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Post by rusty_shackleford »

Tweed wrote: March 18th, 2026, 15:49
weaselus wrote: March 18th, 2026, 06:01
Tweed wrote: February 11th, 2026, 07:24
Playing Wasteland 2 since I never got around to finishing it so I guess I ought to.
To me it is the real Fallout 3. A masterpiece of post-apocalyptic isometric games. The flavor is somewhat different so it will take at least twenty hours until you see it as Fallout.
I'm not having a good time. The game is a trudge, getting anywhere takes too long. The writing is stupid, most of the NPCs are dislikable fuckheads. Way too many ****** girlbosses, way too many ****** couples. Le quirky weird factions that are totally zany and off-the-wall because why not. Nothing in this alleged plot is coming together in a meaningful way and it's been 100% predictable so far. Membah the 80s? Membah the 80s? Membah the 80s?
WL3 is significantly better but still meh
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Post by methoxetamine »

Was halfway through NFS Most Wanted 2005 career mode but I installed a mod and it wiped my save :(
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Post by Acrux »

Tweed wrote: March 18th, 2026, 15:49
weaselus wrote: March 18th, 2026, 06:01
Tweed wrote: February 11th, 2026, 07:24
Playing Wasteland 2 since I never got around to finishing it so I guess I ought to.
To me it is the real Fallout 3. A masterpiece of post-apocalyptic isometric games. The flavor is somewhat different so it will take at least twenty hours until you see it as Fallout.
I'm not having a good time. The game is a trudge, getting anywhere takes too long. The writing is stupid, most of the NPCs are dislikable fuckheads. Way too many ****** girlbosses, way too many ****** couples. Le quirky weird factions that are totally zany and off-the-wall because why not. Nothing in this alleged plot is coming together in a meaningful way and it's been 100% predictable so far. Membah the 80s? Membah the 80s? Membah the 80s?
I tried playing again recently using this mod that makes several fixes.
https://www.nexusmods.com/wasteland2/mods/93

I like the W2:DC okay, but it suffers from a really slow start and the battles end up being repetitive. I think it gets better once you're in California, but it takes way too long to get there.
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Post by Tweed »

Acrux wrote: March 18th, 2026, 16:30
Tweed wrote: March 18th, 2026, 15:49
weaselus wrote: March 18th, 2026, 06:01


To me it is the real Fallout 3. A masterpiece of post-apocalyptic isometric games. The flavor is somewhat different so it will take at least twenty hours until you see it as Fallout.
I'm not having a good time. The game is a trudge, getting anywhere takes too long. The writing is stupid, most of the NPCs are dislikable fuckheads. Way too many ****** girlbosses, way too many ****** couples. Le quirky weird factions that are totally zany and off-the-wall because why not. Nothing in this alleged plot is coming together in a meaningful way and it's been 100% predictable so far. Membah the 80s? Membah the 80s? Membah the 80s?
I tried playing again recently using this mod that makes several fixes.
https://www.nexusmods.com/wasteland2/mods/93

I like the W2:DC okay, but it suffers from a really slow start and the battles end up being repetitive. I think it gets better once you're in California, but it takes way too long to get there.
I'm using that, otherwise it would be an intolerable pile of ****.
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Post by logincrash »

methoxetamine wrote: March 18th, 2026, 15:50
Was halfway through NFS Most Wanted 2005 career mode but I installed a mod and it wiped my save :(
Most Wanted is extremely comfy. Sorry for your loss.
What kinda mod was it?
On my last playthrough I used this
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It adds more cars and tuning parts and reflections.
► 3 screenshots
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Post by methoxetamine »

logincrash wrote: March 18th, 2026, 16:51
methoxetamine wrote: March 18th, 2026, 15:50
Was halfway through NFS Most Wanted 2005 career mode but I installed a mod and it wiped my save :(
Most Wanted is extremely comfy. Sorry for your loss.
What kinda mod was it?
On my last playthrough I used this
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It adds more cars and tuning parts and reflections.
► 3 screenshots
The mod I installed was NFSMW Unlimiter, it's a requirement for installing individual car mods and I wanted to try a couple but didn't know it was going to wipe my save, apparently installing any mods in that game wipes your save every time. Do you recommend that mod? If I have to start over I'd like to do it with an extensive mod like that so if you recommend it I'll throw it on for when I start over. And yeah it's definitely comfy as hell and the racing game I'm most nostalgic for, I played the absolute **** out of it on Xbox back in the day and have hardly touched a single racing game since
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Post by logincrash »

methoxetamine wrote: March 18th, 2026, 16:59
The mod I installed was NFSMW Unlimiter, it's a requirement for installing individual car mods and I wanted to try a couple but didn't know it was going to wipe my save, apparently installing any mods in that game wipes your save every time. Do you recommend that mod? If I have to start over I'd like to do it with an extensive mod like that so if you recommend it I'll throw it on for when I start over. And yeah it's definitely comfy as hell and the racing game I'm most nostalgic for, I played the absolute **** out of it on Xbox back in the day and have hardly touched a single racing game since
Yeah, totally. It's easy to install and I beat the whole game with it without any problems.
► 2 screenshots

If you're interested, there was also a huge overhaul mod for NFS Carbon that added a whole new starting area, new racing modes, a whole bunch of cars, etc. I don't remember what it was called for certain, though. It might be Carbon Battle Royale.
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Post by methoxetamine »

logincrash wrote: March 18th, 2026, 17:14
methoxetamine wrote: March 18th, 2026, 16:59
The mod I installed was NFSMW Unlimiter, it's a requirement for installing individual car mods and I wanted to try a couple but didn't know it was going to wipe my save, apparently installing any mods in that game wipes your save every time. Do you recommend that mod? If I have to start over I'd like to do it with an extensive mod like that so if you recommend it I'll throw it on for when I start over. And yeah it's definitely comfy as hell and the racing game I'm most nostalgic for, I played the absolute **** out of it on Xbox back in the day and have hardly touched a single racing game since
Yeah, totally. It's easy to install and I beat the whole game with it without any problems.
► 2 screenshots

If you're interested, there was also a huge overhaul mod for NFS Carbon that added a whole new starting area, new racing modes, a whole bunch of cars, etc. I don't remember what it was called for certain, though. It might be Carbon Battle Royale.
Sweet I'll grab that mod now and probably start it tonight while I wait for CD. I have never played Carbon, is it worth checking out after MW?
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Post by logincrash »

methoxetamine wrote: March 18th, 2026, 17:15
logincrash wrote: March 18th, 2026, 17:14
methoxetamine wrote: March 18th, 2026, 16:59
The mod I installed was NFSMW Unlimiter, it's a requirement for installing individual car mods and I wanted to try a couple but didn't know it was going to wipe my save, apparently installing any mods in that game wipes your save every time. Do you recommend that mod? If I have to start over I'd like to do it with an extensive mod like that so if you recommend it I'll throw it on for when I start over. And yeah it's definitely comfy as hell and the racing game I'm most nostalgic for, I played the absolute **** out of it on Xbox back in the day and have hardly touched a single racing game since
Yeah, totally. It's easy to install and I beat the whole game with it without any problems.
► 2 screenshots

If you're interested, there was also a huge overhaul mod for NFS Carbon that added a whole new starting area, new racing modes, a whole bunch of cars, etc. I don't remember what it was called for certain, though. It might be Carbon Battle Royale.
Sweet I'll grab that mod now and probably start it tonight while I wait for CD. I have never played Carbon, is it worth checking out after MW?
Yeah, it's pretty cool. The driving is a little bit less arcade-y than in MW and the cops are more dangerous. The car customization is more extensive than in MW. The livery system is pretty good for the time. It's still not as extensive as NFS Underground 2, though, or some of the later NFS titles.
It's basically Fast & Furious Tokyo Drift if you've ever seen that movie. The drifting is really fun because it's a separate mode, unlike Underground 2 where you're just driving the same way you do in regular races. There are also canyon duels that you have with the big bosses - those are straight out of the movie.
The soundtrack is pretty awesome too. The tone's more glam than rock of MW, but there are some real bangers. But the original dynamic soundtrack just rocks. I think MW had something similar, but Carbon is on a whole other level.
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Post by mynameismortis »

Black Geyser! Logged ingame today to see this big boyo going through my dwarf companion. Would have been fun if he smashed him :broken:
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Post by SoLong »

I'm currently considering picking up Where Winds Meet. It's free to play and apparently financed through cosmetics in-game, so I could test it out. The game looks like something that could appeal (it's fantasy swords and magic even if it's set in Not!China) though I have problems judging the game in its current state.

Anyone here tried it and can give me the cliffnotes?
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Post by weaselus »

Tweed wrote: March 18th, 2026, 15:49
weaselus wrote: March 18th, 2026, 06:01
Tweed wrote: February 11th, 2026, 07:24
Playing Wasteland 2 since I never got around to finishing it so I guess I ought to.
To me it is the real Fallout 3. A masterpiece of post-apocalyptic isometric games. The flavor is somewhat different so it will take at least twenty hours until you see it as Fallout.
I'm not having a good time. The game is a trudge, getting anywhere takes too long. The writing is stupid, most of the NPCs are dislikable fuckheads. Way too many ****** girlbosses, way too many ****** couples. Le quirky weird factions that are totally zany and off-the-wall because why not. Nothing in this alleged plot is coming together in a meaningful way and it's been 100% predictable so far. Membah the 80s? Membah the 80s? Membah the 80s?
This will be a long and somewhat laid-back defense of Wasteland 2. All valid points but the internet needs a better taste in video games.

1. "I'm not having a good time."
Wasteland 2 is a lot less accessible than Fallout for two reasons:
a. an opaque character building system (very hard to understand how to min-max)
b. most map progression is locked behind hard quests. Most quests are hard, period.

2. "The game is a trudge, getting anywhere takes too long."
The two introductory scenarios, saving Ag Center and Highpool, are convoluted and slow, like the temple trials in Fallout 2, except way worse. These scenarios are still a thousand times better than any time spent in UnderRail. They also mirror the Brotherhood of Steel quest in Fallout in that they allow access to the Rangers' Citadel, which is an apt and exciting reward for all the busywork.

Wasteland 2 is doing two things that few other games have the budget and discipline to do:
a. elaborate questlines in
b. low-stakes environments

And it feels like busywork. The game is a WRPG/Adventure hybrid that provokes occasional head scratching.

3."The writing is stupid, most of the NPCs are dislikable fuckheads. "
What would you expect if you dropped a bunch of Americans (or most other nationalities) into a post-apocalyptic wasteland? Competitive multiplayer shows alarmingly many participants turn evil and traitorous when they know they can't be punished.

So that part is realistic.

The writing is a mix of excellent and passable; depending on which writer was responsible. Everybody talks simply, which is a Hollywood staple and the mark of a studied author. Chris Avellone is better than usual, because his prose is not flowery this time around. Ag Center is a great campaign module that is still missing appeal because the original premise - "killer tomatoes" - is weak.

One of the peak scenes in the game - Wade Woodson breaking down because the California expedition is a catastrophe - is hidden behind a player response. If you choose a different line, you get a boring and composed answer.


4. "Way too many ****** girlbosses, way too many ****** couples."

Just one of each is too many, and here we have:
- a Strong black woman is director of scientific research at Ag Pool (unrealistic)
- a Strong non-black woman is director of research and engineering at Rangers Citadel
- a Strong non-black woman running for mayor of Highpool (mildly unrealistic)
- a Strong woman can be the party's babysitter (Angela Deth, she gets a pass because she is an Original Character)
- a Strong old female scientist joining the crew (I changed the portrait to a sultry woman in a white coat)
- a Strong middle-aged shaman-tracker joining the crew (this one is realstic: witches are everywhere)
- a Strong young mutant prodigy - female joining the crew (I changed the portrait to an attractive woman)

Now for the male recruitable characters:
- a bumbling teen-aged savage
- a shotgun-packing hobo drunkard who stinks of alcohol and talks like a drunk
- a massive but weaselly Native American who is exceptional as comic relief
- a satanist (American) Turk
- a massive American-Japanese miner (think Yoshihiro Takayama)
- an ex cultist of one flavor
- an ex cultist of another flavor
- a neurally augmented nerd

The conclusion is not what you expected: to become a desert ranger, you have to either be:
a. male
b. an exceptionally accomplished female.

Homosexual relationships: there is one lesbian couple in one town, and another woman who professes her (unrequited) love for the amazing black female in Ag Pool. That is out of hundreds of characters.

5. "Le quirky weird factions that are totally zany and off-the-wall because why not."
Maybe zany to your feeble mind. They are all based on human predispositions to the monstrous. Isn't this the appeal of post-apocalyptic RPGs? To encounter the morbid, the bizarre, the revolting? On top of that, a vocal minority of RPG enthusiasts demand fully-fleshed evil routes.

6. "Nothing in this alleged plot is coming together in a meaningful way and it's been 100% predictable so far. Membah the 80s? Membah the 80s? Membah the 80s?"
Everything in this alleged plot is coming together as a realistic, if somewhat tongue-in-cheek, description of various degenerations taking hold after the collapse of civilization, reducing post-apocalyptic America to current-day South Africa or India:
-the characters are believable (outside the six or so mary sues)
-the vendettas are believable
-the power structures are believable
-the violence is believable
-suffering is portrayed in a dramatic fashion, and it hits harder than in the original Fallouts, which distanced us from the world through the isometric perspective. The tone of Wasteland is decidedly bleak and tragic, much more so than that of Fallout 1.

Conclusion: an AAA title with advanced difficulty due to being an RPG/Adventure hybrid, complex subsystems, massive cast, numerous and elaborate quests, lack of personal stakes, competent writing, and occasional flashes of narrative brilliance. Multiple game design features are realized in full and taken to their logical conclusion, but some of them are not profitable. For example, an elaborate adventure-like quest with low stakes feels like busy work. Wasteland 3 dialed some of these features down and tried to increase the level of stakes, but feels inferior because it is short (probably because the budget ran out). Wasteland 2 showcases how the player being a nobody can feel underwhelming and undermine the experience.

Verdict: Wasteland 2 is Fallout 3. Van Buren could not have been better because it would tread the same ground. Wasteland 3 is Fallout 4. Wasteland 3 is underwhelming; it needed to be double- or triple-sized to be great.

Rating: Top 10 WRPG of all time. Current Ranking:

1. Fallout 2
1. Fallout 1
1. Wasteland 2
1. Mass Effect 1
1. KOTOR 1
1. Vampire the Masquerade Bloodlines
1. New Vegas
1. Baldur's gate 2
1. Baldur's gate 1
10. Wasteland 3
11. KOTOR 2
12. ATOM RPG
13. Arcanum
14. Mask of the Betrayer

Note: edited for typos
Last edited by weaselus on March 18th, 2026, 21:52, edited 4 times in total.
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Post by Val the Moofia Boss »

SoLong wrote: March 18th, 2026, 20:47
I'm currently considering picking up Where Winds Meet. It's free to play and apparently financed through cosmetics in-game, so I could test it out. The game looks like something that could appeal (it's fantasy swords and magic even if it's set in Not!China) though I have problems judging the game in its current state.

Anyone here tried it and can give me the cliffnotes?

Yes.

Val the Moofia Boss wrote: January 22nd, 2026, 08:51
rusty_shackleford wrote: January 22nd, 2026, 08:41
@Val the Moofia Boss have you tried Where Winds Meet?
Yes, but I dropped it after a few hours. I found it very enjoyable to fiddle around with the character creator and the FF14-esque adventurer plate scenes, trying out the different poses and backgrounds and miscellaneous decorations. Like Finarfin, I picked the character preset with the blonde hair and the feather coat, but was then disappointed when I loaded into the actual game world with black hair and no feather coat, and then found out that the blonde hair and the feather coat were each sold separately and that the feather coat costed $45. That would not have been too much of a deal breaker if I had enjoyed the actual moment to moment game experience, but I did not. A lot of the features were walled off by account level and main story progression. I did not find the main story to be interesting, nor the characters, and the gameplay felt meh. I did not feel powerful, and it seemed that there wouldn't be much in the way of combat customization to look forward to. And then I just didn't want to do the Genshin treadmill thing again of constantly farming materials for level upgrades and farming equipment upgrades while the world level is increasing every so often and always feeling like I am behind.
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Post by SoLong »

Val the Moofia Boss wrote: March 18th, 2026, 21:39
SoLong wrote: March 18th, 2026, 20:47
I'm currently considering picking up Where Winds Meet. It's free to play and apparently financed through cosmetics in-game, so I could test it out. The game looks like something that could appeal (it's fantasy swords and magic even if it's set in Not!China) though I have problems judging the game in its current state.

Anyone here tried it and can give me the cliffnotes?
Yes.
Val the Moofia Boss wrote: January 22nd, 2026, 08:51
rusty_shackleford wrote: January 22nd, 2026, 08:41
@Val the Moofia Boss have you tried Where Winds Meet?
Yes, but I dropped it after a few hours. I found it very enjoyable to fiddle around with the character creator and the FF14-esque adventurer plate scenes, trying out the different poses and backgrounds and miscellaneous decorations. Like Finarfin, I picked the character preset with the blonde hair and the feather coat, but was then disappointed when I loaded into the actual game world with black hair and no feather coat, and then found out that the blonde hair and the feather coat were each sold separately and that the feather coat costed $45. That would not have been too much of a deal breaker if I had enjoyed the actual moment to moment game experience, but I did not. A lot of the features were walled off by account level and main story progression. I did not find the main story to be interesting, nor the characters, and the gameplay felt meh. I did not feel powerful, and it seemed that there wouldn't be much in the way of combat customization to look forward to. And then I just didn't want to do the Genshin treadmill thing again of constantly farming materials for level upgrades and farming equipment upgrades while the world level is increasing every so often and always feeling like I am behind.

Hmmmm. The cosmetics were never a dealbreaker for me, I always wait at least a month for any f2p game before I actually spend money (though at that price point they can kiss my ***, $45 what the ****). The grinding of Genshin originally appealed to me (still does, but I dropped the game two months back because the plot got too stupid for me to bear. Still got a few years of fun from it) so I guess I'll wait for the holidays, install the game and give it a good college try. If it keeps my attention for long enough I'll write a review and post it here.

My review(s):
Wuthering Waves [Recommended]
Forever Skies [Not Recommended]
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weaselus wrote: March 18th, 2026, 21:31
Wasteland 2 is a lot less accessible than Fallout for two reasons:
a. an opaque character building system (very hard to understand how to min-max)
b. most map progression is locked behind hard quests. Most quests are hard, period.
Accessibility means nothing to me. I played the original Wasteland, I expected this to at least live up to the standards of a game that was released in 1988, it has not done so. The quests are not difficult, just tedious.
weaselus wrote: March 18th, 2026, 21:31
2. "The game is a trudge, getting anywhere takes too long."
The two introductory scenarios, saving Ag Center and Highpool, are convoluted and slow, like the temple trials in Fallout 2, except way worse. These scenarios are still a thousand times better than any time spent in UnderRail. They also mirror the Brotherhood of Steel quest in Fallout in that they allow access to the Rangers' Citadel, which is an apt and exciting reward for all the busywork.
They're far worse than convoluted, they exist exclusively to show the player how the game is going to be loaded with choice and consequence. I'm supposed to squeal like a schoolgirl that I have to choose between the destruction of one of these locations, but there's no real gravity behind those choices. I get one companion or another, I shoot one thing or another. The game is riddled with this kind of flat cnc. They don't mirror your examples at all. The temple of trials is a tutorial, that's it, that's all. The Great Glow quest of Fallout gets you access to late-game gear, info, and SPECIAL boosts. It flows with the game. As I said, this scenario was dumped on the player because they wanted people to get excited over cnc.
weaselus wrote: March 18th, 2026, 21:31
Wasteland 2 is doing two things that few other games have the budget and discipline to do:
a. elaborate questlines in
b. low-stakes environments

And it feels like busywork. The game is a WRPG/Adventure hybrid that provokes occasional head scratching.
What elaborate quest lines would these be? Dodging exploding plant pods while shooting ****? Going to a raider base to shoot ****? Going to the prison to rescue some pigs and shoot ****? Visiting infested farms to shoot ****? Plodding half way across Arizona to Darwin to shoot ****? Most quests in most games boil down to shooting ****, but the reasons for doing it here are often pretty stupid or ordinary, there's nothing elaborate about it. What exactly are low-stakes environments and how does that have anything to do with quests? Stop trying to sound intelligent, you suck at it. This game provokes constant head-scratching from me, not because it's deep even though you're obviously lost in it, but because it's bad.
weaselus wrote: March 18th, 2026, 21:31
What would you expect if you dropped a bunch of Americans (or most other nationalities) into a post-apocalyptic wasteland? Competitive multiplayer shows alarmingly many participants turn evil and traitorous when they know they can't be punished.

So that part is realistic.
I really hope you know the difference between reality and games. If everyone is a dislikable piece of **** then the player will feel apathy at best for the outcome of any situation. Once the player stops caring, you've failed as a developer.
weaselus wrote: March 18th, 2026, 21:31
Just one of each is too many
Glad you agree.
weaselus wrote: March 18th, 2026, 21:31
Homosexual relationships: there is one lesbian couple in one town, and another woman who professes her (unrequited) love for the amazing black female in Ag Pool. That is out of hundreds of characters.
You missed the ******* in Rodia and the ***** in Damonta.
weaselus wrote: March 18th, 2026, 21:31
5. "Le quirky weird factions that are totally zany and off-the-wall because why not."
Maybe zany to your feeble mind. They are all based on human predispositions to the monstrous. Isn't this the appeal of post-apocalyptic RPGs? To encounter the morbid, the bizarre, the revolting? On top of that, a vocal minority of RPG enthusiasts demand fully-fleshed evil routes.
The appeal of post-apocalyptical settings is to survive against all odds and larp as Mad Max, sorry you didn't get the memo. A silly cult based on a book about manners isn't realistic or amusing, it's stupid. A cult based on the 48 laws of power isn't clever, it's stupid. A militant Christian cult that kills people for eating shellfish is the most basic-***** atheistic way you could possibly display a Christian cult and it's already been done to death. Leather Jerks are just memberberries for people who played Wasteland and there's nothing special about them, they're just more generic raiders. I'm glad you're so easily impressed by this, but I'd like something a bit more fleshed out than just silly evil people who act silly and evil for evil's sake.
weaselus wrote: March 18th, 2026, 21:31
6. "Nothing in this alleged plot is coming together in a meaningful way and it's been 100% predictable so far. Membah the 80s? Membah the 80s? Membah the 80s?"
Everything in this alleged plot is coming together as a realistic, if somewhat tongue-in-cheek, description of various degenerations taking hold after the collapse of civilization, reducing post-apocalyptic America to current-day South Africa or India:
-the characters are believable (outside the six or so mary sues)
-the vendettas are believable
-the power structures are believable
-the violence is believable
-suffering is portrayed in a dramatic fashion, and it hits harder than in the original Fallouts, which distanced us from the world through the isometric perspective. The tone of Wasteland is decidedly bleak and tragic, much more so than that of Fallout 1.
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Post by methoxetamine »

Trying out Carbon with that mod, do you know if I can still use HD textures/HUD packs with it? I'm scared to add them now

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Post by methoxetamine »

Meant to @logincrash but dunno if you'll get a notification if I edit it in
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Post by rusty_shackleford »

mynameismortis wrote: March 18th, 2026, 17:39
Black Geyser! Logged ingame today to see this big boyo going through my dwarf companion. Would have been fun if he smashed him :broken:
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Fun game, of the IE nostalgia bait games it's the only one that's like BG1 instead of BG2
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Post by rusty_shackleford »

weaselus wrote: March 18th, 2026, 21:31
2. "The game is a trudge, getting anywhere takes too long."
The two introductory scenarios, saving Ag Center and Highpool, are convoluted and slow, like the temple trials in Fallout 2, except way worse. These scenarios are still a thousand times better than any time spent in UnderRail. They also mirror the Brotherhood of Steel quest in Fallout in that they allow access to the Rangers' Citadel, which is an apt and exciting reward for all the busywork.
I should be able to split my party and do both, at the cost of it being much more difficult due to having a split party

the fact that you can't is lame

This is what happens when a game doesn't have a real clock but instead just has linear predetermined scenes.
Last edited by rusty_shackleford on March 19th, 2026, 04:08, edited 1 time in total.
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Post by Poityu »

Dungeon Of Naheulbeuk: The Amulet Of Chaos
The story did not go anywhere, mainly relied on it's own brand of humor.
Eventually becoming a slog at Chapter 5 (middle part of the game) and I turned to cheat tables to finish the main campaign and am done with it.

I put sometime studying the French version's Paladin's references that even those who like the game doesn't seem to discuss:
► Don't know where else to post
One of the random banter (happens when you run around, very rare) was
Paladin: On ira au bout du monde, mon ami ! (We will go to the end of the world, my friend!)
Ranger: Ouais ! (Yeah!)
which puts her more in the rough diamond category instead of her first impression as a bossy hardass.

Another one I simply cannot crack:
Paladin: Les gens qui fêtent leur anniversaire passé huit ans méritent de mourir.​
(People who celebrate their birthdays past the age of eight deserve to die.)

If you intend to play, the original French voice is the only choice, English dub was poor.
For those who does not trust English translation, I used Textractor and found the hook for dialogue text by accident
HQ14+-24@639E00:GameAssembly.dll
However my game version is from 2023 July, not sure if it will work for the latest version.
This Textractor fork is still being maintained, though the release page is a mess.
Look for "Textractor (仅英语)" which means English only build.

That's all I have to contribute.
Last edited by Poityu on March 19th, 2026, 15:38, edited 3 times in total.
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Post by logincrash »

methoxetamine wrote: March 19th, 2026, 03:59
Trying out Carbon with that mod, do you know if I can still use HD textures/HUD packs with it? I'm scared to add them now

Image
I assume not, since it's such a huge mod.
Also
WARNINGS!!!

1) This mod does not support many other mods, nor any language aside from English.
would lead me to think so.
methoxetamine wrote: March 19th, 2026, 04:00
Meant to @logincrash but dunno if you'll get a notification if I edit it in
Notifications do show up once you edit the post, in my experience.
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Post by methoxetamine »

logincrash wrote: March 19th, 2026, 06:05
methoxetamine wrote: March 19th, 2026, 03:59
Trying out Carbon with that mod, do you know if I can still use HD textures/HUD packs with it? I'm scared to add them now

Image
I assume not, since it's such a huge mod.
Also
WARNINGS!!!

1) This mod does not support many other mods, nor any language aside from English.
would lead me to think so.
methoxetamine wrote: March 19th, 2026, 04:00
Meant to @logincrash but dunno if you'll get a notification if I edit it in
Notifications do show up once you edit the post, in my experience.
The drift races are fun as hell, so much better than the drag races in MW it's not even funny
Last edited by methoxetamine on March 19th, 2026, 06:14, edited 1 time in total.
asf wrote:
weeb
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Post by logincrash »

methoxetamine wrote: March 19th, 2026, 06:14
logincrash wrote: March 19th, 2026, 06:05
methoxetamine wrote: March 19th, 2026, 03:59
Trying out Carbon with that mod, do you know if I can still use HD textures/HUD packs with it? I'm scared to add them now

Image
I assume not, since it's such a huge mod.
Also
WARNINGS!!!

1) This mod does not support many other mods, nor any language aside from English.
would lead me to think so.
methoxetamine wrote: March 19th, 2026, 04:00
Meant to @logincrash but dunno if you'll get a notification if I edit it in
Notifications do show up once you edit the post, in my experience.
The drift races are fun as hell, so much better than the drag races in MW it's not even funny
Yeah, the original Carbon drifting was very fun. If this is the mod I'm thinking off, it added more drifting races set in the city itself, rather than just in separated circuits and the canyon.
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Post by weaselus »

You fail to support your rebuttal. What post-apocalyptic game has these fabled well fleshed out factions and quests you speak of? Your argument is "its crap" without giving alternatives or explaining what is not crap in your opinion. Also you seem to have little understanding of how gangs operate. Please stop frothing at the mouth.

P.S. I see you finished Underrail. That is a worthless game in my opinion, so your saying Wasteland 2 is worthless tracks.
Last edited by weaselus on March 19th, 2026, 06:29, edited 1 time in total.
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Post by rusty_shackleford »

weaselus wrote: March 19th, 2026, 06:22
You fail to support your rebuttal. What post-apocalyptic game has these fabled well fleshed out factions and quests you speak of? Your argument is "its crap" without giving alternatives or explaining what is not crap in your opinion. Also you seem to have little understanding of how gangs operate. Please stop frothing at the mouth.
I think you're the first person I've ever seen that considered it a top-tier game tbh
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Post by weaselus »

rusty_shackleford wrote: March 19th, 2026, 06:23
weaselus wrote: March 19th, 2026, 06:22
You fail to support your rebuttal. What post-apocalyptic game has these fabled well fleshed out factions and quests you speak of? Your argument is "its crap" without giving alternatives or explaining what is not crap in your opinion. Also you seem to have little understanding of how gangs operate. Please stop frothing at the mouth.
I think you're the first person I've ever seen that considered it a top-tier game tbh
Since the developers worked on the original Fallout AND the original Wasteland and now they were in their 60s etc., they were trying to evolve the formula.

Wasteland 2 is to Fallout what XCOM Apocalypse is to XCOM. They ended up with an overwrought game that was too complex to be fun. Most people these days think it is fashionable to despise everything about the original Fallouts on grounds of simplicity; yet here is an upgrade to all systems and the same people can't even finish the game.

I heartily disagree that factions in Wasteland 2 are badly written, certainly not on grounds of attacking Christianity. Wasteland 1 is an undercooked concept with killer tomatoes or gun-toting nuns - because that's what exploitation media is about We get a rethread with a fair amount of consideration injected into every facet, but now its too methodical of a trawling game.

And this guy claiming Wasteland 1 being more impenetrable than Wasteland 2 is nuts. There are several levels of complexity in-between. Has a games journo badge so that makes sense too. Disclaimer: I liked game journalists of the reputable mags in the 90s.
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Post by rusty_shackleford »

weaselus wrote: March 19th, 2026, 06:39
rusty_shackleford wrote: March 19th, 2026, 06:23
weaselus wrote: March 19th, 2026, 06:22


You fail to support your rebuttal. What post-apocalyptic game has these fabled well fleshed out factions and quests you speak of? Your argument is "its crap" without giving alternatives or explaining what is not crap in your opinion. Also you seem to have little understanding of how gangs operate. Please stop frothing at the mouth.
I think you're the first person I've ever seen that considered it a top-tier game tbh
Since the developers worked on the original Fallout AND the original Wasteland and now they were in their 60s etc., they were trying to evolve the formula.

Wasteland 2 is to Fallout what XCOM Apocalypse is to XCOM. They ended up with an overwrought game that was too complex to be fun. Most people these days think it is fashionable to despise everything about the original Fallouts on grounds of simplicity; yet here is an upgrade to all systems and the same people can't even finish the game.

I heartily disagree that factions in Wasteland 2 are badly written, certainly not on grounds of attacking Christianity. Wasteland 1 is an undercooked concept with killer tomatoes or gun-toting nuns - because that's what exploitation media is about We get a rethread with a fair amount of consideration injected into every facet, but now its too methodical of a trawling game.

And this guy claiming Wasteland 1 being more impenetrable than Wasteland 2 is nuts. There are several levels of complexity in-between. Has a games journo badge so that makes sense too. Disclaimer: I liked game journalists of the reputable mags in the 90s.
I see very little of Fallout in Wasteland 2 tbh
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Post by rusty_shackleford »

The only actual Fallout-likes are the total conversions(e.g., Sonora) and ATOM/Trudograd. Everything else is just post apoc-themed but distinctly not like Fallout.
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Post by weaselus »

rusty_shackleford wrote: March 19th, 2026, 06:43
The only actual Fallout-likes are the total conversions(e.g., Sonora) and ATOM/Trudograd. Everything else is just post apoc-themed but distinctly not like Fallout.
I recently played Wasteland 2 and ATOM back-to-back; also bounced off of Sonora and Olympus 2207 some time ago; having put more than ten hours in each.

I fail to distinguish between Wasteland 2 and ATOM; to me they are iterations of the same game. One with a stock Californian developer outlook; the other with a stock Ukrainian developer outlook. Both extremely dense in quests and sufficiently fleshed out realistic characters; lots of long documents in ATOM on top. ATOM's overarching narrative was very interesting but too short. Despite all that, both feel somewhat unfinished.
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Post by rusty_shackleford »

weaselus wrote: March 19th, 2026, 07:11
rusty_shackleford wrote: March 19th, 2026, 06:43
The only actual Fallout-likes are the total conversions(e.g., Sonora) and ATOM/Trudograd. Everything else is just post apoc-themed but distinctly not like Fallout.
I recently played Wasteland 2 and ATOM back-to-back; also bounced off of Sonora and Olympus 2207 some time ago; having put more than ten hours in each.

I fail to distinguish between Wasteland 2 and ATOM; to me they are iterations of the same game. One with a stock Californian developer outlook; the other with a stock Ukrainian developer outlook. Both extremely dense in quests and sufficiently fleshed out realistic characters; lots of long documents in ATOM on top. ATOM's overarching narrative was very interesting but too short. Despite all that, both feel somewhat unfinished.
For starters, they aren't even the same subgenre. ATOM/Fallout are single character RPGs with optional companions with limited usefulness, whereas Wasteland 2 is a party-based RPG with no main character.

If Wasteland 2 is like any Fallout, it's Fallout Tactics.
Last edited by rusty_shackleford on March 19th, 2026, 07:12, edited 1 time in total.
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