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COLONY SHIP

For discussing role-playing video games, you know, the ones with combat.
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Shillitron
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Post by Shillitron »

rusty_shackleford wrote: ↑ October 24th, 2023, 15:38
tbh I should get free copies for paying taxes & vince being ukrainian
I've given his people more than enough money already
VD lives in Toronto though..?

The reason Iron Tower is having financial problems is because it takes VD 10 years to add a wooden box to his game. Age of Decadence for what it is, should of never taken that long. I can only assume that VD is a notorious slacker / procrastinator. Which is fine.. except he hired a bunch of contractors to work on his game with him who evidently are also slacking procrastinators.. at least when Cleve spends 20 years on a game it's actually good and he does it all himself with no payroll or royalties to cover. :Inspector:

This game looks boring and took too long to make. There has been like 20 games that have started and finished in this genre, just in the time they've taken to make two update announcements.
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Post by agentorange »

revenant wrote: ↑ October 24th, 2023, 14:11
I checked the game's store page today and the review summary is "very positive", which is only one step beneath "overwhelmingly positive" which is the top category IIRC, but the problem is probably the low number of reviews how Vince mentioned.

Also agentorange supports the game so much but still hasn't preordered it
I bought it. Been playing it a little although I will probably wait for full release before making too much progress.
It's definitely got the rizz. Looking to be the best RPG of the 2020s like AoD was the best of the 2010s.
Not enough gay sex for the ******* on this forum though but then again I enjoy the game more knowing that it repels ****-taste-havers.
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Post by agentorange »

Game is officially good after about 8 hours of play. Have yet to move onto what I think is chapter 2 (I get a prompt saying I should finish any unfinished business etc) and haven't done everything there is to do in the first areas.

Combat is challenging. I was concerned the game might be too easy because after playing so much Dungeon Rats I found that AoD had turned into a complete cakewalk for me whenever I replayed it. But Colony Ship combat has enough new mechanics and differences that even if you are a super skilled genius AoD/DR player like me it will still be difficult, at least at first. Similar to AoD/DR, consumables can still give you a significant edge in otherwise unwinnable fights, and similar to the previous games these consumables are, as far as I can tell, available in pretty limited quantities per chapter.
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Post by Shillitron »

agentorange wrote: ↑ November 5th, 2023, 03:31
Game is officially good after about 8 hours of play.

What's the bear sex like? Any male companions trying to tongue you yet?

Still on the fence.
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Post by agentorange »

There's mindworm and frog enemies, maybe you can imagine yourself getting raped by those.
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Post by rusty_shackleford »

so is this an rpg or another visual novel?
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Post by Boontaker »

rusty_shackleford wrote: ↑ November 5th, 2023, 04:51
so is this an rpg or another visual novel?
Most quests have 2 or more ways to solve them, NPCs that survive chapters return in later chapters. Builds and character advancement is important, narrative changes based on your decision, although major quests only.

Also it's hard if you don't play on games journalist mode
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Post by rusty_shackleford »

Boontaker wrote: ↑ November 5th, 2023, 07:36
rusty_shackleford wrote: ↑ November 5th, 2023, 04:51
so is this an rpg or another visual novel?
Most quests have 2 or more ways to solve them, NPCs that survive chapters return in later chapters. Builds and character advancement is important, narrative changes based on your decision, although major quests only.

Also it's hard if you don't play on games journalist mode
rpgs are about combat
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Post by agentorange »

We all know that if Boontaker had posted about the combat in Colony Ship then rusty would have responding with "rpgs are about the sense of adventure/problem solving/npcs walking between locations, etc."

Anyway one of the strengths of the game is the combat, it even has party members now, so if that's your criteria then yes the game is an RPG.
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Post by Boontaker »

rusty_shackleford wrote: ↑ November 5th, 2023, 07:38
Boontaker wrote: ↑ November 5th, 2023, 07:36
rusty_shackleford wrote: ↑ November 5th, 2023, 04:51
so is this an rpg or another visual novel?
Most quests have 2 or more ways to solve them, NPCs that survive chapters return in later chapters. Builds and character advancement is important, narrative changes based on your decision, although major quests only.

Also it's hard if you don't play on games journalist mode
rpgs are about combat
I think the combat of Colony ship will be to much for you rusty, stick with starfield
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Post by Shillitron »

ITT people sucking off Vince because he's supposedly an OG Grognard.. but he was actually a liberal tyrant that even made DU blush and had to be demodded to not ban all the evil conservatives off codex.

"No! We just like his games" - What games? 15 years to release a boring roman rompt with **** pacing and slow *** combat. Play Underrail, it's 10x longer / more enjoyable and you'll get to see the next one before your kids finish university and stick you in the retirement home.
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Post by Boontaker »

Shillitron wrote: ↑ November 6th, 2023, 04:16
ITT people sucking off Vince because he's supposedly an OG Grognard.. but he was actually a liberal tyrant that even made DU blush and had to be demodded to not ban all the evil conservatives off codex.

"No! We just like his games" - What games? 15 years to release a boring roman rompt with **** pacing and slow *** combat. Play Underrail, it's 10x longer / more enjoyable and you'll get to see the next one before your kids finish university and stick you in the retirement home.
If you know the names and politics of the people making video games, you are gay

I don't know who sings the songs I like
I don't know who makes the games I like
I don't know who makes the movies I like

Spending the time to look that **** up is women behavior

Play the ******* game
Last edited by Boontaker on November 6th, 2023, 05:03, edited 1 time in total.
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Post by wndrbr »

Shillitron wrote: ↑ November 6th, 2023, 04:16
Play Underrail, you'll get to see the next one before your kids finish university and stick you in the retirement home.
ahahahahahahahahahahah
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Post by agentorange »

Shillitron wrote: ↑ November 6th, 2023, 04:16
"No! We just like his games" - What games? 15 years to release a boring roman rompt with **** pacing and slow *** combat. Play Underrail, it's 10x longer / more enjoyable and you'll get to see the next one before your kids finish university and stick you in the retirement home.
Who cares. He took a long time to make a game because he wanted to get it right and he did. I don't need a developer to be releasing a game every other year. Underrail also took a very long time to develop because it and AoD are unique and complex CRPGs made by a small handful of people working sometimes part-time, and Colony Ship will be releasing before whatever Styg's next game is, so what is your point. If they managed to finish their games a few years earlier sure it would be nice, but they don't have the production level and team size to do that, and if they did then the games they make would not be the same because in having a larger team/budget they would then have to make games that would appeal to more people, so it is what it is.

I don't know why the ****-taste-havers are the ones complaining about the developers not releasing games fast enough anyway, since I'm sure you can find no end of slop to consume and keep you distracted in between the release of these games.
Last edited by agentorange on November 6th, 2023, 05:39, edited 1 time in total.
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Post by rusty_shackleford »

I'm not reading all that crap I just want good sci-fi rpgs so I'm waiting for ao to finish it.
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Post by Shillitron »

Boontaker wrote: ↑ November 6th, 2023, 05:03
If you know the names and politics of the people making video games, you are gay
@agentorange why are you giggling over this post? You purity test every dev who even breathes on the development of a game.
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Post by Boontaker »

IT'S TIME!

No more bitching, no more excuses. This will be the hardest CRPG released this year and likely next year as well. Make your character and post how your noob *** gets killed. Failure to complete this game will mean you are in fact TRASH at RPGs.
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Post by Lich »

I don't need this game to know I'm trash at RPGs
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Post by revenant »

Steam deck: unsupported

Wtf is Vince thinking if he's bitching about insufficient reviews while not adding one feature that would make his game at least 10 times more popular
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Post by rusty_shackleford »

revenant wrote: ↑ November 9th, 2023, 14:33
Steam deck: unsupported

Wtf is Vince thinking if he's bitching about insufficient reviews while not adding one feature that would make his game at least 10 times more popular
https://www.protondb.com/app/648410
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Post by revenant »

:roll: :roll: :roll: :evil: :roll: :roll: :roll: :roll: :roll:
rusty_shackleford wrote: ↑ November 9th, 2023, 17:09
revenant wrote: ↑ November 9th, 2023, 14:33
Steam deck: unsupported

Wtf is Vince thinking if he's bitching about insufficient reviews while not adding one feature that would make his game at least 10 times more popular
https://www.protondb.com/app/648410
I am talking about official deck support visible in the store page :roll:
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Post by The_Mask »

I already have this game, but I'm afraid to install it before AO gives his opinion, and while Rusty's gaze is upon it, because I'm afraid that my opinion on it will be closely scrutinized.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by maidenhaver »

revenant wrote: ↑ November 9th, 2023, 17:24
:roll: :roll: :roll: :evil: :roll: :roll: :roll: :roll: :roll:
rusty_shackleford wrote: ↑ November 9th, 2023, 17:09
revenant wrote: ↑ November 9th, 2023, 14:33
Steam deck: unsupported

Wtf is Vince thinking if he's bitching about insufficient reviews while not adding one feature that would make his game at least 10 times more popular
https://www.protondb.com/app/648410
I am talking about official deck support visible in the store page :roll:
Yeah, he only wants decky users playing.
Weirdest cracker you know.
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Post by The_Mask »

Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by agentorange »

The_Mask wrote: ↑ November 9th, 2023, 20:13
I already have this game, but I'm afraid to install it before AO gives his opinion, and while Rusty's gaze is upon it, because I'm afraid that my opinion on it will be closely scrutinized.
Well it will probably be a while before I finish it. And much like AoD I don't think a single playthrough is going to show even a fraction of the game's depth. It seems to be a lot larger than AoD even judging by the first 8 hour or so hours of play, while maintaining the same content density.

Since a lot of people whined about things like "teleporting" and "cyoa" elements in AoD, Colony Ship does have less areas that rely on navigating only through dialogue choices. For example the area that parallels The Abyss from AoD, is in Colony Ship a fully explorable dungeon rather than a series of dialogue skill checks-- think something a lot closer to The Glow from Fallout 1 which was the clear inspiration for both.

Sneaking is handled significantly differently, rather than again being a series of dialogue skill checks, and from what little I experienced as my non-sneaking build seems to be based around getting a starting advantage and superior positioning over the enemy rather than being an instant win with a high enough skill.

The leveling system is drastically different from AoD. You no longer get skill points on level up, so saving up skill points to pass future checks is out, instead skills are leveled through a combination of level by use, trainers, and augmentations. Your character can no longer be an expert lore master because they passed a bunch of persuasion checks and lockpicked a bunch of doors.

This feeds into the combat system as well, because improving your chances in combat is now tied more to the feats system than purely skill level. Feats are basically perks and can alter your character significantly, for example giving you ways to increase Action Points through means other than maxing out Dexterity. I haven't played far enough to be sure but hopefully this means that combat won't be trivialized by getting 10 in your weapon skill and defense skill of choice as quickly as possible.
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Post by rusty_shackleford »

agentorange wrote: ↑ November 10th, 2023, 03:21
so saving up skill points to pass future checks is out
based
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Post by Agesilaus »

I finished it (played beta full release a week early) and am currently doing another playthrough with a combat build that relies on Faythe for passing checks. ABSOLUTE GOTY BUY IT YOU FUCKERS SO WE CAN GET ANOTHER ITS GAME AND ALSO BECAUSE CS IS GOOD.

The reason I'm going with a combat build is in part because there is an absolutely hilarious and non-sensical ending that can only be achieved if you can beat the **** out of everyone who tries to stop you. I also like Sgt. Smiles and wanted to help her indulge her bloodlust, which involves a tough battle. And, in what is one of the great strengths of an ITS game, a playthrough doesn't take 5000 hours. Replayability is real.
Last edited by Agesilaus on November 10th, 2023, 05:21, edited 3 times in total.
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Post by Sweeper »

Regardless of the context in which it's given, this is good advice.

I ain't give a **** about any other aspect of Colony Ship apart from the buildfaggotry and combat.
Are any of those good?
Last edited by Sweeper on November 10th, 2023, 10:21, edited 1 time in total.
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Post by Boontaker »

Sweeper wrote: ↑ November 10th, 2023, 10:18
Regardless of the context in which it's given, this is good advice.

I ain't give a **** about any other aspect of Colony Ship apart from the buildfaggotry and combat.
Are any of those good?
Combat is good, requires use of consumables for some of the harder fights. However...

Xp rewards are split amongst the party so playing Solo will net you thr most levels/skill xp. If you go this route you can become truly monstrous in combat, but it's not for the faint of heart.

It uses an action point system and has a talent that refunds AP on kill, with no cap. I'm sure you can imagine how this turns out eventually.
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Post by Sweeper »

Boontaker wrote: ↑ November 10th, 2023, 10:29
Sweeper wrote: ↑ November 10th, 2023, 10:18
Regardless of the context in which it's given, this is good advice.

I ain't give a **** about any other aspect of Colony Ship apart from the buildfaggotry and combat.
Are any of those good?
Combat is good, requires use of consumables for some of the harder fights. However...

Xp rewards are split amongst the party so playing Solo will net you thr most levels/skill xp. If you go this route you can become truly monstrous in combat, but it's not for the faint of heart.

It uses an action point system and has a talent that refunds AP on kill, with no cap. I'm sure you can imagine how this turns out eventually.
I was gonna say I'll end up getting it but uh
>38,99
for an indie title? Them **** over at Iron Tower got me ****** up if they think I'm paying that many shekels for it.