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Guild Wars Reforged

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WhiteShark
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Post by WhiteShark »

Thanks for your input, guys. I found a nice summary of the classes on the wiki, too. I think I'm going to pick one of Mesmer, Necromancer, or Ritualist; if Ritualist, I'll obviously have to start with Factions, but otherwise I'll probably just start with Prophecies and do things in release order unless I decide I really need those Hero guys. I'm too tired to start now anyway, so I'll sleep on it. I also see people saying that you have to level multiple classes to unlock various skills, so I guess my initial choice doesn't matter that much if I get really into it.
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Finarfin
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Post by Finarfin »

Gotta say I started playing a Warrior but I always get annoyed at the part where you have to pick a second class, unless that is optional?
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Breathe
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Post by Breathe »

Glad I purchased GW1 from arena net a while ago… :broken:
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WhiteShark
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Post by WhiteShark »

I've reached the final boss of character creation: picking a name...

I think it's great that it enforces having at least one space, encouraging a full first and last name. I wonder how much nudges like contribute to making players choose RP-friendly names. It'd be nice if it also showed a list of campaign-typical names for those who want to blend with the lore.
Last edited by WhiteShark on April 4th, 2026, 08:25, edited 1 time in total.
fork
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Post by fork »

Of the classes you mentioned, I suggest Necro.
Mesmer is a bit **** in PvE, at least for a new player, and Ritualist is boring, imo.
Necro is quite versatile, and all of the styles are fun and feel satisfying from the beginning.
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Fitz
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Post by Fitz »

I was today year old when I finally understood what Guild Wars 1's end game is.
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