Valter wrote: ↑
April 18th, 2026, 15:58
Rand wrote: ↑
April 18th, 2026, 15:41
You missed his point. It's a perfect example. It's the positive one.
The Fallout abomination show is (presumably) the negative one, however a better choice would have been the "The Last of Us" show, where normies ignorantly liked the shiity version of game 1 right up to the ****** version of ****** game 2, then abandoned it in droves.
(If Druckmann wasn't a soulless demihuman goblin, he should have offed himself upon learning thet gamers were right about his plots.)
It would be a positive example if we were measuring excellence, but we're measuring success per player retention, and Cyberpunk was a commercial success from day 1 so I can only assume he meant to frame it as a negative example. If I'm wrong feel free to let me know @Vaako
Also lmao the Last of Us show, I only heard one guy talk about it, was season 1 really a success? If so, yeah, that's a great example, you can directly study the differences between seasons.
Vaako wrote: ↑
April 18th, 2026, 16:28
Cyberpunk was meant as a negative example. But I havent checked it for mods really guess its a bad criteria then. But I dont think anything really could salvage this game for me. Unless they added power armors/mechs and flying vehicles for regular use. Added more none human enemies and made the loot bonis better. And made the upgrade system more like Nier Automata. (where you could farm more efficient chips and need to find room to place as much as you can. Even if you look like a sentrybot at the end.) And even then the story and characters still wouldnt be to my liking but I guess that comes with the Cyberpunk era. And why I rather like fantasy/medival games. Just not crimson desert and how it handles char progression.
Meanwhile I spend probably over 100 hours in $12 rogue lite game Rogue Genesia the last few weeks and wasnt bored.
Then I thought you were making a different point.
Cyberpunk started rough and got very well deserved criticism and player disdain and anger for its being released as a broken, buggy mess.
But much like No Man's Sky, they kept working on it until it was satisfactory to the majority of players and a decent (but flawed) game.
Despite the flaws, I consider it to be good for a first effort in a new genre & IP.
Anyway, it has sold very well and is generally well liked. This is a positive outcome.
However, the Fallout abomination has been losing viewers and is now attracting criticism from even Bethesda fans and normies for the stupidly written plot and characters.
Not NEARLY as much as it deserves, but...
However the TLOU2 games and show is a better example of this negative outcome effect where they have no intention of making improvements, because "I'm making it for meeeee, **** those people!"
Oh, and apparently the thing about Bethesda doing internal presentations on how "New Vegas was bad, really", which did include Howard and that ****** writer Pagliasshole commenting, has been confirmed by multiple sources now both within Bethesda and (old) Obsidian.
Proving once again that we were right when we saw them ******* up New Vegas for their stupid show written about stupid people by stupid people for stupid people and knew it was out of Pagliasshole's spite, with Howard's approval.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.