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Crimson Desert

No RPG elements? It probably goes here!
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Rand
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Post by Rand »

Rand wrote: April 18th, 2026, 11:36
NezahualDoomer wrote: April 18th, 2026, 02:58
The IGN guy was right
Maybe, but his reasoning was wrong.
I don't even have to read it to know it will be stupid.
NezahualDoomer wrote: April 18th, 2026, 02:58
Actually his reasoning was on point, he said the game was frustrating for many reasons and that is correct, he criticized the boss fights and he was correct, he pointed out that all you needed to do was eat massive amounts of food, he pointed out the terrible controls, his reasoning was actually on point, I never heard anything that he said that was outlandish at all, he was very fair even after losing 70 hours of playtime, I would have given the game a ******* 3 if it did that to me probably even ZERO, if you make me invest hundreds of hours into a game and then you can't be arsed to make a good save system then you don't deserve a zero you deserve to go to the gas chambers.
How did IGN get a correct analysis?
How did IGN hire someone who could do a correct analysis?
Last edited by Rand on April 19th, 2026, 02:13, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by yangg »

Another good thing about the game: Korean VA > eng VA (or was it american english, who knows, it's just plain english in settings), I should have switched earlier + the lips sync accordingly with voice.
The next big update comes next week, hopefully nothing breaks, but who knows man, a huge game will become even bigger with extra graphic fidelity added (probably NPC will still not be visible on zoom).
I wish the dev would hide the knowledge x/max no. of x on certain elements, like caves discovered and such, would be much better not having a to-do list in your face (or at least make them hidden behind certain exploration level per region). Going in Knowledge tab when you just start the game and seeing the number of max things to discover is a bummer for this game, ruins a bit the exploration part.
/\\/
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Post by BLofbr »

Is this Crimson Desert a good game, and not some zoomer slop?
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Post by Rand »

Valter wrote: April 18th, 2026, 15:58
Rand wrote: April 18th, 2026, 15:41

You missed his point. It's a perfect example. It's the positive one.
The Fallout abomination show is (presumably) the negative one, however a better choice would have been the "The Last of Us" show, where normies ignorantly liked the shiity version of game 1 right up to the ****** version of ****** game 2, then abandoned it in droves.
(If Druckmann wasn't a soulless demihuman goblin, he should have offed himself upon learning thet gamers were right about his plots.)
It would be a positive example if we were measuring excellence, but we're measuring success per player retention, and Cyberpunk was a commercial success from day 1 so I can only assume he meant to frame it as a negative example. If I'm wrong feel free to let me know @Vaako

Also lmao the Last of Us show, I only heard one guy talk about it, was season 1 really a success? If so, yeah, that's a great example, you can directly study the differences between seasons.
Vaako wrote: April 18th, 2026, 16:28
Cyberpunk was meant as a negative example. But I havent checked it for mods really guess its a bad criteria then. But I dont think anything really could salvage this game for me. Unless they added power armors/mechs and flying vehicles for regular use. Added more none human enemies and made the loot bonis better. And made the upgrade system more like Nier Automata. (where you could farm more efficient chips and need to find room to place as much as you can. Even if you look like a sentrybot at the end.) And even then the story and characters still wouldnt be to my liking but I guess that comes with the Cyberpunk era. And why I rather like fantasy/medival games. Just not crimson desert and how it handles char progression.

Meanwhile I spend probably over 100 hours in $12 rogue lite game Rogue Genesia the last few weeks and wasnt bored.
Then I thought you were making a different point.

Cyberpunk started rough and got very well deserved criticism and player disdain and anger for its being released as a broken, buggy mess.
But much like No Man's Sky, they kept working on it until it was satisfactory to the majority of players and a decent (but flawed) game.
Despite the flaws, I consider it to be good for a first effort in a new genre & IP.
Anyway, it has sold very well and is generally well liked. This is a positive outcome.

However, the Fallout abomination has been losing viewers and is now attracting criticism from even Bethesda fans and normies for the stupidly written plot and characters.
Not NEARLY as much as it deserves, but...
However the TLOU2 games and show is a better example of this negative outcome effect where they have no intention of making improvements, because "I'm making it for meeeee, **** those people!"

Oh, and apparently the thing about Bethesda doing internal presentations on how "New Vegas was bad, really", which did include Howard and that ****** writer Pagliasshole commenting, has been confirmed by multiple sources now both within Bethesda and (old) Obsidian.
Proving once again that we were right when we saw them ******* up New Vegas for their stupid show written about stupid people by stupid people for stupid people and knew it was out of Pagliasshole's spite, with Howard's approval.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Tangerine »

BLofbr wrote: April 19th, 2026, 12:31
Is this Crimson Desert a good game, and not some zoomer slop?
Nobody has particularly strong opinions about it either way.
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Post by Vaako »

Rand wrote: April 19th, 2026, 12:40
Valter wrote: April 18th, 2026, 15:58
Rand wrote: April 18th, 2026, 15:41

You missed his point. It's a perfect example. It's the positive one.
The Fallout abomination show is (presumably) the negative one, however a better choice would have been the "The Last of Us" show, where normies ignorantly liked the shiity version of game 1 right up to the ****** version of ****** game 2, then abandoned it in droves.
(If Druckmann wasn't a soulless demihuman goblin, he should have offed himself upon learning thet gamers were right about his plots.)
It would be a positive example if we were measuring excellence, but we're measuring success per player retention, and Cyberpunk was a commercial success from day 1 so I can only assume he meant to frame it as a negative example. If I'm wrong feel free to let me know @Vaako

Also lmao the Last of Us show, I only heard one guy talk about it, was season 1 really a success? If so, yeah, that's a great example, you can directly study the differences between seasons.
Vaako wrote: April 18th, 2026, 16:28
Cyberpunk was meant as a negative example. But I havent checked it for mods really guess its a bad criteria then. But I dont think anything really could salvage this game for me. Unless they added power armors/mechs and flying vehicles for regular use. Added more none human enemies and made the loot bonis better. And made the upgrade system more like Nier Automata. (where you could farm more efficient chips and need to find room to place as much as you can. Even if you look like a sentrybot at the end.) And even then the story and characters still wouldnt be to my liking but I guess that comes with the Cyberpunk era. And why I rather like fantasy/medival games. Just not crimson desert and how it handles char progression.

Meanwhile I spend probably over 100 hours in $12 rogue lite game Rogue Genesia the last few weeks and wasnt bored.
Then I thought you were making a different point.

Cyberpunk started rough and got very well deserved criticism and player disdain and anger for its being released as a broken, buggy mess.
But much like No Man's Sky, they kept working on it until it was satisfactory to the majority of players and a decent (but flawed) game.
Despite the flaws, I consider it to be good for a first effort in a new genre & IP.
Anyway, it has sold very well and is generally well liked. This is a positive outcome.
Cyberpunk was the last straw for AAA gaming. They normalized the voice in your head or other npcs constantly yapping in your ear. The game world design could be from Ubisoft themself. And when it comes to their marketing and lies I can just leave this hear but you probably already know it.

overpromise, sell, underdeliver Cyberpunk 2077

I can think only of regret when it comes to this game bought a new rig for that bought it full price, could not stand it for more than 23hours. If you imagined you would get a Dredd/Bladerunner like world, where choices and dialogue matter at least a little. Lesson learned at least cant trust any studio these days.

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Last edited by Vaako on April 19th, 2026, 14:10, edited 4 times in total.
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Post by methoxetamine »

BLofbr wrote: April 19th, 2026, 12:31
Is this Crimson Desert a good game, and not some zoomer slop?
It's zoomer repellent actually
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Post by Valter »

Kalarion wrote: April 18th, 2026, 16:31
Yeah it's so weird how someone who professes to believe a game he played had a lot of potential with serious problems would post about those problems in the thread for the game, this is ******* crazytown in here like whoa guys
He's branding people who generally agree with his critique of the game's flaws as "fanatics", difference being they still like it well enough to call it an all around good game. :scratch-pipe: Crazy is apt.
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Post by sheet »

Crimson Desert, a.k.a. menopause
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Post by NezahualDoomer »

BLofbr wrote: April 19th, 2026, 12:31
Is this Crimson Desert a good game, and not some zoomer slop?
It depends what is your definition of zoomer slop; I wouldn't recommend anyone to play it unless they are willing to put up with the absolute trash combat and boss design.
Valter wrote: April 19th, 2026, 15:27
Kalarion wrote: April 18th, 2026, 16:31
Yeah it's so weird how someone who professes to believe a game he played had a lot of potential with serious problems would post about those problems in the thread for the game, this is ******* crazytown in here like whoa guys
He's branding people who generally agree with his critique of the game's flaws as "fanatics", difference being they still like it well enough to call it an all around good game. :scratch-pipe: Crazy is apt.
If you agree with my critiques then you should already know how I operate: I criticize things, I don't go and give any game a free pass for any ******* reason and that applies to people too, if you are happy and in agreement with me but your "loyalty" shifts the moment I critique something you like then I don't need you in my audience, my videos are for people that are willing to think critically about everything, even the things they like, it's very easy to be critical of things when you have no money on the race but when you do all of a sudden you no longer like criticism that's what weak minded people do.

I have no problem with people liking the game, my problem is if you pretend the game is above criticism or that criticizing the game is wrong, that's FANATICAL behavior.
Last edited by NezahualDoomer on April 20th, 2026, 02:48, edited 1 time in total.
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Post by rusty_shackleford »

is it fun tho?
Thank you for your attention to this matter!
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Post by methoxetamine »

Fun is a buzzword
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Post by Tangerine »

Buzzwords are fun.
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Post by NezahualDoomer »

Depends on person to person I personally found fun the exploration and the Abyss section, puzzle solving but anything related to combat and "character progression" is basically souless slop.
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Post by methoxetamine »

Oh man I wish the chapter 11 dragon mission was earlier in the game, haters would have a ******* field day with this piece of ****. I genuinely hope the demented **** who designed the dragon fighting gets sold into slavery
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Post by methoxetamine »

and beat the story @ 152 hours with 52% knowledge
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Post by Valter »

methoxetamine wrote: April 22nd, 2026, 04:12
and beat the story @ 152 hours with 52% knowledge
Review it Mr. Meth (this is a cool pen name)
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Post by methoxetamine »

https://crimsondesert.pearlabyss.com/en ... boardNo=84
based sweatshop workers


and I will get to it @Valter
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Post by Mortmal »

methoxetamine wrote: April 22nd, 2026, 03:05
Oh man I wish the chapter 11 dragon mission was earlier in the game, haters would have a ******* field day with this piece of ****. I genuinely hope the demented **** who designed the dragon fighting gets sold into slavery
Half the design is demented. It’s both a great game and a trainwreck at the same time, the oddest game experience ever.
First, the clunky controls. Using the power whip should be a short press, and stealth a long press. It’s extremely clunky to interact with objects too.
Boss fights are another issue. Most are broken, unfair, and/or easily exploitable. Either you get one shot, or you spam the same ability over and over to win. Also, being forced to play secondary characters you never used for boss fights was something. Not geared, not skilled. Luckily, it boiled down to pressing RB + Y with the orc guy to perma stun the one armed guy and instantly win.
Then, while there are great landscapes, the architecture is sometimes questionable. It feels like they have never visited a medieval castle, and some of it I suspect was done by AI.
The world itself is filled either with epic battles or ground zero quest design. Like bringing X hides to some guy you dont give a **** about just to get three inventory slots, or long horse rides where an NPC rambles through a generic story to end up asking you to collect X items.
And then there is the wagon. Slow mission, exploding against any obstacle, and trade goods that can only be sold in packs of 25, so the **** you find and package is never in the right quantity.
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Post by The_Mask »


Greymanes, Patch Version 1.04.00 is rolling out.
This patch adds game difficulty settings, new storage items, new pets, a keyboard/mouse and controller preset, new category tabs for the inventory, distant scenery quality improvements, UI improvements, and more.

Check the details and the status of the update's availability on your platform in the patch notes: https://pearlabyss.info/4cUK2Tw

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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by methoxetamine »

Well time to see what they ****** up this time
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Post by methoxetamine »

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I'd love to see what the haters have to say about this one. Get ******* slaughtered.
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Post by Valter »

Steam friend code: 1525876263
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Post by stormvermin »

methoxetamine wrote: April 23rd, 2026, 02:45
Well time to see what they ****** up this time
Brother I'll tell you what they ******. They ****** placing items in housing when using kb+m :headbang: The item spawns out of bounds and for me at least, attempting to move it causes the cursor to bug out, not move the object, and force the game into windowed mode. The only workaround was to use a controller. And here I was all excited about the sweet new storage.
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Post by Rienen »

Only started playing this week and have had a good time with things. Going into it, I knew about most of the game's pain points and, while I agree that they're annoying, things have been more positive than negative.

Also, haven't had a chance to try last night's patch, but the chest and crafting changes are def a nice QoL change.
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Post by Rand »

Mortmal wrote: April 23rd, 2026, 02:15
Half the design is demented. It’s both a great game and a trainwreck at the same time, the oddest game experience ever.
Most accurate Crimson Desert review possible.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by NezahualDoomer »

Apparently the new patch ****** up the game in ways that are inconceivable, they added a "hard mode" too, ******* clowns, as if their terrible dogshit combat and boss design deserves a hard mode.

Most of the problems I had with the game are still present, this mess of a game will maybe become decent after a whole year of patching and for the looks of it not even then because their patching skills are as refined as their combat design.
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Post by methoxetamine »

stormvermin wrote: April 23rd, 2026, 12:29
methoxetamine wrote: April 23rd, 2026, 02:45
Well time to see what they ****** up this time
Brother I'll tell you what they ******. They ****** placing items in housing when using kb+m :headbang: The item spawns out of bounds and for me at least, attempting to move it causes the cursor to bug out, not move the object, and force the game into windowed mode. The only workaround was to use a controller. And here I was all excited about the sweet new storage.
They ****** a lot more than just that, easy for me to find the humor in it though since I'm now done with the story and am mostly just ******* around now

Moved my camp to Pailune last night, it's a comfy new spot but I gotta learn where the NPC's all hang out
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Post by methoxetamine »

Last edited by methoxetamine on April 23rd, 2026, 15:03, edited 2 times in total.
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Post by methoxetamine »

also it's midnight in korea, so once again, based sweatshop workers
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