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The X-Com Files 4.0b — Openxcom

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DemoGraph
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The X-Com Files 4.0b — Openxcom

Post by DemoGraph »

Total overhaul for vanilla X-COM

Keeps original premise (aliens invade in 1999), but prolongs the game while changing all the internal mechanics. No Skyranger, you begin with civilian cars, two men teams, no ability to make labs and no crafting and slowly go from there. Go bash in the skulls of Dagon cultists until you find real aliens.

Author's thread on openxcom: https://openxcom.org/forum/index.php?topic=4595.0
Main download https://openxcom.mod.io/the-x-com-files
Github mirror https://github.com/SolariusScorch/XComFiles/releases

How to install
1. Get openxcom here https://openxcom.org/forum/index.php/topic,5258.0.html
2. Pirate or buy X-Com and TFTD and copy their data to "UFO" and "TFTD" folders in root openxcom folder.
3. Unpack Xcom files to \your open xcom folder\user\mods\, create folders as needed.
4. Go lose some rookies.

This or Xpiratez?
If you want X-Com+ without going full weaboo of Xpiratez, this is your option.
Both mods are cool and mutually pollinating (authors of both mods know each other and exchange assets and ideas).
Last edited by DemoGraph on March 9th, 2026, 23:03, edited 2 times in total.
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Post by asf »

have they added mulder and scully already
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Post by DemoGraph »

asf wrote: March 6th, 2026, 16:43
have they added mulder and scully already
No, but during my last attempt I had agents called Scolder and Molly.
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