KnightoftheWind wrote: ↑
July 28th, 2025, 19:31
SoLong wrote: ↑
July 28th, 2025, 19:15
As far as story design goes Twilight Princess is already pretty good, and the manga was even better? Huh, I might have to check that one out...
Honestly though, storywise BotW and TotK were pretty great (for the former) and decent (for the latter). The one thing that always annoyed me about the earlier games was how very static everyone was and that for some reason the blond with questionable fashion choices was the only person who actually tried to fix ****.
Now that I think about it, the BotW/TotK duo are the first games in the 3D series that didn't have some kind of companion or something, right? No wonder it felt so isolating.
BOTW has no real storyline, the supposed "plot" happened long before you begin the game. Whatever happened is already done, and you're just picking up the pieces if that.
"Figure out what's going on and fix it" is a staple of storytelling. What you're seemingly annoyed by is that the game isn't strictly linear, which is an improvement in my book. It does show a weakness in TotK's sage cutscenes, which are pretty samey. They all convey the exact same information to account for the fact that they can be viewed in any order. (This is something that did annoy me.)
There is little hope or catharsis in the world of Breath of the Wild, it's static and unchanging.
So stopping the currently still ongoing robot apocalypse is hopeless...? Also, one of the areas you're visiting is literally trapped in a constant (and very annoying) rainstorm until you fix it, and you can spend some time building an entire town if you like.
I would love to know how the earlier games were more dynamic and changing. Because the only one I can think of would be Majora's Mask, and that only worked because the game can constantly reset things to compress the separate storylines.
You're just fighting for the memory of a dead world with no sign of it ever being rebuilt.
The aforementioned murderbots only turn off when the game is over. Also, despite said threat, you literally help build an entire town and convince specific people to move there. When exactly did you want to do any
more rebuilding?
Also, how the hell is it a "dead world" exactly? Sure, the kingdom's infrastructure is wrecked, but the entire place is crawling with life, both hostile and friendly. Considering how destructive the guardians are, I'm honestly amazed so many settlements survived.
Things aren't much better in Tears of the Kingdom, although there is more of a plot in that game.
...It's literally the same basic storyline of "Figure out what's going on and fix it" as the first time, just with two added maps (sky and the deeps), complete with half of the story being told through memories.
See, if you were annoyed that the first game dwells on the past too much I'd view it as a valid take (that I'd still disagree with), but now I just don't know what to say.
The characters in the present have more of an impact on the goings-on, and you do destroy the source of the Evil rather than it's phantom
You've just replaced one group of supporters with another group of supporters (almost all of whom are even related to the former), and no, the source of said evil is not gone, since Ganon will eventually be back anyway. It's hardly his first incarnation, is it?
and reunite with your lover at the end.
Literally the end of the last game. Also, just like the last game, you can speedrun the thing if you like.