WaterMage wrote: ↑
April 11th, 2026, 17:49
My predictions :
( ) All racism in The Elder Scrolls will be downplayed: no Altmer viewing everyone else as inferior, no Nord segregating non-Nords, etc.
( ) Pronouns in character creation
( ) Molag Bal atrocities will be downplayed and sanitized.
( ) No attributes
( ) Skill trees are even more dumbed down than Starfield.
( ) Racial differences mainly among Mer and Man will be even more reduced and reframed as "cultural" only. IE—Being a Breton or an Imperial would matter even less than in TESO.
( ) Girlbosses everywhere
( )Blacks everywhere, even Nords and Bretons, will be black.
( ) Empty virtue signaling
( ) 200GB+ disk requirement
( ) Constantly crashes and game-breaking bugs, more than Morrowind, Skyrim, and Oblivion combined (DEI hires).
( ) No guys like Divayth Fyr will ever exist. No ancient, isolated, unaccountable-to-anyone wizard will ever do anything perceived as "immoral" with his magic.
( ) No alien factions with alien morals like Telvanni or Morag Tong. Everyone will have the same modern-day California pro-democracy and egalitarian mindset. Even in very aristocratic societies like Altmer or very meritocratic societies like Breton, everyone will worship the modern world God "equality".
( ) If the game has one dude that doesn't have the "California" moral, he will always be an antagonist or a villain.
It hit me recently that there are no Fighters or Mages Guilds in Skyrim, only the Thieves Guild. In Morrowind and Oblivion, they were representative of Imperial influence, as they were essentially state approved mafia's ensuring instability within the province that the Empire could exploit. This isn't as evident in goofy *** Oblivion, but in Morrowind it's very clear that's what they are. Skyrim, having nuked both from existence, further makes it confusing on what Imperial territory looked like versus Nordic territory. There was virtually no real indicators the Empire existed in Skyrim beyond ruined forts and Imperial troops, having the guilds at least in Solitude or something would have helped the worldbuilding.
Anyway, I suppose my prediction is that these kind of little details will further cease to exist, boiling down the setting to nothing more than slop fantasy trying so hard to be anything but what Morrowind already established it to be, that being, a rich, vibrant world mirroring many historical sentiments and civilisations, as well as their problems.