We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Various tabletop stuff not deserving its own thread
Thanks to my older brother, Goldbox was my introduction to AD&D. The 3.5 books with the cool "tome" theming were the only time I picked up the D&D books to look through them at the bookstore. I was tempted, but I didn't buy any (no friends were into it), but having the central theme and appearance uniting each book, much like the Goldbox games, was undoubtedly good marketing.
Why would I pick up a generic looking dragon illustration cover D&D book when it looks like a dozen romance novels nearby with the same style of cover?
Why would I pick up a generic looking dragon illustration cover D&D book when it looks like a dozen romance novels nearby with the same style of cover?
That timmy-jimmy-whatshisnammy marketing slop in MTG never made sense to me. Combo players are sophisticated core audience of the game engine, everyone else is periphery. If you cater to anyone but core, you're busy catering to a product, not the game. This is absolutely ok, of course. What is not okay is to pretend that you're busy developing the game.
Iren's PbP - Felix
Failing reading comprehension at the most basic level. He was talking about games designed for a single player, you ******* ****-souled ******. YWNBAH. Get out.Trickster wrote: β April 30th, 2026, 13:57This is harder than playing with a group. You need to be both a GM and a player, plus you need to be able to adapt the system, if it is designed for group play, for solo RP, which also requires certain knowledge and understanding, for example, how to play someone else's campaign and not spoil everything for yourself while reading the book for it during the playthrough. But overall, it is an solid option. Especially if we are talking about journalling games. With the advent of AI, keeping tables, tracking the hero's condition, etc., is many times easier.maidenhaver wrote: β April 27th, 2026, 23:20What's HQ's opinion of solo RPGs, like Barbarian Prince?
I assumed he was talking about adapting campaigns/modules/adventure paths that were written with groups in mind.Kalarion wrote: β May 1st, 2026, 14:04Failing reading comprehension at the most basic level. He was talking about games designed for a single player, you ******* ****-souled ******. YWNBAH. Get out.Trickster wrote: β April 30th, 2026, 13:57This is harder than playing with a group. You need to be both a GM and a player, plus you need to be able to adapt the system, if it is designed for group play, for solo RP, which also requires certain knowledge and understanding, for example, how to play someone else's campaign and not spoil everything for yourself while reading the book for it during the playthrough. But overall, it is an solid option. Especially if we are talking about journalling games. With the advent of AI, keeping tables, tracking the hero's condition, etc., is many times easier.maidenhaver wrote: β April 27th, 2026, 23:20What's HQ's opinion of solo RPGs, like Barbarian Prince?
Anyway, I'm interested in solo play. I've tried using AI, but it's just not there yet. I don't think an LLM alone will cut it, it'll need a model with special training, MCP servers, a more defined structure with databases, and a game system designed to work with it all before it will really shine as an option.
He was not. Maidenhaver listed Barbarian Prince as the example in the post that kicked off this topic. Here's one of the pages dedicated to it: https://dwarfstar.brainiac.com/ds_barbarianprince.html.enisey wrote: β May 6th, 2026, 18:14I assumed he was talking about adapting campaigns/modules/adventure paths that were written with groups in mind.
Anyway, I'm interested in solo play. I've tried using AI, but it's just not there yet. I don't think an LLM alone will cut it, it'll need a model with special training, MCP servers, a more defined structure with databases, and a game system designed to work with it all before it will really shine as an option.
Reference as well for instance the solo Hobbitses game that Rusty started (and abandoned) an LP for in the HQ playground - Tolkien Quest.game synopsis wrote:BARBARIAN PRINCE is a solitaire game of heroic adventure in a forgotten age of barbarism and sorcery. No opponent is necessary as the Event Booklet takes you through a pre-programmed sequence of encounters which is different each time you play the game. For each event, you, as the Barbarian Prince Cal Arath, must make the decisions which will make your quest successful -- or may cost you your life.
It's relevant to stick to the specific type, because as you and the coomster have both stated, "adapting" typical TTRPGs to solo play is difficult, time-consuming and changes the nature of the game.
EDIT: added a second example solo RPG.
Last edited by Kalarion on May 6th, 2026, 19:24, edited 1 time in total.
Neil Walker just dropped the second edition of his Harry Potter RPG! It's a solid d10 system. Don't expect anything groundbreaking. But on the flip side, there's nothing painfully cringey either.
Download for free: https://neilwalker.itch.io/harry-potter ... aying-game
Download for free: https://neilwalker.itch.io/harry-potter ... aying-game
I went through every single Pathfinder bestiary PDF and ripped the images to make tokens. I made them for Roll20's 70-pixel grid (2 pixels for the borders), with enough density to enlarge to 4x4 without stretching. At 300 dpi, they're 0.93 inches.
It's all copyrighted stuff, so I'm afraid to share it, but a sample shouldn't hurt.
You do not have the required permissions to view the files attached to this post.
I use solo oracles on Foundry. Roleplaying by yourself = a slog. Friends are gay. Friends will ultimately become ****** at a certain point. Therefore the only conversation parter is the wall. Just bring the ******* comet already.
-
rusty_shackleford
- Site Admin
- Posts: 45474
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
I did some roleplaying with claude a while back but I had it build a bunch of tooling infrastructure for storing memories, locations, etc., It turned out pretty good. There might be existing setups for this.Algol wrote: β May 25th, 2026, 05:13I use solo oracles on Foundry. Roleplaying by yourself = a slog. Friends are gay. Friends will ultimately become ****** at a certain point. Therefore the only conversation parter is the wall. Just bring the ******* comet already.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
I don't really know how to do this very well.rusty_shackleford wrote: β May 25th, 2026, 05:15I did some roleplaying with claude a while back but I had it build a bunch of tooling infrastructure for storing memories, locations, etc., It turned out pretty good. There might be existing setups for this.Algol wrote: β May 25th, 2026, 05:13I use solo oracles on Foundry. Roleplaying by yourself = a slog. Friends are gay. Friends will ultimately become ****** at a certain point. Therefore the only conversation parter is the wall. Just bring the ******* comet already.
-
rusty_shackleford
- Site Admin
- Posts: 45474
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
Right, it's pretty specialized.Algol wrote: β May 25th, 2026, 05:30I don't really know how to do this very well.rusty_shackleford wrote: β May 25th, 2026, 05:15I did some roleplaying with claude a while back but I had it build a bunch of tooling infrastructure for storing memories, locations, etc., It turned out pretty good. There might be existing setups for this.Algol wrote: β May 25th, 2026, 05:13I use solo oracles on Foundry. Roleplaying by yourself = a slog. Friends are gay. Friends will ultimately become ****** at a certain point. Therefore the only conversation parter is the wall. Just bring the ******* comet already.
Whatever happened to AI Dungeon, @Tweed?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Is there a "dumbass guide"/primer to this sort of stuff? I use Gemini and usually upload the pdf of whatever low-complexity OSR I'm playing at the time to help me "learn" combat. But anything further than that? Like established characters/lands/etc is possible?rusty_shackleford wrote: β May 25th, 2026, 05:40Right, it's pretty specialized.Algol wrote: β May 25th, 2026, 05:30I don't really know how to do this very well.rusty_shackleford wrote: β May 25th, 2026, 05:15
I did some roleplaying with claude a while back but I had it build a bunch of tooling infrastructure for storing memories, locations, etc., It turned out pretty good. There might be existing setups for this.
Whatever happened to AI Dungeon, @Tweed?
-
rusty_shackleford
- Site Admin
- Posts: 45474
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
Yes, but it takes a good bit of effort to get setup.Algol wrote: β May 25th, 2026, 05:45Is there a "dumbass guide"/primer to this sort of stuff? I use Gemini and usually upload the pdf of whatever low-complexity OSR I'm playing at the time to help me "learn" combat. But anything further than that? Like established characters/lands/etc is possible?rusty_shackleford wrote: β May 25th, 2026, 05:40Right, it's pretty specialized.
Whatever happened to AI Dungeon, @Tweed?
Getting it to adjudicate D&D properly is difficult anyways because the rules are so complex(read: long), it works better with much simpler systems.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
So feed it a "dumb blonde" system, like Tunnel Goons, perhaps? But how to structure/what order of questioning, I wonder?rusty_shackleford wrote: β May 25th, 2026, 05:46Yes, but it takes a good bit of effort to get setup.Algol wrote: β May 25th, 2026, 05:45Is there a "dumbass guide"/primer to this sort of stuff? I use Gemini and usually upload the pdf of whatever low-complexity OSR I'm playing at the time to help me "learn" combat. But anything further than that? Like established characters/lands/etc is possible?rusty_shackleford wrote: β May 25th, 2026, 05:40
Right, it's pretty specialized.
Whatever happened to AI Dungeon, @Tweed?
Getting it to adjudicate D&D properly is difficult anyways because the rules are so complex(read: long), it works better with much simpler systems.
-
rusty_shackleford
- Site Admin
- Posts: 45474
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
I'd imagine someone has probably done a lot of the work. e.g., https://github.com/Mnehmos/mnehmos.rpg.mcp (not endorsing, first search result)Algol wrote: β May 25th, 2026, 05:54So feed it a "dumb blonde" system, like Tunnel Goons, perhaps? But how to structure/what order of questioning, I wonder?rusty_shackleford wrote: β May 25th, 2026, 05:46Yes, but it takes a good bit of effort to get setup.Algol wrote: β May 25th, 2026, 05:45
Is there a "dumbass guide"/primer to this sort of stuff? I use Gemini and usually upload the pdf of whatever low-complexity OSR I'm playing at the time to help me "learn" combat. But anything further than that? Like established characters/lands/etc is possible?
Getting it to adjudicate D&D properly is difficult anyways because the rules are so complex(read: long), it works better with much simpler systems.
But it would require some understanding of setting up MCP and stuff + using an MCP-capable AI
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
People abandoned AI Dungeon after Coomageddon because it's always been terrible at being a DM and much better at producing unspeakable smut, but OpenAI didn't like people using their model for that.rusty_shackleford wrote: β May 25th, 2026, 05:40Right, it's pretty specialized.Algol wrote: β May 25th, 2026, 05:30I don't really know how to do this very well.rusty_shackleford wrote: β May 25th, 2026, 05:15
I did some roleplaying with claude a while back but I had it build a bunch of tooling infrastructure for storing memories, locations, etc., It turned out pretty good. There might be existing setups for this.
Whatever happened to AI Dungeon, @Tweed?
All LLMs struggle with tabletop stuff and need constant bitchslapping to stay on target.
EDIT EDIT: AI Dungeon is still around, but I have no idea if its gotten any better at that sort of thing.
Last edited by Tweed on May 25th, 2026, 06:09, edited 2 times in total.
-
rusty_shackleford
- Site Admin
- Posts: 45474
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
I had success with what I was doing but it does require actual tool usage rather than telling the LLM to just 'do' things. So, everything from characters(or any thing that needed to be remembered) to rolling dice or even remembering/moving between/adding locations(node graph) was done using tool calls.Tweed wrote: β May 25th, 2026, 06:07People abandoned AI Dungeon after Coomageddon because it's always been terrible at being a DM and much better at producing unspeakable smut, but OpenAI didn't like people using their model for that.rusty_shackleford wrote: β May 25th, 2026, 05:40Right, it's pretty specialized.
Whatever happened to AI Dungeon, @Tweed?
All LLMs struggle with tabletop stuff and need constant bitchslapping to stay on target.
EDIT EDIT: AI Dungeon is still around, but I have no idea if its gotten any better at that sort of thing.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
This was the primordial soup days compared to where we are now.rusty_shackleford wrote: β May 25th, 2026, 06:10I had success with what I was doing but it does require actual tool usage rather than telling the LLM to just 'do' things. So, everything from characters(or any thing that needed to be remembered) to rolling dice or even remembering/moving between/adding locations(node graph) was done using tool calls.Tweed wrote: β May 25th, 2026, 06:07People abandoned AI Dungeon after Coomageddon because it's always been terrible at being a DM and much better at producing unspeakable smut, but OpenAI didn't like people using their model for that.rusty_shackleford wrote: β May 25th, 2026, 05:40
Right, it's pretty specialized.
Whatever happened to AI Dungeon, @Tweed?
All LLMs struggle with tabletop stuff and need constant bitchslapping to stay on target.
EDIT EDIT: AI Dungeon is still around, but I have no idea if its gotten any better at that sort of thing.
