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Spiderweb Software's RPGs

For discussing role-playing video games, you know, the ones with combat.
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Spiderweb Software's RPGs

Post by Rand »

Anyone else enjoyed Spiderweb Software's RPGs?
I like the older ones better than the newer ones, but the newer ones are still pretty good, in my opinion.

Made by a single dev. He contracts out for art and uses publicly available music.
Last edited by Rand on November 6th, 2023, 07:13, edited 1 time in total.
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Post by Acrux »

Jeff has made some fine games over the years. But he is old.
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Post by rusty_shackleford »

where possible, play the originals with few exceptions
the remakes tend to be dumbed down
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Post by Watser »

Finished Exile II yesterday.
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Post by agentorange »

The Geneforge games are great. They are the closest games I can think of to Fallout in terms of the general pacing and structure, they capture that sense of mystery and adventure that gradually unfolds as you explore a semi-open world from a variety of directions.

The graphics are so basic that they are somewhat beyond reproach, similar to an ASCII rogue-like or DCSS. Same cannot be said of the remake which is simply abhorrent and the fact that he got a bunch of people off of fiverr to make all kinds of assets that clash shows he did not give a **** (I don't mind really ugly games if it's like ToME or even KotC2 where it's one clueless naïve person doing all the visuals and it at least has some style to it, but the remake of Geneforge is just insulting).
Last edited by agentorange on November 6th, 2023, 08:21, edited 1 time in total.
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Post by WhiteShark »

I've only played Geneforge: Mutagen, the remake of 1, but I highly enjoyed it. Maybe I just expected it to look bad and was therefore unperturbed, but the graphics didn't bother me. The game is very free and open, which was refreshing. I played a shaper and had great fun wandering around the island and building up my mutant monster horde.
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Post by Rand »

WhiteShark wrote: November 6th, 2023, 14:36
I've only played Geneforge: Mutagen, the remake of 1, but I highly enjoyed it. Maybe I just expected it to look bad and was therefore unperturbed, but the graphics didn't bother me. The game is very free and open, which was refreshing. I played a shaper and had great fun wandering around the island and building up my mutant monster horde.
Try (original) Avernum 1 through 3.
1 is good, 2 is really good, 3 is excellent, 4 is just good enough, 5 is okay, 6 is good but not quite up to 1.

It's in the older games section of the website (https://www.spiderwebsoftware.com/products.html)

Image

Image

They may be somewhat tricky to get running on a modern OS, but there are workarounds.

The GoG versions work okay, it seems.
Last edited by Rand on November 6th, 2023, 15:29, edited 2 times in total.
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Post by Rand »

Watser wrote: November 6th, 2023, 08:03
Finished Exile II yesterday.
That's awesome. I know how difficult it is because of the old interface, so that's an accomplishment.
Last edited by Rand on November 6th, 2023, 19:38, edited 1 time in total.
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Post by Kalarion »

Rand wrote: November 6th, 2023, 15:22
Try (original) Avernum 1 through 3.
Do not do this. Start with the Exiles, they are better in almost every single way to their Avernum counterparts. They also have the distinct advantage of being freeware.

The only things the Exiles don't do better than the Avernums is the discovery and acquisition of secret skills through skill crystals and synergies, and the spell skill system. I would recommend playing Exiles 1-3, and then skipping straight to Avernum 3 for the best experience.
Rand wrote: November 6th, 2023, 15:31
I know how difficult it is because of the old interface, so that's an accomplis[ed: H]ment.
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Post by rusty_shackleford »

a lot of old UIs suck tho. It's a major issue with getting into otherwise very good games.
I haven't played the original Exile games so I can't comment.
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Post by J1M »

I found the Exile conversation method to be pretty natural.
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Post by Watser »

Rand wrote: November 6th, 2023, 15:31
Watser wrote: November 6th, 2023, 08:03
Finished Exile II yesterday.
That's awesome. I know how difficult it is because of the old interface, so that's an accomplisment.
What's difficult about the old interface?
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Post by Oyster Sauce »

I was having a lot of fun with Geneforge but never finished it. Does the series peak early or keep getting better?
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Post by Rand »

Kalarion wrote: November 6th, 2023, 17:39
Rand wrote: November 6th, 2023, 15:22
Try (original) Avernum 1 through 3.
Do not do this. Start with the Exiles, they are better in almost every single way to their Avernum counterparts. They also have the distinct advantage of being freeware.

The only things the Exiles don't do better than the Avernums is the discovery and acquisition of secret skills through skill crystals and synergies, and the spell skill system. I would recommend playing Exiles 1-3, and then skipping straight to Avernum 3 for the best experience.
Rand wrote: November 6th, 2023, 15:31
I know how difficult it is because of the old interface, so that's an accomplis[ed: H]ment.
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There is little chance people will play Exile III, much less Exile II or Exile.
The interfaces and game design is way too primitive.
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Post by Rand »

Watser wrote: November 6th, 2023, 18:53
Rand wrote: November 6th, 2023, 15:31
Watser wrote: November 6th, 2023, 08:03
Finished Exile II yesterday.
That's awesome. I know how difficult it is because of the old interface, so that's an accomplisment.
What's difficult about the old interface?
Issues with the minimap, issues with the inventory (it sucks ***), issues with conversations...
Exile III is the most improved of the three and IS playable despite some jank.
Exile and Exile II can be very frustrating with the crappier interface design.

Avernum lost a couple of things but gained massive accessibility as a result.

The newer Avernum remakes (1 to 3), while okay, sacrificed even more and are not particularly better.
Last edited by Rand on November 6th, 2023, 19:43, edited 1 time in total.
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Post by Rand »

Oyster Sauce wrote: November 6th, 2023, 19:02
I was having a lot of fun with Geneforge but never finished it. Does the series peak early or keep getting better?
It improves over the course of the games, but if you lost interest in 1, they don't change the gameplay much.
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Post by Watser »

Rand wrote: November 6th, 2023, 19:41
Watser wrote: November 6th, 2023, 18:53
Rand wrote: November 6th, 2023, 15:31

That's awesome. I know how difficult it is because of the old interface, so that's an accomplisment.
What's difficult about the old interface?
Issues with the minimap, issues with the inventory (it sucks ***), issues with conversations...
What's wrong with the minimap?
Only issue I had with inventory is the choice of color palette which sometimes made it difficult to see if an item was equipped.
What's wrong with the conversations?
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Post by Rand »

Watser wrote: November 6th, 2023, 20:08
Rand wrote: November 6th, 2023, 19:41
Watser wrote: November 6th, 2023, 18:53

What's difficult about the old interface?
Issues with the minimap, issues with the inventory (it sucks ***), issues with conversations...
What's wrong with the minimap?
Only issue I had with inventory is the choice of color palette which sometimes made it difficult to see if an item was equipped.
What's wrong with the conversations?
The inventory was too artificially limited. It was especially hard on archers.
The conversation system of Exile III was decent. Before that it was a pain from the 80s.
The minimap was pretty uninformative, and in Exile (and maybe Exile II, I forget) it had a bad habit of popping back in the way or disappearing and having to be re-summoned when certain pop-ups happened.
Last edited by Rand on November 6th, 2023, 21:21, edited 1 time in total.
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Post by Agesilaus »

I greatly enjoyed Nethergate and Geneforge during the CRPG dark ages. The Geneforge series in particular is right up there among the best crpgs of all time. I think the Geneforge 1 remake is fine, I'm sure the remake of the sequel will be good, too.
Last edited by Agesilaus on November 9th, 2023, 04:28, edited 1 time in total.
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Post by Falksi »

Funnily enough I'm just replaying Avernum: Escape From The Pit at the moment. Fantastic game. One which any aspiring RPG dev should be made to play and study, it's incredible how right it gets so many things.
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Post by J1M »

Somewhat surprised to see people recommending the remakes with smaller party size.
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Post by Rand »

Falksi wrote: November 12th, 2023, 19:38
Funnily enough I'm just replaying Avernum: Escape From The Pit at the moment. Fantastic game. One which any aspiring RPG dev should be made to play and study, it's incredible how right it gets so many things.
That's the second remake, if I correctly interpreted your comment.
It's okay, but IMO the Avernum (remake of Exile) was better gameplay-wise.
I also liked the sprites better. I even modded it (hard AF to do since: hardcoded ****. I had to hex-edit the executable.)

In case anyone is interested, here are my hacking notes:
► Show Spoiler
The edited pc pics (revised on right):
Image

Yes, I was once quite a good modder, but I rarely published my stuff since my mods were personalized changes to generally lesser played games.
Last edited by Rand on November 13th, 2023, 06:58, edited 4 times in total.
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Post by Rand »

J1M wrote: November 13th, 2023, 00:33
Somewhat surprised to see people recommending the remakes with smaller party size.
I played Exile III with a two character party a while back.
One physical character (warrior-thief) and one magic character (divine and arcane magic).
It was quite playable, but had a few issues. Mainly carrying capacity.
So I modded the PC sprite sheets so I could have two "packhorses) with max strength and CC traits, and just ran them away at the beginning of every battle.
Last edited by Rand on November 26th, 2023, 13:15, edited 1 time in total.
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Post by NEG »

The Exile series was fantastic. The Avernum redux of it less so, but I still enjoyed it immensely. Geneforge 1 & 2 were great, but after that the series felt like pointless repetition.

All of the remakes he's done seem like pale imitations of the originals.

I never played that Avadon game he made, but I tried Queen's Wish a bit and was surprised by the racial reactivity - the game defaults to a woke black royal family, but if you make a white character, that disappears from the intro screen and you get a proper European royal family.
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Post by NEG »

Rand wrote: November 13th, 2023, 06:51
The edited pc pics (revised on right):
Why did you remove the nipples from the mage's robe?
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Post by rusty_shackleford »

NEG wrote: November 14th, 2023, 02:36
All of the remakes he's done seem like pale imitations of the originals.
Because they are. He does this for money, not because he actually enjoys it. Someone who is making a passion project doesn't stop to run the numbers on whether it's worth paying an artist like Vogel has in his blogposts, they do it because it will be a better game.
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Post by gerey »

Problem is, he'd make more money if he actually invested in the presentation and UI of his games.

Instead all his games look like they were made with crayons - anyone that stumbles upon them and isn't aware of Vogel's creative output will dismiss them as cheap asset flips.
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Post by Lich »

Just improving the color scheme would significantly better his games, as shown by that Avernum recolored mod.
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Post by Rand »

NEG wrote: November 14th, 2023, 02:38
Rand wrote: November 13th, 2023, 06:51
The edited pc pics (revised on right):
Why did you remove the nipples from the mage's robe?
They weren't well done, and they stood out (lol) against the other female pics.
I also improved the volume and shape a bit, so there's that.
Last edited by Rand on November 14th, 2023, 18:06, edited 1 time in total.
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Post by Lutte »

The geneforge games are better sedatives than xanax if you are insomniac and need something to help you sleep.
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