I imagine it would be desirable for the Grey Warden elite, but not for its lower ranking members. Historically, the advent of professional soldiers was quite a powerful tool in the ancient world, and we only need to look to the Christian Military Orders to learn the disdain the European monarchs had for them. The Grey Wardens are quite similar in that they are an unchained Crusader army who become corrupt and bored when the Darkspawn go back underground. I imagine during these lull periods it would be better to keep the Grey Wardens thinly manned and irrelevant, otherwise you risk someone rousing them up just as they did in Ferelden before the events of Origins.logincrash wrote: ↑ March 23rd, 2026, 14:25Why would they want to live longer and be able to have kids? Are you serious?DrSneed wrote: ↑ March 23rd, 2026, 14:23why would they want that doebeitlogincrash wrote: ↑ March 23rd, 2026, 13:55
Speaking of, there's no way in hell the Tevinter Grey Wardens haven't cracked a new and improved version of the Joining that doesn't curse you with a 30 year time limit and infertility, considering that one nerd stuck in a Fereldan tower for a few centuries managed to cobble something together. And they had hundreds of years AND hundreds of thousands of slaves to waste in blood magic rituals to figure this **** out.
Granted, I assume the Chantry and Monarches are the ones funding the Grey Wardens, so they would have a vested interest in preventing them from reproducing and forming power-bases separated from their own states. By keeping Grey Wardens solely within their own populations, there is never a wholly unique "Grey Warden" culture, only a profession/career. There probably were attempts made and swiftly culled, or maybe only allowed for the higher echelons. Who knows, Grey Warden lore was barebones even in Origins and barely expanded throughout the games. Origins was the first and only moment the series tried to respect history, after that it became typical fantasy zogslop.
