That may be so, but if you're in a dungeon for days, you will have to sleep from time-to-time, unless you're powered by magic, in which case what difference does the weight or discomfort of armour matter, since you're being juiced up by magic. When you wake up, you can put your armour back on. So on, and so forth. If you were ambushed out of your armour, you are probably going to die.Norfleet wrote: ↑ April 13th, 2026, 16:30But the thing is, a murderhobo is ALWAYS looking for danger. When your typical murderhobo adventurer is descending into the bowels of the monster-infested depths and roaming around in the caves for days at a time, he does not get downtime to prep for battle.
As for the difficulties of attending to your affairs while in armour, well, Medieval clothing accomodated for that.
It's truly not such a shocking concept.
I digress, and as to the topic itself, the difference between types of armour has, and will always be the respective costs, and means of maintenance, not the difficulty of putting it on - nor really the impact it has on your mobility, since you approach combat entirely different based on the level of armour you have. When you know that your armour is able to take serious blows and you won't feel it, you do not need to focus on defence, and can optimise purely for raw damage output - see the 15th Century and the axe being the primary weapon of nobility.