I'm going to assume there's a 5v5 competitive multiplayer (with no other game sizes or modes) and the winning team has their pilots do emotes on a victory screen
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Post by wndrbr »

Acrux wrote: ↑ Yesterday, 18:28
Her husband is blind
method acting gone too far?
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Post by rusty_shackleford »

Shadow Hearts: Covenant has probably the best instance of a canonical ending being picked from the prior game with multiple endings of any sequel ever made.
β–Ί Show Spoiler
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Post by Vaako »

"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ June 2nd, 2026, 23:57
Roguey wrote: ↑ June 2nd, 2026, 18:39
"The seventh reason - which is a positive reason - is that creativity takes time, and greatness takes time."
Some of the best games ever made had development times of 12-18 months.

I'm not referring to niche and/or indie titles either
Just remembered Ultima Underworld 2 was made in around 8 months
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Post by Roguey »

rusty_shackleford wrote: ↑ Today, 11:26
rusty_shackleford wrote: ↑ June 2nd, 2026, 23:57
Roguey wrote: ↑ June 2nd, 2026, 18:39
"The seventh reason - which is a positive reason - is that creativity takes time, and greatness takes time."
Some of the best games ever made had development times of 12-18 months.

I'm not referring to niche and/or indie titles either
Just remembered Ultima Underworld 2 was made in around 8 months
Wasn't it also less polished and buggier? Doug Church and Paul Neurath also said that the extraordinary amount of crunch burned out everyone, unsustainable.
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Post by rusty_shackleford »

Roguey wrote: ↑ Today, 12:04
Wasn't it also less polished and buggier?
Not really, because UU itself was quite buggy. It received a lot of patches.
Roguey wrote: ↑ Today, 12:04
Doug Church and Paul Neurath also said that the extraordinary amount of crunch burned out everyone, unsustainable.
It's better to burn out quickly than slowly fade away.
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Post by rusty_shackleford »

Not a single person is going to care that God of Bore exists in 100 years, games like Fallout and similar will be considered early masterpieces on par with Gone with the Wind in film's history.

The problem with the video games industry is it's full of people that treat it as a "career".
Last edited by rusty_shackleford on June 4th, 2026, 12:10, edited 1 time in total.
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Post by Roguey »

rusty_shackleford wrote: ↑ Today, 12:06
It's better to burn out quickly than slowly fade away.
Seems like a bad idea to burn out the most talented devs faster than they can be replaced. After all, that's what ended up happening.
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Post by rusty_shackleford »

Roguey wrote: ↑ Today, 12:09
rusty_shackleford wrote: ↑ Today, 12:06
It's better to burn out quickly than slowly fade away.
Seems like a bad idea to burn out the most talented devs faster than they can be replaced. After all, that's what ended up happening.
But it's not at all what ended up happening, there were endless young men willing to work 80 hours a week to make video games. The industry actively discriminates against them now, while also acquiescing to the whims of those that hate said men.
Who was it at Obsidian that gave a talk essentially crying about men like Avellone being far superior to them and willing to work much harder? Carrie Patel? Dollarhyde?
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Post by Roguey »

rusty_shackleford wrote: ↑ Today, 12:14
Roguey wrote: ↑ Today, 12:09
rusty_shackleford wrote: ↑ Today, 12:06
It's better to burn out quickly than slowly fade away.
Seems like a bad idea to burn out the most talented devs faster than they can be replaced. After all, that's what ended up happening.
But it's not at all what ended up happening, there were endless young men willing to work 80 hours a week to make video games. The industry actively discriminates against them now, while also acquiescing to the whims of those that hate said men.
Who was it at Obsidian that gave a talk essentially crying about men like Avellone being far superior to them and willing to work much harder? Carrie Patel? Dollarhyde?
Seems to me there are plenty of men in the game industry still, they're doing the programming and a good chunk of the design jobs. Art and writing seem to have become significantly more female.

https://www.womeningames.org/slight-upt ... ry-report/
The latest GDC State of the Industry Report has revealed that 25% of the games workforce are women, compared to 23% reported in last year’s survey.
I'm assuming these numbers aren't made up:

https://www.careerexplorer.com/careers/ ... ographics/
46% of game artists are female and 54% are male.
https://www.careerexplorer.com/careers/ ... ographics/
18% of game designers are female and 82% are male.

Patel did a talk lambasting Mavericks and Martyrs and she did have a point regarding the maverick behavior of Avellone. He did damage to New Vegas and Pillars of Eternity by not writing his characters to spec, and his leads made it worse by trying to implement them as is instead of telling him to cut them down. Though it was Avellone himself who put them in that difficult position by breaking the rules and expecting them to be comfortable chastising a co-owner of the company.
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Post by rusty_shackleford »

Roguey wrote: ↑ Today, 12:38
Patel did a talk lambasting Mavericks and Martyrs and she did have a point regarding the maverick behavior of Avellone. He did damage to New Vegas and Pillars of Eternity by not writing his characters to spec, and his leads made it worse by trying to implement them as is instead of telling him to cut them down. Though it was Avellone himself who put them in that difficult position by breaking the rules and expecting them to be comfortable chastising a co-owner of the company.
avellone was right and you have to work around auteurs, not work with them
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Post by Rand »

TND wrote: ↑ June 2nd, 2026, 18:47
if you don't enjoy video games, playing them, making them, or the people who play them, you simply shouldn't be working in the industry.
I will give exceptions for artists (musical or graphic) as the talent usually will rise to the challenge.
Or, at least, it used to before the Ugly Baby era.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Rand »

logincrash wrote: ↑ Yesterday, 18:19
They absolutely mangled her beyond recognition - I literally did not recognize her until I saw a comparison on twitter.
Same. I was surprised. It's someone that looks vaguely like her and is 20 years older.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by fork »

Didn't know the actress, thought "Greta?" at first glance.
Still kinda looks somewhat like Greta imo.
Last edited by fork on June 4th, 2026, 13:46, edited 1 time in total.
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Post by Roguey »

rusty_shackleford wrote: ↑ Today, 13:11
Roguey wrote: ↑ Today, 12:38
Patel did a talk lambasting Mavericks and Martyrs and she did have a point regarding the maverick behavior of Avellone. He did damage to New Vegas and Pillars of Eternity by not writing his characters to spec, and his leads made it worse by trying to implement them as is instead of telling him to cut them down. Though it was Avellone himself who put them in that difficult position by breaking the rules and expecting them to be comfortable chastising a co-owner of the company.
avellone was right and you have to work around auteurs, not work with them
Ulyssses was cut from New Vegas entirely, so the entire experience was a waste. On top of that, Sawyer said removing him from the game was an arduous process that took a lot of time, which was time not spent fixing other bugs. For Pillars, all the time Fenstermaker spent first trying to implement Durance and Grieving Mother in full and then cutting them down to size was time not spent improving the writing elsewhere, which was certainly needed given the end result. Avellone had an overall negative effect on both games.
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Post by rusty_shackleford »

Roguey wrote: ↑ Today, 14:07
rusty_shackleford wrote: ↑ Today, 13:11
Roguey wrote: ↑ Today, 12:38
Patel did a talk lambasting Mavericks and Martyrs and she did have a point regarding the maverick behavior of Avellone. He did damage to New Vegas and Pillars of Eternity by not writing his characters to spec, and his leads made it worse by trying to implement them as is instead of telling him to cut them down. Though it was Avellone himself who put them in that difficult position by breaking the rules and expecting them to be comfortable chastising a co-owner of the company.
avellone was right and you have to work around auteurs, not work with them
Ulyssses was cut from New Vegas entirely, so the entire experience was a waste. On top of that, Sawyer said removing him from the game was an arduous process that took a lot of time, which was time not spent fixing other bugs. For Pillars, all the time Fenstermaker spent first trying to implement Durance and Grieving Mother in full and then cutting them down to size was time not spent improving the writing elsewhere, which was certainly needed given the end result. Avellone had an overall negative effect on both games.
Durance and Grieving Mother are basically the only thing worth mentioning about pillows
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Post by methoxetamine »

logincrash wrote: ↑ Yesterday, 18:19
methoxetamine wrote: ↑ Yesterday, 15:13
Image

***** looks like Renee Good
Deborah Ann Woll is one of the few actresses I consider genuinely beautiful.
They absolutely mangled her beyond recognition - I literally did not recognize her until I saw a comparison on twitter.
turned her into Deborah Ann Wall
asf wrote:
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Post by roldet »

Well, at least as far as companions go. Eder with expositionary "correct" opinions, abused elf, dwarf from reversed gender roles society, bard trying to change his xenophobic society, negress paladin and so on was no kino fr. :mrgreen:
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ May 24th, 2026, 06:56
I hate when games reference other games
Wow, thanks indie game #3072 for reminding me of the game you are inspired by with references every 2 minutes.
audibly groaned when I read the armor's description
Dark Messiah of Might and Magic_002.webp
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ Today, 11:26
rusty_shackleford wrote: ↑ June 2nd, 2026, 23:57
Roguey wrote: ↑ June 2nd, 2026, 18:39
"The seventh reason - which is a positive reason - is that creativity takes time, and greatness takes time."
Some of the best games ever made had development times of 12-18 months.

I'm not referring to niche and/or indie titles either
Just remembered Ultima Underworld 2 was made in around 8 months
Also just realized it's (probably) the earliest example of a hub-based RPG?
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