There's something to be said for the arms-race, since that illustrates every single military technique. As I said with the Greeks, they designed hoplite armour around what areas actually needed protection. A good example is the Early Middle-Ages, you would assume in retrospect that their mail was worn with padding - not so. The warriors of the Early Middle-Ages ostensibly wore mail directly above their tunics. This seems counter-intuitive until you look at their tactics. Very large, but mobile shields, and cohesive group combat. Evidentally, they did not expect to receive much in the way of concussive blows, so the mail preventing cuts, and resisting at least some of the piercing force of a spear must have been adequate.Cipher wrote: β April 8th, 2026, 05:35I've always said, even on this site, that armor should work with damage mitigation and should be layered. The best armor has always been a layered system designed to protect the wearer from all sorts of attacks.
(...)
Mail was almost never worn alone because the metal would chafe on the joints and armpits. At the very least, a few layers of thick clothing beneath but that would hamper mobility. Most of the times, a specific style of gambeson, thinner than one used alone for battle but thicker than just 3 layers of regular clothing, would be used beneath.
(...)
Weapon variety without armor variety or vice versa is a mistake.
It's when you start to mash time periods together, and remove a fighting man from his unit, it starts to become confusing. For a single fighter the entire approach to equipment necessarily changes.
This actually works well for games, because you can then tailor your equipment for your scenario, as a single man (or small group) you do not need a complex wagon train, and you could presumably carry (by means of a horse pack, or cart) several weapon types, and your replacement garniture to swap out parts on a harness. You're only ever going to be involved in a skirmish, so it could be managed well by the player.
