On this playthrough I have actually seen some stuff for the very first time in all my time playing DAO. Like the little Chantry in Orzammar or the lyrium smuggling quest that can net you about 60 sovereigns.
I'm playing a Rogue with maxxed out Stealing and I've been pickpocketing literally every single NPC I see. And I've been clicking on them to talk, since the Stealing cooldown is like 30 seconds. Some NPCs don't just have barks that they repeat over and over, but proper conversations with dialogue choices that are there just to flesh out the world. It's so awesome. The game feels more like an open world simulator than actual open world Dragon Age games. Inquisition areas felt like arenas with a million respawning monsters roaming about, not like an actual lived-in locations.
Also, I've been rethinking the companions. I see now what somebody in this thread meant when he said that Alistair feels out of place with his speech. He doesn't spew modernisms, but neither is he written to speak in more formal English, like the rest of the characters. Even Zevran and Oghren have a more sophisticated way of speaking and they're mostly jokey characters.
And Wynne has been getting on my nerves a lot more than I thought would be possible. It's clear that she's written as what a midwit imagines a wise character to be. And so all of her lecturing comes across as a "I know I'm better than you" idiot lecturing you on extremely obvious stuff.
no **** sherlock.jpg
"People fear not the thing but what the thing does"
Yeah, no ****. This sounds like that Veil codex entry where it says "The Veil isn't like a physical barrier. Going through it is like opening your eyes, which involves lifting your eyelids (a physical barrier) from your eyes."
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