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Warhammer 40,000: Rogue Trader

For discussing role-playing video games, you know, the ones with combat.
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WaterMage
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Post by WaterMage »

About romance, romances involving Rogue Traders should be more like nobles and planetar governor wanting to marry you into their family, for the privileges and connections which Rogue Trader has, not BioWare style romances.

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Fitz
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Post by Fitz »

None of the Rogue Trader romances are BioWare like. Owlscat handled it well. They are nowhere near as invasive as the ones in their other RPGs.

lmao no
Last edited by Fitz on April 17th, 2026, 16:26, edited 1 time in total.
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Post by Fitz »

Eogunn Februs Joins Your Retinue
Not sure if a new companion is worth a whole new run, but I'm turning my head towards Rogue Trader again. Gonna wait for the last DLC and run the whole game back.
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W1llus
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Post by W1llus »

Fitz wrote: April 17th, 2026, 16:26
Eogunn Februs Joins Your Retinue
Not sure if a new companion is worth a whole new run, but I'm turning my head towards Rogue Trader again. Gonna wait for the last DLC and run the whole game back.
I'm torn. The new companion while cool may not be worth the run but seeing Trazyn and being able to interact with him maybe...
Last edited by W1llus on April 17th, 2026, 17:04, edited 1 time in total.
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Fitz
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Post by Fitz »

The DLC companions are generally better written than the base game ones. Generally I want to see if this guy can be played as a swiss knife and just cover all the rolls the rest of the party can’t. When I get to the later parts of the game I end up counting on Jae for that. It’d be nice to use someone else for a change.

In combat Eogunn specializes in battlefield support, using his galvanic cell to drain the Motive Force from his enemies and either redistribute it among his allies or use it to strengthen his own attacks.
Sounds like a tech-necromancer to me. Neat-o.
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Post by TheEmptyRoad »

Soooo many normies complaining we didn't get another Xeno Companion.

'Wahhh, we already HAVE a Techpriest, waaaahhhh' Even though this guy is likely a different class altogether and is likely a Xenarite fuckin' around with Necron-tech. Like, they really thought we were gonna get a Necron, Ork, or Tau.

**** off, more interesting humans please.
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Post by W1llus »

TheEmptyRoad wrote: April 22nd, 2026, 16:16
Soooo many normies complaining we didn't get another Xeno Companion.

'Wahhh, we already HAVE a Techpriest, waaaahhhh' Even though this guy is likely a different class altogether and is likely a Xenarite fuckin' around with Necron-tech. Like, they really thought we were gonna get a Necron, Ork, or Tau.

**** off, more interesting humans please.
Tourists have this misconception that because rogue traders are allowed to have xenos in their retinue they have just the whole rogues gallery of every alien in the setting. In reality most rogue traders will not have any and if they do have one its either an eldar, some xenos animal, or maybe both and that's it.
Last edited by W1llus on April 24th, 2026, 20:59, edited 1 time in total.
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Killagain665
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Post by Killagain665 »

Will play this a second time when they actually get their heads out of their butts and put in {insert temple} assassin here so I can have an Eversor in my retinue. Yes and I know it will be there to kill me just incase of heresy too since I have those **** xenos on board.
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Post by rusty_shackleford »

Killagain665 wrote: May 6th, 2026, 05:32
Will play this a second time when they actually get their heads out of their butts and put in {insert temple} assassin here so I can have an Eversor in my retinue. Yes and I know it will be there to kill me just incase of heresy too since I have those **** xenos on board.
The first DLC added an assassin companion?
Surprisingly ended up finding her well written, thought she'd be annoying.
Last edited by rusty_shackleford on May 6th, 2026, 05:35, edited 1 time in total.
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Killagain665
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Post by Killagain665 »

rusty_shackleford wrote: May 6th, 2026, 05:35
Killagain665 wrote: May 6th, 2026, 05:32
Will play this a second time when they actually get their heads out of their butts and put in {insert temple} assassin here so I can have an Eversor in my retinue. Yes and I know it will be there to kill me just incase of heresy too since I have those **** xenos on board.
The first DLC added an assassin companion?
Surprisingly ended up finding her well written, thought she'd be annoying.
"Death Cult Assassins are baseline humans raised in zealous warrior cults who worship the Emperor (or sometimes Khorne) through bloodshed; they are highly skilled fighters but lack genetic enhancement or advanced cybernetics. In contrast, Officio Assassinorum operatives are the Imperium’s elite, gene-edited, cybernetically augmented super-soldiers trained from childhood in rigorous regimens to be essentially post-human killing machines."

It is like comparing the story power of a Space Marine to the actual gameplay mechanics of one.
Mechanics is Death Cultist. Story is an Ordo Assassin.
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Post by The_Mask »

The Infinite Museion DLC Release Date Trailer | Warhammer 40,000: Rogue Trader
"The Infinite Museion" — the third story expansion for Warhammer 40,000: Rogue Trader — is to be released on June 11, 2026. Delve into the iconic vault of Trazyn the Infinite. Pursue rare artefacts, enhance yourself with augmentations, and choose whether to serve the designs of one of the galaxy’s most infamous collectors or oppose him.
This voice actor is trying very hard to sound like Tony Jay so hard.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Finarfin
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Post by Finarfin »

Gonna play this after all the dlc come out, though my brother tells me to just play it and then do another run when new story and companions come.
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Post by Cipher »

Reichspepe wrote: February 27th, 2026, 21:54
rusty_shackleford wrote: February 27th, 2026, 21:17
so how's the coop for this
Never tried it. With games like this or BG3, I just don't see the appeal of coop at all. They seem like the worst type of game to play coop, being on the contrary made to specifically be played single player with taking your time, talking to people, the turn based combar and the narrative only applying to one character. Just the way the games are structured overall.

Or maybe I just don't get the appeal of it.
It can be really fun. I fondly remember a great co-op playthrough of BG1 back in the day. But, you need everyone involved to be on the same mindset that you described. Let us roleplay, take it slow, explore, investigate, talk to people and gather information and approach dungeons/combat tactically and slowly.

But, I agree. It's a nice bonus if you have the right people, but the focus should be on the single player experience.
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Post by Reichspepe »

Cipher wrote: May 21st, 2026, 20:25
Reichspepe wrote: February 27th, 2026, 21:54
rusty_shackleford wrote: February 27th, 2026, 21:17
so how's the coop for this
Never tried it. With games like this or BG3, I just don't see the appeal of coop at all. They seem like the worst type of game to play coop, being on the contrary made to specifically be played single player with taking your time, talking to people, the turn based combar and the narrative only applying to one character. Just the way the games are structured overall.

Or maybe I just don't get the appeal of it.
It can be really fun. I fondly remember a great co-op playthrough of BG1 back in the day. But, you need everyone involved to be on the same mindset that you described. Let us roleplay, take it slow, explore, investigate, talk to people and gather information and approach dungeons/combat tactically and slowly.

But, I agree. It's a nice bonus if you have the right people, but the focus should be on the single player experience.
I feel like another aspect to this is the fact that it's turn-based. Why would I ever want to play that in coop? Real time with pause would be far more fitting and make much more sense to have another player with you.
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Post by DrSneed »

It would have to be an entirely different game for the coop to be worth it. I dunno why they added it at all. You can't make your own character.
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Post by rusty_shackleford »

Coop tends to be a pretty yuge sales booster if advertised correctly, that's why it's added
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Post by DrSneed »

rusty_shackleford wrote: May 23rd, 2026, 02:12
Coop tends to be a pretty yuge sales booster if advertised correctly, that's why it's added
it's extremely half assed
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Post by Fitz »

The portraits for the surgeon and the tech-priest in the steam link + the 0[5x augments] to weapon and ballistic skill feat and the displacement augment are getting me hyped. :bounce:
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