It isn't at all. In fact, if the game is well designed around Perm Death, it can work really well, but it is a "flavor" of play. It is like the difference between playing Wizardry and Rogue, one is focused on long term progression, failure being a process of reloading and approaching the failed encounter from different angles, Rogue being about management of play and progression centered around the concept of lasting as long as you can before you start over and try again. So I get it, even like it when done properly, but ultimately that is a different genre and style, something I am not looking for in a long term cRPG style of play.Norfleet wrote: β March 11th, 2026, 13:38I agree. You can't slap that design hamhandedly into a Warcraftesque, for certain. You have to design the game around it. But why is that a problem?Xenich wrote: β March 11th, 2026, 12:36Perm death doesn't work well with long term game play really. It requires a different design or a type of player that doesn't mind spending a lot of time and effort, then having it completely lost.
Yeah, it gets... old quickly. If I am playing PvP, I like at least a system that has risk and loss, but doesn't punish so hard that recovery is so difficult that it becomes pointless. In PvP, you are going to run into freak crap, you will fail, you will lose, some will do things maybe not entirely "expected" by the developer (maybe even exploiting) and that is the nature of the game, so the recovery has to be something negative enough where you fear it, but not so punishing where you say "There is no way in hell I am putting that much time into this again".Norfleet wrote: β March 11th, 2026, 13:38Honestly, mostly the same, with the kind of PvP you're clearly talking about. Direct character-based PvP in a modern MMO is hollow, meaningless, poorly balanced, and largely irrelevant to the rest of the game.Xenich wrote: β March 11th, 2026, 12:36I think the last I truly was into PvP with serious play and dedication was the MUDing days, but then those games were designed around perm death PvP as progressing up was very quick once you learned the game.
Now, auction house PvP, on the other hand...
As for AH PvP, well... you know how I feel about that, I would rather it not be present... but as long as it doesn't put a chokehold on game play, I am fine. That said, a true "trader only" game might be interesting though. There was a game years ago (90's) which I can't remember the name of, but it was all about having country, controlling resources and battling over dominance. It was a numbers game... pretty cool, and entirely focused on that concept (ie there wasn't a graphical game play to it). That kind of stuff, yeah... I get it... very cool, so I see some of the allure with AH PvP, but what I dislike about MMOs in that is that there are very few negative consequence controls in them so the "idiots" tend excel even though they don't dominate.
I was talking about games like WoW or most modern MMO games where the entire point is sitting at cap raiding for tokens. Granted, it has been years since I have played them, so maybe they changed, I don't know.Norfleet wrote: β March 11th, 2026, 13:38Well, the thing is, those games DO NOT EXIST ANYMORE.Xenich wrote: β March 11th, 2026, 12:36I don't have a problem with people liking those games, but some people just cant stand a game to have that traditional "journey" experience.
Norfleet wrote: β March 11th, 2026, 13:38This is why you don't listen to refugees who want to make the new place just like the place they fled from, yes. Me, I took a brief glance over at what Pantheon was offering, namely, a pay-to-lose PvE-centric grindfest game, and immediately walked away. I'm not going to ask that it be changed to accomodate me. I'm just not going to play it. Pay-to-lose is a hard dealbreaker.Xenich wrote: β March 11th, 2026, 12:36Even with Pantheon being this niche game, with a clearly established goal, you still get tons of people coming in throwing tantrums and demanding the game be like all the other games that for some reason they are too bored with to play.
That is because you know what you want and don't bother with whining about what is likely not to be met. The people whining are just locusts that have no clue what they want, they just want to push buttons and be entertained. They are like a monkey hitting the dopamine button over and over and if the game doesn't provide that instant gratification easy going "You are a winner!" they scream and rant about how the game won't succeed if it doesn't give them their idiot fix and then go into doom and gloom speeches that if they don't get their way, the game will fail! It is rather tiring.
As I have said in the past, I respect your game play view, may even enjoy it some "for a short time", but you and people who think like you aren't the problem, rather it is the mindless drones who can't seem to understand that what they are asking for is the very thing they got bored with in the numerous games they jumped from.

