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Elder Scrolls VI: The Reality and the Ideal

For discussing role-playing video games, you know, the ones with combat.
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NEG
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Post by NEG »

somerandomdude wrote: April 3rd, 2023, 01:20
What mods would you all recommend for Daggerfall, and please don't tell me vanilla in a TES game, I know better than that ****. A mostly vanilla experience would be OK.
Pre-Todd TES games didn't need mods to be enjoyable. Daggerfall had climbing, multiple language skills, custom spells and full-frontal nudity by default.

That said, there were some quests some gaming rag included and some other stuff. I don't know what works with the Unity Remake though, and I'm not sure where to find them. GOG has a free, pre-modded version of the remake and the original vanilla.

Original:
https://www.gog.com/en/game/the_elder_s ... daggerfall

Pre-modded Remake:
https://www.gog.com/game/daggerfall_unity_gog_cut

Mods for the remake:
https://www.nexusmods.com/daggerfallunity/mods/top/

Be sure to check any new mods you download for the remake against the list of mods included on the GOG page.
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Val the Moofia Boss
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Post by Val the Moofia Boss »

I doubt this game will be good. Corporate franchises are a revolving door of people, and the story is always the same: the franchise peaked during the first few years when you had the original team of creators doing their thing, and then as the years pass the original creators begin leaving either because of boredom or being ousted by the suits, and the quality of the franchise begins to diminish. The franchises are also prone to either stagnation or going off the rails and becoming divorced from what people originally liked bout it. My suspicion that the real reason this game has taken so long to make is incompetence.

I am also doubtful whether this game will be aesthetically appealing. Morrowind had a unique setting with the subdued elven clans in an ashen wasteland, the villages built inside giant crab shells, the pyramids, the wizards in mushroom towers, the unusual ancient Israel theming, etc. Apparently Oblivion was supposed to be really cool with a jungle and dinosaurs or dragons bathing in a brown river and talking hedge mazes, but at least the end result was still somewhat visually appealing with the bright green landscape and the bloom. But then Skyrim looks kinda ugly, not to mention having a boring mundane setting again. Fallout 4 and Starfield have no artstyle and are just ugly photorealism. If TES 6 takes place in Eleswyr or Hammerfall, then I expect it to look like a lot of ugly brown desert or rocks with ugly photorealistic people.
Last edited by Val the Moofia Boss on April 17th, 2025, 17:27, edited 1 time in total.
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Post by Jordy »

No one wants TES VI today but we'd all play it if it came out.
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Post by Tadeusz »

Val the Moofia Boss wrote: April 17th, 2025, 17:21
I am also doubtful whether this game will be aesthetically appealing.
Yes, and not only aesthetics are degrading but also lore. There are mods for Morrowind's Tamriel Rebuilt that add Cyrodiil and Skyrim provinces based on the old lore and they have much more interesting art direction and world building than in their respective games. Old lore Cyrodiil has jungles and colovian style architecture and in Skyrim mod there are fleshed out politics with bordering provinces and inner conflicts with Reachmen (who also have more exposition) so the overall story is deeper than in Skyrim game despite not having the main quest.
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Post by Finarfin »

Jungle Cyrodiil is gay.
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Post by rusty_shackleford »

Tadeusz wrote: April 17th, 2025, 17:55
Old lore Cyrodiil has jungles
FAKE news

this was a dumb morrowind retcon
Last edited by rusty_shackleford on April 17th, 2025, 18:18, edited 1 time in total.
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Post by ArcaneLurker »

Dunmer propaganda to imply Cyrodiil was always full of Argonians.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by Valter »

I WANT TO BELIEVE

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Post by Tadeusz »

rusty_shackleford wrote: April 17th, 2025, 18:18
this was a dumb morrowind retcon
I guess they then retconned the retcon and cemented it in lore...TES lore is a mess.
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Post by Valter »

They won't even remember to have you start as a prisoner, will they?
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Post by Tadeusz »

Valter wrote: April 28th, 2025, 09:25
They won't even remember to have you start as a prisoner, will they?
I hope we will start as slavers or executioners as the final subversion :lol: At this point they can make an adaptation of Kirkbride's C0da for all I care, at least this will be more exciting than whatever they are developing for who knows how many years.
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Post by TKVNC »

Morrowind is actually just the better game.

Which is why Project Tamriel is better than anything post Morrowind.
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Post by WaterMage »

My predictions :
( ) All racism in The Elder Scrolls will be downplayed: no Altmer viewing everyone else as inferior, no Nord segregating non-Nords, etc.
( ) Pronouns in character creation
( ) Molag Bal atrocities will be downplayed and sanitized.
( ) No attributes
( ) Skill trees are even more dumbed down than Starfield.
( ) Racial differences mainly among Mer and Man will be even more reduced and reframed as "cultural" only. IE—Being a Breton or an Imperial would matter even less than in TESO.
( ) Girlbosses everywhere
( )Blacks everywhere, even Nords and Bretons, will be black.
( ) Empty virtue signaling
( ) 200GB+ disk requirement
( ) Constantly crashes and game-breaking bugs, more than Morrowind, Skyrim, and Oblivion combined (DEI hires).
( ) No guys like Divayth Fyr will ever exist. No ancient, isolated, unaccountable-to-anyone wizard will ever do anything perceived as "immoral" with his magic.
( ) No alien factions with alien morals like Telvanni or Morag Tong. Everyone will have the same modern-day California pro-democracy and egalitarian mindset. Even in very aristocratic societies like Altmer or very meritocratic societies like Breton, everyone will worship the modern world God "equality".
( ) If the game has one dude that doesn't have the "California" moral, he will always be an antagonist or a villain.
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Post by maidenhaver »

Those are very safe predictions. I predict that the Thalmor threat will be resolved between games, and that Hammerfell will be the new seat of Imperial culture and administration.
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Post by maidenhaver »

rusty_shackleford wrote: April 17th, 2025, 18:18
Tadeusz wrote: April 17th, 2025, 17:55
Old lore Cyrodiil has jungles
FAKE news

this was a dumb morrowind retcon
No, it was PGE 1 that shipped with Redguard and it wasn't a retcon. Cyrodiil didn't exist until the PGE, and there was nothing about the climate of the Imperial Province except in Barenzia's fictional bio and a line about hot springs in 2920. No wonder I ignored this thread.
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Post by rusty_shackleford »

maidenhaver wrote: April 12th, 2026, 09:48
rusty_shackleford wrote: April 17th, 2025, 18:18
Tadeusz wrote: April 17th, 2025, 17:55
Old lore Cyrodiil has jungles
FAKE news

this was a dumb morrowind retcon
No, it was PGE 1 that shipped with Redguard and it wasn't a retcon. Cyrodiil didn't exist until the PGE, and there was nothing about the climate of the Imperial Province except in Barenzia's fictional bio and a line about hot springs in 2920. No wonder I ignored this thread.
*ahem*
rusty_shackleford wrote: August 14th, 2024, 03:14
maidenhaver wrote: August 14th, 2024, 03:12
rusty_shackleford wrote: August 14th, 2024, 03:09

Cyrodiil being a jungle was a morrowind retcon btw

morrowbabies always bring this up despite not realizing it was morrowind that retconned it into a jungle and oblivion was true to daggerfall
That'd beRedguard, and Cyrodiil wasn't a retcon, because it wasn't a thing until Redguard.
fake news
https://en.uesp.net/wiki/Lore:King_Edward,_Part_VIII
The journey through Valenwood was pleasant. The weather held fair for the most part, with sunny days and cool nights. Bright leaves of scarlet, crimson, gold and green drifted down to form a carpet beneath their horses' feet. Valenwood was very different from the somber, steep forests of High Rock. When they reached the northern border[that is, the border with Cyrodiil], Edward, looking back, saw that the trees were mostly bare, shorn of their glory. Before them lay a wide green land of rolling hills with only a few stands of trees. It seemed to spread on forever.
https://en.uesp.net/wiki/Lore:The_Real_ ... h,_Part_IX
The late winter weather held fair but cold for their journey, so that they travelled quickly over firm roads. On the last day, spring seemed to come at last for there was a thaw, and the road grew sloppy underfoot, and everywhere one could faintly hear the sound of water trickling and dripping. They came to the great bridge that crossed into Imperial City at sunset.


It having its name changed is unrelated, imperial province is the same thing as cyrodiil.
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Post by ThulsaDoomer »

WaterMage wrote: April 11th, 2026, 17:49
My predictions :
( ) All racism in The Elder Scrolls will be downplayed: no Altmer viewing everyone else as inferior, no Nord segregating non-Nords, etc.
( ) Pronouns in character creation
( ) Molag Bal atrocities will be downplayed and sanitized.
( ) No attributes
( ) Skill trees are even more dumbed down than Starfield.
( ) Racial differences mainly among Mer and Man will be even more reduced and reframed as "cultural" only. IE—Being a Breton or an Imperial would matter even less than in TESO.
( ) Girlbosses everywhere
( )Blacks everywhere, even Nords and Bretons, will be black.
( ) Empty virtue signaling
( ) 200GB+ disk requirement
( ) Constantly crashes and game-breaking bugs, more than Morrowind, Skyrim, and Oblivion combined (DEI hires).
( ) No guys like Divayth Fyr will ever exist. No ancient, isolated, unaccountable-to-anyone wizard will ever do anything perceived as "immoral" with his magic.
( ) No alien factions with alien morals like Telvanni or Morag Tong. Everyone will have the same modern-day California pro-democracy and egalitarian mindset. Even in very aristocratic societies like Altmer or very meritocratic societies like Breton, everyone will worship the modern world God "equality".
( ) If the game has one dude that doesn't have the "California" moral, he will always be an antagonist or a villain.
It hit me recently that there are no Fighters or Mages Guilds in Skyrim, only the Thieves Guild. In Morrowind and Oblivion, they were representative of Imperial influence, as they were essentially state approved mafia's ensuring instability within the province that the Empire could exploit. This isn't as evident in goofy *** Oblivion, but in Morrowind it's very clear that's what they are. Skyrim, having nuked both from existence, further makes it confusing on what Imperial territory looked like versus Nordic territory. There was virtually no real indicators the Empire existed in Skyrim beyond ruined forts and Imperial troops, having the guilds at least in Solitude or something would have helped the worldbuilding.

Anyway, I suppose my prediction is that these kind of little details will further cease to exist, boiling down the setting to nothing more than slop fantasy trying so hard to be anything but what Morrowind already established it to be, that being, a rich, vibrant world mirroring many historical sentiments and civilisations, as well as their problems.
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Post by Vaako »

WaterMage wrote: April 11th, 2026, 17:49
My predictions :
( ) All racism in The Elder Scrolls will be downplayed: no Altmer viewing everyone else as inferior, no Nord segregating non-Nords, etc.
( ) Pronouns in character creation
( ) Molag Bal atrocities will be downplayed and sanitized.
( ) No attributes
( ) Skill trees are even more dumbed down than Starfield.
( ) Racial differences mainly among Mer and Man will be even more reduced and reframed as "cultural" only. IE—Being a Breton or an Imperial would matter even less than in TESO.
( ) Girlbosses everywhere
( )Blacks everywhere, even Nords and Bretons, will be black.
( ) Empty virtue signaling
( ) 200GB+ disk requirement
( ) Constantly crashes and game-breaking bugs, more than Morrowind, Skyrim, and Oblivion combined (DEI hires).
( ) No guys like Divayth Fyr will ever exist. No ancient, isolated, unaccountable-to-anyone wizard will ever do anything perceived as "immoral" with his magic.
( ) No alien factions with alien morals like Telvanni or Morag Tong. Everyone will have the same modern-day California pro-democracy and egalitarian mindset. Even in very aristocratic societies like Altmer or very meritocratic societies like Breton, everyone will worship the modern world God "equality".
( ) If the game has one dude that doesn't have the "California" moral, he will always be an antagonist or a villain.
This was already in Skyrim. Nazeem wasnt a Redguard.

Thats like saying they will make a terrible UI for PC users...with no icons. :sad:
Last edited by Vaako on April 12th, 2026, 10:01, edited 1 time in total.
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Post by Finarfin »

The **** you on about, ******?
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Post by Tangerine »

ThulsaDoomer wrote: April 12th, 2026, 09:59
It hit me recently that there are no Fighters or Mages Guilds in Skyrim, only the Thieves Guild. In Morrowind and Oblivion, they were representative of Imperial influence, as they were essentially state approved mafia's ensuring instability within the province that the Empire could exploit.
Take back that slander against the empire, provincial dog.
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Post by Niggler »

Tweed wrote: March 3rd, 2023, 23:37
Reality: bland, vapid, boring, and any other adjectives that fit the embodiment of dullness. It'll be too insipid to even be offensive.

Ideal: Big sweaty Argonians, rape dungeons, realistic horse vaginas. Countless hours of modder drama and endless bugs from Bethesderp's frankenengine.
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